本文整理汇总了Python中pygame.surface.Surface.lock方法的典型用法代码示例。如果您正苦于以下问题:Python Surface.lock方法的具体用法?Python Surface.lock怎么用?Python Surface.lock使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pygame.surface.Surface
的用法示例。
在下文中一共展示了Surface.lock方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: activate
# 需要导入模块: from pygame.surface import Surface [as 别名]
# 或者: from pygame.surface.Surface import lock [as 别名]
def activate(self):
xsize = 300
ysize = 70
bkg = Surface((xsize, ysize))
bkg.lock()
bkg.fill((128,128,128))
for i in range(1, 4):
draw.rect(bkg,(i*32,i*32,i*32),(4-i,4-i,xsize+(i-4)*2,ysize+(i-4)*2),3)
corner = (64,64,64)
bkg.set_at((0,0), corner)
bkg.set_at((xsize,0), corner)
bkg.set_at((xsize,ysize), corner)
bkg.set_at((0,ysize), corner)
bkg.unlock()
bkg.set_alpha(64)
self.bkg = bkg
if self.title != None:
banner = OutlineTextBanner(self.title, (200,200,200), 20)
self.title_image = banner.render()
self.title_image.set_alpha(96)
self.arrow = res.loadImage("wait_arrow.png", colorkey=1)
示例2: render
# 需要导入模块: from pygame.surface import Surface [as 别名]
# 或者: from pygame.surface.Surface import lock [as 别名]
def render(self):
self.check()
if self.disabled: return
pos = self.rect.center
t = self.mod["eyeType"]
color0 = (255,255,255)
color1 = (0,0,0)
radius = (self.mod["eyeSkill"] + 2) * 3
color = skinColor(self.mod)
# we have to determine how big the eye will be before drawing
size = (radius * 2, radius * 2)
rect = Rect((0,0), size)
image = Surface(size)
image.fill(self.colorkey)
image.set_colorkey(self.colorkey)
# locking the surface makes multiple drawing operations quicker
image.lock()
# draw the border of the eye
if radius < 10:
steps = 16
else:
steps = 8
for t in range(0,360,steps):
t = radians(t)
new_color = Color(color.r, color.g, color.b)
h, s, v, a = new_color.hsva
v = int(sin(t) * 50) + 50
if v < 0: v = 0 - v
new_color.hsva = (h, s, v, a)
x = int(rect.centerx + cos(t) * (radius - 4))
y = int(rect.centery + sin(t) * (radius - 4))
draw.circle(image, new_color, (x, y), 3)
# draw the white and pupil
draw.circle(image, color0, rect.center, radius - 3)
draw.circle(image, color1, rect.center, (radius - 3) / 3)
image.unlock()
rect.center = pos
self.rect = rect
self.image = image