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Python PandaModules.SmoothMover类代码示例

本文整理汇总了Python中pandac.PandaModules.SmoothMover的典型用法代码示例。如果您正苦于以下问题:Python SmoothMover类的具体用法?Python SmoothMover怎么用?Python SmoothMover使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了SmoothMover类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

 def __init__(self, cr):
     DistributedObject.DistributedObject.__init__(self, cr)
     FSM.FSM.__init__(self, 'DistributedGolfSpot')
     self.boss = None
     self.index = None
     self.avId = 0
     self.toon = None
     self.golfSpotSmoother = SmoothMover()
     self.golfSpotSmoother.setSmoothMode(SmoothMover.SMOn)
     self.smoothStarted = 0
     self.__broadcastPeriod = 0.2
     if self.index > len(self.positions):
         self.notify.error('Invalid index %d' % index)
     self.fadeTrack = None
     self.setupPowerBar()
     self.aimStart = None
     self.golfSpotAdviceLabel = None
     self.changeSeq = 0
     self.lastChangeSeq = 0
     self.controlKeyAllowed = False
     self.flyBallTracks = {}
     self.splatTracks = {}
     self.__flyBallBubble = None
     self.flyBallHandler = None
     self.__flyBallSequenceNum = 0
     self.swingInterval = None
     self.lastHitSequenceNum = -1
     self.goingToReward = False
     self.gotHitByBoss = False
     self.releaseTrack = None
     self.grabTrack = None
     self.restoreScaleTrack = None
     return
开发者ID:Keithybub,项目名称:ToonTownReviveOld,代码行数:33,代码来源:DistributedGolfSpot.py

示例2: __init__

 def __init__(self, cr):
     DistributedObject.DistributedObject.__init__(self, cr)
     FSM.FSM.__init__(self, 'DistributedBanquetTable')
     self.boss = None
     self.index = -1
     self.diners = {}
     self.dinerStatus = {}
     self.serviceLocs = {}
     self.chairLocators = {}
     self.sitLocators = {}
     self.activeIntervals = {}
     self.dinerStatusIndicators = {}
     self.preparedForPhaseFour = False
     self.avId = 0
     self.toon = None
     self.pitcherSmoother = SmoothMover()
     self.pitcherSmoother.setSmoothMode(SmoothMover.SMOn)
     self.smoothStarted = 0
     self.__broadcastPeriod = 0.2
     self.changeSeq = 0
     self.lastChangeSeq = 0
     self.pitcherAdviceLabel = None
     self.fireLength = 250
     self.fireTrack = None
     self.hitObject = None
     self.setupPowerBar()
     self.aimStart = None
     self.toonPitcherPosition = Point3(0, -2, 0)
     self.allowLocalRequestControl = True
     self.fadeTrack = None
     self.grabTrack = None
     self.gotHitByBoss = False
     self.keyTTL = []
     self.keyRate = 0
     self.buttons = [0, 1]
     self.lastPowerFired = 0
     self.moveSound = None
     self.releaseTrack = None
     return
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:39,代码来源:DistributedBanquetTable.py

示例3: DistributedBanquetTable

class DistributedBanquetTable(DistributedObject.DistributedObject, FSM.FSM, BanquetTableBase.BanquetTableBase):
    notify = DirectNotifyGlobal.directNotify.newCategory("DistributedBanquetTable")
    rotationsPerSeatIndex = [90, 90, 0, 0, -90, -90, 180, 180]
    pitcherMinH = -360
    pitcherMaxH = 360
    rotateSpeed = 30
    waterPowerSpeed = base.config.GetDouble("water-power-speed", 15)
    waterPowerExponent = base.config.GetDouble("water-power-exponent", 0.75)
    useNewAnimations = True
    TugOfWarControls = False
    OnlyUpArrow = True
    if OnlyUpArrow:
        BASELINE_KEY_RATE = 3
    else:
        BASELINE_KEY_RATE = 6
    UPDATE_KEY_PRESS_RATE_TASK = "BanquetTableUpdateKeyPressRateTask"
    YELLOW_POWER_THRESHOLD = 0.75
    RED_POWER_THRESHOLD = 0.96999999999999997

    def __init__(self, cr):
        DistributedObject.DistributedObject.__init__(self, cr)
        FSM.FSM.__init__(self, "DistributedBanquetTable")
        self.boss = None
        self.index = -1
        self.diners = {}
        self.dinerStatus = {}
        self.serviceLocs = {}
        self.chairLocators = {}
        self.sitLocators = {}
        self.activeIntervals = {}
        self.dinerStatusIndicators = {}
        self.preparedForPhaseFour = False
        self.avId = 0
        self.toon = None
        self.pitcherSmoother = SmoothMover()
        self.pitcherSmoother.setSmoothMode(SmoothMover.SMOn)
        self.smoothStarted = 0
        self._DistributedBanquetTable__broadcastPeriod = 0.20000000000000001
        self.changeSeq = 0
        self.lastChangeSeq = 0
        self.pitcherAdviceLabel = None
        self.fireLength = 250
        self.fireTrack = None
        self.hitObject = None
        self.setupPowerBar()
        self.aimStart = None
        self.toonPitcherPosition = Point3(0, -2, 0)
        self.allowLocalRequestControl = True
        self.fadeTrack = None
        self.grabTrack = None
        self.gotHitByBoss = False
        self.keyTTL = []
        self.keyRate = 0
        self.buttons = [0, 1]
        self.lastPowerFired = 0
        self.moveSound = None
        self.releaseTrack = None

    def disable(self):
        DistributedObject.DistributedObject.disable(self)
        taskMgr.remove(self.triggerName)
        taskMgr.remove(self.smoothName)
        taskMgr.remove(self.watchControlsName)
        taskMgr.remove(self.pitcherAdviceName)
        taskMgr.remove(self.posHprBroadcastName)
        taskMgr.remove(self.waterPowerTaskName)
        if self.releaseTrack:
            self.releaseTrack.finish()
            self.releaseTrack = None

        if self.fireTrack:
            self.fireTrack.finish()
            self.fireTrack = None

        self.cleanupIntervals()

    def delete(self):
        DistributedObject.DistributedObject.delete(self)
        self.boss = None
        self.ignoreAll()
        for indicator in self.dinerStatusIndicators.values():
            indicator.delete()

        self.dinerStatusIndicators = {}
        for diner in self.diners.values():
            diner.delete()

        self.diners = {}
        self.powerBar.destroy()
        self.powerBar = None
        self.pitcherMoveSfx.stop()

    def announceGenerate(self):
        DistributedObject.DistributedObject.announceGenerate(self)
        self.loadAssets()
        self.smoothName = self.uniqueName("pitcherSmooth")
        self.pitcherAdviceName = self.uniqueName("pitcherAdvice")
        self.posHprBroadcastName = self.uniqueName("pitcherBroadcast")
        self.waterPowerTaskName = self.uniqueName("updateWaterPower")
        self.triggerName = self.uniqueName("trigger")
#.........这里部分代码省略.........
开发者ID:ponyboy837,项目名称:Toontown-2003-Server,代码行数:101,代码来源:DistributedBanquetTable.py

示例4: DistributedGolfSpot

class DistributedGolfSpot(DistributedObject.DistributedObject, FSM.FSM):
    notify = DirectNotifyGlobal.directNotify.newCategory('DistributedGolfSpot')
    positions = ((-45, 100, GolfGlobals.GOLF_BALL_RADIUS),
     (-15, 100, GolfGlobals.GOLF_BALL_RADIUS),
     (15, 100, GolfGlobals.GOLF_BALL_RADIUS),
     (45, 100, GolfGlobals.GOLF_BALL_RADIUS))
    toonGolfOffsetPos = Point3(-2, 0, -GolfGlobals.GOLF_BALL_RADIUS)
    toonGolfOffsetHpr = Point3(-90, 0, 0)
    rotateSpeed = 20
    golfPowerSpeed = base.config.GetDouble('golf-power-speed', 3)
    golfPowerExponent = base.config.GetDouble('golf-power-exponent', 0.75)

    def __init__(self, cr):
        DistributedObject.DistributedObject.__init__(self, cr)
        FSM.FSM.__init__(self, 'DistributedGolfSpot')
        self.boss = None
        self.index = None
        self.avId = 0
        self.toon = None
        self.golfSpotSmoother = SmoothMover()
        self.golfSpotSmoother.setSmoothMode(SmoothMover.SMOn)
        self.smoothStarted = 0
        self.__broadcastPeriod = 0.2
        if self.index > len(self.positions):
            self.notify.error('Invalid index %d' % index)
        self.fadeTrack = None
        self.setupPowerBar()
        self.aimStart = None
        self.golfSpotAdviceLabel = None
        self.changeSeq = 0
        self.lastChangeSeq = 0
        self.controlKeyAllowed = False
        self.flyBallTracks = {}
        self.splatTracks = {}
        self.__flyBallBubble = None
        self.flyBallHandler = None
        self.__flyBallSequenceNum = 0
        self.swingInterval = None
        self.lastHitSequenceNum = -1
        self.goingToReward = False
        self.gotHitByBoss = False
        self.releaseTrack = None
        self.grabTrack = None
        self.restoreScaleTrack = None
        return

    def setBossCogId(self, bossCogId):
        self.bossCogId = bossCogId
        self.boss = base.cr.doId2do[bossCogId]
        self.boss.setGolfSpot(self, self.index)

    def setIndex(self, index):
        self.index = index

    def disable(self):
        DistributedObject.DistributedObject.disable(self)
        self.ignoreAll()

    def delete(self):
        DistributedObject.DistributedObject.delete(self)
        self.ignoreAll()
        self.boss = None
        return

    def announceGenerate(self):
        DistributedObject.DistributedObject.announceGenerate(self)
        self.triggerName = self.uniqueName('trigger')
        self.triggerEvent = 'enter%s' % self.triggerName
        self.smoothName = self.uniqueName('golfSpotSmooth')
        self.golfSpotAdviceName = self.uniqueName('golfSpotAdvice')
        self.posHprBroadcastName = self.uniqueName('golfSpotBroadcast')
        self.ballPowerTaskName = self.uniqueName('updateGolfPower')
        self.adjustClubTaskName = self.uniqueName('adjustClub')
        self.loadAssets()
        self.accept('flyBallHit-%d' % self.index, self.__flyBallHit)

    def loadAssets(self):
        self.root = render.attachNewNode('golfSpot-%d' % self.index)
        self.root.setPos(*self.positions[self.index])
        self.ballModel = loader.loadModel('phase_6/models/golf/golf_ball')
        self.ballColor = VBase4(1, 1, 1, 1)
        if self.index < len(GolfGlobals.PlayerColors):
            self.ballColor = VBase4(*GolfGlobals.PlayerColors[self.index])
            self.ballModel.setColorScale(self.ballColor)
        self.ballModel.reparentTo(self.root)
        self.club = loader.loadModel('phase_6/models/golf/putter')
        self.clubLookatSpot = self.root.attachNewNode('clubLookat')
        self.clubLookatSpot.setY(-(GolfGlobals.GOLF_BALL_RADIUS + 0.1))
        cs = CollisionSphere(0, 0, 0, 1)
        cs.setTangible(0)
        cn = CollisionNode(self.triggerName)
        cn.addSolid(cs)
        cn.setIntoCollideMask(ToontownGlobals.WallBitmask)
        self.trigger = self.root.attachNewNode(cn)
        self.trigger.stash()
        self.hitBallSfx = loader.loadSfx('phase_6/audio/sfx/Golf_Hit_Ball.ogg')

    def cleanup(self):
        if self.swingInterval:
            self.swingInterval.finish()
#.........这里部分代码省略.........
开发者ID:Keithybub,项目名称:ToonTownReviveOld,代码行数:101,代码来源:DistributedGolfSpot.py

示例5: __init__


#.........这里部分代码省略.........
         
         if self.instance_count[model.slug] == 1:
             unique_np.setName(node_name)
             unique_np.reparentTo(self.render)
             np = unique_np
         else:
             np = self.rigid_body_combiner_np[model.slug].attachNewNode(node_name)
         
         self.nodepaths[model] = np
         self.nodepaths_byslug[model.slug].append(np)
         np.setPos(model.x, model.y, model.z)
         np.setScale(model.scale, model.scale, model.scale)
         q = p3d.Quat()
         q.setI(model.orient_x)
         q.setJ(model.orient_y)
         q.setK(model.orient_z)
         q.setR(model.orient_w)
         np.setQuat(q)
         self.obj_bounds[np] = p3d.BoundingSphere(np.getPos(), np.getScale()[0])
     
     #for rbc in self.rigid_body_combiners.itervalues():
     #    rbc.collect()
     
     self.waiting = []
     self.pm_waiting = collections.defaultdict(list)
     self.models_loaded = set()
     self.loading_priority = 2147483647
     
     for m in self.unique_models:
         t = metadata.MetadataDownloadTask(m)
         self.multiplexer.add_task(t)
     
     self.disableMouse()
     pcore.attachLights(self.render)
     self.render.setShaderAuto()
     self.render.setTransparency(p3d.TransparencyAttrib.MNone)
     
     self.camLens.setFar(sys.maxint)
     self.camLens.setNear(8.0)
     self.render.setAntialias(p3d.AntialiasAttrib.MAuto)
     
     self.showstats = showstats
     if showstats:
         self.num_metadata_loaded = 0
         self.num_models_loaded = 0
         self.num_texture_updates = 0
         self.num_mesh_refinements = 0
         self.total_texture_updates = 0
         self.total_mesh_refinements = 0
         
         self.txtMetadataLoaded = gui.OnscreenText.OnscreenText(text='', style=1, pos=(0.01, -0.05),
                                                              parent=self.a2dTopLeft, align=p3d.TextNode.ALeft,
                                                              scale=0.05, fg=(0.1, 0.1, 0.1, 1), shadow=(0.9, 0.9, 0.9, 1))
         self.txtUniqueLoaded = gui.OnscreenText.OnscreenText(text='', style=1, pos=(0.01, -0.11),
                                                              parent=self.a2dTopLeft, align=p3d.TextNode.ALeft,
                                                              scale=0.05, fg=(0.1, 0.1, 0.1, 1), shadow=(0.9, 0.9, 0.9, 1))
         self.txtTextureUpdates = gui.OnscreenText.OnscreenText(text='', style=1, pos=(0.01, -0.17),
                                                              parent=self.a2dTopLeft, align=p3d.TextNode.ALeft,
                                                              scale=0.05, fg=(0.1, 0.1, 0.1, 1), shadow=(0.9, 0.9, 0.9, 1))
         self.txtMeshRefinements = gui.OnscreenText.OnscreenText(text='', style=1, pos=(0.01, -0.23),
                                                              parent=self.a2dTopLeft, align=p3d.TextNode.ALeft,
                                                              scale=0.05, fg=(0.1, 0.1, 0.1, 1), shadow=(0.9, 0.9, 0.9, 1))
         
         self.update_stats()
     
     self.globalClock = p3d.ClockObject.getGlobalClock()
     
     self.smooth_mover = SmoothMover()
     self.smooth_mover.setPredictionMode(SmoothMover.PMOn)
     self.smooth_mover.setSmoothMode(SmoothMover.SMOn)
     self.smooth_mover.setMaxPositionAge(10.0)
     self.smooth_mover.setAcceptClockSkew(False)
     self.smooth_mover.setDelay(0)
     
     self.pandastate = katasked.panda.PandaState(self.cam,
                                                 self.unique_nodepaths,
                                                 self.nodepaths,
                                                 self.smooth_mover,
                                                 self.globalClock,
                                                 self.obj_bounds)
     
     if self.capturefile is not None:
         self.capturedata = json.load(self.capturefile)
         self.duration = self.capturedata['duration']
         self.positions = self.capturedata['positions']
         self.rotations = self.capturedata['rotations']
         
         self.curve_creator = motioncap.CreateNurbsCurve()
         for pos, rot in zip(self.positions, self.rotations):
             self.curve_creator.addPoint(pos, rot)
         self.mopath = self.curve_creator.getMotionPath()
         
         self.interval = MopathInterval.MopathInterval(self.mopath, self.cam, duration=self.duration, name="Camera Replay")
     else:
         controls.KeyboardMovement()
         controls.MouseCamera()
     
     self.update_camera_predictor_task = self.taskMgr.doMethodLater(0.1, self.update_camera_predictor, 'update_camera_predictor')
     self.update_priority_task = self.taskMgr.doMethodLater(0.5, self.check_pool, 'check_pool')
     self.load_waiting_task = self.taskMgr.doMethodLater(0.1, self.load_waiting, 'load_waiting')
开发者ID:sirikata,项目名称:progressive-scheduler,代码行数:101,代码来源:loader.py

示例6: ProgressiveLoader


#.........这里部分代码省略.........
        self.render.setShaderAuto()
        self.render.setTransparency(p3d.TransparencyAttrib.MNone)
        
        self.camLens.setFar(sys.maxint)
        self.camLens.setNear(8.0)
        self.render.setAntialias(p3d.AntialiasAttrib.MAuto)
        
        self.showstats = showstats
        if showstats:
            self.num_metadata_loaded = 0
            self.num_models_loaded = 0
            self.num_texture_updates = 0
            self.num_mesh_refinements = 0
            self.total_texture_updates = 0
            self.total_mesh_refinements = 0
            
            self.txtMetadataLoaded = gui.OnscreenText.OnscreenText(text='', style=1, pos=(0.01, -0.05),
                                                                 parent=self.a2dTopLeft, align=p3d.TextNode.ALeft,
                                                                 scale=0.05, fg=(0.1, 0.1, 0.1, 1), shadow=(0.9, 0.9, 0.9, 1))
            self.txtUniqueLoaded = gui.OnscreenText.OnscreenText(text='', style=1, pos=(0.01, -0.11),
                                                                 parent=self.a2dTopLeft, align=p3d.TextNode.ALeft,
                                                                 scale=0.05, fg=(0.1, 0.1, 0.1, 1), shadow=(0.9, 0.9, 0.9, 1))
            self.txtTextureUpdates = gui.OnscreenText.OnscreenText(text='', style=1, pos=(0.01, -0.17),
                                                                 parent=self.a2dTopLeft, align=p3d.TextNode.ALeft,
                                                                 scale=0.05, fg=(0.1, 0.1, 0.1, 1), shadow=(0.9, 0.9, 0.9, 1))
            self.txtMeshRefinements = gui.OnscreenText.OnscreenText(text='', style=1, pos=(0.01, -0.23),
                                                                 parent=self.a2dTopLeft, align=p3d.TextNode.ALeft,
                                                                 scale=0.05, fg=(0.1, 0.1, 0.1, 1), shadow=(0.9, 0.9, 0.9, 1))
            
            self.update_stats()
        
        self.globalClock = p3d.ClockObject.getGlobalClock()
        
        self.smooth_mover = SmoothMover()
        self.smooth_mover.setPredictionMode(SmoothMover.PMOn)
        self.smooth_mover.setSmoothMode(SmoothMover.SMOn)
        self.smooth_mover.setMaxPositionAge(10.0)
        self.smooth_mover.setAcceptClockSkew(False)
        self.smooth_mover.setDelay(0)
        
        self.pandastate = katasked.panda.PandaState(self.cam,
                                                    self.unique_nodepaths,
                                                    self.nodepaths,
                                                    self.smooth_mover,
                                                    self.globalClock,
                                                    self.obj_bounds)
        
        if self.capturefile is not None:
            self.capturedata = json.load(self.capturefile)
            self.duration = self.capturedata['duration']
            self.positions = self.capturedata['positions']
            self.rotations = self.capturedata['rotations']
            
            self.curve_creator = motioncap.CreateNurbsCurve()
            for pos, rot in zip(self.positions, self.rotations):
                self.curve_creator.addPoint(pos, rot)
            self.mopath = self.curve_creator.getMotionPath()
            
            self.interval = MopathInterval.MopathInterval(self.mopath, self.cam, duration=self.duration, name="Camera Replay")
        else:
            controls.KeyboardMovement()
            controls.MouseCamera()
        
        self.update_camera_predictor_task = self.taskMgr.doMethodLater(0.1, self.update_camera_predictor, 'update_camera_predictor')
        self.update_priority_task = self.taskMgr.doMethodLater(0.5, self.check_pool, 'check_pool')
        self.load_waiting_task = self.taskMgr.doMethodLater(0.1, self.load_waiting, 'load_waiting')
开发者ID:sirikata,项目名称:progressive-scheduler,代码行数:67,代码来源:loader.py


注:本文中的pandac.PandaModules.SmoothMover类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。