本文整理汇总了Python中pychess.Utils.Board.Board.asymmetricrandom_start方法的典型用法代码示例。如果您正苦于以下问题:Python Board.asymmetricrandom_start方法的具体用法?Python Board.asymmetricrandom_start怎么用?Python Board.asymmetricrandom_start使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pychess.Utils.Board.Board
的用法示例。
在下文中一共展示了Board.asymmetricrandom_start方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: and
# 需要导入模块: from pychess.Utils.Board import Board [as 别名]
# 或者: from pychess.Utils.Board.Board import asymmetricrandom_start [as 别名]
blackdarkbishops += 1
blacklightbishops = blacklightbishops > 0 and (blacklightbishops-1) or 0
break
tmp = ''.join(black) + '/pppppppp/8/8/8/8/PPPPPPPP/' + \
''.join(white).upper() + ' w - - 0 1'
return tmp
class AsymmetricRandomChess:
__desc__ = \
_("FICS wild/4: http://www.freechess.org/Help/HelpFiles/wild.html\n" +
"* Randomly chosen pieces (two queens or three rooks possible)\n" +
"* Exactly one king of each color\n" +
"* Pieces placed randomly behind the pawns, SUBJECT TO THE CONSTRAINT THAT THE BISHOPS ARE BALANCED\n" +
"* No castling\n" +
"* Black's arrangement DOES NOT mirrors white's")
name = _("Asymmetric Random")
cecp_name = "unknown"
board = AsymmetricRandomBoard
need_initial_board = True
standard_rules = True
variant_group = VARIANTS_SHUFFLE
if __name__ == '__main__':
Board = AsymmetricRandomBoard(True)
for i in range(10):
print Board.asymmetricrandom_start()
示例2: RandomEnumeratePieces
# 需要导入模块: from pychess.Utils.Board import Board [as 别名]
# 或者: from pychess.Utils.Board.Board import asymmetricrandom_start [as 别名]
(whitelightbishops != blacklightbishops):
bishopindex = blackbishoprandomindexstack.pop()
for index, piece in RandomEnumeratePieces(black):
if piece != 'b':
if ((blackdarkbishops > whitedarkbishops) and (bishopindex % 2 == 1) and (index % 2 == 0)):
black[bishopindex] = piece
black[index] = 'b'
blacklightbishops += 1
blackdarkbishops = blackdarkbishops > 0 and (
blackdarkbishops - 1) or 0
break
elif ((blacklightbishops > whitelightbishops) and
(bishopindex % 2 == 0) and (index % 2 == 1)):
black[bishopindex] = piece
black[index] = 'b'
blackdarkbishops += 1
blacklightbishops = blacklightbishops > 0 and (
blacklightbishops - 1) or 0
break
tmp = ''.join(black) + '/pppppppp/8/8/8/8/PPPPPPPP/' + \
''.join(white).upper() + ' w - - 0 1'
return tmp
if __name__ == '__main__':
Board = AsymmetricRandomBoard(True)
for i in range(10):
print(Board.asymmetricrandom_start())