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Python TextNode.setWordwrap方法代码示例

本文整理汇总了Python中pandac.PandaModules.TextNode.setWordwrap方法的典型用法代码示例。如果您正苦于以下问题:Python TextNode.setWordwrap方法的具体用法?Python TextNode.setWordwrap怎么用?Python TextNode.setWordwrap使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pandac.PandaModules.TextNode的用法示例。


在下文中一共展示了TextNode.setWordwrap方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: attachHostNameToSign

# 需要导入模块: from pandac.PandaModules import TextNode [as 别名]
# 或者: from pandac.PandaModules.TextNode import setWordwrap [as 别名]
 def attachHostNameToSign(self, locator):
     if self.hostName == "":
         return
     nameText = TextNode("nameText")
     nameText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
     nameText.setCardDecal(True)
     nameText.setCardColor(1.0, 1.0, 1.0, 0.0)
     r = 232.0 / 255.0
     g = 169.0 / 255.0
     b = 23.0 / 255.0
     nameText.setTextColor(r, g, b, 1)
     nameText.setAlign(nameText.ACenter)
     nameText.setFont(ToontownGlobals.getBuildingNametagFont())
     nameText.setShadowColor(0, 0, 0, 1)
     nameText.setBin("fixed")
     if TTLocalizer.BuildingNametagShadow:
         nameText.setShadow(*TTLocalizer.BuildingNametagShadow)
     nameWordWrap = 11.0
     nameText.setWordwrap(nameWordWrap)
     scaleMult = 0.48
     houseName = self.hostName
     nameText.setText(houseName)
     textWidth = nameText.getWidth()
     xScale = 1.0 * scaleMult
     if textWidth > nameWordWrap:
         xScale = nameWordWrap / textWidth * scaleMult
     sign_origin = locator
     namePlate = sign_origin.attachNewNode(nameText)
     namePlate.setDepthWrite(0)
     namePlate.setPos(0, 0, 0)
     namePlate.setScale(xScale)
开发者ID:XamarinDeveloper,项目名称:src,代码行数:33,代码来源:DistributedParty.py

示例2: addball

# 需要导入模块: from pandac.PandaModules import TextNode [as 别名]
# 或者: from pandac.PandaModules.TextNode import setWordwrap [as 别名]
    def addball(self, NUM):
	X =  "Person_pics/" + NUM + '.jpeg' 
	tex = loader.loadTexture(X)
	f = loader.loadModel("models/ball1.egg")
        f.setTexGen(TextureStage.getDefault(), TexGenAttrib.MEyeSphereMap)
        a = random.uniform((-8 + (self.addx)), (8 + self.addx))
        b = random.uniform((-8 + (self.addy)), (8 + self.addy))
        c = random.uniform((-8 + (self.addz)), (8 + self.addz))
        pos = Vec3(a,b,c)
        f.setTexture(tex, 1)
        f.setPos(pos)
        f.setScale(.8)
        f.reparentTo(render)
        f.setCollideMask(0)
        text = NUM
        newTextNode = TextNode('text') # Create a new TextNode
        newTextNode.setText(text) # Set the TextNode text
        newTextNode.setAlign(TextNode.ACenter) # Set the text align
        newTextNode.setWordwrap(6.0) # Set the word wrap
        text_generate = newTextNode.generate() # Generate a NodePath
        newTextNodePath = render.attachNewNode(text_generate) # Attach the NodePath to the render tree
        newTextNodePath.setPos(a,b,(c + 0.6))
        newTextNodePath.setColor(255, 0, 0,1)
        newTextNodePath.setScale(.5)
        return pos    
开发者ID:SaraQamar,项目名称:FYP,代码行数:27,代码来源:select_all_inclde_person_pic.py

示例3: loadSign

# 需要导入模块: from pandac.PandaModules import TextNode [as 别名]
# 或者: from pandac.PandaModules.TextNode import setWordwrap [as 别名]
 def loadSign(self):
     actNameForSign = self.activityName
     if self.activityId == PartyGlobals.ActivityIds.PartyJukebox40:
         actNameForSign = PartyGlobals.ActivityIds.getString(PartyGlobals.ActivityIds.PartyJukebox)
     elif self.activityId == PartyGlobals.ActivityIds.PartyDance20:
         actNameForSign = PartyGlobals.ActivityIds.getString(PartyGlobals.ActivityIds.PartyDance)
     self.sign = self.root.attachNewNode('%sSign' % self.activityName)
     self.signModel = self.party.defaultSignModel.copyTo(self.sign)
     self.signFlat = self.signModel.find('**/sign_flat')
     self.signFlatWithNote = self.signModel.find('**/sign_withNote')
     self.signTextLocator = self.signModel.find('**/signText_locator')
     textureNodePath = getPartyActivityIcon(self.party.activityIconsModel, actNameForSign)
     textureNodePath.setPos(0.0, -0.02, 2.2)
     textureNodePath.setScale(2.35)
     textureNodePath.copyTo(self.signFlat)
     textureNodePath.copyTo(self.signFlatWithNote)
     text = TextNode('noteText')
     text.setTextColor(0.2, 0.1, 0.7, 1.0)
     text.setAlign(TextNode.ACenter)
     text.setFont(OTPGlobals.getInterfaceFont())
     text.setWordwrap(10.0)
     text.setText('')
     self.noteText = self.signFlatWithNote.attachNewNode(text)
     self.noteText.setPosHpr(self.signTextLocator, 0.0, 0.0, 0.2, 0.0, 0.0, 0.0)
     self.noteText.setScale(0.2)
     self.signFlatWithNote.stash()
     self.signTextLocator.stash()
开发者ID:ponyboy837,项目名称:SecretGitLolYoloSweg2015,代码行数:29,代码来源:DistributedPartyActivity.py

示例4: addball

# 需要导入模块: from pandac.PandaModules import TextNode [as 别名]
# 或者: from pandac.PandaModules.TextNode import setWordwrap [as 别名]
 def addball(self, NUM):
     #pos = Vec3(random.uniform(-7, 7), random.uniform(-7, 7), random.uniform(-7, 7))
    
     
     a = random.uniform((-8 + (self.addx)), (8 + self.addx))
     b = random.uniform((-8 + (self.addy)), (8 + self.addy))
     c = random.uniform((-8 + (self.addz)), (8 + self.addz))
     pos = Vec3(a,b,c)
     f = loader.loadModel("models/ball")
     f.setPos(pos)
     f.setScale(.8)
     f.reparentTo(render)
     f.setCollideMask(0)
     text = NUM
     newTextNode = TextNode('text') # Create a new TextNode
     newTextNode.setText(text) # Set the TextNode text
     newTextNode.setAlign(TextNode.ACenter) # Set the text align
     newTextNode.setWordwrap(6.0) # Set the word wrap
     text_generate = newTextNode.generate() # Generate a NodePath
     newTextNodePath = render.attachNewNode(text_generate) # Attach the NodePath to the render tree
     newTextNodePath.setPos(a,b,(c + 0.6))
     newTextNodePath.setColor(255, 0, 0,1)
     newTextNodePath.setScale(2)
     #self.V = self.V + 1
     #self.negy = (10%(self.V))*(-7)
     #self.posy = (10%(self.V)+3)*(-7)
     return pos    
开发者ID:SaraQamar,项目名称:FYP,代码行数:29,代码来源:all_contacts_in_frame.py

示例5: addball

# 需要导入模块: from pandac.PandaModules import TextNode [as 别名]
# 或者: from pandac.PandaModules.TextNode import setWordwrap [as 别名]
 def addball(self, NUM):
     # pos = Vec3(random.uniform(-7, 7), random.uniform(-7, 7), random.uniform(-7, 7))
     if self.model == True and self.text == True:
         self.f.remove()
         self.newTextNodePath2.remove()
     a = random.uniform(-7, 7)
     b = random.uniform(-7, 7)
     c = random.uniform(-7, 7)
     pos = Vec3(a, b, c)
     tex = loader.loadTexture("cra/textures/e.jpeg")
     self.f = loader.loadModel("cra/models/ball1.egg")
     self.f.setTexGen(TextureStage.getDefault(), TexGenAttrib.MEyeSphereMap)
     self.f.setTexture(tex, 1)
     self.f.setPos(pos)
     self.f.setScale(1.5)
     self.f.reparentTo(render)
     self.f.setCollideMask(0)
     text = NUM
     newTextNode = TextNode("text")  # Create a new TextNode
     newTextNode.setText(text)  # Set the TextNode text
     newTextNode.setAlign(TextNode.ACenter)  # Set the text align
     newTextNode.setWordwrap(6.0)  # Set the word wrap
     text_generate = newTextNode.generate()  # Generate a NodePath
     self.newTextNodePath2 = render.attachNewNode(text_generate)  # Attach the NodePath to the render tree
     self.newTextNodePath2.setPos(a, b, (c + 0.3))
     self.newTextNodePath2.setColor(255, 0, 0, 1)
     self.newTextNodePath2.setScale(0.6)
     return pos
开发者ID:SaraQamar,项目名称:FYP,代码行数:30,代码来源:run.py

示例6: center

# 需要导入模块: from pandac.PandaModules import TextNode [as 别名]
# 或者: from pandac.PandaModules.TextNode import setWordwrap [as 别名]
    def center(self, prsn_name , m):
        if (m < 5):
            self.i = self.i + 1
            X = 'Person_pics/' + prsn_name + '.jpeg' 
	    tex = loader.loadTexture(X)
	    self.sphere = loader.loadModel("models/ball1")
	    self.sphere.setTexGen(TextureStage.getDefault(), TexGenAttrib.MEyeSphereMap)
	    self.sphere.setTexture(tex, 1)
            self.sphere.reparentTo(render)
            gx = self.sx
            y = self.sy
            z = self.sz
            pos = (gx,y,z)
            self.addx =gx
            self.addy =y
            self.addz =z
            self.sphere.setPos(1, self.sy, 1)
            self.sphere.setScale(.9)
            self.sy = -14*(self.i)
            
            
        else :
       
            x = m/5 
            j = m%5
            if ( j == 0):
                self.sy = 1
                self.i = 1
            else :
                self.sy = -14*(self.i)
                
               
            self.sx = 40*(x)
            self.sphere = loader.loadModel("models/ball1")
            self.sphere.reparentTo(render)
            gx = self.sx
            y = self.sy
            z = self.sz
            self.addx =gx
            self.addy =y
            self.addz =z
            
            pos = (gx, y, 1)
            self.sphere.setPos(pos)
            #self.sphere.setScale(.9)
            self.i = self.i + 1
            self.sphere.setScale(.9)
        text = prsn_name
        newTextNode = TextNode('text') # Create a new TextNode
        newTextNode.setText(text) # Set the TextNode text
        newTextNode.setAlign(TextNode.ACenter) # Set the text align
        newTextNode.setWordwrap(6.0) # Set the word wrap
        text_generate = newTextNode.generate() # Generate a NodePath
        newTextNodePath = render.attachNewNode(text_generate) # Attach the NodePath to the render tree
        newTextNodePath.setPos(gx, y, (z + 2))
        newTextNodePath.setColor(0, 0, 255,1)
        newTextNodePath.setScale(.5)
        return pos
开发者ID:SaraQamar,项目名称:FYP,代码行数:60,代码来源:history.py

示例7: load

# 需要导入模块: from pandac.PandaModules import TextNode [as 别名]
# 或者: from pandac.PandaModules.TextNode import setWordwrap [as 别名]
 def load(self):
     from toontown.toonbase import ToontownGlobals
     from pandac.PandaModules import TextNode
     textNode = TextNode('moviedialogue')
     textNode.setTextColor(0, 0, 0, 1)
     textNode.setCardColor(1, 1, 1, 1)
     textNode.setCardAsMargin(0, 0, 0, 0)
     textNode.setCardDecal(True)
     textNode.setWordwrap(27.0)
     textNode.setAlign(TextNode.ACenter)
     textNode.setFont(ToontownGlobals.getToonFont())
     self._dialogueLabel = aspect2d.attachNewNode(textNode)
     self._dialogueLabel.setScale(0.06, 0.06, 0.06)
     self._dialogueLabel.setPos(0.32, 0, -0.75)
     self._dialogueLabel.reparentTo(hidden)
开发者ID:BmanGames,项目名称:Toontown-Level-Editor,代码行数:17,代码来源:CogdoUtil.py

示例8: center

# 需要导入模块: from pandac.PandaModules import TextNode [as 别名]
# 或者: from pandac.PandaModules.TextNode import setWordwrap [as 别名]
 def center(self, prsn_name):
     self.sphere = loader.loadModel("models/ball")
     self.sphere.reparentTo(render)
     self.sphere.setPos(1, 1, 1)
     self.sphere.setScale(.9)
     text = prsn_name
     newTextNode = TextNode('text') # Create a new TextNode
     newTextNode.setText(text) # Set the TextNode text
     newTextNode.setAlign(TextNode.ACenter) # Set the text align
     newTextNode.setWordwrap(6.0) # Set the word wrap
     text_generate = newTextNode.generate() # Generate a NodePath
     newTextNodePath = render.attachNewNode(text_generate) # Attach the NodePath to the render tree
     newTextNodePath.setPos(1, 1, 2)
     newTextNodePath.setColor(255, 0, 0,1)
     newTextNodePath.setScale(.8)
开发者ID:SaraQamar,项目名称:FYP,代码行数:17,代码来源:3.py

示例9: centerF

# 需要导入模块: from pandac.PandaModules import TextNode [as 别名]
# 或者: from pandac.PandaModules.TextNode import setWordwrap [as 别名]
 def centerF(self, prsn_name):
     if self.model == True and self.text == True:
         self.sphere.remove()
         self.newTextNodePath1.remove()
     X = "cra/textures/" + prsn_name + ".jpeg"
     tex = loader.loadTexture(X)
     self.sphere = loader.loadModel("cra/models/ball1.egg")
     self.sphere.setTexGen(TextureStage.getDefault(), TexGenAttrib.MEyeSphereMap)
     self.sphere.setTexture(tex, 1)
     self.sphere.reparentTo(render)
     self.sphere.setPos(1, 1, 1)
     self.sphere.setScale(2.5)
     text = prsn_name
     newTextNode = TextNode("text")  # Create a new TextNode
     newTextNode.setText(text)  # Set the TextNode text
     newTextNode.setAlign(TextNode.ACenter)  # Set the text align
     newTextNode.setWordwrap(6.0)  # Set the word wrap
     text_generate = newTextNode.generate()  # Generate a NodePath
     self.newTextNodePath1 = render.attachNewNode(text_generate)  # Attach the NodePath to the render tree
     self.newTextNodePath1.setPos(1, 1, 2)
     self.newTextNodePath1.setColor(255, 0, 0, 1)
     self.newTextNodePath1.setScale(0.8)
开发者ID:SaraQamar,项目名称:FYP,代码行数:24,代码来源:run.py

示例10: PartyPlanner

# 需要导入模块: from pandac.PandaModules import TextNode [as 别名]
# 或者: from pandac.PandaModules.TextNode import setWordwrap [as 别名]

#.........这里部分代码省略.........
    def __exitPublic(self, mouseEvent):
        self.publicDescriptionLabel.stash()

    def __doTogglePublicPrivate(self):
        if self.isPrivate:
            self.isPrivate = False
            self.privateButton['state'] = DirectGuiGlobals.NORMAL
            self.publicButton['state'] = DirectGuiGlobals.DISABLED
        else:
            self.isPrivate = True
            self.privateButton['state'] = DirectGuiGlobals.DISABLED
            self.publicButton['state'] = DirectGuiGlobals.NORMAL

    def _createPartyEditorPage(self):
        page = DirectFrame(self.frame)
        page.setName('PartyPlannerEditorPage')
        self.LayoutTitleLabel = DirectLabel(parent=page, relief=None, text=TTLocalizer.PartyPlannerEditorTitle, pos=self.gui.find('**/title_locator').getPos() + Point3(0.0, 0.0, 0.075), scale=self.titleScale)
        self.costLabel = DirectLabel(parent=page, pos=(-0.74, 0.0, 0.17), relief=None, text=TTLocalizer.PartyPlannerTotalCost % 0, text_align=TextNode.ACenter, scale=TTLocalizer.PPcostLabel, textMayChange=True)
        self.partyGridBackground = DirectFrame(parent=page, relief=None, geom=self.gui.find('**/partyGrid_flat'))
        self.partyGroundsLabel = DirectLabel(parent=page, relief=None, text=TTLocalizer.PartyPlannerPartyGrounds, text_font=ToontownGlobals.getSignFont(), text_fg=VBase4(1.0, 0.0, 0.0, 1.0), text_scale=TTLocalizer.PPpartyGroundsLabel, pos=self.gui.find('**/step_05_partyGrounds_text_locator').getPos(), scale=0.1)
        self.activityBackground = DirectFrame(parent=page, relief=None, geom=self.gui.find('**/activitiesDecorations_flat1'), pos=(0.0, 0.0, 0.04))
        pos = self.gui.find('**/step_05_instructions_locator').getPos()
        self.instructionLabel = DirectLabel(parent=page, relief=None, text=' ', text_pos=(pos[0], pos[2]), text_scale=TTLocalizer.PPinstructionLabel, textMayChange=True, geom=self.gui.find('**/instructions_flat'))
        self.elementTitleLabel = DirectLabel(parent=page, relief=None, text=' ', pos=self.gui.find('**/step_05_activitiesName_text_locator').getPos() + Point3(0.0, 0.0, 0.04), text_scale=TTLocalizer.PPelementTitleLabel, textMayChange=True)
        self.elementPriceNode = TextNode('ElementPrice')
        self.elementPriceNode.setAlign(TextNode.ALeft)
        self.elementPriceNode.setTextColor(0.0, 0.0, 0.0, 1.0)
        self.elementPriceNode.setFont(ToontownGlobals.getToonFont())
        self.elementPrice = page.attachNewNode(self.elementPriceNode)
        self.elementPrice.setScale(TTLocalizer.PPelementPriceNode)
        self.elementPrice.setPos(self.gui.find('**/step_05_activityPrice_text_locator').getPos() + Point3(-0.02, 0.0, 0.04))
        self.elementDescriptionNode = TextNode('ElementDescription')
        self.elementDescriptionNode.setAlign(TextNode.ACenter)
        self.elementDescriptionNode.setWordwrap(8)
        self.elementDescriptionNode.setFont(ToontownGlobals.getToonFont())
        self.elementDescriptionNode.setTextColor(0.0, 0.0, 0.0, 1.0)
        self.elementDescription = page.attachNewNode(self.elementDescriptionNode)
        self.elementDescription.setScale(TTLocalizer.PPelementDescription)
        self.elementDescription.setPos(self.gui.find('**/step_05_activityDescription_text_locator').getPos() + Point3(0.0, 0.0, 0.04))
        self.totalMoney = base.localAvatar.getTotalMoney()
        catalogGui = loader.loadModel('phase_5.5/models/gui/catalog_gui')
        self.beanBank = DirectLabel(parent=page, relief=None, text=str(self.totalMoney), text_align=TextNode.ARight, text_scale=0.075, text_fg=(0.95, 0.95, 0, 1), text_shadow=(0, 0, 0, 1), text_pos=(0.495, -0.53), text_font=ToontownGlobals.getSignFont(), textMayChange=True, image=catalogGui.find('**/bean_bank'), image_scale=(0.65, 0.65, 0.65), scale=0.9, pos=(-0.75, 0.0, 0.6))
        catalogGui.removeNode()
        del catalogGui
        self.accept(localAvatar.uniqueName('moneyChange'), self.__moneyChange)
        self.accept(localAvatar.uniqueName('bankMoneyChange'), self.__moneyChange)
        self.partyEditor = PartyEditor(self, page)
        self.partyEditor.request('Hidden')
        pos = self.gui.find('**/step_05_add_text_locator').getPos()
        self.elementBuyButton = DirectButton(parent=page, relief=None, text=TTLocalizer.PartyPlannerBuy, text_pos=(pos[0], pos[2]), text_scale=TTLocalizer.PPelementBuyButton, geom=(self.gui.find('**/add_up'), self.gui.find('**/add_down'), self.gui.find('**/add_rollover')), geom3_color=VBase4(0.5, 0.5, 0.5, 1.0), textMayChange=True, pos=(0.0, 0.0, 0.04), command=self.partyEditor.buyCurrentElement)
        self.okWithPartyGroundsLayoutEvent = 'okWithPartyGroundsLayoutEvent'
        self.accept(self.okWithPartyGroundsLayoutEvent, self.okWithPartyGroundsLayout)
        self.okWithGroundsGui = TTDialog.TTGlobalDialog(dialogName=self.uniqueName('PartyEditorOkGui'), doneEvent=self.okWithPartyGroundsLayoutEvent, message=TTLocalizer.PartyPlannerOkWithGroundsLayout, style=TTDialog.YesNo, okButtonText=OTPLocalizer.DialogYes, cancelButtonText=OTPLocalizer.DialogNo)
        self.okWithGroundsGui.doneStatus = ''
        self.okWithGroundsGui.hide()
        return page

    def okWithPartyGroundsLayout(self):
        self.okWithGroundsGui.hide()
        if self.okWithGroundsGui.doneStatus == 'ok':
            self.__nextItem()

    def setNextButtonState(self, enabled):
        if enabled:
            self.nextButton['state'] = DirectGuiGlobals.NORMAL
            self.nextButton.show()
开发者ID:BmanGames,项目名称:Toontown-Level-Editor,代码行数:70,代码来源:PartyPlanner.py

示例11: gameGUI

# 需要导入模块: from pandac.PandaModules import TextNode [as 别名]
# 或者: from pandac.PandaModules.TextNode import setWordwrap [as 别名]
class gameGUI(DirectObject):
    def __init__(self):
        self.points = 0
        self.timersecs = 60
        self.duration = 0
        self.ncandy = 0
        self.runralph = 0
        self.gamepause = 0
        self.picked = 0

        self.bg = loader.loadSfx("./sounds/faster_than_all.ogg")
        self.bg.setLoop(True)
        self.bg.setVolume(0.3)
        self.bgcount = loader.loadSfx("./sounds/panic.ogg")
        self.bgcount.setLoop(False)
        self.bgcount.setVolume(1)

        self.playBG()

        butaicon = OnscreenImage(image = './GUI/smiley1.png', pos = (0.66, 0, 0.85))
        butaicon.setScale(0.12,0,0.11)
        butaicon.setTransparency(TransparencyAttrib.MAlpha)

        tpButa = TextProperties()
        tpButa.setTextColor(1,1,1,1)
        butafont = loader.loadFont('./GUI/fonts/butafont.ttf')
        tpButa.setFont(butafont)
        tpButa.setShadow(0.05, 0.05)
        tpButa.setShadowColor(0,0,0,1)
        tpMgr = TextPropertiesManager.getGlobalPtr()
        tpMgr.setProperties("buta", tpButa)
        tpMenu = TextProperties()
        tpMenu.setTextColor(1,0.6,0.75,1)
        tpMenu.setFont(butafont)
        tpMenu.setShadow(0.05, 0.05)
        tpMenu.setShadowColor(1,0.8,0.9,1)
        tpMgr.setProperties("menu", tpMenu)

        #Add candy number
        self.candy = TextNode('Candy Number')
        self.candy.setText("\1buta\1x "+str(self.ncandy)+" \2")
        self.candynumNP = aspect2d.attachNewNode(self.candy)
        self.candynumNP.setScale(0.18)
        self.candynumNP.setPos(0.79, 0, 0.8)

         #Add points number
        self.ptnum = TextNode('Pt Number')
        self.ptnum.setText("\1buta\1Pt. "+str(self.points)+" \2")
        self.ptnumNP = aspect2d.attachNewNode(self.ptnum)
        self.ptnumNP.setScale(0.18)
        self.ptnumNP.setPos(-1.31, 0, 0.8)

         #Add record number
        
        recordfile = open("candyrecord.dat","r")
        self.record = int(recordfile.read())
        recordfile.close()
        self.rcnum = TextNode('Record Number')
        self.rcnum.setText("\1buta\1Record \n"+str(self.record)+" \2")
        self.rcnumNP = aspect2d.attachNewNode(self.rcnum)
        self.rcnumNP.setScale(0.11)
        self.rcnumNP.setPos(-1.38, 0, 0.65)
        self.rcnum.setWordwrap(4.5)

        #Add timer
        self.timer = TextNode('Timer')
        self.timer.setText("\1buta\1 "+str(self.timersecs/60)+":00 \2")
        self.timerNP = aspect2d.attachNewNode(self.timer)
        self.timerNP.setScale(0.18)
        self.timerNP.setPos(0.9,0,-0.93)

        
        self.itemset = {"musicon":loader.loadTexture('./GUI/soundon.png'),"musicoff":loader.loadTexture('./GUI/soundoff.png'),}
        self.itembox = DirectButton(image=self.itemset["musicon"], scale=.10, pos=(-1.19,0,-0.82), relief=None, state=DGG.NORMAL, command=self.changemusic, clickSound=None)
        self.itembox.setScale(0.15)
        self.itembox.setTransparency(TransparencyAttrib.MAlpha)

    def controls(self):
            self.controlsleft = TextNode('controlsleft')
            self.controlsleft.setText("\1buta\1J-Left \2")
            self.controlsleftNP = aspect2d.attachNewNode(self.controlsleft)
            self.controlsleftNP.setScale(0.07)
            self.controlsleftNP.setPos(-1.38, 0, 0.31)

            self.controlsforward = TextNode('controlsforward')
            self.controlsforward.setText("\1buta\1I-Forward \2")
            self.controlsforwardNP = aspect2d.attachNewNode(self.controlsforward)
            self.controlsforwardNP.setScale(0.07)
            self.controlsforwardNP.setPos(-1.38, 0, 0.20)

            self.controlsright = TextNode('controlsright')
            self.controlsright.setText("\1buta\1L-Right \2")
            self.controlsrightNP = aspect2d.attachNewNode(self.controlsright)
            self.controlsrightNP.setScale(0.07)
            self.controlsrightNP.setPos(-1.38, 0, 0.11)

            self.controlscameraa = TextNode('controlscameraa')
            self.controlscameraa.setText("\1buta\1A-Rotate camera left \2")
            self.controlscameraaNP = aspect2d.attachNewNode(self.controlscameraa)
            self.controlscameraaNP.setScale(0.07)
#.........这里部分代码省略.........
开发者ID:meghnatolani,项目名称:RunningRalph,代码行数:103,代码来源:gameGuiMgr.py

示例12: center

# 需要导入模块: from pandac.PandaModules import TextNode [as 别名]
# 或者: from pandac.PandaModules.TextNode import setWordwrap [as 别名]
    def center(self, prsn_name , m):
        if (m < 5):
            #creating the card without glow map
            cardMaker = CardMaker("cubemaker")
            card =  render.attachNewNode(cardMaker.generate())
            #base.saveSphereMap('k.jpeg', size = 256)
            #tex = loader.loadTexture('k.jpeg')
            #card.setTexture(tex)
            card.setDepthWrite(True)
            card.setTransparency(True)
            self.sphere = loader.loadModel("models/ball")
            self.sphere.setTexGen(TextureStage.getDefault(), TexGenAttrib.MEyeSphereMap)
            #self.sphere.setTexture(tex, 1)
            self.sphere.reparentTo(render)
            self.sphere.setPos(1, 1, 1)
            self.sphere.setScale(2.5)
            self.i = self.i + 1
            gx = self.sx
            y = self.sy
            z = self.sz
            pos = (gx,y,z)
            self.addx =gx
            self.addy =y
            self.addz =z
            self.sphere.setPos(1, self.sy, 1)
            self.sphere.setScale(1)
            self.sy = -14*(self.i)


        else :

            x = m/5
            j = m%5
            if ( j == 0):
                self.sy = 1
                self.i = 1
            else :
                self.sy = -14*(self.i)


            self.sx = 40*(x)
            self.sphere = loader.loadModel("models/ball")
            self.sphere.reparentTo(render)
            gx = self.sx
            y = self.sy
            z = self.sz
            self.addx =gx
            self.addy =y
            self.addz =z

            pos = (gx, y, 1)
            self.sphere.setPos(pos)
            #self.sphere.setScale(.9)
            self.i = self.i + 1
            self.sphere.setScale(1)
        text = prsn_name
        newTextNode = TextNode('text') # Create a new TextNode
        newTextNode.setText(text) # Set the TextNode text
        newTextNode.setAlign(TextNode.ACenter) # Set the text align
        newTextNode.setWordwrap(6.0) # Set the word wrap
        text_generate = newTextNode.generate() # Generate a NodePath
        newTextNodePath = render.attachNewNode(text_generate) # Attach the NodePath to the render tree
        newTextNodePath.setPos(gx, y, (z + 2))
        newTextNodePath.setColor(0, 0, 255,1)
        newTextNodePath.setScale(2)
        return pos
开发者ID:Shazia,项目名称:FYP,代码行数:68,代码来源:glow.py

示例13: __init__

# 需要导入模块: from pandac.PandaModules import TextNode [as 别名]
# 或者: from pandac.PandaModules.TextNode import setWordwrap [as 别名]
class Nametag:
    TEXT_WORD_WRAP = 8
    TEXT_Y_OFFSET = -0.05

    CHAT_TEXT_WORD_WRAP = 12

    PANEL_X_PADDING = 0.2
    PANEL_Z_PADDING = 0.2

    CHAT_BALLOON_ALPHA = 1

    def __init__(self):
        self.avatar = None

        self.panel = None
        self.icon = None
        self.chatBalloon = None

        self.chatButton = NametagGlobals.noButton
        self.chatReversed = False

        self.font = None
        self.chatFont = None

        self.chatType = NametagGlobals.CHAT
        self.chatBalloonType = NametagGlobals.CHAT_BALLOON

        self.nametagColor = NametagGlobals.NametagColors[NametagGlobals.CCNormal]
        self.chatColor = NametagGlobals.ChatColors[NametagGlobals.CCNormal]
        self.speedChatColor = self.chatColor[0][1]

        self.nametagHidden = False
        self.chatHidden = False
        self.thoughtHidden = False

        # Create our TextNodes:
        self.textNode = TextNode('text')
        self.textNode.setWordwrap(self.TEXT_WORD_WRAP)
        self.textNode.setAlign(TextNode.ACenter)

        self.chatTextNode = TextNode('chatText')
        self.chatTextNode.setWordwrap(self.CHAT_TEXT_WORD_WRAP)
        self.chatTextNode.setGlyphScale(ChatBalloon.TEXT_GLYPH_SCALE)
        self.chatTextNode.setGlyphShift(ChatBalloon.TEXT_GLYPH_SHIFT)

        # Add the tick task:
        self.tickTaskName = self.getUniqueName() + '-tick'
        self.tickTask = taskMgr.add(self.tick, self.tickTaskName, sort=45)

    def destroy(self):
        if self.tickTask is not None:
            taskMgr.remove(self.tickTask)
            self.tickTask = None

        self.chatTextNode = None
        self.textNode = None

        self.chatFont = None
        self.font = None

        self.chatButton = NametagGlobals.noButton

        self.removeBalloon()
        self.removeIcon()
        self.removePanel()

        self.avatar = None

    def getUniqueName(self):
        return 'Nametag-' + str(id(self))

    def getChatBalloonModel(self):
        pass  # Inheritors should override this method.

    def getChatBalloonWidth(self):
        pass  # Inheritors should override this method.

    def getChatBalloonHeight(self):
        pass  # Inheritors should override this method.

    def tick(self, task):
        return Task.done  # Inheritors should override this method.

    def updateClickRegion(self):
        pass  # Inheritors should override this method.

    def drawChatBalloon(self, model, modelWidth, modelHeight):
        pass  # Inheritors should override this method.

    def drawNametag(self):
        pass  # Inheritors should override this method.

    def setAvatar(self, avatar):
        self.avatar = avatar

    def getAvatar(self):
        return self.avatar

    def setIcon(self, icon):
        self.icon = icon
#.........这里部分代码省略.........
开发者ID:Teku16,项目名称:Toontown-Crystal-Master,代码行数:103,代码来源:Nametag.py

示例14: Game

# 需要导入模块: from pandac.PandaModules import TextNode [as 别名]
# 或者: from pandac.PandaModules.TextNode import setWordwrap [as 别名]

#.........这里部分代码省略.........
		self.setupTargeting()
		
		#seed the random number generator
		random.seed()

		# configure the entire GUI
		self.setupGUI()

		# configure the title screen
		self.setupTitleScreen()
	
	def setupGUI(self):
		GUIFont = loader.loadFont(FONTS_PATH + 'orbitron-medium.ttf')
		
		"""
		self.debugText = TextNode('debug')
		self.debugText.setText("")
		self.debugText.setAlign(TextNode.ALeft)
		self.debugText.setFont(GUIFont)
		
		dTextNodePath = aspect2d.attachNewNode(self.debugText)
		dTextNodePath.setScale(0.075)
		dTextNodePath.setPos(-1.2, 0, -0.9)
		"""
		
		#INTRO
		self.introText = TextNode('intro')
		self.introText.setText("")
		self.introText.setAlign(TextNode.ALeft)
		self.introText.setFont(GUIFont)
		self.introText.setCardColor(0.1, 0.1, 0.1, 0.6)
		self.introText.setCardAsMargin(0.5, 0.5, 0.5, 0.5)
		self.introText.setCardDecal(True)
		self.introText.setWordwrap(30.0)
		
		self.iTextNodePath = aspect2d.attachNewNode(self.introText)
		self.iTextNodePath.setScale(0.06)
		self.iTextNodePath.setPos(-1.2, 0, -0.7)
		
		#image is 171 x 323
		self.leftMouseImage = OnscreenImage()
		self.leftMouseImage.setImage(GUI_PATH + "mouse-icon-left.png")
		self.leftMouseImage.setTransparency(1)
		self.leftMousePath = aspect2d.attachNewNode(self.leftMouseImage.node())
		
		self.rightMouseImage = OnscreenImage()
		self.rightMouseImage.setImage(GUI_PATH + "mouse-icon-right.png")
		self.rightMouseImage.setTransparency(1)
		self.rightMousePath = aspect2d.attachNewNode(self.rightMouseImage.node())
		
		self.middleMouseImage = OnscreenImage()
		self.middleMouseImage.setImage(GUI_PATH + "mouse-icon-middle.png")
		self.middleMouseImage.setTransparency(1)
		self.middleMousePath = aspect2d.attachNewNode(self.middleMouseImage.node())
		
		self.leftMousePath.setScale(.105882, 0, .2)
		self.leftMousePath.setPos(1.1, 0, -0.75)
		self.rightMousePath.setScale(.105882, 0, .2)
		self.rightMousePath.setPos(1.1, 0, -0.75)
		self.middleMousePath.setScale(.105882, 0, .2)
		self.middleMousePath.setPos(1.1, 0, -0.75)
		
		self.leftMousePath.hide()
		self.rightMousePath.hide()
		self.middleMousePath.hide()
		
开发者ID:tom-anesta,项目名称:team-conventions,代码行数:69,代码来源:main.py

示例15: TextBoard

# 需要导入模块: from pandac.PandaModules import TextNode [as 别名]
# 或者: from pandac.PandaModules.TextNode import setWordwrap [as 别名]
class TextBoard():
    
    def __init__(self, text_color=(1,1,1), max_nr_rows=3, nr_char_per_row=20,
                 frame_color=(0,0,0), frame_padding=0.4, frame_line_width=2,
                 background_color=(1,1,0), background_padding=0.8):
        #print "TextBoard::init"
        # everything that belongs to this TextBoard will be stored under the root node
        self.root_node_path = render.attachNewNode(PandaNode(''))
        # create the text node that will be the TextBoard
        self.text_node = TextNode('')
        self.text_node_path = self.root_node_path.attachNewNode(self.text_node)
        self.set_max_nr_rows(max_nr_rows)
        r,g,b = text_color
        self.set_text_color(r, g, b)
        self.text_node.setAlign(TextNode.ALeft)  # TextNode.ALeft, TextNode.ACenterba
        letter_width, letter_height = self._compute_letter_size()
        self.max_row_length = nr_char_per_row * letter_width
        self.text_node.setWordwrap(self.max_row_length)
        width, height = self._compute_max_text_size()
        self.text_node_path.setPos(0.5*background_padding,-0.01,-letter_height)
        self.background_node_path = self.root_node_path.attachNewNode(PandaNode('background_node'))
        self._create_background(self.background_node_path, width+background_padding, height+background_padding+letter_height)
        self.frame_node_path = self.root_node_path.attachNewNode(PandaNode('frame_node'))
        self._create_frame(self.frame_node_path, width+background_padding, height+background_padding+letter_height)
        r,g,b = frame_color
        self.set_frame_color(r, g, b)
        self.set_frame_line_width(frame_line_width)
        r,g,b = background_color
        self.set_background_color(r, g, b)
    
    def _compute_max_text_size(self):
        self.text_node.setText(' ')
        width = 0
        while (not self.text_node.getWidth() == width) and self.text_node.getWidth() < self.max_row_length:
            width = self.text_node.getWidth()
            self.text_node.appendText(' ')
        while self.text_node.getNumRows() < self.text_node.getMaxRows():
            self.text_node.appendText('\n') 
        return self.text_node.getWidth(), self.text_node.getHeight()  
    
    def _compute_letter_size(self):
        self.text_node.setText('W')
        return self.text_node.getWidth(), self.text_node.getHeight()
        
    def _create_background(self, root_node_path, width, height):
        node, _vdata = create_side((0,0), (width, -height))
        root_node_path.attachNewNode(node)
        
    def _create_frame(self, root_node_path, width, height):
        # top
        node, _vdata = create_line(0, 0, width, 0)
        root_node_path.attachNewNode(node)
        # right side
        node, _vdata = create_line(width, 0, width, -height)
        root_node_path.attachNewNode(node)
        # bottom side
        node, _vdata = create_line(width, -height, 0, -height)
        root_node_path.attachNewNode(node)
        # right side
        node, _vdata = create_line(0, -height, 0, 0)
        root_node_path.attachNewNode(node)
        
    
    def get_node_path(self):
        return self.root_node_path
    
    def set_scale(self, scale):
        self.root_node_path.setScale(scale)
        
    def set_center_pos_xz(self, x, z):
        self.set_center_pos(x, 0, z)
        
    def set_center_pos(self, x, y, z):
        width, height = get_bounding_width_height(self.get_node_path())
        self.get_node_path().setPos(x-width/2.0, y, z+height/2.0)
        
    def set_text(self, text=''):
        self.text_node.clearText()
        self.text_node.setText(text)
            
    def set_text_color(self, r, g, b, alpha=1):
        self.text_node.setTextColor(r,g,b,alpha)
    
    def set_max_nr_rows(self, n):
        self.text_node.setMaxRows(n)
    
    def set_frame_visible(self, visible):
        rgba = self.frame_node_path.getColor()
        r = rgba[0]
        g = rgba[1]
        b = rgba[2]
        if visible:
            alpha = 1
        else:
            alpha = 0
        self.frame_node_path.setColor(r, g, b, alpha)
        
    def set_frame_color(self, r, g, b, alpha=1):
        self.frame_node_path.setColor(r, g, b, alpha)
        
#.........这里部分代码省略.........
开发者ID:JingLu92,项目名称:pyff,代码行数:103,代码来源:TextBoard.py


注:本文中的pandac.PandaModules.TextNode.setWordwrap方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。