本文整理汇总了Python中pi3d.Camera.Camera.point_at方法的典型用法代码示例。如果您正苦于以下问题:Python Camera.point_at方法的具体用法?Python Camera.point_at怎么用?Python Camera.point_at使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pi3d.Camera.Camera
的用法示例。
在下文中一共展示了Camera.point_at方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: ShadowCaster
# 需要导入模块: from pi3d.Camera import Camera [as 别名]
# 或者: from pi3d.Camera.Camera import point_at [as 别名]
class ShadowCaster(OffScreenTexture):
"""For creating a depth-of-field blurring effect on selected objects"""
def __init__(self, position, light, scale=10.0):
""" calls Texture.__init__ but doesn't need to set file name as
texture generated from the framebuffer
"""
super(ShadowCaster, self).__init__("shadow_caster")
self.LIGHT_CAM = Camera(is_3d=False, scale=scale)
l_p = light.lightpos
l_len = (l_p[0]**2 + l_p[1]**2 + l_p[2]**2)**0.5
self.OFFSET = [200.0 * i / l_len for i in l_p]
self.LIGHT_CAM.position([position[i] - o for i, o in enumerate(self.OFFSET)])
self.tilt, self.rot = self.LIGHT_CAM.point_at(position)
self.cast_shader = Shader("shadowcast")
def move_light(self, position):
self.LIGHT_CAM.reset()
self.LIGHT_CAM.rotate(self.tilt, self.rot, 0)
self.LIGHT_CAM.position([position[i] - o for i, o in enumerate(self.OFFSET)])
def start_cast(self, position=None):
if position is not None:
self.move_light(position)
super(ShadowCaster, self)._start()
def cast_shadow(self, shape):
shape.draw(shader=self.cast_shader, light_camera=self.LIGHT_CAM)
def end_cast(self):
super(ShadowCaster, self)._end()
def draw_shadow(self):
self.emap.draw(shader=self.dshader)
def draw_tree(self, tree, shader):
tree.draw(shader, [self])