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Python EventDispatcher.__init__方法代码示例

本文整理汇总了Python中pyglet.event.EventDispatcher.__init__方法的典型用法代码示例。如果您正苦于以下问题:Python EventDispatcher.__init__方法的具体用法?Python EventDispatcher.__init__怎么用?Python EventDispatcher.__init__使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pyglet.event.EventDispatcher的用法示例。


在下文中一共展示了EventDispatcher.__init__方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from pyglet.event import EventDispatcher [as 别名]
# 或者: from pyglet.event.EventDispatcher import __init__ [as 别名]
    def __init__(self, x=0, y=0, z=0, width=100, height=100,
                 anchor_x='left', anchor_y='bottom', *args, **kwargs):
        ''' Create a displayable widget.

        :Parameters:
            `x` : float
                X coordinate of the widget relative to anchor_x.
            `y` : float
                Y coordinate of the widget relative to anchor_y.
            `z` : float
                Z coordinate of the widget plane.
            `width` : int
                Width of the widget.
            `height` : int
                Height of the widget.
            `anchor_x` : str
                Horizontal alignment of the widget.
                See `Widget.anchor_x` for details.
            `anchor_y` : str
                Vertical alignment of the widget.
                See `Widget.anchor_y` for details.
        '''
        EventDispatcher.__init__(self)
        self._x, self._y, self._z = x, y, z
        self._root_x, self._root_y, self._root_z = 0,0,0
        self._width = width
        self._height = height
        self.anchor_x = anchor_x
        self.anchor_y = anchor_y
        self._children = []
        self._elements = {}
        self._moveable = True
        self._focusable = True
        self._sizeable = True
        self._hidden = False
开发者ID:Sankluj,项目名称:PyWidget,代码行数:37,代码来源:widget.py

示例2: __init__

# 需要导入模块: from pyglet.event import EventDispatcher [as 别名]
# 或者: from pyglet.event.EventDispatcher import __init__ [as 别名]
    def __init__(self):
        EventDispatcher.__init__(self)
        assert isinstance(self._event_stack, tuple)
        self._event_stack = [self.default_event_handlers]

        # list of elements that have responded to an on_element_enter event
        self.entered_elements = list()
开发者ID:bitcraft,项目名称:pyglet,代码行数:9,代码来源:event.py

示例3: __init__

# 需要导入模块: from pyglet.event import EventDispatcher [as 别名]
# 或者: from pyglet.event.EventDispatcher import __init__ [as 别名]
    def __init__(self, client):
        EventDispatcher.__init__(self)
        self.client = client

        # We need to keep track of which block we are pressing (if any). This
        # way we can have it so you have to press on and let up on a block
        # before it registers. (which is important as that's how people's
        # software works and how they expect the game to work)
        self.pressed_block = None
开发者ID:msarch,项目名称:py,代码行数:11,代码来源:lesson1.py

示例4: __init__

# 需要导入模块: from pyglet.event import EventDispatcher [as 别名]
# 或者: from pyglet.event.EventDispatcher import __init__ [as 别名]
    def __init__(self, image=None):
        if image is None:
            image = ResourceManager.get_player_image()

        ShootingSprite.__init__(self, image, rotation=90, bound_to_window=True)
        EventDispatcher.__init__(self)

        self.health = 100
        self.max_health = 100
        self.armor = None
        self.missle_damage = 10
        self.hit_damage = 100
        self.score = 0
        self.detonate = True
开发者ID:Krzycho,项目名称:python-shooter,代码行数:16,代码来源:player.py

示例5: __init__

# 需要导入模块: from pyglet.event import EventDispatcher [as 别名]
# 或者: from pyglet.event.EventDispatcher import __init__ [as 别名]
    def __init__(self):
        Layer.__init__(self)
        EventDispatcher.__init__(self)

        self.waves = []
        self.current_wave = None
        self.wave_delay = 3
        self.countdown_label = None
        self.countdown_texts = []
        self.is_started = False
        self.is_next_wave_notified = False
        self.is_enemies_deployed = False
        self.next_level_notified = False
        self.bonuses = []
开发者ID:Krzycho,项目名称:python-shooter,代码行数:16,代码来源:enemy_layer.py

示例6: __init__

# 需要导入模块: from pyglet.event import EventDispatcher [as 别名]
# 或者: from pyglet.event.EventDispatcher import __init__ [as 别名]
 def __init__(self, x=0, y=0):
     EventDispatcher.__init__(self)
     self.pos = Vec(x, y)
开发者ID:naymen,项目名称:MELA,代码行数:5,代码来源:base.py

示例7: __init__

# 需要导入模块: from pyglet.event import EventDispatcher [as 别名]
# 或者: from pyglet.event.EventDispatcher import __init__ [as 别名]
 def __init__( self, client ):
     EventDispatcher.__init__(self)
     self.client 	= client
     self.setStart 	= False
     self.setEnd 	= False
     self.erase		= False
开发者ID:brandonl,项目名称:a-maze,代码行数:8,代码来源:astar.py

示例8: __init__

# 需要导入模块: from pyglet.event import EventDispatcher [as 别名]
# 或者: from pyglet.event.EventDispatcher import __init__ [as 别名]
 def __init__(self, **kwargs):
     Widget.__init__(self, **kwargs)
     EventDispatcher.__init__(self)
     if not self.bounds:
         self.bounds = "always"
     self.is_focused = True
开发者ID:msarch,项目名称:py,代码行数:8,代码来源:main.py

示例9: __init__

# 需要导入模块: from pyglet.event import EventDispatcher [as 别名]
# 或者: from pyglet.event.EventDispatcher import __init__ [as 别名]
 def __init__(self, master):
     EventDispatcher.__init__(self)
     self.master = master
     self.owner = master
开发者ID:Ecialo,项目名称:Codename-Parzalon,代码行数:6,代码来源:actor.py


注:本文中的pyglet.event.EventDispatcher.__init__方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。