本文整理汇总了Python中panda3d.core.TextureStage.setSavedResult方法的典型用法代码示例。如果您正苦于以下问题:Python TextureStage.setSavedResult方法的具体用法?Python TextureStage.setSavedResult怎么用?Python TextureStage.setSavedResult使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类panda3d.core.TextureStage
的用法示例。
在下文中一共展示了TextureStage.setSavedResult方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __create_terrain
# 需要导入模块: from panda3d.core import TextureStage [as 别名]
# 或者: from panda3d.core.TextureStage import setSavedResult [as 别名]
def __create_terrain(self):
terrain = GeoMipTerrain("Terrain")
terrain.setHeightfield(self.__texture_path(self.__scene.get("scene", "heightmap")))
terrain.getRoot().reparentTo(self.render)
terrain.generate()
terrain.getRoot().setSx(1000.0 / 512)
terrain.getRoot().setSy(1000.0 / 512)
terrain.getRoot().setSz(74)
terrain.getRoot().setPos(-500, -500, 0)
black = self.loader.loadTexture(self.__texture_path(self.__scene.get("terrain", "black")))
black.setMinfilter(Texture.FTLinearMipmapNearest)
ts = TextureStage("stage-first")
ts.setSort(0)
ts.setMode(TextureStage.MReplace)
ts.setSavedResult(True)
terrain.getRoot().setTexture(ts, black)
terrain.getRoot().setTexScale(ts, 250, 250)
white = self.loader.loadTexture(self.__texture_path(self.__scene.get("terrain", "white")))
white.setMinfilter(Texture.FTLinearMipmapNearest)
ts = TextureStage("stage-second")
ts.setSort(1)
ts.setMode(TextureStage.MReplace)
terrain.getRoot().setTexture(ts, white)
terrain.getRoot().setTexScale(ts, 250, 250)
stencil = self.loader.loadTexture(self.__texture_path(self.__scene.get("scene", "stencil")))
ts = TextureStage("stage-stencil")
ts.setSort(2)
ts.setCombineRgb(TextureStage.CMInterpolate,
TextureStage.CSPrevious, TextureStage.COSrcColor,
TextureStage.CSLastSavedResult, TextureStage.COSrcColor,
TextureStage.CSTexture, TextureStage.COSrcColor)
terrain.getRoot().setTexture(ts, stencil)
ts = TextureStage("stage-vertexcolour")
ts.setSort(3)
ts.setCombineRgb(TextureStage.CMModulate, TextureStage.CSPrevious, TextureStage.COSrcColor,
TextureStage.CSPrimaryColor, TextureStage.COSrcColor)
terrain.getRoot().setTexture(ts, "final")
示例2: setupHeightmap
# 需要导入模块: from panda3d.core import TextureStage [as 别名]
# 或者: from panda3d.core.TextureStage import setSavedResult [as 别名]
#.........这里部分代码省略.........
self.rock2NP = self.objNP.attachNewNode("goRocks2")
self.rock3NP = self.objNP.attachNewNode("goRocks3")
# self.caveNP = self.objNP.attachNewNode("goCave")
# self.planeFrontNP = self.objNP.attachNewNode("goPlaneFront")
# self.planeWingNP = self.objNP.attachNewNode("goPlaneWing")
for i in range(0, texpk.getXSize()):
for j in range(0, texpk.getYSize()):
color = VBase4(0, 0, 0, 0)
texpk.lookup(color, float(i) / texpk.getXSize(), float(j) / texpk.getYSize())
if(int(color.getX() * 255.0) == 255.0):
newTree = self.treeNP.attachNewNode("treeNode")
treeModel.instanceTo(newTree)
newTree.setPos(i - texpk.getXSize() / 2, j - texpk.getYSize() / 2, self.hmTerrain.get_elevation(i, j) * self.hmHeight - self.hmHeight / 2)
# newTree.setScale(randint(0,4))
newTree.setScale(2)
if(int(color.getX() * 255.0) == 128):
newRock = self.rockNP.attachNewNode("newRock")
newRock.setPos(i - texpk.getXSize() / 2, j - texpk.getYSize() / 2, self.hmTerrain.get_elevation(i, j) * self.hmHeight - self.hmHeight / 2)
rockModel.instanceTo(newRock)
if(int(color.getX() * 255.0) == 77):
newRock2 = self.rock2NP.attachNewNode("newRock2")
newRock2.setPos(i - texpk.getXSize() / 2, j - texpk.getYSize() / 2, self.hmTerrain.get_elevation(i, j) * self.hmHeight - self.hmHeight / 2)
rock2Model.instanceTo(newRock2)
if(int(color.getX() * 255.0) == 102):
newRock3 = self.rock3NP.attachNewNode("newRock3")
newRock3.setPos(i - texpk.getXSize() / 2, j - texpk.getYSize() / 2, self.hmTerrain.get_elevation(i, j) * self.hmHeight - self.hmHeight / 2)
rock3Model.instanceTo(newRock3)
# if(int(color.getX() * 255.0) == 64):
# newCave = self.caveNP.attachNewNode("newCave")
# newCave.setPos(i - texpk.getXSize() / 2, j - texpk.getYSize() / 2, self.hmTerrain.get_elevation(i, j) * self.hmHeight - self.hmHeight / 2)
# newCave.setScale(5)
# newCave.setP(180)
# caveModel.instanceTo(newCave)
# if(int(color.getX() * 255.0) == 191):
# newPlaneFront = self.planeFrontNP.attachNewNode("newPlaneFront")
# newPlaneFront.setPos(i - texpk.getXSize() / 2, j - texpk.getYSize() / 2, self.hmTerrain.get_elevation(i, j) * self.hmHeight - self.hmHeight / 2)
# newPlaneFront.setScale(6)
# planeFrontModel.instanceTo(newPlaneFront)
# if(int(color.getX() * 255.0) == 179):
# newPlaneWing = self.planeWingNP.attachNewNode("newPlaneWing")
# newPlaneWing.setPos(i - texpk.getXSize() / 2, j - texpk.getYSize() / 2, self.hmTerrain.get_elevation(i, j) * self.hmHeight - self.hmHeight / 2)
# newPlaneWing.setScale(6)
# newPlaneWing.setH(250)
# newPlaneWing.setR(180)
# newPlaneWing.setP(135)
# planeWingModel.instanceTo(newPlaneWing)
self.snowflakes = []
for i in xrange(0, self.snowflakeCount):
print("Call " + str(i))
sf = SMCollect(self.worldBullet, self.worldObj, self.snowflakePositions[i])
self.snowflakes.append(sf)
# render.flattenStrong()
self.hmTerrainNP.reparentTo(render)
# Here begins the attribute mapping
ts = TextureStage("stage-alpha")
ts.setSort(0)
ts.setPriority(1)
ts.setMode(TextureStage.MReplace)
ts.setSavedResult(True)
self.hmTerrainNP.setTexture(ts, loader.loadTexture(imPath, smPath))
ts = TextureStage("stage-stone")
ts.setSort(1)
ts.setPriority(1)
ts.setMode(TextureStage.MReplace)
self.hmTerrainNP.setTexture(ts, loader.loadTexture("../res/textures/stone_tex.png"))
self.hmTerrainNP.setTexScale(ts, 32, 32)
ts = TextureStage("stage-ice")
ts.setSort(2)
ts.setPriority(1)
ts.setCombineRgb(TextureStage.CMInterpolate, TextureStage.CSTexture, TextureStage.COSrcColor,
TextureStage.CSPrevious, TextureStage.COSrcColor,
TextureStage.CSLastSavedResult, TextureStage.COSrcColor)
self.hmTerrainNP.setTexture(ts, loader.loadTexture("../res/textures/ice_tex.png"))
self.hmTerrainNP.setTexScale(ts, 32, 32)
ts = TextureStage("stage-snow")
ts.setSort(3)
ts.setPriority(0)
ts.setCombineRgb(TextureStage.CMInterpolate, TextureStage.CSTexture, TextureStage.COSrcColor,
TextureStage.CSPrevious, TextureStage.COSrcColor,
TextureStage.CSLastSavedResult, TextureStage.COSrcAlpha)
self.hmTerrainNP.setTexture(ts, loader.loadTexture("../res/textures/snow_tex_1.png"))
self.hmTerrainNP.setTexScale(ts, 32, 32)
# print(self.snowflakes)
return hmNode