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Python ReserveStack.acceptsCards方法代码示例

本文整理汇总了Python中pysollib.stack.ReserveStack.acceptsCards方法的典型用法代码示例。如果您正苦于以下问题:Python ReserveStack.acceptsCards方法的具体用法?Python ReserveStack.acceptsCards怎么用?Python ReserveStack.acceptsCards使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pysollib.stack.ReserveStack的用法示例。


在下文中一共展示了ReserveStack.acceptsCards方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: acceptsCards

# 需要导入模块: from pysollib.stack import ReserveStack [as 别名]
# 或者: from pysollib.stack.ReserveStack import acceptsCards [as 别名]
 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return False
     if from_stack not in self.game.s.rows:
         return False
     if self.game.draw_done or not from_stack._canDrawCard():
         return False
     return True
开发者ID:shlomif,项目名称:PySolFC,代码行数:10,代码来源:fan.py

示例2: acceptsCards

# 需要导入模块: from pysollib.stack import ReserveStack [as 别名]
# 或者: from pysollib.stack.ReserveStack import acceptsCards [as 别名]
 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return False
     # must be neighbours
     if not self.game.isNeighbour(from_stack, self):
         return False
     # must be able to move our card to the foundations or reserves
     return self._getDropStack() is not None
开发者ID:jimsize,项目名称:PySolFC,代码行数:10,代码来源:montecarlo.py

示例3: acceptsCards

# 需要导入模块: from pysollib.stack import ReserveStack [as 别名]
# 或者: from pysollib.stack.ReserveStack import acceptsCards [as 别名]
 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return False
     c = cards[0]
     if c.rank not in self.ACCEPTED_CARDS:
         return False
     for s in self.game.s.reserves:
         if s.cards and s.cards[0].rank == c.rank:
             return False
     return True
开发者ID:voyageur,项目名称:PySolFC,代码行数:12,代码来源:pyramid.py

示例4: acceptsCards

# 需要导入模块: from pysollib.stack import ReserveStack [as 别名]
# 或者: from pysollib.stack.ReserveStack import acceptsCards [as 别名]
 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return False
     return from_stack is self.game.s.talon
开发者ID:jimsize,项目名称:PySolFC,代码行数:6,代码来源:camelot.py

示例5: acceptsCards

# 需要导入模块: from pysollib.stack import ReserveStack [as 别名]
# 或者: from pysollib.stack.ReserveStack import acceptsCards [as 别名]
 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return False
     return len(self.cards) == 0
开发者ID:shlomif,项目名称:PySolFC,代码行数:6,代码来源:freecell.py

示例6: acceptsCards

# 需要导入模块: from pysollib.stack import ReserveStack [as 别名]
# 或者: from pysollib.stack.ReserveStack import acceptsCards [as 别名]
 def acceptsCards(self, from_stack, cards):
     return (ReserveStack.acceptsCards(self, from_stack, cards) and
             self.game.s.talon.cards)
开发者ID:jimsize,项目名称:PySolFC,代码行数:5,代码来源:mughal.py

示例7: acceptsCards

# 需要导入模块: from pysollib.stack import ReserveStack [as 别名]
# 或者: from pysollib.stack.ReserveStack import acceptsCards [as 别名]
 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return False
     # this stack accepts one card from the Waste pile
     return from_stack is self.game.s.waste
开发者ID:jimsize,项目名称:PySolFC,代码行数:7,代码来源:windmill.py

示例8: acceptsCards

# 需要导入模块: from pysollib.stack import ReserveStack [as 别名]
# 或者: from pysollib.stack.ReserveStack import acceptsCards [as 别名]
 def acceptsCards(self, from_stack, cards):
     if from_stack is self.game.s.braid or from_stack in self.game.s.rows:
         return False
     return ReserveStack.acceptsCards(self, from_stack, cards)
开发者ID:shlomif,项目名称:PySolFC,代码行数:6,代码来源:braid.py

示例9: acceptsCards

# 需要导入模块: from pysollib.stack import ReserveStack [as 别名]
# 或者: from pysollib.stack.ReserveStack import acceptsCards [as 别名]
 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return False
     # must be neighbours
     return self.game.isNeighbour(from_stack, self)
开发者ID:shlomif,项目名称:PySolFC,代码行数:7,代码来源:pasdedeux.py

示例10: acceptsCards

# 需要导入模块: from pysollib.stack import ReserveStack [as 别名]
# 或者: from pysollib.stack.ReserveStack import acceptsCards [as 别名]
 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return False
     if from_stack in self.game.s.rows:
         return False
     return True
开发者ID:shlomif,项目名称:PySolFC,代码行数:8,代码来源:zodiac.py

示例11: acceptsCards

# 需要导入模块: from pysollib.stack import ReserveStack [as 别名]
# 或者: from pysollib.stack.ReserveStack import acceptsCards [as 别名]
 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return 0
     # Only take Wizards
     return cards[0].suit == 4
开发者ID:jimsize,项目名称:PySolFC,代码行数:7,代码来源:hexadeck.py

示例12: acceptsCards

# 需要导入模块: from pysollib.stack import ReserveStack [as 别名]
# 或者: from pysollib.stack.ReserveStack import acceptsCards [as 别名]
 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return 0
     return self._getMiddleStack(from_stack) is not None
开发者ID:jimsize,项目名称:PySolFC,代码行数:6,代码来源:pegged.py

示例13: acceptsCards

# 需要导入模块: from pysollib.stack import ReserveStack [as 别名]
# 或者: from pysollib.stack.ReserveStack import acceptsCards [as 别名]
 def acceptsCards(self, from_stack, cards):
     #         if from_stack.id >= 8:
     #             # from_stack must be a Napoleon_RowStack
     #             return False
     return ReserveStack.acceptsCards(self, from_stack, cards)
开发者ID:jimsize,项目名称:PySolFC,代码行数:7,代码来源:napoleon.py


注:本文中的pysollib.stack.ReserveStack.acceptsCards方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。