本文整理汇总了Python中pyglet.window.Window.on_draw方法的典型用法代码示例。如果您正苦于以下问题:Python Window.on_draw方法的具体用法?Python Window.on_draw怎么用?Python Window.on_draw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pyglet.window.Window
的用法示例。
在下文中一共展示了Window.on_draw方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: main
# 需要导入模块: from pyglet.window import Window [as 别名]
# 或者: from pyglet.window.Window import on_draw [as 别名]
def main():
win = Window(fullscreen=True)
win.on_resize = on_resize
try:
try:
install_shaders('allGreen.frag', 'zoomRotate.vert')
except ShaderError, e:
print str(e)
return 2
win.on_draw = lambda: on_draw(win)
app.run()
示例2: main
# 需要导入模块: from pyglet.window import Window [as 别名]
# 或者: from pyglet.window.Window import on_draw [as 别名]
def main():
win = Window(fullscreen=True, visible=False)
camera = Camera(win.width, win.height, (0, 0), 100)
renderer = Renderer()
maze = Maze()
maze.create(50, 30, 300)
keyboard = Keyboard()
keyboard.key_handlers[key.ESCAPE] = win.close
keyboard.key_handlers.update(camera.key_handlers)
clock.schedule(maze.update)
win.on_draw = lambda: renderer.on_draw(maze, camera, win.width, win.height)
win.on_key_press = keyboard.on_key_press
keyboard.print_handlers()
win.set_visible()
app.run()
示例3: make_army
# 需要导入模块: from pyglet.window import Window [as 别名]
# 或者: from pyglet.window.Window import on_draw [as 别名]
def make_army(size, menagerie):
army = []
for col in range(size):
for row in range(size):
creature_type = menagerie[randint(0, len(menagerie)-1)]
x = (col+0.5)*16 - size * 8
y = (row+0.5)*16 - size * 8
creature = Creature(creature_type, (x, y))
creature.da = uniform(-0.1, +0.1)
creature.velocity = uniform(0, +0.5)
army.append(creature)
return army
creatures = make_army(12, [blue_ghost, orange_ghost, pacman, pink_ghost, red_ghost])
def update(dt):
for creature in creatures:
creature.update(dt)
clock.schedule(update)
key_handlers[key.ESCAPE] = win.close
win.on_draw = lambda: renderer.on_draw(creatures, camera, win.width, win.height)
win.on_key_press = on_key_press
print "keys to try:", [symbol_string(k) for k in key_handlers.keys()]
stdout.flush()
win.set_visible()
app.run()
示例4: Window
# 需要导入模块: from pyglet.window import Window [as 别名]
# 或者: from pyglet.window.Window import on_draw [as 别名]
from renderer import Renderer
win = Window(fullscreen=True, visible=False)
camera = Camera((0, 0), 10)
renderer = Renderer()
army_shape = Army.MakeShape(400, 1500, all_ghosts)
armies = []
for i in range(20, 0, -1):
army = Creature(army_shape, rand_point(500), uniform(-pi, pi))
army.dx = uniform(-0.4, +0.4)
army.dy = uniform(-0.4, +0.4)
armies.append(army)
def update(dt):
for army in armies:
army.update(dt)
camera.zoom(1.003)
clock.schedule(update)
key_handlers[key.ESCAPE] = win.close
win.on_draw = lambda: renderer.on_draw(armies, camera, win.width, win.height)
win.on_key_press = on_key_press
print "keys to try:", [symbol_string(k) for k in key_handlers.keys()]
stdout.flush()
win.set_visible()
app.run()