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Python event.clearEvents函数代码示例

本文整理汇总了Python中psychopy.event.clearEvents函数的典型用法代码示例。如果您正苦于以下问题:Python clearEvents函数的具体用法?Python clearEvents怎么用?Python clearEvents使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了clearEvents函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: textInput

def textInput():
    #until return pressed, listen for letter keys & add to text string
    text = ''
    while event.getKeys(keyList=['escape'])==[]:
        letterlist=event.getKeys()
        letterDict = {'space': ' '}
#        letterlist=event.getKeys(keyList=['0','1','2','3','4','5','6','7','8','9','backspace'])

        for l in letterlist:
            if l == 'space':
                text += ' '
            elif l == 'return':
                text += '\n'
            #if key isn't backspace, add key pressed to the string
            elif l != 'backspace':
                text += l
            #otherwise, take the last letter off the string
            elif len(text)>0:
                text = text[:-1]
        #continually redraw text onscreen until return pressed

        textObject = visual.TextStim(win=win, ori=0, name='pause', text=text, font=u'Arial', pos=[0, 0],
                                     height=1.0, wrapWidth=None, color=u'white', colorSpace=u'rgb', opacity=1, depth=-1.0)

        # textReport.draw()
        textObject.draw()
        win.flip()
    text = str(text)
    event.clearEvents()
    print text
    return text
开发者ID:mkaillersmith,项目名称:Intro-to-Python,代码行数:31,代码来源:Text+Input.py

示例2: ask

def ask(text='', keyList=[]):
    """
    Ask subject something. Shows question and returns answer (keypress)
    and reaction time. Defaults to no text and all keys.
    """
    # Draw the TextStims to visual buffer, then show it and reset timing immediately (at stimulus onset)
    stimText.setText(codecs.decode(text,"utf-8"))
    spaceText.setText(codecs.decode(spaceLookup[language],"utf-8"))
    # Set the text height
    stimText.setHeight(1)
    spaceText.setHeight(1)
    # set the text color
    stimText.setColor('white')
    spaceText.setColor('white')
    stimText.draw()
    spaceText.draw()
    win.flip()
    event.clearEvents('keyboard')

    # Halt everything and wait for (first) responses matching the keys given in the Q object.
    response = event.waitKeys(keyList=['space','q','r'])
    if response[0] in keysQuit:  # Look at first reponse [0]. Quit everything if quit-key was pressed
        core.quit()
    if response[0] in keysBreak:
        event.clearEvents('keyboard')
        win.flip()
    if event.getKeys(keyList=['escape', 'q']):
        core.quit()
    if event.getKeys(keyList=['s']):
        print "Skipped experiment"
        quit()
    return response # When answer given, return it.
开发者ID:MaisonLogicielLibre,项目名称:CogSciProject-master,代码行数:32,代码来源:welcomescript.py

示例3: flush

	def flush(self):
	
		"""See openexp._mouse.legacy"""
	
		event.mouseButtons = [0,0,0]
		event.clearEvents()
		return False
开发者ID:fragtalg,项目名称:OpenSesame,代码行数:7,代码来源:psycho.py

示例4: GetResponse

def GetResponse():
    global currentRule, currentTgt, ruleCount, rightAnswers, gameScore

    event.clearEvents()

    retVal = 0 #if not modified, breaks the task
    answerPressed = -1 # which card was selected?

    keylist = { 'down': ['down', '2'], 'left': ['left', '4'], 'up': ['up', '8'], 'right': ['right', '6']}

    keys = event.waitKeys(keyList=['f10', 'escape', 'up', 'right', 'down', 'left', '2', '4', '6', '8'])

    if keys[0] == 'f10':
        triggerAndLog(portCodes['stop'], "STP", 0, 0, "STOP: aborted by F10")
        win.close()
        core.quit()

    if keys[0] == 'escape':
        retVal = 0
    #elif keys[0] == 'up':
    elif keys[0] in keylist['up']:
        if CheckCard( 0, currentRule, currentTgt ):
            rightAnswers += 1
            retVal = 1
        else:
            retVal = -1
    #elif keys[0] == 'right':
    elif keys[0] in keylist['right']:
        if CheckCard( 1, currentRule, currentTgt ):
            rightAnswers += 1
            retVal = 2
        else:
            retVal = -2
    #elif keys[0] == 'down':
    elif keys[0] in keylist['down']:
        if CheckCard( 2, currentRule, currentTgt ):
            rightAnswers += 1
            retVal = 3
        else:
            retVal = -3
    #elif keys[0] == 'left':
    elif keys[0] in keylist['left']:
        if CheckCard( 3, currentRule, currentTgt ):
            rightAnswers += 1
            retVal = 4
        else:
            retVal = -4

    idx=str(rules.index(currentRule)+1)

    if retVal > 0:
        gameScore += 1
        triggerAndLog( portCodes['respRight'] + portCodes['rule'+idx],\
        "RSP", currentBlock, currentTrial, 'RESPONSE 1 ' + currentRule + ' ANSWER ' + str(retVal) )
    elif retVal < 0:
        gameScore -= 1
        triggerAndLog( portCodes['respWrong'] + portCodes['rule'+idx],\
        "RSP", currentBlock, currentTrial, 'RESPONSE 0 ' + currentRule + ' ANSWER ' + str(retVal) )
    
    return retVal
开发者ID:bwrc,项目名称:WishGLD,代码行数:60,代码来源:WCST_faces_tasktypes_matchingstim_configfile_xpltfrm.py

示例5: practicerounds

def practicerounds(r):
        already = True#why is this here again?
        bet = 999
        #load words
        words = ["one","two","three"]
        #show words
        event.clearEvents()
        if r == 0:
            while event.getKeys(keyList=['return'])==[]:#wait till ready
                instructions2[3].draw()
                mywin.flip()
        questions.draw()#draw blank
        w = visual.TextStim(mywin, height=55,text= words[rq],color="white",pos=(0,0))
        if already == True:
            w.draw()
            mywin.flip()#show word
            core.wait(2)#wait 2 seconds
            #THIS IS WHERE THE TIMING STUFF WILL GO
        while bet > 10:
            print type(bet)
            print bet
            betAsk.draw()#ask how much they want to bet
            mywin.flip()
            trialtime = core.Clock()
            trialtime.reset()
            bet = WaitForKeyInput() #recieve bet input
            try:
                bet = int(bet)
            except ValueError:
                bet = 999
                continue
            RT = trialtime.getTime()
开发者ID:WMPLab,项目名称:MetaMemory,代码行数:32,代码来源:mm.py

示例6: showResponseOptions

    def showResponseOptions(self):
        
        self.responseObj.updateVariants()
        
        self.win.setColor(self.responseBgnd)
        self.win.flip()

        t=self.clock.getTime()
        self.responseDur=-1
        resp=None

        while resp==None:

            pos=self.mouse.getPos()
            choice=self.responseObj.variantForPoint(pos)
            
            self.mouse.setVisible(1)

            self.responseObj.draw()
            self.win.flip()

            btn=self.mouse.getPressed()
            if btn[0]==True and choice != -1:

                resp=True
                self.responseDur=self.clock.getTime()-t
                self.responseObj.blinkSelected()
                self.win.flip()
                
            event.clearEvents()        
        return choice
开发者ID:yvs,项目名称:Percexp,代码行数:31,代码来源:DLSession.py

示例7: run_preferential_gaze

    def run_preferential_gaze(self):
        cont=True
        for i in range(self.preferential_gaze_trials):
            self.distractor_set.show_video()

            # clear any keystrokes before starting
            event.clearEvents()

            self.preferential_gaze.run(self.ns, self.eye_tracker, self.mouse, self.gaze_debug, self.debug_sq)

            # Check user input
            all_keys = event.getKeys()
            if len(all_keys):
                # Quit experiment
                if all_keys[0].upper() in ['Q', 'ESCAPE']:
                    cont = False
                    break
                # Pause block
                elif all_keys[0].upper() == 'P':
                    self.pause()
                # End block
                elif all_keys[0].upper() == 'E':
                    break
                event.clearEvents()

        return cont
开发者ID:jbonaiuto,项目名称:infant_eeg,代码行数:26,代码来源:gaze_following_exp.py

示例8: WaitForKeyInput

def WaitForKeyInput():
    text='...'
    #until return pressed, listen for letter keys & add to text string
    while event.getKeys(keyList=['return'])==[]:
        letterlist=event.getKeys(keyList=['0', '1', '2', '3', '4',  '5' , '6', '7', '8', '9','backspace','q'])
        for l in letterlist:
            if l == 'q':
                core.quit()
            #if key isn't backspace, add key pressed to the string
            if l !='backspace':
                if text =="...":
                    text=l
                    pressedkeys=l
                else:
                    text+=l
                    pressedkeys+=(";" + l)
            #otherwise, take the last letter off the string
            elif len(text)>0:
                text=text[:-1]
                pressedkeys+=(";backspace")
            #continually redraw text onscreen until return pressed
            text = unicode(text)
            print "UNICODE"
            print text
            response = visual.TextStim(mywin, height=36,text=text,color="white",pos=(0,-100))
            betAsk.draw()
            response.draw()
            mywin.flip()
            core.wait(0.1)
    RT = trialClock.getTime()
    event.clearEvents()
    return text,RT
开发者ID:WMPLab,项目名称:MetaMemory,代码行数:32,代码来源:metamemory.py

示例9: wait_get_response

def wait_get_response(p, clock, oddball, wait_time):
    """Get response info specific to this experiment."""
    check_clock = core.Clock()
    good_resp = False
    corr, response, resp_rt = 0, 0, -1
    while not good_resp:
        keys = event.getKeys(timeStamped=clock)
        for key, stamp in keys:
            if key in p.quit_keys:
                print "Subject quit execution"
                core.quit()
            elif key in p.match_keys:
                corr = 0 if oddball else 1
                response = 1
                resp_rt = stamp
                good_resp = True
                break
            elif key in p.nonmatch_keys:
                corr = 1 if oddball else 0
                response = 2
                resp_rt = stamp
                good_resp = True
                break
            event.clearEvents()
        # Possibly exit with nothing
        if check_clock.getTime() >= wait_time:
            return corr, response, resp_rt
    # Wait the rest of the time
    core.wait(wait_time - resp_rt)
    return corr, response, resp_rt
开发者ID:mwaskom,项目名称:GAPE_Experiment,代码行数:30,代码来源:gape.py

示例10: fScore

def fScore():
    global score
    wordsToScore = wordsTheyRecalled
    wordList = './words/words%i.txt' %(round-1)
    throwAwayWords = list(cor for cor in open(wordList).read().split("\n") if cor)
    print "WORDS THEY RECALLED"
    print wordsTheyRecalled
    print "ORIGINAL"
    print throwAwayWords
    for w in wordsToScore:
        instructions2[2].draw()
        mywin.flip()
        core.wait(0.1)
        if w in throwAwayWords:
            risk = int(findBet(w))
            throwAwayWords.remove(w)
            score += risk
            writeToDataFile(scorefileName,w,risk,score)
            print score
        correctedWord = correct(w)
        if correctedWord != w:
            while event.getKeys(keyList=['return'])==[]:
                global corrects
                misspelled = visual.TextStim(mywin, height=30,text=w,color="white",pos=(-300,0))
                didYouMean = visual.TextStim(mywin, height=30,text=correctedWord,color="white",pos=(300, 0))
                ask = visual.TextStim(mywin, height=45,text='Did you mean:',color="white",pos=(0, 0))
                how = visual.TextStim(mywin, height=30,text='press y for Yes or n for No',color="white",pos=(0, -200))
                instructions[2].draw()
                misspelled.draw()
                didYouMean.draw()
                ask.draw()
                how.draw()
                mywin.flip()
                event.clearEvents()
                corrects = WaitForMouseInput()
                print "DID THEY CHANGE?"
                print corrects + "in loop"
                if corrects == "yes":
                    if correctedWord in throwAwayWords:
                        risk = int(findBet(correctedWord))
                        throwAwayWords.remove(correctedWord)
                        score += risk
                        writeToDataFile(scorefileName,correctedWord,risk,score)
                        print score
                    else:
                        continue
    for w in throwAwayWords:
        risk = int(findBet(w))
        score -= risk
        writeToDataFile(scorefileName,w,risk,score)
        print score
    questions.draw()
    #THIS IS WHERE THE FEEDBACK GOES
    t = visual.TextStim(mywin, height=36,text="Your current score: ",color="white",pos=(-150,-100))
    doing = visual.TextStim(mywin, height=36,text=score,color="white",pos=(150,-100))
    t.draw()
    doing.draw()
    mywin.flip()
    core.wait(4)
    return score
开发者ID:WMPLab,项目名称:MetaMemory,代码行数:60,代码来源:totest.py

示例11: display_practice

def display_practice(graphics):
    """
    Display the practice phase
    :param graphics: graphics object which holds all visuals.
    """

    # num of trials in left must be equal to num of trials in right.
    if len(Constants.PRACTICE_LEFT_STIMS) != len(Constants.RIGHT_STIM_KEYS):
        return

    num_of_practice_trials = 2
    practice_stim_val = [Constants.VIS_PRACTICE_LEFT_STIM, Constants.VIS_PRACTICE_RIGHT_STIM]
    practice_stim = [Constants.PRACTICE_LEFT_STIMS, Constants.PRACTICE_RIGHT_STIMS]
    routine_timer = core.CountdownTimer()

    for trial in range(num_of_practice_trials):  # 2 practice trials
        for i in range(2):  # Left stim then right stim
            for stim in range(3):  # Go through each triplet

                # Set timer for each stim
                routine_timer.reset()
                routine_timer.add(Constants.DISPLAY_VISUAL_TIME)

                # Set and display current stim.
                graphics.set_text(practice_stim_val[i], practice_stim[i][trial][stim])
                graphics.draw(practice_stim_val[i])
                graphics.refresh()

                # Display for the given length
                while routine_timer.getTime() > 0:
                    if event.getKeys(keyList=Constants.ESCAPE_KEYS):
                        core.quit()
                    elif event.getKeys(keyList=Constants.SKIP_KEYS):
                        return

                graphics.refresh()
                routine_timer.add(Constants.NO_VISUAL_TIME)

                # Remove visuals for the given length (transition from one stim to another)
                while routine_timer.getTime() > 0:
                    if event.getKeys(keyList=Constants.ESCAPE_KEYS):
                        core.quit()
                    elif event.getKeys(keyList=Constants.SKIP_KEYS):
                        return

        # After stims have been displayed, draw a question mark and wait for response.
        graphics.draw(Constants.VIS_QUESTION_MARK)
        graphics.refresh()
        event.clearEvents()

        # Wait until response given or escape key is pressed.
        while True:
            if event.getKeys(keyList=Constants.ESCAPE_KEYS):
                core.quit()
            elif event.getKeys(keyList=Constants.PRACTICE_RESP_KEYS):
                break

        # Clear screen and wait for the given length before starting next trial.
        graphics.refresh()
        time.sleep(Constants.NO_VISUAL_TIME)
开发者ID:FinnLandLab,项目名称:olives,代码行数:60,代码来源:Practice.py

示例12: showUntilKeyPressed

 def showUntilKeyPressed(self, text, keyList=[]):
     """
     Show text until a key is pressed.
     If keyList is empty, it will listen for all keys.
     """
     
     self._display(text)
     
     
     instructionClock = core.Clock()
     instructionClock.reset()
     
     keyPressed = False
     eventCheckStarted = False
     while not keyPressed:
         t = instructionClock.getTime()
         
         if t >= 0.5:
             # Do not check for events immediatelly, such that people do not accidentally
             # skip the message.
             
             if eventCheckStarted == False:
                 # Remove keyboard events that were sent before the "grace" period had elapsed
                 event.clearEvents(eventType='keyboard')
                 eventCheckStarted = True
                 
             # Check for keys
             if keyList == []:
                 theseKeys = event.getKeys()
             else:
                 theseKeys = event.getKeys(keyList=keyList)
             
             if len(theseKeys) > 0:
                 # A key was pressed, return it
                 return theseKeys[0]
开发者ID:Beskhue,项目名称:SequenceRetentionExperiment,代码行数:35,代码来源:showText.py

示例13: new_block

def new_block(input):
    im = Image.new("RGB", (2048, 500), bg)

    font = ImageFont.truetype("arial.ttf", 50)
    draw = ImageDraw.Draw(im)
    draw.text((580, 100), input, fill=(0,0,0), font=font)
    # Attention: input can only be one line!
    draw.text((580, 200), 'Weiter mit linker Maustaste.', fill=(0,0,0), font=font)
    im.save("instructions/new_block.png")

    eizoGS320.convert_to_eizo_picture("instructions/new_block.png", "instructions/block_eizo.png")

    im_draw = visual.SimpleImageStim(mywin, "instructions/block_eizo.png", units="pix")

    event.clearEvents()
    run = True
    while run:
        for key in event.getKeys():
            if key in ['escape','q']:
                core.quit()

        mouse1, mouse2, mouse3 = mymouse.getPressed()

        if (mouse1):
            run = False

        event.clearEvents()

        im_draw.draw()
        mywin.flip()

    mywin.flip()
    core.wait(0.1)
开发者ID:jamesmcm,项目名称:StimScripts,代码行数:33,代码来源:myexp.py

示例14: pause

 def pause(self):
     """
     Pause block
     """
     event.clearEvents()
     self.win.flip()
     event.waitKeys()
开发者ID:jbonaiuto,项目名称:infant_eeg,代码行数:7,代码来源:facial_movement_exp.py

示例15: run_calibration

def run_calibration():
    # display instructions
    set_msg('SET SOUND LEVEL','TITLE')
    set_msg('press up and down to increase/decrease sound level and press enter when level is confortable','MAIN')
    set_msg('Press return to continue','KEY')

    win.flip()
    # prepare calibration sound
    s = sound_build.make_lp_noise(100000,3000,Exp.rate)
    vol = 0.5
    playsound(s,vol,200)
    pressEnter = False
    while pressEnter==False:
        allKeys=event.waitKeys()
        for thisKey in allKeys:
            if thisKey=='up':
                pygame.mixer.music.set_volume(pygame.mixer.music.get_volume()+0.03)
                print(pygame.mixer.music.get_volume())
            elif thisKey=='down':
                pygame.mixer.music.set_volume(pygame.mixer.music.get_volume()-0.03)
                print(pygame.mixer.music.get_volume())
            elif thisKey in ['return']:
                pressEnter = True
            elif thisKey in ['q', 'escape']:
                core.quit() #abort experiment
        event.clearEvents() #must clear other (eg mouse) events - they clog the buffer
    vol = pygame.mixer.music.get_volume()
    
    pygame.mixer.music.stop()
    return vol
开发者ID:vincentadam87,项目名称:pitch_experiment,代码行数:30,代码来源:run_experimentAXB.py


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