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Python compat.xrange_函数代码示例

本文整理汇总了Python中pygame.compat.xrange_函数的典型用法代码示例。如果您正苦于以下问题:Python xrange_函数的具体用法?Python xrange_怎么用?Python xrange_使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了xrange_函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_to_string__premultiplied

    def test_to_string__premultiplied(self):
        """ test to make sure we can export a surface to a premultiplied alpha string
        """

        def convertRGBAtoPremultiplied(surface_to_modify):
            for x in xrange_(surface_to_modify.get_width()):
                for y in xrange_(surface_to_modify.get_height()):
                    color = surface_to_modify.get_at((x, y))
                    premult_color = (color[0] * color[3] // 255,
                                     color[1] * color[3] // 255,
                                     color[2] * color[3] // 255,
                                     color[3])
                    surface_to_modify.set_at((x, y), premult_color)
            
        test_surface = pygame.Surface((256, 256), pygame.SRCALPHA, 32)
        for x in xrange_(test_surface.get_width()):
            for y in xrange_(test_surface.get_height()):
                i = x + y*test_surface.get_width()
                test_surface.set_at((x,y), ((i*7) % 256, (i*13) % 256, (i*27) % 256, y))
        premultiplied_copy = test_surface.copy()
        convertRGBAtoPremultiplied(premultiplied_copy)
        self.assertPremultipliedAreEqual(pygame.image.tostring(test_surface, "RGBA_PREMULT"),
                                         pygame.image.tostring(premultiplied_copy, "RGBA"),
                                         pygame.image.tostring(test_surface, "RGBA"))
        self.assertPremultipliedAreEqual(pygame.image.tostring(test_surface, "ARGB_PREMULT"),
                                         pygame.image.tostring(premultiplied_copy, "ARGB"),
                                         pygame.image.tostring(test_surface, "ARGB"))
        
        no_alpha_surface = pygame.Surface((256, 256), 0, 24)
        self.assertRaises(ValueError, pygame.image.tostring, no_alpha_surface, "RGBA_PREMULT")
开发者ID:CTPUG,项目名称:pygame_cffi,代码行数:30,代码来源:image_test.py

示例2: AreSurfacesIdentical

 def AreSurfacesIdentical(surf_a, surf_b):
     if surf_a.get_width() != surf_b.get_width() or surf_a.get_height() != surf_b.get_height():
         return False
     for y in xrange_(surf_a.get_height()):
         for x in xrange_(surf_b.get_width()):
             if surf_a.get_at((x,y)) != surf_b.get_at((x,y)):
                 return False
     return True
开发者ID:CTPUG,项目名称:pygame_cffi,代码行数:8,代码来源:image_test.py

示例3: convertRGBAtoPremultiplied

 def convertRGBAtoPremultiplied(surface_to_modify):
     for x in xrange_(surface_to_modify.get_width()):
         for y in xrange_(surface_to_modify.get_height()):
             color = surface_to_modify.get_at((x, y))
             premult_color = (color[0] * color[3] // 255,
                              color[1] * color[3] // 255,
                              color[2] * color[3] // 255,
                              color[3])
             surface_to_modify.set_at((x, y), premult_color)
开发者ID:CTPUG,项目名称:pygame_cffi,代码行数:9,代码来源:image_test.py

示例4: equal_images

def equal_images(s1, s2):
    size = s1.get_size()
    if s2.get_size() != size:
        return False
    w, h = size
    for x in xrange_(w):
        for y in xrange_(h):
            if s1.get_at((x, y)) != s2.get_at((x, y)):
                return False
    return True
开发者ID:AjithPanneerselvam,项目名称:Gamepy,代码行数:10,代码来源:font_test.py

示例5: vPlayer

def vPlayer( fName ):
    global ovl
    f= open( fName, 'rb' )
    fmt= f.readline().strip()
    res= f.readline().strip()
    col= f.readline().strip()
    if fmt!= "P5":
        print ('Unknown format( len %d ). Exiting...' % len( fmt ))
        return
    
    w,h= [ int(x) for x in res.split( ' ' ) ]
    h= ( h* 2 )/ 3
    # Read into strings
    y= f.read( w*h )
    u= []
    v= []
    for i in xrange_( 0, h/2 ):
        u.append( f.read( w/2 ))
        v.append( f.read( w/2 ))
    
    u= ''.join(u)
    v= ''.join(v)
    
    # Open overlay with the resolution specified
    ovl= pygame.Overlay(pygame.YV12_OVERLAY, (w,h))
    ovl.set_location(0, 0, w, h)
    
    ovl.display((y,u,v))
    while 1:
        pygame.time.wait(10)
        for ev in pygame.event.get():
            if ev.type in (pygame.KEYDOWN, pygame.QUIT): 
                return
开发者ID:AceZOfZSpades,项目名称:RankPanda,代码行数:33,代码来源:overlay.py

示例6: test_set_num_channels

    def test_set_num_channels(self):
        mixer.init()

        for i in xrange_(1, mixer.get_num_channels() + 1):
            mixer.set_num_channels(i)
            self.assert_(mixer.get_num_channels() == i)

        mixer.quit()
开发者ID:IuryAlves,项目名称:pygame,代码行数:8,代码来源:mixer_test.py

示例7: RotateARGBtoRGBA

 def RotateARGBtoRGBA(str_buf):
     byte_buf = array.array("B", str_buf)
     num_quads = len(byte_buf)//4
     for i in xrange_(num_quads):
         alpha = byte_buf[i*4 + 0]
         byte_buf[i*4 + 0] = byte_buf[i*4 + 1]
         byte_buf[i*4 + 1] = byte_buf[i*4 + 2]
         byte_buf[i*4 + 2] = byte_buf[i*4 + 3]
         byte_buf[i*4 + 3] = alpha
     return byte_buf.tostring()
开发者ID:CTPUG,项目名称:pygame_cffi,代码行数:10,代码来源:image_test.py

示例8: assertPremultipliedAreEqual

 def assertPremultipliedAreEqual(self, string1, string2, source_string):
     self.assertEqual(len(string1), len(string2))
     block_size = 20
     if string1 != string2:
         for block_start in xrange_(0, len(string1), block_size):
             block_end = min(block_start + block_size, len(string1))
             block1 = string1[block_start:block_end]
             block2 = string2[block_start:block_end]
             if block1 != block2:
                 source_block = source_string[block_start:block_end]
                 msg = "string difference in %d to %d of %d:\n%s\n%s\nsource:\n%s" % (block_start, block_end, len(string1), block1.encode("hex"), block2.encode("hex"), source_block.encode("hex"))
                 self.fail(msg)
开发者ID:CTPUG,项目名称:pygame_cffi,代码行数:12,代码来源:image_test.py

示例9: test_get_pixel

    def test_get_pixel (self):
        for bpp in (8, 16, 24, 32):
            sf = pygame.Surface ((10, 20), 0, bpp)
            sf.fill ((0, 0, 255))
            for x in xrange_ (20):
                sf.set_at ((1, x), (0, 0, 11))
            for x in xrange_ (10):
                sf.set_at ((x, 1), (0, 0, 11))

            ar = pygame.PixelArray (sf)

            ar2 = ar.__getitem__ (0).__getitem__ (0)
            self.assertEqual (ar2, sf.map_rgb ((0, 0, 255)))
        
            ar2 = ar.__getitem__ (1).__getitem__ (0)
            self.assertEqual (ar2, sf.map_rgb ((0, 0, 11)))
            
            ar2 = ar.__getitem__ (-4).__getitem__ (1)
            self.assertEqual (ar2, sf.map_rgb ((0, 0, 11)))
        
            ar2 = ar.__getitem__ (-4).__getitem__ (5)
            self.assertEqual (ar2, sf.map_rgb ((0, 0, 255)))
开发者ID:2uller,项目名称:LotF,代码行数:22,代码来源:pixelarray_test.py

示例10: test_wait

    def test_wait(self):

        # __doc__ (as of 2008-06-28) for pygame.threads.WorkerQueue.wait:

          # waits until all tasks are complete.

        wq = WorkerQueue()
        
        for i in xrange_(2000): wq.do(lambda x: x+1, i)
        wq.wait()

        self.assertRaises(Empty, wq.queue.get_nowait)

        wq.stop()
开发者ID:AjithPanneerselvam,项目名称:Gamepy,代码行数:14,代码来源:threads_test.py

示例11: setUp

    def setUp(self):
        pygame.display.init()


        self.screen = pygame.display.set_mode(screen_dims, flags)


        self.screen.fill([0,0,0])
        pygame.display.flip()
        sprite_surface = pygame.image.load(os.path.join(data_dir, "asprite.bmp"))
        sprite_surface2 = pygame.image.load(os.path.join(data_dir, "static.png"))

        if use_rle:
            sprite_surface.set_colorkey([0xFF, 0xFF, 0xFF], SRCCOLORKEY|RLEACCEL)
            sprite_surface2.set_colorkey([0xFF, 0xFF, 0xFF], SRCCOLORKEY|RLEACCEL)
        else:
            sprite_surface.set_colorkey([0xFF, 0xFF, 0xFF], SRCCOLORKEY)
            sprite_surface2.set_colorkey([0xFF, 0xFF, 0xFF], SRCCOLORKEY)

        if use_alpha:
            sprite_surface = sprite_surface.convert_alpha()
            sprite_surface2 = sprite_surface2.convert_alpha()
        else:
            sprite_surface = sprite_surface.convert()
            sprite_surface2 = sprite_surface2.convert()

        Thingy.images = [sprite_surface]
        if use_static:
            Static.images = [sprite_surface2]
        
        self.sprites = None
        if use_FastRenderGroup:
    ##        sprites = FRG.FastRenderGroup()
            self.sprites = FRG.LayeredDirty()
        else:
            if update_rects:
                self.sprites = pygame.sprite.RenderUpdates()
            else:
                self.sprites = pygame.sprite.Group()

        for i in xrange_(0, self.numsprites):
            if use_static and i%2==0:
                self.sprites.add(Static())
            self.sprites.add(Thingy())

        self.background = pygame.Surface(self.screen.get_size())
        self.background = self.background.convert()
        self.background.fill([0,0,0])
开发者ID:CTPUG,项目名称:pygame_cffi,代码行数:48,代码来源:testsprite.py

示例12: test_stop

    def test_stop(self):

        # __doc__ (as of 2008-06-28) for pygame.threads.WorkerQueue.stop:

          # Stops the WorkerQueue, waits for all of the threads to finish up.
          #         
        
        wq = WorkerQueue()
        
        self.assert_(len(wq.pool) > 0)
        for t in wq.pool: self.assert_(t.isAlive())
        
        for i in xrange_(200): wq.do(lambda x: x+1, i)
        
        wq.stop()
        for t in wq.pool: self.assert_(not t.isAlive())
        
        self.assert_(wq.queue.get() is STOP)
开发者ID:AjithPanneerselvam,项目名称:Gamepy,代码行数:18,代码来源:threads_test.py

示例13: test_tmap

    def test_tmap(self):
        # __doc__ (as of 2008-06-28) for pygame.threads.tmap:

          # like map, but uses a thread pool to execute.
          # num_workers - the number of worker threads that will be used.  If pool
          #                 is passed in, then the num_workers arg is ignored.
          # worker_queue - you can optionally pass in an existing WorkerQueue.
          # wait - True means that the results are returned when everything is finished.
          #        False means that we return the [worker_queue, results] right away instead. 
          #        results, is returned as a list of FuncResult instances.
          # stop_on_error -

        func, data = lambda x:x+1, xrange_(100)

        tmapped = list(tmap(func, data))
        mapped = list(map(func, data))

        self.assertEqual(tmapped, mapped)
开发者ID:AjithPanneerselvam,项目名称:Gamepy,代码行数:18,代码来源:threads_test.py

示例14: _clip_and_draw_line_width

def _clip_and_draw_line_width(surface, c_color, width, start, end):
    x0, y0 = start
    x1, y1 = end

    xinc = yinc = 0
    if abs(x1 - x0) > abs(y1 - y0):
        yinc = 1
    else:
        xinc = 1

    # XXX: Instead of getting the minimum and maximum for each direction (which
    #      we do here), pygame gets the minimum of the start coords and the
    #      maximum of the end coords. I think we're right, but we should maybe
    #      match what pygame does instead even though it's more of a pain to
    #      implement.

    points = set()
    p0 = (x0, y0)
    p1 = (x1, y1)
    if _clip_and_draw_line(surface, c_color, p0, p1):
        points.update((p0, p1))

    for i in xrange_(width // 2):
        p0 = (x0 + xinc * (i + 1), y0 + yinc * (i + 1))
        p1 = (x1 + xinc * (i + 1), y1 + yinc * (i + 1))
        if _clip_and_draw_line(surface, c_color, p0, p1):
            points.update((p0, p1))
        # When the width is odd, we only draw the +xinc case
        # on the last pass through the loop
        if (2 * i + 2 < width):
            p0 = (x0 - xinc * (i + 1), y0 - yinc * (i + 1))
            p1 = (x1 - xinc * (i + 1), y1 - yinc * (i + 1))
            if _clip_and_draw_line(surface, c_color, p0, p1):
                points.update((p0, p1))

    if points:
        # points would be empty if nothing was drawn
        return _make_drawn_rect(points, surface)
    return None
开发者ID:berteaa,项目名称:pygame_cffi,代码行数:39,代码来源:draw.py

示例15: main

def main(update_rects = True, 
        use_static = False,
        use_FastRenderGroup = False,
        screen_dims = [640, 480],
        use_alpha = False,
        flags = 0,
        ):
    """Show lots of sprites moving around

    Optional keyword arguments:
    update_rects - use the RenderUpdate sprite group class (default True)
    use_static - include non-moving images (default False)
    use_FastRenderGroup - Use the FastRenderGroup sprite group (default False)
    screen_dims - Pygame window dimensions (default [640, 480])
    use_alpha - use alpha blending (default False)
    flags - additional display mode flags (default no addiontal flags)

    """

    if use_FastRenderGroup:
        update_rects = True


    #pygame.init()
    pygame.display.init()



    #if "-fast" in sys.argv:

    screen = pygame.display.set_mode(screen_dims, flags)


    # this is mainly for GP2X, so it can quit.
    pygame.joystick.init()
    num_joysticks = pygame.joystick.get_count()
    if num_joysticks > 0:
        stick = pygame.joystick.Joystick(0)
        stick.init() # now we will receive events for the joystick


    screen.fill([0,0,0])
    pygame.display.flip()
    sprite_surface = pygame.image.load(os.path.join(data_dir, "asprite.bmp"))
    sprite_surface2 = pygame.image.load(os.path.join(data_dir, "static.png"))

    if use_rle:
        sprite_surface.set_colorkey([0xFF, 0xFF, 0xFF], SRCCOLORKEY|RLEACCEL)
        sprite_surface2.set_colorkey([0xFF, 0xFF, 0xFF], SRCCOLORKEY|RLEACCEL)
    else:
        sprite_surface.set_colorkey([0xFF, 0xFF, 0xFF], SRCCOLORKEY)
        sprite_surface2.set_colorkey([0xFF, 0xFF, 0xFF], SRCCOLORKEY)

    if use_alpha:
        sprite_surface = sprite_surface.convert_alpha()
        sprite_surface2 = sprite_surface2.convert_alpha()
    else:
        sprite_surface = sprite_surface.convert()
        sprite_surface2 = sprite_surface2.convert()

    Thingy.images = [sprite_surface]
    if use_static:
        Static.images = [sprite_surface2]
    
    if len(sys.argv) > 1:
        try:
            numsprites = int(sys.argv[-1])
        except Exception:
            numsprites = 100
    else:
        numsprites = 100
    sprites = None
    if use_FastRenderGroup:
##        sprites = FRG.FastRenderGroup()
        sprites = FRG.LayeredDirty()
    else:
        if update_rects:
            sprites = pygame.sprite.RenderUpdates()
        else:
            sprites = pygame.sprite.Group()

    for i in xrange_(0, numsprites):
        if use_static and i%2==0:
            sprites.add(Static())
        sprites.add(Thingy())

    done = False
    frames = 0
    start = time()

    background = pygame.Surface(screen.get_size())
    background = background.convert()
    background.fill([0,0,0])


    while not done:
        if not update_rects:
            screen.fill([0,0,0])

##        for sprite in sprites:
#.........这里部分代码省略.........
开发者ID:AceZOfZSpades,项目名称:RankPanda,代码行数:101,代码来源:testsprite.py


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