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Python core.button函数代码示例

本文整理汇总了Python中pymel.core.button函数的典型用法代码示例。如果您正苦于以下问题:Python button函数的具体用法?Python button怎么用?Python button使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了button函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: gui

def gui():
    '''
    creates the gui for the tool
    '''
    win = 'uvtools'
    if(pm.window(win, ex = True)):
        pm.deleteUI(win)
        
    if(pm.windowPref(win, ex = True)):
        pm.windowPref(win, remove = True)
        
        
    global scroll_list, dyn_uis
        
    myWin = pm.window(win, title='Anim UV Tool' , sizeable = True, mnb = True, width = 500, height = 400, backgroundColor= [.68,.68,.68])
    pm.scrollLayout(width= 500)
    pm.button(label= 'Creates Nodes', command= create_nodes, width= 500)
    
    row_layout = pm.rowColumnLayout(numberOfColumns= 3, columnWidth= [[1, 150], [2, 10], [3, 340]])
    pm.columnLayout(adjustableColumn= False, width=150)
    scroll_list = pm.textScrollList(width= 150, height= 200, selectCommand= pm.Callback(create_ui))
    pm.button(label= 'List Nodes', command= list_nodes, width= 148)
    pm.setParent(row_layout)
   
    pm.text(label= '')

    dyn_uis = pm.columnLayout(adjustableColumn= False, width= 340)
    
    # listing the nodes at start up
    list_nodes()
    
    myWin.show()
开发者ID:creuter23,项目名称:fs-tech-artist,代码行数:32,代码来源:AnimUVTool.py

示例2: __init__

 def __init__(self, questions_file):
     self.file = open(questions_file, 'r')
     self.questions = self.file.readlines()
     self.file.close()
     self.main_layout = pm.columnLayout()
     self.name_field = pm.textFieldGrp(label= 'Quiz Name')
     self.layout = pm.rowColumnLayout(numberOfColumns= 2,
                                  columnWidth= ([1, 75], [2, 475]))
     pm.columnLayout()
     pm.text(label= 'Questions')
     self.question_scroll_list = pm.textScrollList(width= 60, height= 400,
                       selectCommand= pm.Callback(self.read_questions),
                       allowMultiSelection= True)
     
     pm.setParent(self.layout)
     pm.columnLayout()
     pm.text(label= 'Questions Info')
     self.question_scroll_field = pm.scrollField(wordWrap= True,
                                                 height= 400, width= 475)
     
     pm.setParent(self.main_layout)
     pm.button(label= 'Create Quiz', command= pm.Callback(self.create_quiz),
               width= 550, height= 50)
     
     self.list_questions()
开发者ID:creuter23,项目名称:fs-tech-artist,代码行数:25,代码来源:quiz_maker+copy.py

示例3: rh_dynamicJoint

def rh_dynamicJoint():
    #Create a variable for the window name
    winName = 'DynamicJoint'
    winTitle = 'rh_DynamicJoint_prototype_v0.23'
    #Delete the window if it exists
    if pm.window(winName, exists = True):
        pm.deleteUI(winName, window = True)
    #Build the main window
    pm.window(winName, title = winTitle, sizeable = True)
    #name field
    pm.textFieldGrp('NameTFG',label = 'Set up name:', text = 'Ribbon45hp', ed = True)
    pm.columnLayout(adjustableColumn = True)
    #side
    pm.radioButtonGrp('ColSel',nrb = 3,label = 'Side:',la3 = ['l','m','r'],sl = 1)    
    pm.columnLayout(adjustableColumn = True)
    #axis
    pm.radioButtonGrp('AxisSel',nrb = 3,label = 'Axis:',la3 = ['x','y','z'],sl = 1)    
    pm.columnLayout(adjustableColumn = True)
    #ccSize
    pm.floatSliderGrp('Cc_Size',label = 'Control Size:',f = True,min = 1,max = 10,fmn = 1,fmx = 100,v = 1)
    pm.columnLayout(adjustableColumn = True)
    #joint number
    pm.intSliderGrp('Joint_Num',label = 'Number Of Joints:',f = True,min = 4,max = 49,fmn = 1,fmx = 100,v = 4)
    pm.columnLayout(adjustableColumn = True)
    
    #inbound
    pm.button(label = 'Ready For Tasking', command = 'inbound()')
    pm.columnLayout(adjustableColumn = True)
    #bringTheRain
    pm.button(label = 'Target Acquire', command = 'bringTheRain()')
    pm.columnLayout(adjustableColumn = True)    
    
    #Show the window
    pm.showWindow(winName)
    pm.window(winName, edit = True, width = 378, height = 210)
开发者ID:RyugasakiHu,项目名称:Maya-tools,代码行数:35,代码来源:rh_dynamicJoint.py

示例4: __init__

 def __init__(self, node):
     self.node = node # the polymove UV node
     
     self.layout = pm.frameLayout(label= '%s' % (self.node),  width= 340,
                                  collapsable= True)
     
     pm.button(label= 'Delete UI', command= pm.Callback(self.delete_ui))
开发者ID:creuter23,项目名称:fs-tech-artist,代码行数:7,代码来源:AnimUVTool.py

示例5: __init__

 def __init__(self, debug=0):
     title="TransferBlendShapes"
     if(pm.windowPref(title, q=True, ex=True)):
         pm.windowPref(title, remove=True)
     if(pm.window(title, q=True, ex=True)):
         pm.deleteUI(title)
         
     self.win = pm.window(title, title="Transfer BlendShapes Tool")
     self.rowColumnLayoutA = pm.rowColumnLayout()
     self.intro = pm.text( label='complete the following steps in order' )
     self.frameLayoutA = pm.frameLayout(parent=self.rowColumnLayoutA, cl=True, cll=True, label='Step 1   Load Target Mesh', borderStyle='in' )
     self.columnlayoutA = pm.columnLayout()
     self.frameLayoutB = pm.frameLayout(parent=self.rowColumnLayoutA, cl=True, cll=True, label='Step 2   Import Mask', borderStyle='in' )
     self.columnlayoutA = pm.columnLayout()
     self.frameLayoutC = pm.frameLayout(parent=self.rowColumnLayoutA, cl=True, cll=True,  label='Step 3   Manipulate Match Mesh', borderStyle='in' )
     self.columnlayoutB = pm.columnLayout()
     self.frameLayoutD = pm.frameLayout(parent=self.rowColumnLayoutA, cl=True, cll=True, label='Step 4   Transfer Blends', borderStyle='in' )
     self.columnlayoutC = pm.columnLayout()
     #self.dockControl = pm.dockControl(label=title, area='right', content=title, allowedArea=['right', 'left'], sizeable=True)
     
     # fameA content
     self.names = {'Target':None}
     
     # Generating x number of fields based on dictionary keys of self.names
     for name in self.names:
         self.names[name] = pm.textFieldButtonGrp(cw = ((1, 76), (2, 176)), parent=self.frameLayoutA,
                                                  label = name, 
                                                  placeholderText = 'Enter Name Here   or   >>>> ',
                                                  buttonLabel = 'load selected', tcc= self.prepTargetMeshOn,
                                                  buttonCommand = pm.Callback(self.nameField_load, name))
     self.btn_prepTgt = pm.button(parent=self.frameLayoutA, enable=False, w=40, h=20, label="Prep Target", command=self.prepTargetMesh)
     self.fA_fillText = pm.text(parent=self.frameLayoutA, label='    ' )
         
     # fameB content
     self.importText = pm.text(parent=self.frameLayoutB, label='Import the desired facial mask' )
     self.manipulateText = pm.text(parent=self.frameLayoutB, label='Use the avalable controls to manipulate the mask' )
     self.fitText = pm.text(parent=self.frameLayoutB, label='Roughly fit the mask to the target mesh' )
     self.btn_trueHuman = pm.button(parent=self.frameLayoutB, enable=True, w=40, h=20, label="Human Anatomy", command=self.humanAnatomyImport)  
     self.btn_trueMuzzle = pm.button(parent=self.frameLayoutB, enable=False, w=40, h=20, label="Muzzle Anatomy", command=self.muzzleAnatomyImport)
     self.btn_toonHuman = pm.button(parent=self.frameLayoutB, enable=False, w=40, h=20, label="Human Toon", command=self.humanToonImport)  
     self.btn_toonMuzzle = pm.button(parent=self.frameLayoutB, enable=False, w=40, h=20, label="Muzzle Toon", command=self.muzzleToonImport)
     self.fB_fillText = pm.text(parent=self.frameLayoutB, label='    ' )
     
     # fameC content
     self.matchMeshText = pm.text(parent=self.frameLayoutC, label='activate match mesh and refine your geometry to better match the target' )
     self.btn_trueHuman = pm.button(parent=self.frameLayoutC, enable=True, w=40, h=20, label="Activate Match Mesh", command=self.matchMesh)
     self.btn_templateHuman = pm.button(parent=self.frameLayoutC, enable=True, w=40, h=20, label="template Target Mesh", command=self.tempTgt)
     self.btn_referenceHuman = pm.button(parent=self.frameLayoutC, enable=True, w=40, h=20, label="reference Target Mesh", command=self.refTgt)
     self.sldr_smooth = pm.intSliderGrp(parent=self.frameLayoutC, field=True, label='Match Mesh Divisions', minValue=-0, maxValue=4, fieldMinValue=-0, fieldMaxValue=4, value=0, cc=self.div_Slider_change)
     self.fC_fillText = pm.text(parent=self.frameLayoutC, label='    ' )
     
     # fameD content
     self.btn_go = pm.button(parent=self.frameLayoutD, enable=True, w=40, h=20, label="Transfer Shapes", command=self.execute)  
     self.btn_no = pm.button(parent=self.frameLayoutD, enable=True, w=40, h=20, label="NO DONT DO IT!", command=self.close)
     self.fE_fillText = pm.text(parent=self.frameLayoutD, label='    ' )
     self.win.show()
     if debug:
         test = ['mask_blendPipe_GEO', 'mask_hiRes_GEO']
         for name, test_val in zip(self.names, test):
             self.names[name].setText(test_val)
开发者ID:michaelanieves,项目名称:Rigging,代码行数:60,代码来源:blendTransfer.py

示例6: uiContents

def uiContents():
    with pm.frameLayout(l='Color', cll=True, mw=3, mh=3 ):
        with pm.columnLayout(adj=True):

            with pm.rowLayout(nc=2):
                pm.text(label='Set Override Color : ', align='right', w=130)
                with pm.rowColumnLayout( nc=10 ):
                    wh=18
                    for i in range(0,32):
                        rgb = (0,0,0)
                        if i == 0:
                            rgb  = (0.5,0.5,0.5)
                            anno = 'Reset'
                            pm.symbolButton( i=iconPath+'ui_colorNone.png', annotation=anno, w=wh, h=wh, c=pm.Callback( setColor.setColor, color=i ) )

                        else:
                            rgb  = pm.colorIndex( i, q=True )
                            anno = '- index : %d\n- RGB : %03.3f %03.3f %03.3f\n- name : %s'%(i, rgb[0], rgb[1], rgb[2], setColor.color_intToStr(i) )

                            pm.canvas(
                                rgbValue   = rgb,
                                annotation = anno,
                                w=wh, h=wh,
                                pressCommand = pm.Callback( setColor.setColor, color=i )
                                ) #partial( self.setColor, i, True , self._toShape)) #partial( self.setColor, i, False, False))

            pm.separator(h=8,style='in')
            with pm.rowLayout( nc=10 ):
                pm.text(label='Set Wire Frame Color : ', align='right', w=130)
                pm.button(label='Object Color Palette', c=pm.Callback( pm.mel.objectColorPalette ), w=180 )

# ======================================
# Buttons
# ======================================
开发者ID:kyuhoChoi,项目名称:mayaTools,代码行数:34,代码来源:ui.py

示例7: __init__

    def __init__(self):
        respresets = [4096, 2048, 1024, 512, 256, 128, 64, 32]
        with pm.frameLayout(l='Options', cll=True, cl=False, bs='out'):
            with pm.columnLayout():
                pm.text('Map Size:')
                pm.separator(st='in', width=160, height=8)
                with pm.rowColumnLayout(nc=3, cw=[20, 60]):
                    pm.text(l='Width:')
                    self.width = pm.intField(v=1024, width=42)
                    with pm.optionMenu():
                        for i in respresets:
                            pm.menuItem(l=i)
                    pm.text(l='Height:')
                    self.height = pm.intField(v=1024, width=42)
                    with pm.optionMenu():
                        for i in respresets:
                            pm.menuItem(l=i)
                pm.button(l='Get Map Size')

                pm.separator(st='in', width=160, height=8)
                with pm.columnLayout():
                    self.compSpace = pm.checkBox(l='Retain Component Spaceing',
                                                 cc=lambda *args: pm.texMoveContext('texMoveContext', e=True,
                                                                                    scr=self.compSpace.getValue()),
                                                 v=pm.texMoveContext('texMoveContext', q=True, scr=True))
                    self.pixelUnits = pm.checkBox(l='Transform In Pixels')
开发者ID:aaronfang,项目名称:pbUV,代码行数:26,代码来源:pbUV.py

示例8: GUI

 def GUI(self):
     # Create GUI with window and 3 buttons
     self._win = pmc.window(self.WINDOW_NAME, title = self.WINDOW_TITLE)
     pmc.columnLayout(adjustableColumn = True)
     pmc.button(label = "Stretch It!", c = pmc.Callback(self._callbackBind))
     pmc.button(label = "Cancel", c = pmc.Callback(pmc.deleteUI, self._win))
     self._win.show()
开发者ID:JimmyFrando,项目名称:Scripts,代码行数:7,代码来源:stretchyIK.py

示例9: __init__

    def __init__(self, template):
        self.template = template
        self.win = "arnold_filter_list_win"
        if pm.window(self.win, exists=True):
            pm.deleteUI(self.win)
    
        pm.window(self.win, title="Add Light Filter",
                    sizeable=False,
                    resizeToFitChildren=True)
        #pm.windowPref(removeAll=True)
        pm.columnLayout(adjustableColumn=True,
                          columnOffset=("both", 10),
                          #columnAttach=('both',1),
                          rowSpacing=10)
    
        self.scrollList = pm.textScrollList('alf_filter_list', nr=4, ams=False)
        pm.textScrollList(self.scrollList,
                            e=True,
                            doubleClickCommand=Callback(self.addFilterAndHide))

        for label, nodeType in self.filters():
            pm.textScrollList(self.scrollList, edit=True, append=label)

        pm.rowLayout(numberOfColumns=2, columnAlign2=("center", "center"))
        pm.button(width=100, label="Add", command=Callback(self.addFilterAndHide))
        pm.button(width=100, label="Cancel", command=Callback(pm.deleteUI, self.win, window=True))
    
        pm.setParent('..')
        pm.setParent('..')

        pm.showWindow(self.win)
开发者ID:Quazo,项目名称:breakingpoint,代码行数:31,代码来源:lightTemplate.py

示例10: UI_controlModuleSelected

	def UI_controlModuleSelected(self, *args):
		moduleNameInfo = pm.textScrollList(self.UIElements["controlModule_textScrollList"], query = True, selectItem = True)
		
		if len(moduleNameInfo) == 0:
			pm.text(self.UIElements["nameText"], edit = True, label = 'No Animation Modules to Install')
			pm.scrollField(self.UIElements["descriptionScrollField"], edit = True, text = '')
			pm.button(self.UIElements["installButton"], edit = True, enable = False)
			return
		
		else:
			moduleName = moduleNameInfo[0]
			
			mod = None
			for controlModule in self.controlModuleCompatability:
				if controlModule[1] == moduleName:
					mod = controlModule[0]
			
			if mod != None:
				moduleTitle = mod.TITLE
				moduleDescription = mod.DESCRIPTION
				
				pm.text(self.UIElements["nameText"], edit = True, label = moduleTitle)
				pm.scrollField(self.UIElements["descriptionScrollField"], edit = True, text = moduleDescription)
				
				pm.button(self.UIElements["installButton"], edit = True, enable = True, command = partial(self.InstallModule, mod, moduleName))
开发者ID:Shadowtags,项目名称:ModularRiggingTool,代码行数:25,代码来源:moduleMaintenance.py

示例11: GUI

 def GUI(self):
     self._win = pmc.window(self.WINDOW_NAME, title=self.WINDOW_TITLE)
     pmc.columnLayout(adjustableColumn=True)
     self._slider = pmc.intSliderGrp(label='Segments', field=True, min=2, max=100, value=2)
     pmc.button(label='Okay', c=pmc.Callback(self._callback))
     pmc.button(label='Cancel', c=pmc.Callback(pmc.deleteUI, self._win))
     self._win.show()
开发者ID:taozenforce,项目名称:cogswelladvancedrigging2014,代码行数:7,代码来源:splitter.py

示例12: _buildupWindow

 def _buildupWindow(self):
     if isinstance(self._window, _pmCore.uitypes.Window) and self._window.exists(self._window.name()):
         _pmCore.deleteUI(self._window, window=True)
     self._window = _pmCore.window(title=self._winTitle)
     _pmCore.columnLayout(adjustableColumn=True)
     _pmCore.scrollLayout(width=300, height=250, childResizable=True)
     _pmCore.gridLayout(numberOfColumns=2, cellHeight = self._iconSize, cellWidth=self._iconSize)
     for versionNum in _Database.getVersionList(self._fileID):
         versionInfo = _Database.getVersionInfo(self._fileID, versionNum)
         print versionInfo
         thumbnailPath = versionInfo[3]
         if not _os.path.exists(versionInfo[3]):
             thumbnailPath = "cube.png"
         button = _pmCore.iconTextButton(self._versionBtnName(versionNum), style='iconAndTextVertical', image1=thumbnailPath, 
                                         label=self._versionBtnName(versionNum), command=_pmCore.Callback(self._versionSelected, versionNum))
         self._uiWidget[self._versionBtnName(versionNum)] = button
     _pmCore.setParent('..')
     _pmCore.setParent('..')
     _pmCore.separator(style='none', height=10)
     _pmCore.text(label="Comments: ", align='left')
     self._uiWidget['commentLayout'] = _pmCore.scrollLayout(width=300, height=120, childResizable=True)
     _pmCore.setParent('..')
     _pmCore.separator(style='none', height=10)
     self._uiWidget['comment'] = _pmCore.scrollField(width=300, height=80)
     _pmCore.button(label='Add Comment', command=_pmCore.Callback(self._commentAdded))
开发者ID:juewang,项目名称:AssetManager2,代码行数:25,代码来源:MayaUI.py

示例13: ui_reload_tools

    def ui_reload_tools(self, *uiargs, **kwargs):
        '''
        Source toolbox base path for tools scripts/folders
        '''
        if self.verbose: print '\t...Reloading tools'

        # TO-DO:
        #     Add additional registration for tools which
        #     will provide more information to the UI.
        #         - Help Info (button)
        #         - Neat name for button
        #         : This will likely require a secondary
        #         utility script to perform file parsing
        #         possibly using the ast module for literal_eval
        #         or using a JSON/XML format.
        #     - Folder support
            
        ## SIMPLE VERSION ##
        # As the simple version, only take script files at face value and execute.
        # Check paths
        if self.ui_path.getText():
            source_path = self.ui_path.getText()
        else:
            source_path = self.ui_path.getPlaceholderText()
        
        source_path = os.path.normpath(source_path)
        
        if not os.path.exists(source_path):
            pm.warning('The toolbox path you are trying to source does not exist.')
            return
        
        # Add to sys.path
        if source_path not in sys.path:
            if self.verbose: print 'Adding source path to the sys.path...'
            sys.path.append(source_path)
        
        if self.verbose: print 'Sourcing from: ', source_path
        
        # Find contents of folder and identify scripts.
        tool_dir = os.walk(source_path)
        tool_file_list = [x for x in tool_dir.next()[2] if not '__init__' in x]
        if self.verbose: print 'tool_file_list: ', tool_file_list
        
        if not tool_file_list:
            pm.warning('Could not find any valid tool files to add.')
            return
        
        # Kill old toolbox lists (archives)
        if self.toolbox_archive:
            pm.deleteUI(self.toolbox_archive)
        
        # Add UI elements which represent the files on disk.
        pm.setParent(self.ui_toolbox_layout)
        with pm.scrollLayout() as self.toolbox_archive:
            for tool in tool_file_list:                
                exec_path = os.path.join(source_path, tool)
                
                if self.verbose: print exec_path
                pm.button( label= tool.partition('.')[0], 
                           command= pm.Callback(execfile, exec_path) )
开发者ID:dmajorstudio,项目名称:sandbox,代码行数:60,代码来源:toolbox.v001.py

示例14: __init__

 def __init__(self):
     '''
     # class to sort and give info on shaders
     '''
     
     self.layout = pm.rowColumnLayout(numberOfColumns= 3, columnWidth=([1, 150],
                                             [2, 150], [3, 250]))
     pm.columnLayout()
     pm.text(label= 'Shaders')
     self.shader_list = pm.textScrollList(width= 150, height= 200,
                    selectCommand= pm.Callback(self.update_connections_list))
     pm.button(label= 'Refresh', width= 150,
               command= pm.Callback(self.update_shader_list))
     
     pm.setParent(self.layout)
     pm.columnLayout()
     pm.text(label='Connections')
     self.connections_list = pm.textScrollList(width= 150, height= 200,
                    selectCommand= pm.Callback(self.write_info))
     self.check_box = pm.checkBox(label= 'Select Node')
     
     pm.setParent(self.layout)
     pm.columnLayout()
     pm.text(label='Node Info')
     self.info_field = pm.scrollField(wordWrap= True, width= 250, height= 200)
     
     self.attr_check_box = pm.checkBox(label= 'Show All')
     
     
     self.update_shader_list()
开发者ID:creuter23,项目名称:fs-tech-artist,代码行数:30,代码来源:shader_grading.py

示例15: createUI

def createUI( SWindowTitle, pApplyCallback ):
    
    windowID = 'vcgnWindowID'
    
    # If Window is Already Open, Delete it and Open a New One
    if pm.window( windowID, exists=True ):
        pm.deleteUI( windowID )
        
    # Init Window
    pm.window( windowID, title=SWindowTitle, sizeable=False, resizeToFitChildren=True )
        
    pm.rowColumnLayout( numberOfColumns=3, columnWidth=[ (1, 75), (2, 75), (3,75) ], columnOffset=[ (1,'right', 3) ])
        
    pm.text( label='Min Value:' )
        
    # Minimum Value Field, Default = 0.0, min = 0.0, max = 1.0, invisible slider step = 0.01
    MinValueField = pm.floatField( value=0.0, minValue=0.0, maxValue=1.0, step=0.01, annotation="This is the Minimum Value, It Can't Go below 0.0 or above 1.0" )
    pm.separator( h=10, style='none' )
        
    pm.text( label='Max Value:' )
        
    # Maximum Value Field, Default = 1.0, min = 0.0, max = 1.0, invisible slider step = 0.01
    MaxValueField = pm.floatField( value=1.0, minValue=0.0, maxValue=1.0, step=0.01, annotation="This is the Maximum Value, It Can't Go below 0.0 or above 1.0" )
    pm.separator( h=10, style='none' )
    
    # Formatting
    pm.separator( h=10, style='none' )     
    pm.separator( h=10, style='none' )
    pm.separator( h=10, style='none' )
        
    pm.text( label='Noise Type:' )
    
    # Noise Options - Enabled in 2.0    
    NoiseOption = pm.optionMenu( 'NoiseFunctions', enable=True, annotation="Select Alternate Distributions and Generation Functions Here" )
    pm.menuItem( label='Simple', parent='NoiseFunctions', annotation="A Simple Psuedo Random Noise Function that generates Random Values Between Min and Max" )
    pm.menuItem( label='Perlin', parent='NoiseFunctions', annotation="Try Moving the Object Around for More Variety with Perlin Noise" )
    pm.menuItem( label='3D Weighted', parent='NoiseFunctions', annotation="This Function Uses a Mixed Up Vertex List Randomly Adjust the Appearance of a Psuedo Random Number Generation" )
    pm.menuItem( label='Triangular', parent='NoiseFunctions', annotation="This Function Uses a Psuedo Random Number Generator with a Triangular Distribution" )
    pm.menuItem( label='Gamma', parent='NoiseFunctions', annotation="This Function Uses the Gamma Distribution, Does Not Work Well with Low Min Values, Suggestion Minimum 0.1" )
    pm.separator( h=10, style='none' )
    
    # Formatting
    pm.separator( h=10, style='none' )
    pm.separator( h=10, style='none' )
    pm.separator( h=10, style='none' )
    
    # Buttons 
    pm.separator( h=10, style='none' )   
    pm.button( label='Apply', command=functools.partial(pApplyCallback,
                                                        NoiseOption,
                                                        MaxValueField,
                                                        MinValueField) )
        
    def cancelCallback( *Args ):
        if pm.window( windowID, exists=True ):
            pm.deleteUI( windowID )
        
    pm.button( label='Cancel', command=cancelCallback )
        
    pm.showWindow()       
开发者ID:lmp3d,项目名称:lmp3d-maya-py,代码行数:60,代码来源:VertexColorGreyNoiseWithUI_2.py


注:本文中的pymel.core.button函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。