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Python core.currentTime函数代码示例

本文整理汇总了Python中pymel.core.currentTime函数的典型用法代码示例。如果您正苦于以下问题:Python currentTime函数的具体用法?Python currentTime怎么用?Python currentTime使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了currentTime函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: duplicateSequence

def duplicateSequence(objects):
	'''duplicates the given objects as groups per frame with properly named objects
	Args:
		objects (list(pm.PyNode)): list of objects to be duplicated every frame
	Returns:
		nothing...yet.
	Usage:
		duplicateSequence(pm.ls(sl=True))
	'''
	for obj in objects:
		topGrp = obj.getParent().name().replace('GRP','ANIM_GRP')
		if pm.objExists(topGrp):
			topGrp = pm.PyNode(topGrp)
		else:
			topGrp = pm.group(em=True,n=topGrp)
		startFrame = pm.playbackOptions(q=True,ast=True)
		endFrame = pm.playbackOptions(q=True,aet=True)
		incr = 1
		grp = pm.group(em=True, n=obj.name().replace('GEO','ANIM_GRP'), p=topGrp)
		i=0
		for frame in range (startFrame, endFrame+1, incr):
			pm.currentTime(frame)
			dup=pm.duplicate(obj, n=obj.name().replace('GEO','%d_GEO'%i))
			dup[0].setParent(grp)
			i+=1
开发者ID:creuter23,项目名称:tools,代码行数:25,代码来源:duplicateSequence.py

示例2: viewOutHide

def viewOutHide():
    
    transNodeList = []
    
    startTime = pm.playbackOptions(q=1, min=1)
    endTime = pm.playbackOptions(q=1, max=1)
    
    for x in range(int(startTime), int(endTime + 1)):
        pm.currentTime(x)
        transNodeList += viewObjectList(False)
    
    transNodeListS = set(transNodeList)

    allTransNodeList = set()
    
    for x in pm.ls(type='mesh'):
        allTransNodeList.add(x.getParent().name())

    hideList = allTransNodeList - transNodeListS
    
    for x in hideList:
        try:
            pm.setAttr(x + '.v', 0)
        except:
            pass

    pm.currentTime(startTime)
开发者ID:jiwonchoe,项目名称:mayaPy,代码行数:27,代码来源:viewMeshHide.py

示例3: set_fps

    def set_fps(self, fps=25):
        """sets the fps of the environment
        """

        # get the current time, current playback min and max (because maya
        # changes them, try to restore the limits)

        current_time = pm.currentTime(q=1)
        pMin = pm.playbackOptions(q=1, min=1)
        pMax = pm.playbackOptions(q=1, max=1)
        pAst = pm.playbackOptions(q=1, ast=1)
        pAet = pm.playbackOptions(q=1, aet=1)

        # set the time unit, do not change the keyframe times
        # use the timeUnit as it is
        time_unit = u"pal"

        # try to find a timeUnit for the given fps
        # TODO: set it to the closest one
        for key in self.time_to_fps:
            if self.time_to_fps[key] == fps:
                time_unit = key
                break

        pm.currentUnit(t=time_unit, ua=0)
        # to be sure
        pm.optionVar['workingUnitTime'] = time_unit

        # update the playback ranges
        pm.currentTime(current_time)
        pm.playbackOptions(ast=pAst, aet=pAet)
        pm.playbackOptions(min=pMin, max=pMax)
开发者ID:dshlai,项目名称:oyprojectmanager,代码行数:32,代码来源:mayaEnv.py

示例4: convertLightmapSequence

def convertLightmapSequence(ast, aet, res, occres, fileFormat, falloff=0.0):
	'''The first selected object will bake occlusion to it, with all other selected as inputs
	   It automatically bakes to the "maya/sourcimages/occlusionBake/" folder and auto-versions
	Args:
		ast (int): animation start time
		aet (int): animation end time
		res (int): resolution for the map to bake
		occres (int): resolution for the occlusion
		fileFormat (string): accepts: TIFF,IFF,JPG,RGB,RLA,TGA,BMP,HDR
		falloff (float): float for controlling AO falloff
	Returns (None)
	Example: convertLightmapSequence(1,5,256,32)
	'''
	sel=pm.ls(sl=True, type='transform')
	extension = {'TIFF':0,'IFF':1,'JPG':2,'RGB':3,'RLA':4,'TGA':5,'BMP':6,'HDR':7}
	pathBase = "/jobs/{JOB}/{SHOT}/{MAYA}/{OBJ}".format(JOB = os.getenv('JOB'),
														 SHOT = os.getenv('SHOT'),
														 MAYA='maya/sourceimages/occlusionBake',
														 OBJ=sel[0])
	
	#Create and add objects to the bakeSet
	if len(sel)>0:
		if not pm.objExists('tmpBakeSet'):
			bakeSet = pm.createNode('textureBakeSet', n='tmpBakeSet')
		else:
			bakeSet = pm.PyNode('tmpBakeSet')
	else:
		pm.error('No objects selected...')
	for obj in sel:
		bakeSet.add(obj.getShape())
	
	#Set the shit for the bakeSet
	bakeSet.xResolution.set(res)
	bakeSet.yResolution.set(res)
	bakeSet.colorMode.set(3)
	bakeSet.occlusionRays.set(occres)
	bakeSet.bakeToOneMap.set(1)
	bakeSet.fileFormat.set(extension[fileFormat])
	bakeSet.occlusionFalloff.set(falloff)
	
	#Version up the folder and now that's the pathBase
	if not os.path.exists(pathBase):
		os.makedirs(pathBase)
	folders = [folder for folder in os.listdir(pathBase) if os.path.isdir(os.path.join(pathBase, folder))]
	version = 'v%03d'% (len(folders)+1)
	if len(folders)==0:
		version = 'v001'
	pathLgt = os.path.join(pathBase,version)
	pathBase = os.path.join(pathBase,version,'lightMap')
	if not os.path.exists(pathBase):
		os.makedirs(pathBase)
	
	#Now finally bake
	for frame in range(ast,aet+1):
		bakeSet.prefix.set('occBake%04d'%frame)
		pm.currentTime(frame)
		pm.convertLightmap('initialShadingGroup', sel[0], camera='persp', prj=pathLgt, sh=True, bo=bakeSet)

	#Get dat selection bak
	pm.select(sel, r=True)
开发者ID:AndresMWeber,项目名称:aw,代码行数:60,代码来源:aw_convertLightmapSequence.py

示例5: testCircler

 def testCircler(self):
     xform, circ = self.make_circler_nodes()
     circ.scale.set(4)
     circ.frames.set(12)
     pmc.currentTime(3)
     self.assertTrans(xform, [4, 0, 66])
     pmc.currentTime(6)
     self.assertTrans(xform, [0, -4, 66])
开发者ID:AdricEpic,项目名称:practicalmayapython,代码行数:8,代码来源:plugintests.py

示例6: stopSimulation

 def stopSimulation(self):
     mel.eval("playButtonForward;")
     self.updateDynState(2)
     for x in range(0, 3, 1):
         pm.currentTime(pm.currentTime() + 1)
     self.ui.simulationContinue_bt.setEnabled(True)
     self.ui.updateRadius_gb.setHidden(False)
     self.ui.bake_qw.setHidden(False)
开发者ID:nicolasboselli,项目名称:test,代码行数:8,代码来源:forestGenerator.py

示例7: createRig

	def createRig(self):
		pm.currentTime(0, e=True)

		global sel_objects
		sel_objects = pm.ls(sl=True, tr=True)
		if sel_objects == []:
			print '\n# Error: Please select an object first'
			pm.confirmDialog(title = 'Error: Nothing Selected', 
					m = 'Please select an object to create the light rig around.', 
					button = 'Ok', 
					db = 'Ok')
			self.close()
			gui(dock=False)
		else:
			global light_name
			light_name = 'light1'
			name_request = pm.promptDialog(
				t='Light Name', 
				m='Enter Your New Light\'s Name', 
				ma='left',
				tx='Ex: key_light',
				st='text', 
				b=['Ok', 'Cancel'], 
				db='Ok', 
				cb='Cancel',
				ds='Cancel')
			if name_request == 'Ok':
				light_name = pm.promptDialog(query=True, text=True)

			global sel_center
			sel_center = command.averageCoords(sel_objects)

			global rigOrbit, rigInterv, rigLight
			rigOrbit = pm.group(n='olp_orbitsGrp1', em=True)
			rigInterv = pm.group(n='olp_intervalsGrp1', em=True)
			rigLight = self.createLight(sel_center)
			self.setExpression()
			pm.createRenderLayer([sel_objects, rigOrbit, rigInterv, rigLight], noRecurse=True, name='{0}_layer'.format(light_name))
			self.createVis()

			pm.xform(rigOrbit, a=True, t=sel_center)
			pm.xform(rigInterv, a=True, t=sel_center)

			pm.parent(rigLight, rigInterv)
			pm.parent(rigInterv, rigOrbit)

			pm.select(sel_objects, r=True)

			# GUI Components enable/disable
			self.enableDisable_component(self.createRig_btn, enabled=False)
			self.enableDisable_component(self.deleteRig_btn, enabled=True)
			self.enableDisable_component(self.distance_label, enabled=True)
			self.enableDisable_component(self.distance_float, enabled=True)
			self.enableDisable_component(self.orbit_label, enabled=True)
			self.enableDisable_component(self.orbit_int, enabled=True)
			self.enableDisable_component(self.interv_label, enabled=True)
			self.enableDisable_component(self.interv_int, enabled=True)
			self.enableDisable_component(self.showVis_ckbx, enabled=True)
开发者ID:Huston94,项目名称:Orbital_Light_Previewer,代码行数:58,代码来源:orbitLights_UI.py

示例8: bdSwitchParent

def bdSwitchParent():
	selection = pm.ls(sl=1,type='transform')
	if selection:
		ctrl = selection[0]
		try:
			currentParent = ctrl.attr('Parent').get()
		except:
			pm.warning('Current selection has no Parent attribute, aborting!')
			return
		print currentParent 
		switchFrame = pm.currentTime(q=1)
		
	
		pm.currentTime(switchFrame-1,e=1)
		pm.setKeyframe(ctrl)
		pm.currentTime(switchFrame,e=1)

		#World Parent
		if currentParent == 1:
			print 'Frow World to hand'
			tempLoc = pm.spaceLocator(n='temp')
			tempCnstr = pm.parentConstraint(ctrl,tempLoc)
			pm.delete(tempCnstr)

			ctrl.attr('Parent').set(0)

			worldPos = tempLoc.getTranslation(space='world')
			worldRot = tempLoc.getRotation(space='world')


			ctrl.setTranslation(worldPos,space='world')
			ctrl.setRotation(worldRot,space='world')
			
			pm.delete(tempLoc)
			pm.setKeyframe(ctrl )

		else :
			print 'From hand to world'
			tempLoc = pm.spaceLocator(n='temp')
			tempCnstr = pm.parentConstraint(ctrl,tempLoc)
			pm.delete(tempCnstr)

			ctrl.attr('Parent').set(1)

			worldPos = tempLoc.getTranslation(space='world')
			worldRot = tempLoc.getRotation(space='world')


			ctrl.setTranslation(worldPos,space='world')
			ctrl.setRotation(worldRot,space='world')
			
			pm.delete(tempLoc)
			pm.setKeyframe(ctrl )


	else:
		pm.warning('Select a ticket ctrl or the pound bill ctrl')
开发者ID:Mortaciunea,项目名称:bdScripts,代码行数:57,代码来源:bdSwitchParent.py

示例9: loopTime

def loopTime():
    for time in range(int(timeMin),int(timeMax)):
        count = pm.particle(part,q = 1,ct = 1)
        for num in range(0,count):
            pt = part + '.pt[' + str(num) + ']'
            if pt not in ptList:
                ptList.append(pt)
                createCurve(pt)
            else :
                addCurvePoint(pt,curveList[num])
        pm.currentTime(time + 1) 
开发者ID:RyugasakiHu,项目名称:Maya-tools,代码行数:11,代码来源:rh_particle2curve.py

示例10: switch

def switch(space, timeRange=False, start=0, end=0):

    #undo enable
    pm.undoInfo(openChunk=True)

    sel = pm.ls(selection=True)

    for node in sel:
        cnt = getConnectedNodes(node, 'control')[0]

        controls = []
        for obj in getConnectedNodes(cnt, 'message'):

            #IK switch
            if space == 'IK':
                if obj.space.get() == space:
                    if timeRange:
                        for count in xrange(start, end):
                            pm.currentTime(count)
                            switch = getConnectedNodes(obj, 'switch')[0]
                            Snap(obj, switch)

                            cnt.blend.set(1)
                    else:
                        switch = getConnectedNodes(obj, 'switch')[0]
                        Snap(obj, switch)

                        cnt.blend.set(1)

            #FK control finding
            if space == 'FK':
                if obj.space.get() == space:
                    controls.append(obj)

        #FK switch
        controls.sort(key=lambda x: x.chain.get())
        if timeRange:
            for count in xrange(start, end):
                pm.currentTime(count)
                for obj in controls:
                    switch = getConnectedNodes(obj, 'switch')[0]
                    Snap(obj, switch)

                    cnt.blend.set(0)
        else:
            for obj in controls:
                switch = getConnectedNodes(obj, 'switch')[0]
                Snap(obj, switch)

                cnt.blend.set(0)

    pm.undoInfo(closeChunk=True)
开发者ID:leandropim,项目名称:Tapp,代码行数:52,代码来源:utils.py

示例11: _exportHandleFr

	def _exportHandleFr(self, obj):
		#If it's a frame range, enable going through it
		if self.framesCheck.getValue():
			for frame in range(int(self.fr_st.getText()), int(self.fr_end.getText())+1):
				pm.currentTime(frame)
				self._updateDirectory()
				filePath = os.path.join( self.folder_path, obj + '.' + self.extension )
				
				self._update_path_tf
				self._exportHandle(filePath)
		else:
			filePath = os.path.join( self.folder_path, obj + '.' + self.extension )
			self._exportHandle(filePath,obj)
开发者ID:creuter23,项目名称:tools,代码行数:13,代码来源:aw_exporter.py

示例12: bdCleanKeyframes

def bdCleanKeyframes():
    start = pm.playbackOptions(q=1,ast=1)
    end = pm.playbackOptions(q=1,aet=1)

    sel = pm.ls(sl=1,type='transform')

    for i in range(8,end-10,1):
        if not (i%4):
            print i
            pm.currentTime(i)
            pm.setKeyframe(sel,t=i)
        else:
            pm.cutKey(sel,clear=1,an='objects',iub=0,t=(i,i+1))
开发者ID:Mortaciunea,项目名称:bdScripts,代码行数:13,代码来源:bdRigUtils.py

示例13: restDynamics

def restDynamics( restTime=100 ):
    """Positions particles at their goal objects."""
    pm.waitCursor( state=True )

    currentFrame = pm.currentTime()

    for i in range( restTime ):
        pm.currentTime( currentFrame+.1 )
        pm.currentTime( currentFrame )

    pm.waitCursor( state=False )

    print '// Result: Particle states rested.'
开发者ID:kinetifex,项目名称:maya-kinetifex,代码行数:13,代码来源:dynamics.py

示例14: bdSwitchCBLidParent

    def bdSwitchCBLidParent(self,newParent):
        selection = pm.ls(sl=1,type='transform')
        if selection:
            pass
        else:
            pm.warning('Nothing selected !!!')
            return
        if 'candybox_lid' in selection[0].name():
            candyboxLidCtrl = selection[0]
            try:
                currentParent = candyboxLidCtrl.attr('parent').get()
            except:
                pm.warning('Current selection has no Parent attribute, aborting!')
                return
            print currentParent 
            switchFrame = pm.currentTime(q=1)


            pm.currentTime(switchFrame-1,e=1)
            pm.setKeyframe(candyboxLidCtrl)
            pm.currentTime(switchFrame,e=1)

            hatPos = candyboxLidCtrl.getTranslation(space='world')
            hatRot = candyboxLidCtrl.getRotation(space='world')


            #World Parent
            if newParent == 0:
                print 'Candybox new parent: Candybox'
                candyboxLidCtrl.attr('parent').set(0)

            elif newParent == 2:
                print 'Candybox new  parent: Right Hand'

                candyboxLidCtrl.attr('parent').set(2)

            elif newParent == 1:
                print 'Candybox new  parent: Left Hand'

                candyboxLidCtrl.attr('parent').set(1)

            candyboxLidCtrl.setTranslation(hatPos,space='world')
            candyboxLidCtrl.setRotation(hatRot,space='world')


            pm.setKeyframe(candyboxLidCtrl )



        else:
            pm.warning('Select candybox_lid_ctrl')
开发者ID:Mortaciunea,项目名称:bdScripts,代码行数:51,代码来源:bdSwitchHatParent.py

示例15: stageMouseRelease

 def stageMouseRelease(self, event):
     #delete recordAttr nodes
     self.isRecording = False;
     if self.recordingMode:
         pm.play(state=False)
         for i in range(0,2):
             for mAttr in self.attrs[i]:
                 pm.select(mAttr.nodeName())
                 pm.recordAttr(at = mAttr.longName(), delete=1)
         pm.currentTime(self._startTime)
     else:
         for i in range(0,2):
             for j in range(0,len(self.attrs[i])):
                 pm.setAttr(self.attrs[i][j], self._startAttrs[i][j])
开发者ID:etic,项目名称:mayabox,代码行数:14,代码来源:mouseCap.py


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