本文整理汇总了Python中pymel.core.undoInfo函数的典型用法代码示例。如果您正苦于以下问题:Python undoInfo函数的具体用法?Python undoInfo怎么用?Python undoInfo使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了undoInfo函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Connect
def Connect(src, dst):
pm.undoInfo(openChunk=True)
alembics = src
if not isinstance(src, list):
alembics = pm.ls(src, dagObjects=True, type='transform')
targets = dst
if not isinstance(dst, list):
targets = pm.ls(dst, dagObjects=True, type='transform')
attrs = ['translate', 'rotate', 'scale', 'visibility']
for node in targets:
for abc in alembics:
if node.longName().split(':')[-1] == abc.longName().split(':')[-1]:
for attr in attrs:
pm.connectAttr('%s.%s' % (abc, attr),
'%s.%s' % (node, attr),
force=True)
# securing primary shape is connected
pm.connectAttr('%s.worldMesh[0]' % abc.getShape(),
'%s.inMesh' % node.getShape(),
force=True)
pm.undoInfo(closeChunk=True)
示例2: __enter__
def __enter__(self):
try:
pm.undoInfo(openChunk=1)
except TypeError:
# Legacy support for before undo chunking existed
pm.undoInfo(stateWithoutFlush=0) # turn undo off
return self
示例3: rtb_shrink_wrap_verts
def rtb_shrink_wrap_verts(highresListDropdown, *args, **kwargs):
''' '''
global defaultString
high = highresListDropdown.getValue()
if not high == defaultString:
pm.undoInfo(openChunk=True)
live = pm.PyNode(high.replace('_high', '_live'))
liveShape = live.getShape()
sel = pm.ls(sl=True)
if sel:
verts = geometry.getVertsFromSelection(sel)
if verts and verts[0].nodeType() == 'mesh':
try:
geometry.shrinkWrap(verts, liveShape, prefix+'_progress_control')
except:
pm.warning('You Should Not See This Error!')
pm.progressBar(prefix+'_progress_control', edit=True, endProgress=True)
else:
pm.warning('No verts to shrink wrap!')
pm.select(sel, r=True)
pm.hilite(pm.PyNode(sel[0].split('.')[0]).getParent(), r=True)
type = geometry.getMeshSelectionType(sel)
geometry.switchSelectType(type)
pm.undoInfo(closeChunk=True)
else:
pm.warning('Select a mesh from the dropdown list')
示例4: zero_out_bend
def zero_out_bend(**kwargs):
"""
Zero out all the bend joint
Here we assume it already has a optimised rotate order
- joint_list: (list) List of joint to zero out te bend
- axis: (str) Which axis is the joint bending
- rotate_order: (str) What is the current rotate order
@return the rotate order
"""
joint_list = libUtilities.pyList(kwargs.get("joint_list") or get_joint_children(pm.selected()[0]))
libUtilities.freeze_rotation(joint_list)
libUtilities.freeze_scale(joint_list)
rotate_order = kwargs.get("rotate_order") or joint_list[0].rotateOrder.get(asString=True)
target_axis = kwargs.get("axis", rotate_order[0])
new_rotate_order = None
if target_axis != rotate_order[0]:
new_rotate_order = "{}{}{}".format(target_axis, rotate_order[0], rotate_order[2])
pm.undoInfo(openChunk=True)
for joint in joint_list:
for rotate_axis in rotate_order:
if rotate_axis != target_axis:
joint.attr("jointOrient{}".format(rotate_axis.upper())).set(0)
if new_rotate_order:
joint.rotateOrder.set(new_rotate_order)
pm.undoInfo(closeChunk=True)
return new_rotate_order
示例5: setLegHeight
def setLegHeight(self, value):
pm.undoInfo(openChunk=True)
if value > 10.0:
value = value / 100.0
self.legHeight_spinBox.setValue(value)
else:
self.legHeight_slider.setValue(value*100)
self.setJointScale(self.hips, value, self.legHeight)
self.setJointScale(self.l_upperLeg, value, self.legHeight)
self.setJointScale(self.l_lowerLeg, value, self.legHeight)
self.setJointScale(self.l_foot, value, self.legHeight)
self.setJointScale(self.l_toes, value, self.legHeight)
self.setJointScale(self.l_toeEnd, value, self.legHeight)
self.setJointScale(self.r_upperLeg, value, self.legHeight)
self.setJointScale(self.r_lowerLeg, value, self.legHeight)
self.setJointScale(self.r_foot, value, self.legHeight)
self.setJointScale(self.r_toes, value, self.legHeight)
self.setJointScale(self.r_toeEnd, value, self.legHeight)
self.legHeight = value
self.RebuildMesh()
pm.undoInfo(closeChunk=True)
示例6: wrapper
def wrapper(*args, **kwargs):
pm.undoInfo(openChunk=True)
try:
ret = func(*args, **kwargs)
finally:
pm.undoInfo(closeChunk=True)
return ret
示例7: overrideAttrRun
def overrideAttrRun(self, mode):
items = self.weightListWidget.selectedItems()
if pm.editRenderLayerGlobals(q=1, crl=1) == 'defaultRenderLayer':
return 0
attrList = []
pm.undoInfo(ock=1)
for x in items:
attrList.append(x.text())
for x in self.objectList:
for y in attrList:
try:
if mode:
pm.editRenderLayerAdjustment(x.attr(y))
else:
overrideList = pm.editRenderLayerAdjustment(q=1)
if x.attr(y).name() in overrideList:
pm.editRenderLayerAdjustment(x.attr(y), remove=1)
except:
print x
pm.undoInfo(cck=1)
示例8: _ctrlDBL
def _ctrlDBL(self, controls):
pmc.undoInfo(openChunk=True)
if controls == []:
controls = pmc.ls(sl=True)
for control in controls:
control_roo = pmc.xform(control, q=True, roo=True)
control_mtx = pmc.xform(control, q=True, m=True, ws=True)
control_parent = pmc.listRelatives(control, p=True)
pmc.select(cl=True)
locdbl_parent = pmc.spaceLocator(n='locDBL_parent_' + control)
locdbl_offset = pmc.spaceLocator(n='locDBL_offset_' + control)
pmc.xform(locdbl_parent, ws=True, m=control_mtx)
pmc.xform(locdbl_offset, ws=True, m=control_mtx)
pmc.parent(locdbl_offset, locdbl_parent)
pmc.parent(locdbl_parent, control_parent)
pmc.parent(control, locdbl_offset)
if control_roo == 'xyz':
pmc.xform(locdbl_offset, roo='zyx')
if control_roo == 'yzx':
pmc.xform(locdbl_offset, roo='xzy')
if control_roo == 'zxy':
pmc.xform(locdbl_offset, roo='yxz')
if control_roo == 'xzy':
pmc.xform(locdbl_offset, roo='yzx')
if control_roo == 'yxz':
pmc.xform(locdbl_offset, roo='zxy')
if control_roo == 'zyx':
pmc.xform(locdbl_offset, roo='xyz')
md_trns = pmc.createNode('multiplyDivide', n='mdTRNS_locDBL_' + control)
md_rot = pmc.createNode('multiplyDivide', n='mdROT_locDBL_' + control)
md_scl = pmc.createNode('multiplyDivide', n='mdSCL_locDBL_' + control)
pmc.setAttr(md_trns + '.input1', [-1,-1,-1])
pmc.setAttr(md_rot.input1, [-1,-1,-1])
pmc.setAttr(md_scl.input1, [ 1, 1, 1])
pmc.setAttr(md_scl.operation, 2)
pmc.connectAttr(control + '.translate', md_trns + '.input2')
pmc.connectAttr(control + '.rotate', md_rot + '.input2')
pmc.connectAttr(control + '.scale', md_scl + '.input2')
pmc.connectAttr(md_trns + '.output', locdbl_offset + '.translate')
pmc.connectAttr(md_rot + '.output', locdbl_offset + '.rotate')
pmc.connectAttr(md_scl + '.output', locdbl_offset + '.scale')
pmc.setAttr(locdbl_parent + 'Shape.visibility', 0)
pmc.setAttr(locdbl_offset + 'Shape.visibility', 0)
pmc.undoInfo(closeChunk=True)
示例9: wrapper
def wrapper(*args, **kwargs):
pmc.undoInfo(openChunk=True)
try:
result = func(*args, **kwargs)
except:
vp.vPrint('Error', 1)
finally:
pmc.undoInfo(closeChunk=True)
return result
示例10: lcObj_exportObjs
def lcObj_exportObjs(*args, **kwargs):
''' Export .obj files from selected geometry, either as one combined file or as individual files per object. Will recognize and convert poly smooth preview to geometry for export '''
global prefix
path = pm.textField(prefix+'_textField_export_path', query=True, text=True)
objPrefix = pm.textField(prefix+'_textField_prefix', query=True, text=True)
if objPrefix:
objPrefix+='_'
if path:
sel = pm.ls(sl=True)
if sel:
sel = geometry.filterForGeometry(sel)
print sel
#undo is the easiest way to work on geometry temporarily
pm.undoInfo(openChunk=True)
if pm.checkBox(prefix+'_checkBox_use_smooth', query=True, v=True):
for obj in sel:
pm.select(obj)
#find the objects currently displayed as smooth and create converted poly copies
if pm.displaySmoothness(q=True, polygonObject=True)[0] == 3:
pm.mel.performSmoothMeshPreviewToPolygon()
if pm.checkBox(prefix+'_checkBox_export_indi', query=True, v=True):
#export objects individually
for obj in sel:
pm.select(obj)
name = str(obj)
exportString = path+'/'+objPrefix+name+'.obj'
pm.exportSelected(exportString, force=True, options='groups=1;ptgroups=1;materials=0;smoothing=1;normals=1', type='OBJexport', pr=True, es=True)
else:
#export as one object
pm.select(sel)
name = ''
while name == '':
dialog = pm.promptDialog(title='OBJ Name', message='Enter Name:', button=['OK', 'Cancel'], defaultButton='OK', cancelButton='Cancel', dismissString='Cancel')
if dialog == 'OK':
name = pm.promptDialog(query=True, text=True)
if name:
exportString = path+'/'+objPrefix+name+'.obj'
pm.exportSelected(exportString, force=True, options='groups=1;ptgroups=1;materials=0;smoothing=1;normals=1', type='OBJexport', pr=True, es=True)
else:
pm.warning("You didn't type a name for your obj")
if dialog == 'Cancel':
break
pm.undoInfo(closeChunk=True)
pm.undo()
pm.select(clear=True)
else:
pm.warning('Did you specify a path?')
示例11: set
def set(self, cc=False):
if not cc and not self.undoState:
self.undoState = True
pm.undoInfo(openChunk=True)
for i in self.obj():
getattr(i, self.name.lower()).set(self.attr_.getValue())
if cc and self.undoState:
pm.undoInfo(closeChunk=True)
self.undoState = False
示例12: switch
def switch(space, timeRange=False, start=0, end=0):
#undo enable
pm.undoInfo(openChunk=True)
sel = pm.ls(selection=True)
for node in sel:
cnt = getConnectedNodes(node, 'control')[0]
controls = []
for obj in getConnectedNodes(cnt, 'message'):
#IK switch
if space == 'IK':
if obj.space.get() == space:
if timeRange:
for count in xrange(start, end):
pm.currentTime(count)
switch = getConnectedNodes(obj, 'switch')[0]
Snap(obj, switch)
cnt.blend.set(1)
else:
switch = getConnectedNodes(obj, 'switch')[0]
Snap(obj, switch)
cnt.blend.set(1)
#FK control finding
if space == 'FK':
if obj.space.get() == space:
controls.append(obj)
#FK switch
controls.sort(key=lambda x: x.chain.get())
if timeRange:
for count in xrange(start, end):
pm.currentTime(count)
for obj in controls:
switch = getConnectedNodes(obj, 'switch')[0]
Snap(obj, switch)
cnt.blend.set(0)
else:
for obj in controls:
switch = getConnectedNodes(obj, 'switch')[0]
Snap(obj, switch)
cnt.blend.set(0)
pm.undoInfo(closeChunk=True)
示例13: create_ui
def create_ui(self):
pmc.undoInfo(openChunk=True)
self.setWindowTitle('VFK Rig Creator')
self.setWindowFlags(qc.Qt.Tool)
self.setMinimumSize(300, 400)
self.setMaximumWidth(300)
self.create_controls()
self.create_layout()
self.create_connections()
pmc.undoInfo(closeChunk=True)
示例14: set
def set(self, cc=False):
if not cc and not self.undoState:
self.undoState = True
pm.undoInfo(openChunk=True)
try:
getattr(self.ceObj.wire[0], self.name).set(self.attr.getValue())
except:
AttributeError('{0} node does no longer exist'.format(self.ceObj.wire[0]))
if cc and self.undoState:
pm.undoInfo(closeChunk=True)
self.undoState = False
示例15: RebuildMesh
def RebuildMesh(self):
pm.undoInfo(openChunk=True)
mc.select(self.hipsMesh, self.spineMesh, self.chestMesh, self.headMesh, self.l_upperArmMesh,
self.l_lowerArmMesh, self.l_thumbMesh_a, self.l_thumbMesh_b, self.l_thumbMesh_c, self.l_indexMesh_a,
self.l_indexMesh_b, self.l_indexMesh_c, self.l_middleMesh_a, self.l_middleMesh_b, self.l_middleMesh_c,
self.l_ringMesh_a, self.l_ringMesh_b, self.l_ringMesh_c, self.l_pinkieMesh_a, self.l_pinkieMesh_b,
self.l_pinkieMesh_c, self.r_upperArmMesh, self.r_lowerArmMesh, self.r_thumbMesh_a, self.r_thumbMesh_b,
self.r_thumbMesh_c, self.r_indexMesh_a, self.r_indexMesh_b, self.r_indexMesh_c, self.r_middleMesh_a,
self.r_middleMesh_b, self.r_middleMesh_c, self.r_ringMesh_a, self.r_ringMesh_b, self.r_ringMesh_c,
self.r_pinkieMesh_a, self.r_pinkieMesh_b, self.r_pinkieMesh_c, self.l_upperLegMesh, self.l_lowerLegMesh,
self.l_footMesh, self.l_toesMesh, self.r_upperLegMesh, self.r_lowerLegMesh, self.r_footMesh, self.r_toesMesh)
mc.delete()
self.BuildMesh()
pm.undoInfo(closeChunk=True)