本文整理汇总了Python中pygame.time.Clock.tick_busy_loop方法的典型用法代码示例。如果您正苦于以下问题:Python Clock.tick_busy_loop方法的具体用法?Python Clock.tick_busy_loop怎么用?Python Clock.tick_busy_loop使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pygame.time.Clock
的用法示例。
在下文中一共展示了Clock.tick_busy_loop方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Player
# 需要导入模块: from pygame.time import Clock [as 别名]
# 或者: from pygame.time.Clock import tick_busy_loop [as 别名]
if pressedKeys[pygame.K_s] or pressedKeys[pygame.K_DOWN]:
position.y += 1
# Hard Coded Speed
player.position += position * 10;
playerGroup.update()
playerGroup.draw(screenSurface)
# Update screen with what has been drawn
display.flip()
# Game loop clock tick and delta time calculation
pi_globals.deltaTime = clock.tick_busy_loop(pi_globals.FRAMERATE) / 1000.0 # Close the window and quit.
pygame.quit()
######## Refrence Player ########
# Player class with hard coded sprite
# class Player(pygame.sprite.Sprite):
#
# def __init__(self, center, anim_framerate=60.0):
# pygame.sprite.Sprite.__init__(self)
# self.currentSpriteLocation = "resources/img/" + "flying_enemies.png"
# # Hard coded sprite loading
# self.spriteSheet = spritesheet.SpriteSheet(self.currentSpriteLocation)
# self.spriteCount = 0
#