本文整理汇总了Python中pandac.PandaModules.GeomVertexWriter.setRow方法的典型用法代码示例。如果您正苦于以下问题:Python GeomVertexWriter.setRow方法的具体用法?Python GeomVertexWriter.setRow怎么用?Python GeomVertexWriter.setRow使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pandac.PandaModules.GeomVertexWriter
的用法示例。
在下文中一共展示了GeomVertexWriter.setRow方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: makeCircle
# 需要导入模块: from pandac.PandaModules import GeomVertexWriter [as 别名]
# 或者: from pandac.PandaModules.GeomVertexWriter import setRow [as 别名]
def makeCircle(vdata, numVertices=40,offset=Vec3(0,0,0), direction=1):
circleGeom=Geom(vdata)
vertWriter=GeomVertexWriter(vdata, "vertex")
normalWriter=GeomVertexWriter(vdata, "normal")
colorWriter=GeomVertexWriter(vdata, "color")
uvWriter=GeomVertexWriter(vdata, "texcoord")
drawWriter=GeomVertexWriter(vdata, "drawFlag")
#make sure we start at the end of the GeomVertexData so we dont overwrite anything
#that might be there already
startRow=vdata.getNumRows()
vertWriter.setRow(startRow)
colorWriter.setRow(startRow)
uvWriter.setRow(startRow)
normalWriter.setRow(startRow)
drawWriter.setRow(startRow)
angle=2*math.pi/numVertices
currAngle=angle
for i in range(numVertices):
position=Vec3(math.cos(currAngle)+offset.getX(), math.sin(currAngle)+offset.getY(),offset.getZ())
vertWriter.addData3f(position)
uvWriter.addData2f(position.getX()/2.0+0.5,position.getY()/2.0+0.5)
colorWriter.addData4f(1.0, 1.0, 1.0, 1.0)
position.setZ(position.getZ()*direction)
position.normalize()
normalWriter.addData3f(position)
#at default Opengl only draws "front faces" (all shapes whose vertices are arranged CCW). We
#need direction so we can specify which side we want to be the front face
currAngle+=angle*direction
circle=GeomTrifans(Geom.UHStatic)
circle.addConsecutiveVertices(startRow, numVertices)
circle.closePrimitive()
circleGeom.addPrimitive(circle)
return circleGeom
示例2: draw_body
# 需要导入模块: from pandac.PandaModules import GeomVertexWriter [as 别名]
# 或者: from pandac.PandaModules.GeomVertexWriter import setRow [as 别名]
def draw_body(self, position, vector_list, radius = 1, keep_drawing = True, num_vertices = 8):
circle_geom = Geom(self.vdata)
vertex_writer = GeomVertexWriter(self.vdata, "vertex")
color_writer = GeomVertexWriter(self.vdata, "color")
normal_writer = GeomVertexWriter(self.vdata, "normal")
draw_rewriter = GeomVertexRewriter(self.vdata, "drawFlag")
tex_rewriter = GeomVertexRewriter(self.vdata, "texcoord")
start_row = self.vdata.getNumRows()
vertex_writer.setRow(start_row)
color_writer.setRow(start_row)
normal_writer.setRow(start_row)
sCoord = 0
if start_row != 0:
tex_rewriter.setRow(start_row - num_vertices)
sCoord = tex_rewriter.getData2f().getX() + 1
draw_rewriter.setRow(start_row - num_vertices)
if draw_rewriter.getData1f() == False:
sCoord -= 1
draw_rewriter.setRow(start_row)
tex_rewriter.setRow(start_row)
angle_slice = 2 * math.pi / num_vertices
current_angle = 0
perp1 = vector_list[1]
perp2 = vector_list[2]
# write vertex information
for i in range(num_vertices):
adjacent_circle = position + (perp1 * math.cos(current_angle) + perp2 * math.sin(current_angle)) * radius
normal = perp1 * math.cos(current_angle) + perp2 * math.sin(current_angle)
normal_writer.addData3f(normal)
vertex_writer.addData3f(adjacent_circle)
tex_rewriter.addData2f(sCoord, (i + 0.001) / (num_vertices - 1))
color_writer.addData4f(0.5, 0.5, 0.5, 1.0)
draw_rewriter.addData1f(keep_drawing)
current_angle += angle_slice
draw_reader = GeomVertexReader(self.vdata, "drawFlag")
draw_reader.setRow(start_row - num_vertices)
# we can't draw quads directly so use Tristrips
if start_row != 0 and draw_reader.getData1f() != False:
lines = GeomTristrips(Geom.UHStatic)
half = int(num_vertices * 0.5)
for i in range(num_vertices):
lines.addVertex(i + start_row)
if i < half:
lines.addVertex(i + start_row - half)
else:
lines.addVertex(i + start_row - half - num_vertices)
lines.addVertex(start_row)
lines.addVertex(start_row - half)
lines.closePrimitive()
lines.decompose()
circle_geom.addPrimitive(lines)
circle_geom_node = GeomNode("Debug")
circle_geom_node.addGeom(circle_geom)
circle_geom_node.setAttrib(CullFaceAttrib.makeReverse(), 1)
self.get_model().attachNewNode(circle_geom_node)
示例3: drawBody
# 需要导入模块: from pandac.PandaModules import GeomVertexWriter [as 别名]
# 或者: from pandac.PandaModules.GeomVertexWriter import setRow [as 别名]
def drawBody(nodePath, vdata, pos, vecList, radius=1, keepDrawing=True,numVertices=8):
circleGeom=Geom(vdata)
vertWriter=GeomVertexWriter(vdata, "vertex")
colorWriter=GeomVertexWriter(vdata, "color")
normalWriter=GeomVertexWriter(vdata, "normal")
drawReWriter=GeomVertexRewriter(vdata, "drawFlag")
texReWriter=GeomVertexRewriter(vdata, "texcoord")
startRow=vdata.getNumRows()
vertWriter.setRow(startRow)
colorWriter.setRow(startRow)
normalWriter.setRow(startRow)
sCoord=0
if (startRow!=0):
texReWriter.setRow(startRow-numVertices)
sCoord=texReWriter.getData2f().getX()+1
drawReWriter.setRow(startRow-numVertices)
if(drawReWriter.getData1f()==False):
sCoord-=1
drawReWriter.setRow(startRow)
texReWriter.setRow(startRow)
angleSlice=2*math.pi/numVertices
currAngle=0
#axisAdj=Mat4.rotateMat(45, axis)*Mat4.scaleMat(radius)*Mat4.translateMat(pos)
perp1=vecList[1]
perp2=vecList[2]
#vertex information is written here
for i in range(numVertices):
adjCircle=pos+(perp1*math.cos(currAngle)+perp2*math.sin(currAngle))*radius
normal=perp1*math.cos(currAngle)+perp2*math.sin(currAngle)
normalWriter.addData3f(normal)
vertWriter.addData3f(adjCircle)
texReWriter.addData2f(sCoord,(i+0.001)/(numVertices-1))
colorWriter.addData4f(0.5,0.5,0.5,1)
drawReWriter.addData1f(keepDrawing)
currAngle+=angleSlice
drawReader=GeomVertexReader(vdata, "drawFlag")
drawReader.setRow(startRow-numVertices)
#we cant draw quads directly so we use Tristrips
if (startRow!=0) & (drawReader.getData1f()!=False):
lines=GeomTristrips(Geom.UHStatic)
half=int(numVertices*0.5)
for i in range(numVertices):
lines.addVertex(i+startRow)
if i< half:
lines.addVertex(i+startRow-half)
else:
lines.addVertex(i+startRow-half-numVertices)
lines.addVertex(startRow)
lines.addVertex(startRow-half)
lines.closePrimitive()
lines.decompose()
circleGeom.addPrimitive(lines)
circleGeomNode=GeomNode("Debug")
circleGeomNode.addGeom(circleGeom)
#I accidentally made the front-face face inwards. Make reverse makes the tree render properly and
#should cause any surprises to any poor programmer that tries to use this code
circleGeomNode.setAttrib(CullFaceAttrib.makeReverse(),1)
global numPrimitives
numPrimitives+=numVertices*2
nodePath.attachNewNode(circleGeomNode)