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Python QLabel.setBuddy方法代码示例

本文整理汇总了Python中qt.QLabel.setBuddy方法的典型用法代码示例。如果您正苦于以下问题:Python QLabel.setBuddy方法的具体用法?Python QLabel.setBuddy怎么用?Python QLabel.setBuddy使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在qt.QLabel的用法示例。


在下文中一共展示了QLabel.setBuddy方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from qt import QLabel [as 别名]
# 或者: from qt.QLabel import setBuddy [as 别名]
 def __init__(self, game):
     """selection for this player, tiles are the still available tiles"""
     QDialog.__init__(self, None)
     decorateWindow(self, m18n("Penalty"))
     self.game = game
     grid = QGridLayout(self)
     lblOffense = QLabel(m18n("Offense:"))
     crimes = list([x for x in game.ruleset.penaltyRules if not ("absolute" in x.options and game.winner)])
     self.cbCrime = ListComboBox(crimes)
     lblOffense.setBuddy(self.cbCrime)
     grid.addWidget(lblOffense, 0, 0)
     grid.addWidget(self.cbCrime, 0, 1, 1, 4)
     lblPenalty = QLabel(m18n("Total Penalty"))
     self.spPenalty = PenaltyBox(2)
     self.spPenalty.setRange(0, 9999)
     lblPenalty.setBuddy(self.spPenalty)
     self.lblUnits = QLabel(m18n("points"))
     grid.addWidget(lblPenalty, 1, 0)
     grid.addWidget(self.spPenalty, 1, 1)
     grid.addWidget(self.lblUnits, 1, 2)
     self.payers = []
     self.payees = []
     # a penalty can never involve the winner, neither as payer nor as payee
     for idx in range(3):
         self.payers.append(ListComboBox(game.losers()))
         self.payees.append(ListComboBox(game.losers()))
     for idx, payer in enumerate(self.payers):
         grid.addWidget(payer, 3 + idx, 0)
         payer.lblPayment = QLabel()
         grid.addWidget(payer.lblPayment, 3 + idx, 1)
     for idx, payee in enumerate(self.payees):
         grid.addWidget(payee, 3 + idx, 3)
         payee.lblPayment = QLabel()
         grid.addWidget(payee.lblPayment, 3 + idx, 4)
     grid.addWidget(QLabel(""), 6, 0)
     grid.setRowStretch(6, 10)
     for player in self.payers + self.payees:
         player.currentIndexChanged.connect(self.playerChanged)
     self.spPenalty.valueChanged.connect(self.penaltyChanged)
     self.cbCrime.currentIndexChanged.connect(self.crimeChanged)
     buttonBox = KDialogButtonBox(self)
     grid.addWidget(buttonBox, 7, 0, 1, 5)
     buttonBox.setStandardButtons(QDialogButtonBox.Cancel)
     buttonBox.rejected.connect(self.reject)
     if not usingKDE:
         self.btnExecute = buttonBox.addButton(m18n("&Execute"), QDialogButtonBox.AcceptRole)
         self.btnExecute.clicked.connect(self.accept)
     else:
         self.btnExecute = buttonBox.addButton(m18n("&Execute"), QDialogButtonBox.AcceptRole, self, SLOT("accept()"))
     self.crimeChanged()
     StateSaver(self)
开发者ID:KDE,项目名称:kajongg,代码行数:53,代码来源:scoringdialog.py

示例2: setupUi

# 需要导入模块: from qt import QLabel [as 别名]
# 或者: from qt.QLabel import setBuddy [as 别名]
 def setupUi(self):
     """layout the window"""
     self.setContentsMargins(0, 0, 0, 0)
     vlayout = QVBoxLayout(self)
     vlayout.setContentsMargins(0, 0, 0, 0)
     sliderLayout = QHBoxLayout()
     self.kcfg_showShadows = QCheckBox(m18n('Show tile shadows'), self)
     self.kcfg_showShadows.setObjectName('kcfg_showShadows')
     self.kcfg_rearrangeMelds = QCheckBox(
         m18n('Rearrange undisclosed tiles to melds'), self)
     self.kcfg_rearrangeMelds.setObjectName('kcfg_rearrangeMelds')
     self.kcfg_showOnlyPossibleActions = QCheckBox(m18n(
         'Show only possible actions'))
     self.kcfg_showOnlyPossibleActions.setObjectName(
         'kcfg_showOnlyPossibleActions')
     self.kcfg_propose = QCheckBox(m18n('Propose what to do'))
     self.kcfg_propose.setObjectName('kcfg_propose')
     self.kcfg_animationSpeed = QSlider(self)
     self.kcfg_animationSpeed.setObjectName('kcfg_animationSpeed')
     self.kcfg_animationSpeed.setOrientation(Qt.Horizontal)
     self.kcfg_animationSpeed.setSingleStep(1)
     lblSpeed = QLabel(m18n('Animation speed:'))
     lblSpeed.setBuddy(self.kcfg_animationSpeed)
     sliderLayout.addWidget(lblSpeed)
     sliderLayout.addWidget(self.kcfg_animationSpeed)
     self.kcfg_useSounds = QCheckBox(m18n('Use sounds if available'), self)
     self.kcfg_useSounds.setObjectName('kcfg_useSounds')
     self.kcfg_uploadVoice = QCheckBox(m18n(
         'Let others hear my voice'), self)
     self.kcfg_uploadVoice.setObjectName('kcfg_uploadVoice')
     pol = QSizePolicy()
     pol.setHorizontalPolicy(QSizePolicy.Expanding)
     pol.setVerticalPolicy(QSizePolicy.Expanding)
     spacerItem = QSpacerItem(
         20, 20, QSizePolicy.Minimum, QSizePolicy.Expanding)
     vlayout.addWidget(self.kcfg_showShadows)
     vlayout.addWidget(self.kcfg_rearrangeMelds)
     vlayout.addWidget(self.kcfg_showOnlyPossibleActions)
     vlayout.addWidget(self.kcfg_propose)
     vlayout.addWidget(self.kcfg_useSounds)
     vlayout.addWidget(self.kcfg_uploadVoice)
     vlayout.addLayout(sliderLayout)
     vlayout.addItem(spacerItem)
     self.setSizePolicy(pol)
     self.retranslateUi()
开发者ID:KDE,项目名称:kajongg,代码行数:47,代码来源:configdialog.py

示例3: ScoringDialog

# 需要导入模块: from qt import QLabel [as 别名]
# 或者: from qt.QLabel import setBuddy [as 别名]
class ScoringDialog(QWidget):

    """a dialog for entering the scores"""

    # pylint: disable=too-many-instance-attributes

    def __init__(self, scene):
        QWidget.__init__(self)
        self.scene = scene
        decorateWindow(self, m18n("Scoring for this Hand"))
        self.nameLabels = [None] * 4
        self.spValues = [None] * 4
        self.windLabels = [None] * 4
        self.wonBoxes = [None] * 4
        self.detailsLayout = [None] * 4
        self.details = [None] * 4
        self.__tilePixMaps = []
        self.__meldPixMaps = []
        grid = QGridLayout(self)
        pGrid = QGridLayout()
        grid.addLayout(pGrid, 0, 0, 2, 1)
        pGrid.addWidget(QLabel(m18nc("kajongg", "Player")), 0, 0)
        pGrid.addWidget(QLabel(m18nc("kajongg", "Wind")), 0, 1)
        pGrid.addWidget(QLabel(m18nc("kajongg", "Score")), 0, 2)
        pGrid.addWidget(QLabel(m18n("Winner")), 0, 3)
        self.detailTabs = QTabWidget()
        self.detailTabs.setDocumentMode(True)
        pGrid.addWidget(self.detailTabs, 0, 4, 8, 1)
        for idx in range(4):
            self.setupUiForPlayer(pGrid, idx)
        self.draw = QCheckBox(m18nc("kajongg", "Draw"))
        self.draw.clicked.connect(self.wonChanged)
        btnPenalties = QPushButton(m18n("&Penalties"))
        btnPenalties.clicked.connect(self.penalty)
        self.btnSave = QPushButton(m18n("&Save Hand"))
        self.btnSave.clicked.connect(self.game.nextScoringHand)
        self.btnSave.setEnabled(False)
        self.setupUILastTileMeld(pGrid)
        pGrid.setRowStretch(87, 10)
        pGrid.addWidget(self.draw, 7, 3)
        self.cbLastTile.currentIndexChanged.connect(self.slotLastTile)
        self.cbLastMeld.currentIndexChanged.connect(self.slotInputChanged)
        btnBox = QHBoxLayout()
        btnBox.addWidget(btnPenalties)
        btnBox.addWidget(self.btnSave)
        pGrid.addLayout(btnBox, 8, 4)
        StateSaver(self)
        self.refresh()

    @property
    def game(self):
        """proxy"""
        return self.scene.game

    def setupUILastTileMeld(self, pGrid):
        """setup UI elements for last tile and last meld"""
        self.lblLastTile = QLabel(m18n("&Last Tile:"))
        self.cbLastTile = QComboBox()
        self.cbLastTile.setMinimumContentsLength(1)
        vpol = QSizePolicy()
        vpol.setHorizontalPolicy(QSizePolicy.Fixed)
        self.cbLastTile.setSizePolicy(vpol)
        self.cbLastTile.setSizeAdjustPolicy(QComboBox.AdjustToMinimumContentsLengthWithIcon)
        self.lblLastTile.setBuddy(self.cbLastTile)
        self.lblLastMeld = QLabel(m18n("L&ast Meld:"))
        self.prevLastTile = None
        self.cbLastMeld = QComboBox()
        self.cbLastMeld.setMinimumContentsLength(1)
        self.cbLastMeld.setSizePolicy(vpol)
        self.cbLastMeld.setSizeAdjustPolicy(QComboBox.AdjustToMinimumContentsLengthWithIcon)
        self.lblLastMeld.setBuddy(self.cbLastMeld)
        self.comboTilePairs = set()
        pGrid.setRowStretch(6, 5)
        pGrid.addWidget(self.lblLastTile, 7, 0, 1, 2)
        pGrid.addWidget(self.cbLastTile, 7, 2, 1, 1)
        pGrid.addWidget(self.lblLastMeld, 8, 0, 1, 2)
        pGrid.addWidget(self.cbLastMeld, 8, 2, 1, 2)

    def setupUiForPlayer(self, pGrid, idx):
        """setup UI elements for a player"""
        self.spValues[idx] = QSpinBox()
        self.nameLabels[idx] = QLabel()
        self.nameLabels[idx].setBuddy(self.spValues[idx])
        self.windLabels[idx] = WindLabel()
        pGrid.addWidget(self.nameLabels[idx], idx + 2, 0)
        pGrid.addWidget(self.windLabels[idx], idx + 2, 1)
        pGrid.addWidget(self.spValues[idx], idx + 2, 2)
        self.wonBoxes[idx] = QCheckBox("")
        pGrid.addWidget(self.wonBoxes[idx], idx + 2, 3)
        self.wonBoxes[idx].clicked.connect(self.wonChanged)
        self.spValues[idx].valueChanged.connect(self.slotInputChanged)
        detailTab = QWidget()
        self.detailTabs.addTab(detailTab, "")
        self.details[idx] = QWidget()
        detailTabLayout = QVBoxLayout(detailTab)
        detailTabLayout.addWidget(self.details[idx])
        detailTabLayout.addStretch()
        self.detailsLayout[idx] = QVBoxLayout(self.details[idx])

    def refresh(self):
#.........这里部分代码省略.........
开发者ID:KDE,项目名称:kajongg,代码行数:103,代码来源:scoringdialog.py


注:本文中的qt.QLabel.setBuddy方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。