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Python Rect.centery方法代码示例

本文整理汇总了Python中pygame.rect.Rect.centery方法的典型用法代码示例。如果您正苦于以下问题:Python Rect.centery方法的具体用法?Python Rect.centery怎么用?Python Rect.centery使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pygame.rect.Rect的用法示例。


在下文中一共展示了Rect.centery方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: getEndGameSplash

# 需要导入模块: from pygame.rect import Rect [as 别名]
# 或者: from pygame.rect.Rect import centery [as 别名]
def getEndGameSplash(winnerName=None, winnerColor=None):
    """If winningName and winnerColor are both None,
       display a tie game screen.
    """

    screen = Display.get_surface()
    splashGroup = SpriteGroup()
    if winnerName != None and winnerColor != None:
        # Create winning bomberman image
        fatalityRect = Rect((0, 0, 500, 500))
        fatalityRect.centerx = screen.get_rect().centerx
        fatalityRect.centery = screen.get_rect().centery
        fatalityAnimation = WorldlessWidget(Surface((500, 500)), fatalityRect)
        fatalImage = pygame.image.load("images/fatality.png").convert()
        fatalImage.set_colorkey(LAVENDER)
        bmanColor = Surface((fatalImage.get_width(), fatalImage.get_height()))
        bmanColor.fill(winnerColor)
        bmanColor.blit(fatalImage, bmanColor.get_rect())
        winnerFrames = createFrames(bmanColor)
        fatalityAnimation.startAnimation(winnerFrames, 0, 12)
        splashGroup.add(fatalityAnimation)

        # Create text for winning player
        winnerText = TextBar(winnerName + " Wins!", (0, 0, 200, 50), 50)
        imgWidth = winnerText.image.get_width()
        winnerText.rect.left = (screen.get_size()[X] - imgWidth) / 2
        splashGroup.add(winnerText)
    else:
        tieText = TextBar("TIE GAME!", (0, 20, 250, 50), 35)
        imgWidth = tieText.image.get_width()
        tieText.rect.left = (screen.get_size()[X] - imgWidth) / 2
        splashGroup.add(tieText)

    escMessage = TextBar("Press Escape to exit.", (0, 60, 250, 50), 25)
    imgWidth = escMessage.image.get_width()
    escMessage.rect.left = (screen.get_size()[X] - imgWidth) / 2
    splashGroup.add(escMessage)

    pressKeyText = TextBar(
        "Press a key or button when ready. Next round will start when everyone is ready.", (0, 90, 250, 50), 25
    )
    imgWidth = pressKeyText.image.get_width()
    pressKeyText.rect.left = (screen.get_size()[X] - imgWidth) / 2
    splashGroup.add(pressKeyText)

    return splashGroup
开发者ID:bry,项目名称:pybomber2,代码行数:48,代码来源:splashes.py

示例2: startGame

# 需要导入模块: from pygame.rect import Rect [as 别名]
# 或者: from pygame.rect.Rect import centery [as 别名]
def startGame():
    background = pygame.surface.Surface(RESOLUTION)
    background = pygame.image.load(BACKGROUND).convert()
    screen.blit(background, ((0, 0),RESOLUTION))

    # Create title from image
    titleSize = ((int(RESOLUTION[0] * .75)), (int(RESOLUTION[0] * .3)))
    titleRect = Rect((0, 0), titleSize)
    titleRect.midtop = (screen.get_rect().centerx, 20)
    titleSurf = pygame.surface.Surface(titleSize)
    title = Widget(titleSurf, titleRect)
    tempImage = pygame.image.load('images/title.png').convert()
    tempImage = pygame.transform.scale(tempImage, titleSize)
    tempImage.set_colorkey(PUCE, RLEACCEL)
    title.image = tempImage

    # Create animated bomb on screen
    bombRect = Rect((0, 0), (200, 200))
    bombRect.centerx = screen.get_rect().centerx
    bombRect.centery = screen.get_rect().centery
    bombSurf = pygame.surface.Surface((200, 200))
    bomb = Widget(bombSurf, bombRect)
    tempImage = pygame.image.load('images/bomb/bomb_strip_title.png').convert()
    bombFrames = createFrames(tempImage)
    bomb.image = bombFrames[0]

    # Create 'Press any Key' message from image
    pressKeySize = ((int(RESOLUTION[0] * .75)), (int(RESOLUTION[0] * .15)))
    pressKeySurf = pygame.surface.Surface(pressKeySize)
    pressKeyRect = Rect((0, 0), pressKeySize)
    pressKeyRect.midbottom = screen.get_rect().midbottom
    pressKey = Widget(pressKeySurf, pressKeyRect)
    tempImage = pygame.image.load('images/press_key.png').convert()
    tempImage = pygame.transform.scale(tempImage, pressKeySize)
    tempImage.set_colorkey(PUCE, RLEACCEL)
    pressKey.image = tempImage

    myGroup = SpriteGroup()
    myGroup.add(title)
    myGroup.add(bomb)
    myGroup.add(pressKey)

    pygame.display.flip()

    i = 0
    MaxFR = 15
    lastUpdate = t.time()
    frameTime = 1.0 / float(MaxFR)
    while 1:
        pygame.event.pump()
        for event in pygame.event.get():
            if event.type == KEYDOWN or event.type == JOYBUTTONDOWN:
                return
            if event.type == QUIT:
                s.exit()

        bomb.image = bombFrames[i]
        myGroup.clear(screen, background)
        myGroup.update()
        dirty = myGroup.draw(screen)
        pygame.display.update(dirty)
        if t.time() > lastUpdate + frameTime:
            i = (i+1) % 4
            lastUpdate = t.time()
开发者ID:bry,项目名称:pybomber2,代码行数:66,代码来源:startgame.py


注:本文中的pygame.rect.Rect.centery方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。