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Python gl_info.have_extension函数代码示例

本文整理汇总了Python中pyglet.gl.gl_info.have_extension函数的典型用法代码示例。如果您正苦于以下问题:Python have_extension函数的具体用法?Python have_extension怎么用?Python have_extension使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了have_extension函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: _get_arb_pixel_format_matching_configs

    def _get_arb_pixel_format_matching_configs(self, canvas):
        '''Get configs using the WGL_ARB_pixel_format extension.
        This method assumes a (dummy) GL context is already created.'''
        
        # Check for required extensions        
        if self.sample_buffers or self.samples:
            if not gl_info.have_extension('GL_ARB_multisample'):
                return []

        # Construct array of attributes
        attrs = []
        for name, value in self.get_gl_attributes():
            attr = Win32CanvasConfigARB.attribute_ids.get(name, None)
            if attr and value is not None:
                attrs.extend([attr, int(value)])
        attrs.append(0)        
        attrs = (c_int * len(attrs))(*attrs)

        pformats = (c_int * 16)()
        nformats = c_uint(16)
        wglext_arb.wglChoosePixelFormatARB(canvas.hdc, attrs, None, 
                                           nformats, pformats, nformats)

        formats = [Win32CanvasConfigARB(canvas, pf, self) \
                   for pf in pformats[:nformats.value]]
        return formats
开发者ID:JacquesLucke,项目名称:still-lambda,代码行数:26,代码来源:win32.py

示例2: load_image

 def load_image(self):
     if not gl_info.have_extension('GL_ARB_imaging'):
         print 'GL_ARB_imaging is not present, skipping test.'
         self.has_exit = True
     else:
         # Load image as usual then rearrange components
         super(TEST_MATRIX_RGBA, self).load_image()
         pixels = self.image.get_data('GBAR', self.image.width * 4)
开发者ID:shrimpboyho,项目名称:herblore,代码行数:8,代码来源:MATRIX_RGBA.py

示例3: load_image

 def load_image(self):
     if not gl_info.have_extension('GL_ARB_imaging'):
         print('GL_ARB_imaging is not present, skipping test.')
         self.has_exit = True
     else:
         # Load image as usual then rearrange components
         super(TEST_MATRIX_RGB, self).load_image()
         self.image.format = 'GRB'
         pixels = self.image.data # forces conversion
开发者ID:DiscoBizzle,项目名称:Ghost-Simulator,代码行数:9,代码来源:MATRIX_RGB.py

示例4: _setOpenGLInfo

 def _setOpenGLInfo(self):
     # OpenGL info:
     self['openGLVendor'] = gl_info.get_vendor()
     self['openGLRenderingEngine'] = gl_info.get_renderer()
     self['openGLVersion'] = gl_info.get_version()
     GLextensionsOfInterest=['GL_ARB_multitexture', 'GL_EXT_framebuffer_object','GL_ARB_fragment_program',
         'GL_ARB_shader_objects','GL_ARB_vertex_shader', 'GL_ARB_texture_non_power_of_two','GL_ARB_texture_float']
 
     for ext in GLextensionsOfInterest:
         self['openGLext.'+ext] = bool(gl_info.have_extension(ext))
开发者ID:MattIBall,项目名称:psychopy,代码行数:10,代码来源:info.py

示例5: _get_gl_format_and_type

    def _get_gl_format_and_type(self, format):
        if format == 'I':
            return GL_LUMINANCE, GL_UNSIGNED_BYTE
        elif format == 'L':
            return GL_LUMINANCE, GL_UNSIGNED_BYTE
        elif format == 'LA':
            return GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE
        elif format == 'R':
            return GL_RED, GL_UNSIGNED_BYTE
        elif format == 'G':
            return GL_GREEN, GL_UNSIGNED_BYTE
        elif format == 'B':
            return GL_BLUE, GL_UNSIGNED_BYTE
        elif format == 'A':
            return GL_ALPHA, GL_UNSIGNED_BYTE
        elif format == 'RGB':
            return GL_RGB, GL_UNSIGNED_BYTE
        elif format == 'RGBA':
            return GL_RGBA, GL_UNSIGNED_BYTE
        elif (format == 'ARGB' and
              gl_info.have_extension('GL_EXT_bgra') and
              gl_info.have_extension('GL_APPLE_packed_pixels')):
            return GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV
        elif (format == 'ABGR' and
              gl_info.have_extension('GL_EXT_abgr')):
            return GL_ABGR_EXT, GL_UNSIGNED_BYTE
        elif (format == 'BGR' and
              gl_info.have_extension('GL_EXT_bgra')):
            return GL_BGR, GL_UNSIGNED_BYTE
        elif (format == 'BGRA' and
              gl_info.have_extension('GL_EXT_bgra')):
            return GL_BGRA, GL_UNSIGNED_BYTE
        elif (format == 'ABGR1555'):
            return GL_BGRA,GL_UNSIGNED_SHORT_1_5_5_5_REV

        return None, None
开发者ID:HuFlungDu,项目名称:GSEF,代码行数:36,代码来源:GtkGlDrawingArea.py

示例6: _setOpenGLInfo

    def _setOpenGLInfo(self):
        # OpenGL info:
        self['openGLVendor'] = gl_info.get_vendor()
        self['openGLRenderingEngine'] = gl_info.get_renderer()
        self['openGLVersion'] = gl_info.get_version()
        GLextensionsOfInterest = ['GL_ARB_multitexture', 'GL_EXT_framebuffer_object',
             'GL_ARB_fragment_program', 'GL_ARB_shader_objects', 'GL_ARB_vertex_shader',
             'GL_ARB_texture_non_power_of_two', 'GL_ARB_texture_float', 'GL_STEREO']

        for ext in GLextensionsOfInterest:
            self['openGLext.'+ext] = bool(gl_info.have_extension(ext))

        maxVerts = GLint()
        glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, maxVerts)
        self['openGLmaxVerticesInVertexArray'] = maxVerts.value
开发者ID:alexholcombe,项目名称:psychopy,代码行数:15,代码来源:info.py

示例7: _init_texture

    def _init_texture(self, player):
        if not self.video_format:
            return

        width = self.video_format.width
        height = self.video_format.height
        if gl_info.have_extension('GL_ARB_texture_rectangle'):
            texture = image.Texture.create_for_size(
                gl.GL_TEXTURE_RECTANGLE_ARB, width, height,
                internalformat=gl.GL_RGB)
        else:
            texture = image.Texture.create_for_size(
                gl.GL_TEXTURE_2D, width, height, internalformat=gl.GL_RGB)
            if texture.width != width or texture.height != height:
                texture = texture.get_region(0, 0, width, height)
        player._texture = texture

        # Flip texture coords (good enough for simple apps).
        bl, br, tr, tl = player._texture.tex_coords
        player._texture.tex_coords = tl, tr, br, bl
开发者ID:certik,项目名称:sympy-oldcore,代码行数:20,代码来源:avbin.py

示例8: __init__

    def __init__(self, wrap = GL_REPEAT, filter = GL_LINEAR, min_filter = None):
        if self.max_anisotropy == 0.0 and \
           gl_info.have_extension('GL_EXT_texture_filter_anisotropic'):
            v = c_float()
            glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, byref(v))
            self.max_anisotropy = v.value

        if min_filter is None: min_filter = filter
        self.min_filter = min_filter
        self.mag_filter = filter
        self.min_lod = -1000
        self.max_lod = 1000
        self.min_mipmap = 0
        self.max_mipmap = 1000
        self.wrap_s = wrap
        self.wrap_t = wrap
        self.wrap_r = wrap
        self.priority = 0
        self.anisotropy = 1.0
        self.border_colour = c_float4(0.0, 0.0, 0.0, 0.0)
开发者ID:DatRollingStone,项目名称:nwidget,代码行数:20,代码来源:blur.py

示例9: renderToTexture

def renderToTexture(w, h, function):
    import ctypes
    from pyglet import gl
    from pyglet import image
    from pyglet.gl import gl_info

    global has_fbo
    if has_fbo is None:
        has_fbo = gl_info.have_extension("GL_EXT_framebuffer_object")

    # enforce dimensions are ints
    w, h = int(w), int(h)

    # set up viewport
    gl.glPushAttrib(gl.GL_VIEWPORT_BIT | gl.GL_TRANSFORM_BIT)

    gl.glViewport(0, 0, w, h)
    gl.glMatrixMode(gl.GL_PROJECTION)
    gl.glPushMatrix()
    gl.glLoadIdentity()
    gl.glOrtho(0, w, 0, h, -1, 1)
    gl.glMatrixMode(gl.GL_MODELVIEW)

    if has_fbo:
        # render directly to texture

        # create our frame buffer
        fbo = gl.GLuint()
        gl.glGenFramebuffersEXT(1, ctypes.byref(fbo))
        gl.glBindFramebufferEXT(gl.GL_FRAMEBUFFER_EXT, fbo)

        # allocate a texture and add to the frame buffer
        tex = image.Texture.create_for_size(gl.GL_TEXTURE_2D, w, h, gl.GL_RGBA)
        gl.glBindTexture(gl.GL_TEXTURE_2D, tex.id)
        gl.glFramebufferTexture2DEXT(gl.GL_FRAMEBUFFER_EXT, gl.GL_COLOR_ATTACHMENT0_EXT, gl.GL_TEXTURE_2D, tex.id, 0)

        status = gl.glCheckFramebufferStatusEXT(gl.GL_FRAMEBUFFER_EXT)
        assert status == gl.GL_FRAMEBUFFER_COMPLETE_EXT

        # now render
        gl.glBindFramebufferEXT(gl.GL_FRAMEBUFFER_EXT, fbo)
        function()
        gl.glBindFramebufferEXT(gl.GL_FRAMEBUFFER_EXT, 0)

        # clean up
        gl.glDeleteFramebuffersEXT(1, ctypes.byref(fbo))

    else:
        # render and copy to texture
        # render
        function()

        # grab the buffer and copy contents to the texture
        buffer = image.get_buffer_manager().get_color_buffer()
        tex = image.Texture.create_for_size(gl.GL_TEXTURE_2D, w, h, gl.GL_RGBA)
        tex.blit_into(buffer.get_region(0, 0, w, h), 0, 0, 0)

    gl.glMatrixMode(gl.GL_PROJECTION)
    gl.glPopMatrix()
    gl.glPopAttrib()

    # return the region (the whole texture will most likely be larger)
    return tex.get_region(0, 0, w, h)
开发者ID:rougier,项目名称:pyglet,代码行数:63,代码来源:util.py

示例10: _get_infolog

    pass


def _get_infolog(oid):
    buffer = create_string_buffer(3000)
    i = GLsizei(0)
    glGetInfoLogARB(
        oid, 3000, byref(i), cast(
            byref(buffer),
            POINTER(c_char)
        )
    )
    return buffer.value


HAVE_SHADER = gl_info.have_extension('GL_ARB_shader_objects')


class _Shader(object):
    def __new__(cls, *a):
        if HAVE_SHADER:
            return object.__new__(cls, *a)
        else:
            return None

    def __init__(self, src):
        sid = False
        try:
            sid = glCreateShaderObjectARB(self.shader_type)
        except GLException:
            pass
开发者ID:17night,项目名称:thbattle,代码行数:31,代码来源:shader.py

示例11: print

import pyglet
print("pyglet", pyglet.version)
# pyo is a new dependency, for sound:
try:
    import pyo
    print("pyo", '%i.%i.%i' % pyo.getVersion())
except Exception:
    print('pyo [not installed]')

from psychopy import __version__
print("\nPsychoPy", __version__)

win = visual.Window([100, 100])  # some drivers want a window open first
print("have shaders:", win._haveShaders)
print("\nOpenGL info:")
# get info about the graphics card and drivers
print("vendor:", gl_info.get_vendor())
print("rendering engine:", gl_info.get_renderer())
print("OpenGL version:", gl_info.get_version())
print("(Selected) Extensions:")
extensionsOfInterest = ['GL_ARB_multitexture',
                        'GL_EXT_framebuffer_object', 'GL_ARB_fragment_program',
                        'GL_ARB_shader_objects', 'GL_ARB_vertex_shader',
                        'GL_ARB_texture_non_power_of_two', 'GL_ARB_texture_float', 'GL_STEREO']
for ext in extensionsOfInterest:
    print("\t", bool(gl_info.have_extension(ext)), ext)
# also determine nVertices that can be used in vertex arrays
maxVerts = GLint()
glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, maxVerts)
print('\tmax vertices in vertex array:', maxVerts.value)
开发者ID:DennisEckmeier,项目名称:psychopy,代码行数:30,代码来源:sysInfo.py

示例12: getSysInfo

def getSysInfo(win):
    try:
        from collections import OrderedDict
    except:
        from psychopy.iohub import OrderedDict
    # based on sysInfo.py
    from pyglet.gl import gl_info, GLint, glGetIntegerv, GL_MAX_ELEMENTS_VERTICES
    import sys, platform

    sys_info = OrderedDict()
    sys_info["OS"] = OrderedDict()
    sys_info["OS"]["Name"] = platform.platform()
    if sys.platform == "darwin":
        OSXver, _, architecture = platform.mac_ver()
        sys_info["OS"]["OSX Version"] = OSXver
        sys_info["OS"]["OSX Architecture"] = architecture

    sys_info["Computer Hardware"] = OrderedDict()
    try:
        import psutil

        def getMemoryInfo():
            rdict = dict()
            nt = psutil.virtual_memory()
            for name in nt._fields:
                value = getattr(nt, name)
                if name != "percent":
                    value = bytes2human(value)
                rdict[name.capitalize()] = value  #'%s%s%-10s : %7s\n'%(rstr,'\t'*indent,name.capitalize(), value)
            return rdict

        core_count = psutil.cpu_count(logical=False)
        logical_psu_count = psutil.cpu_count()
        memory_info = getMemoryInfo()
        sys_info["Computer Hardware"]["CPUs (cores / logical)"] = (core_count, logical_psu_count)
        sys_info["Computer Hardware"]["System Memory"] = memory_info

    except:
        sys_info["Computer Hardware"]["Failed"] = "psutil 2.x + is required."

    sys_info["Python"] = OrderedDict()
    sys_info["Python"]["exe"] = sys.executable
    sys_info["Python"]["version"] = sys.version

    sys_info["Packages"] = OrderedDict()
    try:
        import numpy

        sys_info["Packages"]["numpy"] = numpy.__version__
    except:
        sys_info["Packages"]["numpy"] = "Not Installed"
    try:
        import pyglet

        sys_info["Packages"]["pyglet"] = pyglet.version
    except:
        sys_info["Packages"]["pyglet"] = "Not Installed"
    try:
        import cv2

        sys_info["Packages"]["cv2"] = cv2.__version__
    except:
        sys_info["Packages"]["cv2"] = "Not Installed"
    try:
        import psychopy

        sys_info["Packages"]["PsychoPy"] = psychopy.__version__
    except:
        sys_info["Packages"]["PsychoPy"] = "Not Installed"

    sys_info["Graphics"] = OrderedDict()
    sys_info["Graphics"]["shaders"] = win._haveShaders
    sys_info["Graphics"]["opengl"] = OrderedDict()
    sys_info["Graphics"]["opengl"]["version"] = gl_info.get_version()
    sys_info["Graphics"]["opengl"]["vendor"] = gl_info.get_vendor()
    sys_info["Graphics"]["opengl"]["engine"] = gl_info.get_renderer()
    maxVerts = GLint()
    glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, maxVerts)
    sys_info["Graphics"]["opengl"]["Max vert in VA"] = maxVerts.value
    sys_info["Graphics"]["opengl"]["extensions"] = OrderedDict()
    extensionsOfInterest = [
        "GL_ARB_multitexture",
        "GL_EXT_framebuffer_object",
        "GL_ARB_fragment_program",
        "GL_ARB_shader_objects",
        "GL_ARB_vertex_shader",
        "GL_ARB_texture_non_power_of_two",
        "GL_ARB_texture_float",
        "GL_STEREO",
    ]
    for ext in extensionsOfInterest:
        sys_info["Graphics"]["opengl"]["extensions"][ext] = bool(gl_info.have_extension(ext))

    sys_info["Processes"] = OrderedDict()
    if sys.platform == "darwin":
        sys_info["Processes"]["Failed"] = "Not Supported on OSX."
    elif SAVE_PER_PROCESS_DATA:
        try:
            import psutil

#.........这里部分代码省略.........
开发者ID:natsn,项目名称:psychopy,代码行数:101,代码来源:MovieStim2TimingTest.py

示例13: draw_task

# http://www.opengl.org/registry/specs/ARB/point_parameters.txt
from pyglet.gl import gl_info
assert gl_info.have_extension("GL_ARB_point_parameters"), "ARB_point_parameters not available"

from pyglet.gl import *
import random
import math

g_slowdown = 2.0

# Query for the max point size supported by the hardware
maxSize = c_float(0.0)
maxSize = GLfloat(0.0)
glGetFloatv(GL_POINT_SIZE_MAX_ARB, maxSize)
print "GL_POINT_SIZE_MAX_ARB", maxSize.value # 256.0


def draw_task(texture_id, size, pos):

	particles = [{
			'life': 1.0,
			'fade': random.uniform(0.1, 0.004),
			'r': 1.0, 'g': 1.0, 'b': 1.0,
			'x': 0.0, 'y': 0.0, 'z': 0.0,
			'xi': float(random.randint(-250, 250)),
			'yi': 0.0,#float(random.randint(-250, 250)),
			'zi': float(random.randint(-250, 250)),
			'xg': 0.0, 'yg': -0.8, 'zg': 0.0,
					} for i in xrange(50)]
	mat = (GLfloat*16)()
	viewport = (GLint*4)()
开发者ID:kovrov,项目名称:scrap,代码行数:31,代码来源:particles_points.py

示例14: supported

def supported():
    " Requires OpenGL >= 3.2 && GLSL >= 1.50 "
    return check_requirements(target_gl=(3,2), target_glsl=(1,50)) and gl_info.have_extension('GL_ARB_gpu_shader_fp64')
开发者ID:gabdube,项目名称:pyshaders,代码行数:3,代码来源:double_uniforms.py

示例15: draw_task

from pyglet.gl import gl_info
assert gl_info.have_extension("GL_ARB_point_sprite"), "ARB_point_sprite not available"

from pyglet.gl import *
import random

# see:
# http://www.opengl.org/registry/specs/ARB/point_sprite.txt
# http://www.opengl.org/registry/specs/ARB/point_parameters.txt

g_slowdown = 2.0

# Query for the max point size supported by the hardware
g_maxSize = c_float(0.0)
glGetFloatv(GL_POINT_SIZE_MAX_ARB, pointer(g_maxSize))
# Clamp size to 100.0f or the sprites could get a little too big on some of the
# newer graphic cards. My ATI card at home supports a max point size of 1024.0!
if (g_maxSize.value > 100.0): g_maxSize.value = 100.0

def draw_task(texture_id):
	particles = [{
			'life': 1.0,
			'fade': random.uniform(0.1, 0.004),
			#'r': 1.0, 'g': 1.0, 'b': 1.0,
			'r': 0.32, 'g': 0.32, 'b': 0.32,
			'x': 0.0, 'y': 0.0, 'z': 0.0,
			'xi': float(random.randint(-250, 250)),
			'yi': float(random.randint(-250, 250)),
			'zi': float(random.randint(-250, 250)),
			'xg': 0.0, 'yg': -0.8, 'zg': 0.0,
					} for i in xrange(1000)]
开发者ID:kovrov,项目名称:scrap,代码行数:31,代码来源:particles_point_sprites.py


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