本文整理汇总了Python中pycgtypes.mat3函数的典型用法代码示例。如果您正苦于以下问题:Python mat3函数的具体用法?Python mat3怎么用?Python mat3使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了mat3函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: mat3T
def mat3T(*args):
if len(args) == 3:
return mat3(args[0], args[1], args[2]).transpose()
elif len(args) == 1:
return mat3(args[0][0], args[0][1], args[0][2]).transpose()
else:
raise Exception, "Number of argument should be 1 or 3!"
示例2: UBxds_to_dnz
def UBxds_to_dnz(self):
""" Convert the XDS direct space Orientation Matrix to a mosflm OM
Denzo CAMERA coordinate frame has orthonormal axes with:
y // to the rotation (spindel) axis
z // to the beam
x perpendicular to z and to the beam
For more details see the denzo documentation:
http://www.ccp4.ac.uk/dist/x-windows/Mosflm/doc/mosflm_user_guide.html#a3
"""
if "UB" not in self.dict.keys():
self.debut()
BEAM = vec3(self.dict["beam"])
ROT = vec3(self.dict["rot"])
UBxds = self.dict["UB"]
CAMERA_y = ROT.normalize()
CAMERA_x = CAMERA_y.cross(BEAM).normalize()
CAMERA_z = CAMERA_x.cross(CAMERA_y)
CAMERA = mat3(CAMERA_x,CAMERA_y,CAMERA_z).transpose()
return CAMERA * UBxds
示例3: getPermutUB
def getPermutUB(PGoperators, UB, _epsilonCell=1e-2):
"Apply Point group permutations to UB, return a list of permutated UB"
cell = reciprocal(UB_to_cellParam(UB))
permutedList = []
for equiv in PGoperators:
# Note that equiv_mat is the transpose of the normal equiv matrix!
# because of the way mat3 matrices are contructed.
equiv_mat = mat3(equiv[0],equiv[1],equiv[2])
new_UB = UB * equiv_mat
# One simple way to verify that the permutation is correct is
# to extract the cell parameters from the permuted UB matrix
if _debug:
new_cell = reciprocal(UB_to_cellParam(new_UB))
assert abs(new_cell[0] - cell[0]) < _epsilonCell and \
abs(new_cell[1] - cell[1]) < _epsilonCell and \
abs(new_cell[2] - cell[2]) < _epsilonCell and \
abs(new_cell[3] - cell[3]) < _epsilonCell and \
abs(new_cell[4] - cell[4]) < _epsilonCell and \
abs(new_cell[5] - cell[5]) < _epsilonCell
permutedList.append(new_UB)
return permutedList
示例4: debut
def debut(self):
"Do simple cristallographic calculations from XDS initial parameters"
A = vec3(self.dict["A"])
B = vec3(self.dict["B"])
C = vec3(self.dict["C"])
volum = A.cross(B)*C
Ar = B.cross(C).__div__(volum)
Br = C.cross(A).__div__(volum)
Cr = A.cross(B).__div__(volum)
"""
Ar = B.cross(C)/volum
Br = C.cross(A)/volum
Cr = A.cross(B)/volum
"""
UBxds = mat3(Ar,Br,Cr)
BEAM = vec3(self.dict["beam"])
wavelength = 1/BEAM.length()
self.dict["cell_volum"] = volum
self.dict["wavelength"] = wavelength
self.dict["Ar"] = Ar
self.dict["Br"] = Br
self.dict["Cr"] = Cr
self.dict["UB"] = UBxds
示例5: __init__
def __init__(self, init, rotationAxes=(ex, ey, ez), inversAxesOrder=0):
self.inversAxesOrder = inversAxesOrder
self.e1 = Vector(rotationAxes[0]).normalize()
self.e2 = Vector(rotationAxes[1]).normalize()
self.e3 = Vector(rotationAxes[2]).normalize()
if inversAxesOrder:
self.e1 = Vector(rotationAxes[2]).normalize()
self.e3 = Vector(rotationAxes[0]).normalize()
self.rotationAxes = self.e1, self.e2, self.e3
if hasattr(init,'is_tensor') == 1:
self.tensor = init
elif hasattr(init,'is_rotation') == 1:
self.tensor = init.tensor
elif len(init) == 3:
a1, a2, a3 = init
if inversAxesOrder: a3, a2, a1 = init
R1 = Rotation2(self.e1, a1)
R2 = Rotation2(self.e2, a2)
R3 = Rotation2(self.e3, a3)
self.tensor = R1*R2*R3
elif len(init) == 9 and \
(type(init) == type([]) or type(init) == type(())):
"Used for compatibility with other tensor types, like cgtypes.mat3"
"In that case, use mat3.mlist."
self.tensor = mat3(list(init))
else:
raise TypeError, 'no valid arguments'
示例6: UBxds_to_mos
def UBxds_to_mos(self):
""" Convert the XDS direct space Orientation Matrix to a mosflm OM
Mosflm CAMERA coordinate frame has orthonormal axes with:
z // rotation axis
y perpendicular to z and to the beam
x perpendicular to y and z (along the beam)
For more details see the mosflm documentation:
http://www.ccp4.ac.uk/dist/x-windows/Mosflm/doc/mosflm_user_guide.html#a3
"""
if "UB" not in self.dict.keys():
self.debut()
BEAM = vec3(self.dict["beam"])
ROT = vec3(self.dict["rot"])
UBxds = self.dict["UB"]
CAMERA_z = ROT.normalize()
CAMERA_y = CAMERA_z.cross(BEAM).normalize()
CAMERA_x = CAMERA_y.cross(CAMERA_z)
CAMERA = mat3(CAMERA_x,CAMERA_y,CAMERA_z).transpose()
return CAMERA * UBxds * self.dict["wavelength"]
示例7: test_2
def test_2(axes_i):
from ThreeAxisRotation import ThreeAxisRotation
import Numeric, random
r = random.uniform
a1, a2, a3 = r(-pi,pi),r(-pi,pi),r(-pi,pi)
angles_i = [a1, a2, a3]
rot1 = ThreeAxisRotation (angles_i, rotationAxes=axes_i, inversAxesOrder=1)
rot2 = ThreeAxisRotation2(angles_i, rotationAxes=axes_i, inversAxesOrder=1)
rot1t = mat3(list(Numeric.ravel(rot1.tensor.array)))
diffmat1 = math.sqrt(addReduceSq((rot1t - rot2.tensor).mlist))
sol1A, sol1B = rot1.getAngles()
sol2A, sol2B = rot2.getAngles()
diff1I = math.sqrt(min(addReduceSq(map(diff, zip(sol1A,angles_i))),
addReduceSq(map(diff, zip(sol1B,angles_i)))))
diff2I = math.sqrt(min(addReduceSq(map(diff, zip(sol2A,angles_i))),
addReduceSq(map(diff, zip(sol2B,angles_i)))))
diffAA = math.sqrt(addReduceSq(map(diff, zip(sol2A,sol1A))))
diffBB = math.sqrt(addReduceSq(map(diff, zip(sol2B,sol1B))))
#if 1:
ae = 1e-12
if diffmat1 > 1e-12 or diffAA > ae or diffBB > ae or diff1I > ae or diff2I > ae:
print "0 "+3*"%10.2f" % tuple(angles_i)
print "1A"+3*"%10.2f" % tuple(sol1A)
print "2A"+3*"%10.2f" % tuple(sol2A)
print "1B"+3*"%10.2f" % tuple(sol1B)
print "2B"+3*"%10.2f" % tuple(sol2B)
print 'Matrix difference \t%.1e' % diffmat1
print '1I Angle difference \t%.1e' % diff1I
print '2I Angle difference \t%.1e' % diff1I
print 'AA Angle difference \t%.1e' % diffAA
print 'BB Angle difference \t%.1e' % diffBB
示例8: Adnz_to_rotxyz
def Adnz_to_rotxyz(self, Adnz, Bdnz, vertical, spindle):
U2a = (Bdnz * spindle).normalize()
U1a = Bdnz * vertical
U1b = (U1a - (U1a * U2a) * U2a).normalize()
Udnz0 = mat3(U1b, U2a, U1b.cross(U2a)).transpose()
Adnz0 = Udnz0 * Bdnz
RMAT = Adnz * Adnz0.inverse()
dnzrmat = ThreeAxisRotation2(RMAT.mlist, self.DNZAxes)
rotxyz = dnzrmat.getAngles()
return rotxyz, Udnz0
示例9: getPermutU
def getPermutU(PGoperators, U, _epsilonCell=1e-4, debug=True):
"Apply Point group permutations to U, return a list of permutated U"
permutedList = []
for equiv in PGoperators:
# Note that equiv_mat is the transpose of the normal equiv matrix!
# because of the way mat3 matrices are contructed.
equiv_mat = mat3(equiv[0],equiv[1],equiv[2])
new_U = equiv_mat.transpose() * U
if is_orthogonal(new_U):
permutedList.append(new_U)
else:
print "Internal Error: permuted U matrix is not orthogonal !"
print new_U
return permutedList
示例10: getOmega
def getOmega(self):
"""Calculate an Omega value (in radian) wich defines how the fast (X) and
slow (Y) axis of detector files are orientated toward the camera frame.
The calculation of this omega value is supposed to reflect the Mosflm
definition...
But it seems that I get different values from the mosflm defaults... This
may be due to: A) My missanderstanding of the mosflm documentation, B)
Some tricks in the image reading routines.
Nonetheless, this calculated value works for translating
correctly the beam coordinates from XDS to mosflm [at least in the tested
cases of MARCCD, MAR345 and ADSC detector images].
Reference:
http://www.ccp4.ac.uk/dist/x-windows/Mosflm/doc/mosflm_user_guide.html#a3
"""
# Xd = CAMERA_y = beam
# Yd = CAMERA_z = rot
Xd = vec3(self.dict["beam"]).normalize()
Yd = vec3(self.dict["rot"]).normalize()
CAMERA_x = Xd.cross(Yd)
CAMERA = mat3(CAMERA_x, Xd, Yd).transpose()
# This is the definition of the fast:X and slow:Y axis for the detector files.
XDSdetector_X = vec3(self.dict["detector_X"])
XDSdetector_Y = vec3(self.dict["detector_Y"])
# Now this axes are translated in the mosflm Camera frame
Xs = XDSdetector_X*CAMERA
Ys = XDSdetector_Y*CAMERA
# Both angles should be identical.
omegaX = Xd.angle(Xs)
omegaY = Yd.angle(Ys)
if _debug:
print "DEBUG: X xds: fast =",XDSdetector_X
print "DEBUG: Y xds: slow =",XDSdetector_Y
print "DEBUG: Xs: fast =",XDSdetector_X,"->", Xs
print "DEBUG: Ys: slow =",XDSdetector_Y,"->", Ys
print "DEBUG: Xd: ", Xd
print "DEBUG: Yd: ", Yd
print "DEBUG: OmegaX: %8.2f" % (omegaX*r2d)
print "DEBUG: OmegaY: %8.2f" % (omegaY*r2d)
return omegaX
示例11: get_U0
def get_U0(self, rcell=None, vertical=None, spindle=None, clean=False):
"Calculate denzo U0 from spindle, verctical"
if not rcell: rcell = self.cell_r
if not vertical: vertical = self.verticalAxis
if not spindle: spindle = self.spindleAxis
Bmat = self.get_B(rcell)
vertical = vec3(vertical)
spindle = vec3(spindle)
U0y = (Bmat * spindle).normalize()
U0xi = Bmat * vertical
U0x = (U0xi - (U0xi * U0y) * U0y).normalize()
U0 = mat3(U0x, U0y, U0x.cross(U0y)).transpose()
# cleaning... Just cosmetic, not realy needed.
if clean: U0 = cleanU0(U0)
return U0
示例12: get_B
def get_B(self, rcell=None):
""" Denzo Orthogonalisation matrix
b* is aligned with spindle axis (2-nd coordinate)
a* is in the plane perpendicular to the beam (1-st,2-nd coords)
"""
if not rcell:
rcell = self.cell_r
sr = map(sind, rcell[3:6])
cr = map(cosd, rcell[3:6])
B = mat3()
B13 = (cr[1]-cr[2]*cr[0])/sr[2]
B[0,0] = rcell[0] * sr[2]
B[1,0] = rcell[0] * cr[2]
B[1,1] = rcell[1]
B[0,2] = rcell[2] * B13
B[1,2] = rcell[2] * cr[0]
B[2,2] = rcell[2] * (sr[0]**2 - B13**2)**0.5
return B
示例13: axis_and_angle
def axis_and_angle(mat_3):
"""From a rotation matrix return a corresponding rotation as an
axis (a normalized vector) and angle (in radians).
The angle is in the interval (-pi, pi]
"""
asym = -asymmetrical_part(mat_3)
axis = vec3(asym[1, 2], asym[2, 0], asym[0, 1])
sine = axis.length()
if abs(sine) > 1.e-10:
axis = axis/sine
projector = dyadic_product(axis, axis)
cosine = trace((mat_3-projector))/(3.-axis*axis)
angle = angle_from_sine_and_cosine(sine, cosine)
else:
tsr = 0.5*(mat_3+mat3(1))
diag = tsr[0, 0], tsr[1, 1], tsr[3, 3]
i = tsr.index(max(diag))
axis = vec3(tsr.getRow(i)/(tsr[i, i])**0.5)
angle = 0.
if trace(tsr) < 2.:
angle = math.pi
return axis, angle
示例14: vec3
diag = tsr[0, 0], tsr[1, 1], tsr[3, 3]
i = tsr.index(max(diag))
axis = vec3(tsr.getRow(i)/(tsr[i, i])**0.5)
angle = 0.
if trace(tsr) < 2.:
angle = math.pi
return axis, angle
# Test code
if __name__ == '__main__':
from Scientific.Geometry import Vector ##.Transformation import *
from Scientific.Geometry.Transformation import Rotation
from random import random
#
Q = mat3(0.36, 0.48, -0.8, -0.8, 0.6, 0, 0.48, 0.64, 0.60)
axis_q, angle_q = axis_and_angle(Q)
print "Axis_q: %9.6f%9.6f%9.6f" % tuple(axis_q),
print "Angle_q: %10.5f" % (angle_q*R2D)
#
for iii in range(1e6):
axis_i = list(vec3([random(), random(), random()]).normalize())
angle_i = 3*random()
rme = mat3().rotation(angle_i, vec3(axis_i))
axis_1, angle_1 = axis_and_angle(rme)
v = Vector(axis_i)
r = Rotation(v, angle_i)
axis_2, angle_2 = r.axisAndAngle()
axis_d = (axis_1 - vec3(tuple(axis_2))).length()
angle_d = abs(angle_1 - angle_2)
示例15: dyadic_product
def dyadic_product(vector1, vector2):
"Dyadic product of two vectors."
matr1, matr2 = mat3(), mat3()
matr1.setColumn(0, vector1)
matr2.setRow(0, vector2)
return matr1*matr2