当前位置: 首页>>代码示例>>Python>>正文


Python core.separator函数代码示例

本文整理汇总了Python中pymel.core.separator函数的典型用法代码示例。如果您正苦于以下问题:Python separator函数的具体用法?Python separator怎么用?Python separator使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了separator函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: create

 def create(self):
     # destroy the window if it already exists
     try:
         pm.deleteUI(self.WINDOW_NAME, window=True)
     except: pass
         # draw the window
     with pm.window(self.WINDOW_NAME) as res_window:
         with pm.columnLayout(adjustableColumn=True):
             with pm.horizontalLayout():
                 pm.text(label='Resolution')
                 with pm.optionMenu() as self.res_menu:
                     pm.menuItem(l='Low')
                     pm.menuItem(l='Med')
                     pm.menuItem(l='Hi')
                 set_res_btn = pm.button(label='Set LOD', command=pm.Callback(self.on_set_res_btn))
             pm.separator(style='in', height=4)
             with pm.horizontalLayout() as h1:
                 pm.text(label='Low')
                 select_low_btn = pm.button(label='Select All', command=pm.Callback(self.on_select_btn,'Low'))
                 toggle_low_btn = pm.button(label='Toggle Visibility', command=pm.Callback(self.on_vis_btn, 'Low'))
             with pm.horizontalLayout() as h1:
                 pm.text(label='Medium')
                 select_med_btn = pm.button(label='Select All', command=pm.Callback(self.on_select_btn, 'Med'))
                 toggle_med_btn = pm.button(label='Toggle Visibility', command=pm.Callback(self.on_vis_btn, 'Med'))
             with pm.horizontalLayout() as h1:
                 pm.text(label='High')
                 select_hi_btn = pm.button(label='Select All', command=pm.Callback(self.on_select_btn, 'Hi'))
                 toggle_hi_btn = pm.button(label='Toggle Visibility', command=pm.Callback(self.on_vis_btn, 'Hi'))
             self.status_line = pm.textField(editable=False)
         res_window.setWidthHeight((350,140))
开发者ID:animformed,项目名称:maya-py-book-exercises,代码行数:30,代码来源:P_maya_c5_LODwindow.py

示例2: UI_custom

	def UI_custom(self):
		
		numJoints = len(self.jointInfo)
		
		pm.rowLayout(numberOfColumns = 2, columnWidth = [1, 100], adjustableColumn = 2)
		pm.text(label = "Number of Joints: ")
		self.numberOfJointsField = pm.intField(value = numJoints, minValue = 2, changeCommand = self.ChangeNumberOfJoints)
		
		pm.setParent('..')
		
		joints = self.GetJoints()
		self.CreateRotationOrderUIControl(joints[0])
		
		pm.separator(style = 'in')
		
		pm.text(label = "Orientation: ", align = "left")
		pm.rowLayout(numberOfColumns = 3)
		pm.attrEnumOptionMenu(attribute = "%s:module_grp.sao_local" %self.moduleNamespace, label = "Local: ")
		pm.text(label = " will be oriented to ")
		pm.attrEnumOptionMenu(attribute = "%s:module_grp.sao_world" %self.moduleNamespace, label = "World: ")
		
		pm.setParent('..')
		
		pm.separator(style = 'in')
		
		interpolating = False
		if pm.objExists("%s:interpolation_container" %self.moduleNamespace):
			interpolating = True
		
		
		pm.rowLayout(numberOfColumns = 2, columnWidth = [1, 80], adjustableColumn = 2)
		pm.text(label = "Interpolate: ")
		pm.checkBox(label = "", value = interpolating, onCommand = partial(self.SetupInterpolation, True), offCommand = self.DeleteInterpolation)
开发者ID:Shadowtags,项目名称:ModularRiggingTool,代码行数:33,代码来源:spline.py

示例3: show

	def show(self):
		self.window = pm.window(self.name, wh=(self.w, self.h), title=self.name)
		self.fl = pm.formLayout(nd=100)

		#create the main form layout of the window
		self.frame_layout = pm.frameLayout(bgc=(.3,.1,.25), li=self.w/4, la='center', fn='boldLabelFont', 
										label='AW Binary Proxy Tools', borderStyle='in', mh=self.h/12,h=self.h-40)
		self.cl = pm.columnLayout(adj=True, cal='left', cat=['both',0], rs=5)
		pm.text(label='mip_renderProxy Creation', al='center')
		pm.button (label='Create Render Proxies', bgc=(.4,.5,.2),
			command= lambda *args: self._createRenderProxy( pm.ls(sl=True) ))
		pm.separator(st='doubleDash', h=25)
		pm.text(label='mip_renderProxy Assignment', al='center')
		self.fileInput = TextFieldBrowserInput( width=300, name='Proxy Input', option_name='Proxy Browse Type', options=['from file', 'from folder'], button_name='Browse', parent=self.cl )
		pm.button (label='Assign Render Proxies', bgc=(.4,.5,.2), 
				   command= lambda *args: self._attachRenderProxy( pm.ls(sl=True) ))
		pm.button (label='DELETE ALL BINARY PROXIES', bgc=(.4, .2, .2), command=self._removeAllBipx)
		pm.setParent('..')
		pm.setParent('..')
		#add the close window button
		self.close_btn = pm.button (w=self.bw, label='Close', bgc = (.4, .2, .2), command=self.close_UI)
		#finalize form layout
		pm.formLayout(self.fl, edit=True,
				   attachForm = [(self.frame_layout, 'top', 0),
								 (self.frame_layout, 'left', 0),
								 (self.frame_layout, 'right', 0),
								 (self.close_btn, 'bottom', 10),
								 (self.close_btn, 'right', 10)])
		pm.showWindow(self.window)
开发者ID:creuter23,项目名称:tools,代码行数:29,代码来源:aw_binaryProxy.py

示例4: _buildupWindow

 def _buildupWindow(self):
     if isinstance(self._window, _pmCore.uitypes.Window) and self._window.exists(self._window.name()):
         _pmCore.deleteUI(self._window, window=True)
     self._window = _pmCore.window(title=self._winTitle)
     _pmCore.columnLayout(adjustableColumn=True)
     _pmCore.scrollLayout(width=300, height=250, childResizable=True)
     _pmCore.gridLayout(numberOfColumns=2, cellHeight = self._iconSize, cellWidth=self._iconSize)
     for versionNum in _Database.getVersionList(self._fileID):
         versionInfo = _Database.getVersionInfo(self._fileID, versionNum)
         print versionInfo
         thumbnailPath = versionInfo[3]
         if not _os.path.exists(versionInfo[3]):
             thumbnailPath = "cube.png"
         button = _pmCore.iconTextButton(self._versionBtnName(versionNum), style='iconAndTextVertical', image1=thumbnailPath, 
                                         label=self._versionBtnName(versionNum), command=_pmCore.Callback(self._versionSelected, versionNum))
         self._uiWidget[self._versionBtnName(versionNum)] = button
     _pmCore.setParent('..')
     _pmCore.setParent('..')
     _pmCore.separator(style='none', height=10)
     _pmCore.text(label="Comments: ", align='left')
     self._uiWidget['commentLayout'] = _pmCore.scrollLayout(width=300, height=120, childResizable=True)
     _pmCore.setParent('..')
     _pmCore.separator(style='none', height=10)
     self._uiWidget['comment'] = _pmCore.scrollField(width=300, height=80)
     _pmCore.button(label='Add Comment', command=_pmCore.Callback(self._commentAdded))
开发者ID:juewang,项目名称:AssetManager2,代码行数:25,代码来源:MayaUI.py

示例5: __init__

	def __init__(self, lightTransform, lightType, lightShape):
		super(PointLight, self).__init__(lightTransform, lightType, lightShape)
		pm.setParent(self.indivLight_layout)
		
		pm.rowColumnLayout(nc=3)
		pm.text(l='Decay Rate', w=140, al='right')
		pm.text(l='', w=3)
		decayRate_menu = pm.optionMenu(bgc=primary_componentColor)
		pm.menuItem(l='No Decay', da=0)
		pm.menuItem(l='Linear', da=1)
		pm.menuItem(l='Quadratic', da=2)
		pm.menuItem(l='Cubic', da=3)
		pm.connectControl(decayRate_menu, lightShape+'.decayRate')
		pm.setParent(self.indivLight_layout)

		pm.rowColumnLayout(nc=2)
		pm.text(l='Shadow Settings', w=90, al='left', en=False)
		pm.separator(w=marginWidth-90, h=14)
		pm.setParent(self.indivLight_layout)

		pm.attrFieldSliderGrp(at=lightShape+'.lightRadius', cw=[[2, 75], [3, 120]], hmb=False)
		self.shadowRays_slide = pm.attrFieldSliderGrp(at=lightShape+'.shadowRays', cw=[[2, 75], [3, 120]], hmb=False)
		pm.attrFieldSliderGrp(at=lightShape+'.rayDepthLimit', cw=[[2, 75], [3, 120]], hmb=False)

		pm.setParent(lights_layout)
开发者ID:Huston94,项目名称:Simple_Lights_GUI,代码行数:25,代码来源:simple_lights_GUI.py

示例6: createUI

def createUI():
    global m2uwin
    if m2uwin is not None:
        pm.deleteUI(m2uwin, window=True)
    
    v = m2u.getVersion()
    m2uwin = pm.window( title="m2u "+v+" (maya)", iconName='m2u',
                        widthHeight=(150, 300) )
    pm.columnLayout()
    pm.rowLayout(numberOfColumns = 2)
    pm.button( label='Connect', c=cbConnect )
    pm.button( label='Setup Cameras', c=cbSetupCamera )
    pm.setParent('..')
    pm.checkBox( label='Sync Camera', onc = cbSyncCamera,
                 ofc = cbSyncCameraOff, v = False)
    pm.checkBox( label='Sync Objects', onc = cbSyncObjects,
                 ofc = cbSyncObjectsOff, v = False)
    pm.checkBox( label='Sync Visibility', onc = cbSyncVisibility,
                 ofc = cbSyncVisibilityOff, v = False)
    pm.separator()
    pm.button( label='Fetch Selected', c = cbFetchSelected)
    pm.button( label='Send Selected To Editor', c = cbSendSelectedToEd)
    #pm.button( label='Import Content Test', c = cbUDKImportContent)
    pm.setParent( '..' )
    pm.showWindow( m2uwin )
开发者ID:m2u,项目名称:m2u,代码行数:25,代码来源:mayaInternalUI.py

示例7: initUI

 def initUI(self):
     pm.setUITemplate("DefaultTemplate", pushTemplate=True)
     form = pm.formLayout()
     versionData = pm.mayatoCorona(version=True)
     license = versionData[7].split("\r\n")
     with pm.columnLayout('AboutLayout') as StandinLayout:
         with pm.rowColumnLayout('AboutColumnLayout', nc=2, columnWidth=((1, 160), (2, 220)), co=(2, "left", 10)):
             pm.text(label="mayaToCorona:", align="right")
             pm.text(label=versionData[0], align="left")
             pm.text(label="Corna version:", align="right")
             pm.text(label=versionData[1], align="left")
             pm.text(label="OIIO:", align="right")
             pm.text(label=versionData[2], align="left")
             pm.text(label="OSL:", align="right")
             pm.text(label=versionData[3], align="left")
             pm.text(label="BOOST:", align="right")
             pm.text(label=versionData[4], align="left")
             pm.text(label="OpenEXR:", align="right")
             pm.text(label=versionData[5], align="left")
             pm.text(label="License type:", align="right")
             pm.text(label=license[0], align="left")
             pm.text(label="Valid until:", align="right")
             pm.text(label=license[1].replace("Activated until: ", ""), align="left")
         pm.separator()
         with pm.columnLayout():
             pm.text(label="Corona Renderer\n(c) Render Legion s.r.o., 2014-2015", align="center")
             #pm.textField(text="Corona Renderer (c) Render Legion s.r.o., 2014-2015") 
     pm.formLayout(form, edit=True, attachForm=[(StandinLayout, 'top', 5), (StandinLayout, 'bottom', 5), (StandinLayout, 'right', 5), (StandinLayout, 'left', 5)])
     pm.setUITemplate("DefaultTemplate", popTemplate=True)
开发者ID:haggi,项目名称:OpenMaya,代码行数:29,代码来源:menu.py

示例8: __init__

    def __init__(self, *args, **kwargs):

        kwargs['resizeToFitChildren'] = True
        kwargs['sizeable']            = False

        super(RigManager, self).__init__(*args, **kwargs)

        with self._window:

            with FluidColumnLayout(numberOfChildren = 1, attachBottom = False, attachRight = False):

                self._columns = FluidColumnLayout(numberOfChildren = 3, padding = Format.PADDING, separation = Format.PADDING)
                with self._columns:

                    self._createLayout = FluidRowLayout(numberOfChildren = 2, separation = Format.SEPARATION)
                    with self._createLayout:

                        self._nameInput    = pm.textField(text = 'Rig', width = Format.Text.WIDTH, enterCommand = lambda *args: self.createRig())
                        self._createButton = pm.button(label = 'Create New', command = lambda *args: self.createRig(), width = Format.Button.WIDTH)

                    pm.separator()

                    self._listLayout = FluidColumnLayout()

        self.populateRigList()

        self._updateOnCreate  = pm.scriptJob(
            event             = ['DagObjectCreated', self.populateRigList],
            parent            = self._window,
            replacePrevious   = True
        )

        self._window.show()
开发者ID:jenosavel,项目名称:jhRigBuilder,代码行数:33,代码来源:gui.py

示例9: __init__

    def __init__(self):
        respresets = [4096, 2048, 1024, 512, 256, 128, 64, 32]
        with pm.frameLayout(l='Options', cll=True, cl=False, bs='out'):
            with pm.columnLayout():
                pm.text('Map Size:')
                pm.separator(st='in', width=160, height=8)
                with pm.rowColumnLayout(nc=3, cw=[20, 60]):
                    pm.text(l='Width:')
                    self.width = pm.intField(v=1024, width=42)
                    with pm.optionMenu():
                        for i in respresets:
                            pm.menuItem(l=i)
                    pm.text(l='Height:')
                    self.height = pm.intField(v=1024, width=42)
                    with pm.optionMenu():
                        for i in respresets:
                            pm.menuItem(l=i)
                pm.button(l='Get Map Size')

                pm.separator(st='in', width=160, height=8)
                with pm.columnLayout():
                    self.compSpace = pm.checkBox(l='Retain Component Spaceing',
                                                 cc=lambda *args: pm.texMoveContext('texMoveContext', e=True,
                                                                                    scr=self.compSpace.getValue()),
                                                 v=pm.texMoveContext('texMoveContext', q=True, scr=True))
                    self.pixelUnits = pm.checkBox(l='Transform In Pixels')
开发者ID:aaronfang,项目名称:pbUV,代码行数:26,代码来源:pbUV.py

示例10: uiOptions

    def uiOptions(self):
        with pm.tabLayout(tv=False, imw=5, imh=5 ) as layout:  
            with pm.columnLayout(adj=1):
                self.navFieldGrp( 'navFieldGrp', label='Work Path : ', text=self.startPath.get(), optVar=self.startPath, fileMode='dir' )
             
                pm.separator(style='in', h=8)       
                with pm.rowLayout(nc=7):
                    pm.text(l=' Work : ', al='right', w=140 )   
                    pm.button(l='Create',      c=partial( self.btnCmd, 'create'), w=50 )
                    pm.button(l='Reload',      c=partial( self.btnCmd, 'reload'), w=50 )    
                    pm.button(l='Replace',     c=partial( self.btnCmd, 'replace'), w=50 )
                    pm.button(l='Import',      c=partial( self.btnCmd, 'import'), w=50 )
                    pm.button(l='Remove',      c=partial( self.btnCmd, 'remove'), w=50 )    
            
                with pm.rowLayout(nc=7):
                    pm.text(l='',al='right', w=140 )    
                    pm.button(l='Print Reference State', c=partial( self.btnCmd, 'state'), w=128 )

                pm.separator(style='in', h=8)                
                with pm.rowLayout(nc=7):
                    pm.text(l='Maya Editor : ',al='right', w=140 )    
                    pm.button(l='Reference Editor',  c=pm.Callback( pm.mel.ReferenceEditor ), w=128 )
                    pm.button(l='Namespace Editor',  c=pm.Callback( pm.mel.NamespaceEditor ), w=128 )

        return layout
开发者ID:kyuhoChoi,项目名称:mayaTools,代码行数:25,代码来源:ui.py

示例11: __init__

    def __init__(self, opts):
        self.opts = opts
        with pm.frameLayout('Export Meshes (.FBX)', collapsable=True, cl=False, bs='out'):
            with pm.columnLayout(width=250):
                pm.text(l='Export List:')
                pm.separator(height=4)
                self.meshList = pm.textScrollList(height=250, width=250, ams=True, dkc=self._remove)
                with pm.rowColumnLayout(nc=3, cw=[(1, 82), (2, 82), (3, 82)]):
                    pm.button(l='Add', c=self._add)
                    pm.button(l='Remove', c=self._remove)
                    pm.button(l='Clear', c=self._clear)

                with pm.rowColumnLayout(nc=2, cw=[(1, 124), (2,124)]):
                    self.prefix = pm.checkBox(label='Prefix', value=self.opts['prefix'], cc=self.save)
                    self.suffix = pm.checkBox(label='Suffix', value=self.opts['suffix'], cc=self.save)
                    self.prefix_text = pm.textField(en=self.prefix.getValue(), text=self.opts['prefix_text'], cc=self.save)
                    self.suffix_text = pm.textField(en=self.suffix.getValue(), text=self.opts['suffix_text'], cc=self.save)

                pm.text(l='Export Path:')
                with pm.rowColumnLayout(nc=2, cw=[(1, 215), (2, 32)]):
                    self.fbxPath = pm.textField(text=self.opts['fbxPath'], cc=self._pathRefreash)
                    pm.button(l='...', c=self._path)

                with pm.rowColumnLayout(nc=3):
                    self.center = pm.checkBox(label='Move to Orgin', v=self.opts['center'], cc=self.save)
                    self.child = pm.checkBox(label='Export Childern', v=self.opts['child'], cc=self.save)
                    pm.button(l='FBXPreset', c=self._fbxPreset)

                with pm.rowColumnLayout(nc=2, cw=[(1, 124), (2, 124)]):
                    pm.button(l='Selected', c=self._selected)
                    pm.button(l='All', c=self._all)

        self._refresh()
开发者ID:cmcpasserby,项目名称:pbUDK,代码行数:33,代码来源:pbUDK.py

示例12: ui

def ui():
    if pm.window(win, q=True, exists=True ): 
        pm.deleteUI(win)

    with pm.window(win, wh=[300,600], t=title):
        with pm.frameLayout( lv=False, cll=False, mw=1, mh=1):
            with pm.columnLayout(adj=True):
                with pm.tabLayout(tv=False):
                    with pm.frameLayout(lv=False, cll=False, mw=2, mh=2, bv=False):
                        with pm.rowLayout(nc=3, adj=2):
                            pm.image( image = shelfIcon )
                            pm.text(l=' %s'%title, fn='boldLabelFont', align='left')
                            pm.image( image = alfredIcon )

                pm.separator( h=8, style='in')
                
                with pm.frameLayout(lv=False, cll=False, mw=0, mh=0, bv=False):
                    with pm.frameLayout(lv=False, cll=False, mw=3, mh=3, bv=False):

    # Scene -----------------------
                        with pm.frameLayout(l='Scene', cll=True, mw=3, mh=3 ):
                            with pm.columnLayout(adj=True):

                                with pm.rowLayout( nc=10 ):
                                    pm.text(label='Reference Editor 2 : ', align='right', w=150)
                                    pm.button(label='Open UI...', w=180, en=False )   

                                with pm.rowLayout( nc=10 ):
                                    pm.text(label='File Traveler : ', align='right', w=150)
                                    pm.button(label='Open UI...', w=180, en=False ) 

    # Camera -----------------------
                        with pm.frameLayout(l='Camera', cll=True, mw=3, mh=3 ):
                            with pm.columnLayout(adj=True):

                                with pm.rowLayout( nc=10 ):
                                    pm.text(label='Create Camera : ', align='right', w=150)
                                    with pm.columnLayout():
                                        pm.button(label='Create Turntable Camera', w=180, en=False )
                                        pm.button(label='Create Frustum Camera', w=180, en=False )
                                        pm.button(label='Create Stereo Camera', w=180, en=False )   

                                with pm.rowLayout( nc=10 ):
                                    pm.text(label='Set Camera Playback Range : ', align='right', w=150)
                                    pm.button(label='set', c=pm.Callback( sm.setCamPlaybackRange ), w=180 )  
                                    
                                with pm.rowLayout( nc=10 ):
                                    pm.text(label='HUD : ', align='right', w=150)
                                    pm.button(label='Scene Name HUD', w=180, en=False )

                                with pm.rowLayout( nc=10 ):
                                    pm.text(label='Export Camera : ', align='right', w=150)
                                    pm.button(label='for After Effect...', w=180, en=False )
                                
    # Asset -----------------------
                        with pm.frameLayout(l='Asset', cll=True, mw=3, mh=3 ):
                            with pm.columnLayout(adj=True):
                                with pm.rowLayout( nc=10 ):
                                    pm.text(label='Toggle Display CharacterGeo : ', align='right', w=150)
                                    pm.button(label='( preview / render )', c=pm.Callback( sm.toggleDisplayCharacterGeo ), w=180 )
开发者ID:kyuhoChoi,项目名称:mayaTools,代码行数:60,代码来源:ui.py

示例13: ui_fixComponentShading

def ui_fixComponentShading(*args):
    ### UI setup
    global UI_name

    UI_name = [ 'chk_find', 'chk_fix', 'chk_layer', 'btn_run' ]

    if pm.window( 'fix_component_shading', exists=True ):
        pm.deleteUI( 'fix_component_shading', window=True )
        
    ui_layout['window'] = pm.window( 'fix_component_shading', title='Fix Component Shading', sizeable=False, h=200, w=200 )
    ui_layout['mainLayout'] = pm.columnLayout( columnAlign='left', columnAttach=['left', 0] )

    pm.checkBox( UI_name[0], label=' Find Component Shading Object', value=1, w=200, p=ui_layout['mainLayout'] )
    pm.checkBox( UI_name[1], label=' Fix Component Shading Object', w=200, p=ui_layout['mainLayout'] )
    pm.checkBox( UI_name[2], label=' Fix Ecah Render Layer', w=200, p=ui_layout['mainLayout'] )

    ui_layout['ui_sub1'] = pm.formLayout(p=ui_layout['mainLayout'] )
    btn = pm.button( UI_name[3] ,label=' Execute !', command=pm.Callback( doExecution ), w=100, p=ui_layout['ui_sub1'] )
    pm.formLayout( ui_layout['ui_sub1'], e=True, attachForm=[ (btn, 'left', 50 ) ] )
    
    pm.separator( h=8, w=200, style='single', p=ui_layout['mainLayout'] )
    
    ui_layout['ui_sub2'] = pm.columnLayout(p=ui_layout['mainLayout'] )
    pm.text(label=' --- This script will keep the material \n in the CURRENT render layer, so \n it better to run it in MASTER layer! --- ', bgc=[0.05, 0.05, 0.05], align='left', p=ui_layout['ui_sub2'] )
    
    pm.showWindow( ui_layout['window'] )
开发者ID:kzchen,项目名称:Maya_TD_tools,代码行数:26,代码来源:fixFaceAssignment_v05.py

示例14: uiContents

def uiContents():
    with pm.frameLayout(l='Color', cll=True, mw=3, mh=3 ):
        with pm.columnLayout(adj=True):

            with pm.rowLayout(nc=2):
                pm.text(label='Set Override Color : ', align='right', w=130)
                with pm.rowColumnLayout( nc=10 ):
                    wh=18
                    for i in range(0,32):
                        rgb = (0,0,0)
                        if i == 0:
                            rgb  = (0.5,0.5,0.5)
                            anno = 'Reset'
                            pm.symbolButton( i=iconPath+'ui_colorNone.png', annotation=anno, w=wh, h=wh, c=pm.Callback( setColor.setColor, color=i ) )

                        else:
                            rgb  = pm.colorIndex( i, q=True )
                            anno = '- index : %d\n- RGB : %03.3f %03.3f %03.3f\n- name : %s'%(i, rgb[0], rgb[1], rgb[2], setColor.color_intToStr(i) )

                            pm.canvas(
                                rgbValue   = rgb,
                                annotation = anno,
                                w=wh, h=wh,
                                pressCommand = pm.Callback( setColor.setColor, color=i )
                                ) #partial( self.setColor, i, True , self._toShape)) #partial( self.setColor, i, False, False))

            pm.separator(h=8,style='in')
            with pm.rowLayout( nc=10 ):
                pm.text(label='Set Wire Frame Color : ', align='right', w=130)
                pm.button(label='Object Color Palette', c=pm.Callback( pm.mel.objectColorPalette ), w=180 )

# ======================================
# Buttons
# ======================================
开发者ID:kyuhoChoi,项目名称:mayaTools,代码行数:34,代码来源:ui.py

示例15: multi_MentalRaySettings

def multi_MentalRaySettings():
	# Mental Ray Settings
	pm.rowColumnLayout(nc=2)
	pm.text(l='Mental Ray Settings', w=106, al='left', en=False)
	pm.separator(w=marginWidth-106, h=14)
	pm.setParent(multiLight_layout)

	pm.rowColumnLayout(nc=2)
	pm.text(l='', w=142) # GUI SPACER
	multi_MrAreaLight_box = pm.checkBox('hp3dUseShapeCheckbox', l='Use Light Shape', cc=fun.partial(multi_checkboxChange, '.areaLight', 'area & spot', 'hp3dUseShapeCheckbox'))
	pm.setParent(multiLight_layout)

	pm.rowColumnLayout(nc=3)
	pm.text(l='Type', w=140, al='right')
	pm.text(l='', w=3)
	multi_areaType_menu = pm.optionMenu('hp3dAreaTypeMenu', bgc=primary_componentColor, cc=fun.partial(multi_menuChange, '.areaType', 'area & spot', 'hp3dAreaTypeMenu'))
	pm.menuItem(l='Rectangle', da=0)
	pm.menuItem(l='Disc', da=1)
	pm.menuItem(l='Sphere', da=2)
	pm.menuItem(l='Cylinder', da=3)
	pm.menuItem(l='Custom', da=4)
	pm.setParent(multiLight_layout)

	multi_highSamples = pm.intFieldGrp('hp3dHighSamplesField', numberOfFields=1, label='High Samples', v1=8, cc=fun.partial(multi_samplesChange, 'highSamp'))
	multi_highSampLimit = pm.intFieldGrp('hp3dHighSampleLimitField', numberOfFields=1, label='High Sample Limit', v1=1, cc=fun.partial(multi_samplesChange, 'highSampLimit'))
	multi_lowSamples = pm.intFieldGrp('hp3dLowSamplesField', numberOfFields=1, label='Low Samples', v1=1, cc=fun.partial(multi_samplesChange, 'lowSamp'))
	pm.setParent(multiLight_layout)
开发者ID:Huston94,项目名称:Simple_Lights_GUI,代码行数:27,代码来源:simple_lights_GUI.py


注:本文中的pymel.core.separator函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。