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Python Button.setVisible方法代码示例

本文整理汇总了Python中pyjamas.ui.Button.Button.setVisible方法的典型用法代码示例。如果您正苦于以下问题:Python Button.setVisible方法的具体用法?Python Button.setVisible怎么用?Python Button.setVisible使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pyjamas.ui.Button.Button的用法示例。


在下文中一共展示了Button.setVisible方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: GridWidget

# 需要导入模块: from pyjamas.ui.Button import Button [as 别名]
# 或者: from pyjamas.ui.Button.Button import setVisible [as 别名]

#.........这里部分代码省略.........
      self.adj_grid.setWidget(j, 2, self.incr_buttons[key])

      self.adj_labels[key] = Label("Constant %d: %f" % (key[1], self.TD_CONSTS[key]))
      self.adj_grid.setWidget(j, 1, self.adj_labels[key])

  def init(self):
    '''Initializes the grid on which the game is played.
    '''
    for y_board in range(3):
      for x_board in range(3):

        g=Grid()
        g.resize(3, 3)
        g.setBorderWidth(2)
        g.setCellPadding(9)
        g.setCellSpacing(1)
        for x_cell in range(3):
          for y_cell in range(3):
            b = Button('Play here.', self)
            b.point = {'x_cell':x_cell, 'y_cell':y_cell, 'y_board': y_board, 'x_board': x_board}
            g.setWidget(y_cell, x_cell, b)

        self.add(g)
        self.g.setWidget(y_board, x_board, g)

  def start_new_game(self):
    #g.__init__() nope, can't use this :(
    self.state = State()
    self.game_over = False

    self.depthLimit = 3
    self.human_first = True

    self.ai_first.setVisible(True)  # new game, so we make this button visible

    self.check_win()

    self.max_player = '-1'
    self.min_player = '-1'
    self.state_to_grid()

  def onClick(self, sender):
    if sender == self.increase_depth:
      self.depthLimit += 1
      self.depth_label.setHTML("""AI will search to a <a href="#depth_explanation">depth</a> of """ + str(self.depthLimit) +".")

    if sender == self.decrease_depth:
      self.depthLimit -= 1
      self.depth_label.setHTML("""AI will search to a <a href="#depth_explanation">depth</a> of """ + str(self.depthLimit) +".")

    if sender == self.new_game:
      self.start_new_game()

    self.check_adjusts(sender)

    if not self.game_over:
      if sender == self.ai_first and self.min_player == -1: # we only set min_player and max_player when they are not yet initialized
        self.human_first = False
        self.max_player = '1'
        self.min_player = '2'
        self.state.next_piece[2] = self.max_player

        self.ai_first.setVisible(False) # can't go first any more so we make it invisible...

        new_state = ab(self.state, self.TD_CONSTS, depth_limit=self.depthLimit)[1]
        last_position = find_last_move(self.state, new_state)
开发者ID:chetweger,项目名称:min-max-games,代码行数:70,代码来源:Meta.py

示例2: addMovie

# 需要导入模块: from pyjamas.ui.Button import Button [as 别名]
# 或者: from pyjamas.ui.Button.Button import setVisible [as 别名]
	def addMovie(self, sender, movie):						
		self.movies.append(movie)
		row = self.moviesFlexTable.getRowCount()
		
		self.moviesFlexTable.setText(row, 1, movie.category)
		self.moviesFlexTable.setText(row, 2, movie.name)
		self.moviesFlexTable.setText(row, 3, movie.rating)
					
		# Adds buttons for remove, edit, save and cancel
		removeMovieButton = Button("x")
		editMovieButton = Button("Edit")
		saveButton = Button("Save")
		cancelButton = Button("Cancel")	
			
		# Save and cancel are hidden by default
		saveButton.setVisible(False)
		cancelButton.setVisible(False)
		
		# Add buttons to row
		buttons = HorizontalPanel()
		buttons.add(removeMovieButton)
		buttons.add(editMovieButton)
		buttons.add(cancelButton)
		buttons.add(saveButton)
		self.moviesFlexTable.setWidget(row, 0, buttons)
		
		def removeMovieButton_Click(sender):
			self.remote.deleteMovie((movie.name, movie.category), self)
		removeMovieButton.addClickListener(removeMovieButton_Click)
		
		def editMovieButton_Click(sender):   		
    	    # Add textboxes and listbox
			editMovieButton.setVisible(False)
			cancelButton.setVisible(True)
			saveButton.setVisible(True)
			editCategory = TextBox()
			editName = TextBox()
			editRating = ListBox(False)
			for i in range(self.MAX_RATING + 1):
				editRating.addItem(str(i))
    		
    		# Variable width textboxes
			catlen = len(movie.category)
			namelen = len(movie.name)    		
			if (catlen > 8):
				editCategory.setWidth(str(catlen*10) + "px")
			else:
				editCategory.setWidth("80px")
			if (namelen > 8):
				editName.setWidth(str(namelen*10) + "px")
			else:
				editName.setWidth("80px")
    		
			self.moviesFlexTable.setWidget(row, 1, editCategory)
			self.moviesFlexTable.setWidget(row, 2, editName)
			self.moviesFlexTable.setWidget(row, 3, editRating)
			editCategory.setText(movie.category)
			editName.setText(movie.name)
			editRating.setSelectedIndex(movie.rating)			
		editMovieButton.addClickListener(editMovieButton_Click)
		
		def saveButton_Click(sender):
			catText = self.moviesFlexTable.getWidget(row, 1)
			nameText = self.moviesFlexTable.getWidget(row, 2)
			ratingList = self.moviesFlexTable.getWidget(row, 3)
			
			newCategory = catText.getText().trim().lower()
			newCategory = newCategory[0].upper() + newCategory[1:]
			newName = nameText.getText().trim()
			newRating = ratingList.getSelectedIndex()

			if not self.verifyInputs(newName, newCategory):
				return
			
			# Removes temporarily to check for duplicates
			self.movies.remove(movie)
			
			newMovie = Movie(newName, newCategory, newRating)			
			if newMovie in self.movies:
				Window.alert("'" + newName + "' is already in table.")
				nameText.selectAll()
				return
    		
			self.remote.editMovie((movie.name, movie.category), (newMovie.name, newMovie.category, newMovie.rating), self)
		saveButton.addClickListener(saveButton_Click)
		
		def cancelButton_Click(sender):			
			self.moviesFlexTable.remove(self.moviesFlexTable.getWidget(row, 1))
			self.moviesFlexTable.remove(self.moviesFlexTable.getWidget(row, 2))
			self.moviesFlexTable.remove(self.moviesFlexTable.getWidget(row, 3))

			# Reverts fields to old movie info
			self.moviesFlexTable.setText(row, 1, movie.category)
			self.moviesFlexTable.setText(row, 2, movie.name)
			self.moviesFlexTable.setText(row, 3, movie.rating)

			cancelButton.setVisible(False)
			saveButton.setVisible(False)
			editMovieButton.setVisible(True)
		cancelButton.addClickListener(cancelButton_Click)
开发者ID:FloorLamp,项目名称:CS3300-HW4,代码行数:102,代码来源:MovieRatings.py

示例3: GridWidget

# 需要导入模块: from pyjamas.ui.Button import Button [as 别名]
# 或者: from pyjamas.ui.Button.Button import setVisible [as 别名]
class GridWidget(AbsolutePanel):
  def __init__(self):
    AbsolutePanel.__init__(self)

    StyleSheetCssText(margins) # initialize css...

    header = """<div><H2 align="center">Welcome to Unbeatable Tic-Tac-Toe!</H2><br>My <a href="https://github.com/chetweger/min-max-games/blob/master/ttt/ttt.py">implementation</a> uses the min-max search algorithm with alpha beta pruning and a transposition table!</div>"""
    header = HTML(header, StyleName='margins_both')
    self.add(header)

    self.ai_first = Button("AI first.", self, StyleName='margins_left')
    self.add(self.ai_first)

    self.new_game = Button("New game", self, StyleName='margins_left')
    self.add(self.new_game)

    self.g=Grid(StyleName='margins_left')
    self.g.resize(3, 3)
    self.g.setBorderWidth(2)
    self.g.setCellPadding(4)
    self.g.setCellSpacing(1)

    self.init()
    self.add(self.g)

    self.state = State()

    self.game_resolution=Label("", StyleName='margins_left')
    self.add(self.game_resolution)

  def start_new_game(self):
    self.state = State()
    self.game_over = False
    self.ai_first.setVisible(True)
    self.state_to_grid(self.state)

  def onClick(self, sender):
    if sender == self.ai_first:
      print 'player is ', self.state.player
      self.state.max_v = 1
      self.state.min_v = 2
      self.ai_first.setVisible(False)
      print 'button ai_first exists', hasattr(self, 'ai_first')

      self.state.print_me()
      next_state = ab(self.state)
      self.state = next_state
      self.state_to_grid(next_state)
      print '[after]player is ', self.state.player

    elif sender == self.new_game:
      self.start_new_game()

    else:
      print 'player is ', self.state.player
      '''
      self.g.setText(0, 1, 'wassup')
      self.g.setText(p['x'], p['y'], str(self.state.min_v))
      '''
      if self.ai_first.isVisible():
        print 'Setting state.max_v'
        self.state.max_v = 2
        self.state.min_v = 1
        self.ai_first.setVisible(False)
      p = sender.point
      self.g.setText(p['y'], p['x'], str(self.state.player))

      self.state = self.grid_to_state()
      self.check_for_tie() # end 1
      if is_win(self.state):
        self.state_to_grid(self.state, game_over=True, over_message='You won! This should not happen. This is a bug. Please email [email protected] describing the conditions of the game.')

      self.state.player = next_player(self.state.player)

      self.state.print_me()
      next_state = ab(self.state)
      self.state = next_state
      self.state_to_grid(next_state)
      self.check_for_tie() # end 1
      if is_win(self.state):
        self.state_to_grid(self.state, game_over=True, over_message='You lost! Better luck next time.')

  def check_for_tie(self):
    if is_over(self.state):
      self.state_to_grid(self.state, game_over=True, over_message='The game is a tie.')


  def state_to_grid(self, state, game_over=False, over_message=''):
    if over_message:
      self.game_resolution.setText(over_message)
      self.game_resolution.setVisible(True)
    else:
      self.game_resolution.setVisible(False)
    board = state.board
    for y in range(3):
      for x in range(3):
        if board[y][x] == 0:
          if not game_over:
            b = Button('Press', self)
            b.point = {'x':x, 'y':y}
#.........这里部分代码省略.........
开发者ID:chetweger,项目名称:min-max-games,代码行数:103,代码来源:TTT.py


注:本文中的pyjamas.ui.Button.Button.setVisible方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。