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Python QueuedConnectionReader.dataAvailable方法代码示例

本文整理汇总了Python中panda3d.core.QueuedConnectionReader.dataAvailable方法的典型用法代码示例。如果您正苦于以下问题:Python QueuedConnectionReader.dataAvailable方法的具体用法?Python QueuedConnectionReader.dataAvailable怎么用?Python QueuedConnectionReader.dataAvailable使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在panda3d.core.QueuedConnectionReader的用法示例。


在下文中一共展示了QueuedConnectionReader.dataAvailable方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: TCP

# 需要导入模块: from panda3d.core import QueuedConnectionReader [as 别名]
# 或者: from panda3d.core.QueuedConnectionReader import dataAvailable [as 别名]
class TCP():

    def __init__(self, _core):
        print ("TCP Protocol Startup...")
        self.core = _core
        self.config = self.core.client.config

        # Connection on TCP 
        self.tcpConnection = None


    def start(self):
        self.setupTCP()
        self.startTCPTasks()


    def setupTCP(self):
        self.tcpManager = QueuedConnectionManager()
        self.tcpReader = QueuedConnectionReader(self.tcpManager, 0)
        self.tcpWriter = ConnectionWriter(self.tcpManager, 0)

    def startTCPTasks(self):
        taskMgr.add(self.tcpReaderTask, "tcpReaderTask", -10)
        print ("TCP Reader Started")


    def tcpReaderTask(self, task):
        """
        Handle any data from clients by sending it to the Handlers.
        """
        while 1:
            (datagram, data, opcode) = self.tcpNonBlockingRead(self.tcpReader)
            if opcode is MSG_NONE:
                # Do nothing or use it as some 'keep_alive' thing.
                break
            else:
                # Handle it
                self.core.packetManager.handlePacket(opcode, data)

        return Task.cont


    # TCP NonBlockingRead??
    def tcpNonBlockingRead(self, qcr):
        """
        Return a datagram collection and type if data is available on
        the queued connection udpReader
        """
        if self.tcpReader.dataAvailable():
            datagram = NetDatagram()
            if self.tcpReader.getData(datagram):
                data = DatagramIterator(datagram)
                opcode = data.getUint8()

            else:
                data = None
                opcode = MSG_NONE

        else:
            datagram = None
            data = None
            opcode = MSG_NONE

        # Return the datagram to keep a handle on the data
        return (datagram, data, opcode)


    def connectToServer(self, _ip, _port):
        self.tcpConnection = self.tcpManager.openTCPClientConnection(_ip, _port, 1000)

        if self.tcpConnection != None:
            self.tcpReader.addConnection(self.tcpConnection)
            # Close the main menu and move the client into the game
            # for now we will make a shortcut
            #self.clientManager.guiManager.menu.hide()
开发者ID:grimfang,项目名称:grim_net,代码行数:77,代码来源:TCP.py

示例2: __init__

# 需要导入模块: from panda3d.core import QueuedConnectionReader [as 别名]
# 或者: from panda3d.core.QueuedConnectionReader import dataAvailable [as 别名]

#.........这里部分代码省略.........

        except:
            pass

    	self.loginHandler()
        
        #send packet
        

        myPyDatagram = PyDatagram()
        myPyDatagram.addUint8(1)
        myPyDatagram.addString(self.username)
        myPyDatagram.addString('_')
        myPyDatagram.addString(self.password)
        self.cWriter.send(myPyDatagram,self.connection)
        
        #receive packet
        datagram = NetDatagram()
        if self.cReader.getData(datagram):
        	myProcessDataFunction(datagram)
        return False

    def loginHandler(self):
    	self.username = raw_input("Enter username: ")
    	self.password = raw_input("Enter password: ")

    def myProcessDataFunction(netDatagram):
    	myIterator = PyDatagramIterator(netDatagram)
    	msgID = myIterator.getUnit8()
    	if msgID == 1:
    		msgToPrint = myIterator.getString()
    		print msgToPrint 

    def closeConnection(self):
        
        if self.connection != None:
            taskMgr.remove('updateRoutine-Main')
            taskMgr.remove('updateRoutine-Connection')
            taskMgr.remove('checkConnection')

            self.cManager.closeConnection(self.connection)
            self.connection = None

    def sendRequest(self, requestCode, args = {}):
       
        if self.connection != None:
            request = ServerRequestTable.get(requestCode)

            if request != None:
                request.set(self.cWriter, self.connection)
                request.send(args)

    def handleResponse(self, responseCode, data):
        #Prepare a response packet to be processed.

        #If the following response code exists, create an instance of this
        #specific response using its data to be executed.

       
        response = ServerResponseTable.get(responseCode)

        if response != None:
            response.set(main)
            response.execute(data)

    def checkConnection(self, task):

        if not self.cReader.isConnectionOk(self.connection):
            self.closeConnection()
            self.showDisconnected(0)

            return task.done

        return task.again

    def showDisconnected(self, status):

        if status == 0:
            result = DatabaseHelper.dbSelectRowByID('msg', 'msg_id', 43)
            main.createMessageBox(0, result['msg_text'], main.switchEnvironment, ['Login'])
        elif status == 1:
            result = DatabaseHelper.dbSelectRowByID('msg', 'msg_id', 44)
            main.createMessageBox(0, result['msg_text'], main.switchEnvironment, ['Login'])

    def updateRoutine(self, task):
        #A once-per-frame task used to read packets from the socket.
        while self.cReader.dataAvailable():
            # Create a datagram to store all necessary data.
            datagram = NetDatagram()
            # Retrieve the contents of the datagram.
            if self.cReader.getData(datagram):
                # Prepare the datagram to be iterated.
                data = PyDatagramIterator(datagram)
                # Retrieve a "short" that contains the response code.
                responseCode = data.getUint16()
                # Pass into another method to execute the response.
                if responseCode != 0:
                    self.handleResponse(responseCode, data)

        return task.cont
开发者ID:rodthung,项目名称:CS594_gameprogramming,代码行数:104,代码来源:client.py

示例3: World

# 需要导入模块: from panda3d.core import QueuedConnectionReader [as 别名]
# 或者: from panda3d.core.QueuedConnectionReader import dataAvailable [as 别名]

#.........这里部分代码省略.........
    def disconnect(self):
		pkg = PyDatagram()
		pkg.addUint16(119)
		self.cWriter.send(pkg,self.connection)
		sys.exit()
                
    def requestStop(self):
     pkg = PyDatagram()
     pkg.addUint16(115)
     self.cWriter.send(pkg,self.connection)
    
    def stopPlayer(self, data):
     id = data.getInt32()
     if id != self.id:
      self.opponents[id].character.stop()
      self.opponents[id].character.pose("walk",5)
     
    def movePlayer(self, data):
		id = data.getInt32()
		x = data.getFloat32()
		y = data.getFloat32()
		z = data.getFloat32()
                rotation = data.getFloat32()
                if id == self.id:
                 self.ralph.setPos(x, y, z)
                 self.ralph.setH(rotation)
                else:
                 self.opponents[id].character.setPos(x,y,z)
                 self.opponents[id].character.setH(rotation)
                 self.opponents[id].character.loop("run", restart = 0)
                 self.miniMap.updateTeamMatePos(id, x, y)
     
    def check(self):
               while self.cReader.dataAvailable():
                       print "data here"
                       datagram = NetDatagram()
                       # Retrieve the contents of the datagram.
                       if self.cReader.getData(datagram):
                               data = PyDatagramIterator(datagram)
                               responseCode = data.getUint16()
                               print responseCode
                               if responseCode == 201:
                                       self.getPlayer(data)
                               elif responseCode == 202:
                                       self.register(data)
                               elif responseCode == 203:
                                       self.getOpponent(data)
                               elif responseCode == 214:
                                       self.movePlayer(data)
                               elif responseCode == 215:
                                       self.stopPlayer(data)
                               elif responseCode == 219:
                                       self.dropPlayer(data)
                               else:
                                       print "nothing found"
    
    def heartbeat(self, task):
		pkg = PyDatagram()
		pkg.addUint16(113)
		self.cWriter.send(pkg,self.connection)
		return task.again
    
    def updateRoutine(self,task):
		self.check()
		return task.again;
    def login(self, task):
开发者ID:jaimodha,项目名称:MMOG,代码行数:70,代码来源:RoamingRalphClient.py

示例4: World

# 需要导入模块: from panda3d.core import QueuedConnectionReader [as 别名]
# 或者: from panda3d.core.QueuedConnectionReader import dataAvailable [as 别名]

#.........这里部分代码省略.........
        self.sendRequest(msg)
        
    def composeStringMessage(self, msg):
        myPyDatagram = PyDatagram()
        myPyDatagram.addString(msg)
        return myPyDatagram
                
    def retrieveStringMessage(self,datagram):
        myIterator = PyDatagramIterator(datagram)
        msg = myIterator.getString()
        #print msg, " received"
        return msg
            
#     def sendRequest(self):
#         if(self.received):
#             print "->Client request:"
#             # Send a request to the server
#         mylist = ["apple", "ball", "cat", "dog"] 
#         
#         msg = random.choice(mylist)
#         request = self.composeStringMessage(msg)
#         ack = self.cWriter.send(request,self.connection)                
#         print msg, " sent"
#         self.received = 0

    def sendRequest(self, msg):
        request = self.composeStringMessage(msg)
        ack = self.cWriter.send(request,self.connection)                
        #print msg, " sent"
        #self.received = 0
        
    def receiveResponse(self):
        #print "<-Server response:"
        while self.cReader.dataAvailable():
            datagram = NetDatagram()
            # Retrieve the contents of the datagram.
            if self.cReader.getData(datagram):
                msg = self.retrieveStringMessage(datagram)
                msgs = msg.split(' ')
                #print msgs[0]
                
                if msgs[0] == REGISTER_SUCCESSFUL:
                    self.registerSuccessfulResponse()
                elif msgs[0] == USERNAME_EXIST:
                    self.usernameExistResponse()
                elif msgs[0] == LOGIN_SUCCESSFUL:
                    self.loginSuccessfulResponse(msgs[1])
                elif msgs[0] == ADD_NEW_PLAYER:
                    self.addNewPlayerResponse(msgs[1])
                elif msgs[0] == LOGIN_FAIL:
                    self.loginFailResponse()
                elif msgs[0] == LOGOUT:
                    self.logoutResponse(msgs[1])
                elif msgs[0] == UPDATE_PLAYER_MOVE_RESPONSE:
                    self.updateMoveResponse(msgs[1])
                elif msgs[0] == PANDA_ATTACK:
                    self.pandaAttackResponse(msgs[1])
                #self.received = 1
                
#     def communicate(self):
#         #print "communicate"
#         #self.sendRequest()
#         self.receiveResponse()
        
    def updateRoutine(self,task):
        #self.communicate()
开发者ID:qiaoma,项目名称:MMOG,代码行数:70,代码来源:ClientApplication.py

示例5: login

# 需要导入模块: from panda3d.core import QueuedConnectionReader [as 别名]
# 或者: from panda3d.core.QueuedConnectionReader import dataAvailable [as 别名]

#.........这里部分代码省略.........
        self.password.reparentTo(self.frame)
        self.userTextbox = DirectEntry(text = "" ,scale=.05,pos=(.1,0,0), command=self.setUserText,initialText="username", numLines = 1,focus=1,focusInCommand=self.clearUserText, focusOutCommand=self.getUserText)
        self.passTextbox = DirectEntry(text = "" ,scale=.05,pos=(.1,0, -.2),command=self.setPassText,initialText="password", numLines = 1,focus=0,focusInCommand=self.clearPassText, focusOutCommand=self.getPassText)
        self.userTextbox.reparentTo(self.frame)
        self.passTextbox.reparentTo(self.frame)
        self.submitBtn = DirectButton(text = ("Submit", "Login", "Submit", "disabled"), scale=.08, command=self.func1, pos=(0.8, 0.0, -0.90))
        self.registerBtn =  DirectButton(text = ("Register", "Register", "Register", "disabled"), scale=.075, command=self.clickedRegister, pos=(0.5, 0.0, -0.90))
        self.cancelBtn =  DirectButton(text = ("Cancel", "Cancel", "Cancel", "disabled"), scale=.08, command=self.clickedCancel, pos=(0.2, 0.0, -0.90))
        self.submitBtn.reparentTo(self.frame)
        self.cancelBtn.reparentTo(self.frame)
        self.registerBtn.reparentTo(self.frame)
    def createRegisterWindow(self):
        self.frame = DirectFrame(frameColor=(0, 0, 0, 1), #(R,G,B,A)
                                frameSize=(-1, 1, -1, 1),#(Left,Right,Bottom,Top)
                                pos=(-0.5, 0, 0.5))
        self.username = OnscreenText(text = "Username:", pos = (-0.1, 0.0), scale = 0.05,fg=(1,0.5,0.5,1),align=TextNode.ACenter,mayChange=0)
        self.password = OnscreenText(text="Password: ", pos = (-0.1, -0.2), scale=0.05, fg=(1, 0.5,0.5,1), align=TextNode.ACenter, mayChange=0)
        self.cpassword = OnscreenText(text="Confirm Password: ", pos = (-0.15, -0.4), scale=0.05, fg=(1, 0.5,0.5,1), align=TextNode.ACenter, mayChange=0)
        self.username.reparentTo(self.frame)
        self.password.reparentTo(self.frame)
        self.cpassword.reparentTo(self.frame)
        self.regInputUser = DirectEntry(text = "" ,scale=.05,pos=(.1,0,0), command=self.setUserText,initialText="username", numLines = 1,focus=1,focusInCommand=self.clearUserText, focusOutCommand=self.getUserText)
        self.regInputPass = DirectEntry(text = "" ,scale=.05,pos=(.1,0, -.2),command=self.setPassText,initialText="password", numLines = 1,focus=0,focusInCommand=self.clearPassText, focusOutCommand=self.getPassText)
        self.regInputCPass = DirectEntry(text = "" ,scale=.05,pos=(.1,0, -.4),command=self.setPassText,initialText="confirm password", numLines = 1,focus=0,focusInCommand=self.clearPassText, focusOutCommand=self.getPassText)
        self.regInputUser.reparentTo(self.frame)
        self.regInputPass.reparentTo(self.frame)
        self.regInputCPass.reparentTo(self.frame)
        self.registerBtn =  DirectButton(text = ("Register", "Register", "Register", "disabled"), scale=.075, command=self.clickedRegRegister, pos=(0.8, 0.0, -0.90))
        self.cancelBtn =  DirectButton(text = ("Cancel", "Cancel", "Cancel", "disabled"), scale=.08, command=self.clickedRegCancel, pos=(0.2, 0.0, -0.90))
        self.cancelBtn.reparentTo(self.frame)
        self.registerBtn.reparentTo(self.frame)

    def check(self):
		while self.cReader.dataAvailable():
			
			datagram = NetDatagram()
			# Retrieve the contents of the datagram.
			if self.cReader.getData(datagram):
                            
				data = PyDatagramIterator(datagram)
				responseCode = data.getUint16()
				
				if responseCode == 1:
					self.getInt(data)
				elif responseCode == 201: #login code
					if (self.getString(data)=="Unsuccessful login"): #appears if login unsuccessful
                                                print " "
                                                print "Unsuccessful login"
                                                print " "
                                                self.createLoginWindow()
                                        else:
                                                print "Your are logged in" #appear if login successful
                                                self.createLoginWindow()#appears the login options
                                                self.showRalph()      
				elif responseCode == 203: #register code
					if (self.getString(data)=="Registration successful"): #appear if registration was successful
                                                print "You are now registered"
                                                print "Please login" #user must login
                                                print " "
                                                self.createLoginWindow() 
                                        else:
                                                print " "#appear if registration wasn't successful
                                                print "Registration was unsuccessful. Pick a different username and please try again "
                                                print " "
                                                self.createLoginWindow()#user must attempt to register again
				elif responseCode == 4:
开发者ID:jaimeh,项目名称:hw2-cs454,代码行数:70,代码来源:login.py

示例6: Connection

# 需要导入模块: from panda3d.core import QueuedConnectionReader [as 别名]
# 或者: from panda3d.core.QueuedConnectionReader import dataAvailable [as 别名]
class Connection(GlobalClockMixin, TaskMixin):

    def __init__(self, base, host, port):
        self.base = base
        self.host = host
        self.port = port

        self._conn = None

        self._retry_elapsed = 0
        self._retry_next = 0
        self._data_last_received = 0

        self.manager = QueuedConnectionManager()

        self.reader = QueuedConnectionReader(
            self.manager,
            0,  # number of threads
        )

        # we're using our own protocol so we don't want panda reading our headers and getting
        # all foobared by it (not setting raw mode causes `dataAvailable` to block
        # once there is actually data to process)
        self.reader.setRawMode(True)

        self.writer = ConnectionWriter(
            self.manager,
            0,  # number of threads
        )

    def connect(self, connected_callback, task):
        """
        Attempts to connect to the server and if unable to will retry adding
        a second to the wait time to each consecutive failure.
        """
        self._retry_elapsed += self.get_dt()
        if self._retry_elapsed < self._retry_next:
            return task.cont

        logging.debug(
            'attempting to connect to server at %s:%d',
            self.host,
            self.port
        )
        self._conn = self.manager.openTCPClientConnection(
            self.host,
            self.port,
            10000,  # timeout ms
        )

        if self._conn:
            logging.debug('connection established')
            self.reader.addConnection(self._conn)

            # reset the counters in case the connection drops and we have to restart the
            # connection process
            self._retry_elapsed = 0
            self._retry_next = 0

            # add a task to poll the connection for data
            self.add_task(
                self.task_read_polling,
                name='connection_reader_poll',
                sort=-39,
            )

            connected_callback()
            return

        # no connection so retry in a bit
        self._retry_elapsed = 0
        if self._retry_next == 0:
            self._retry_next = 1
        elif self._retry_next > 9:
            self._retry_next = 10
        else:
            self._retry_next += 1

        logging.error(
            'Unable to connect to server %s:%s, will retry in %d seconds',
            self.host,
            self.port,
            self._retry_next,
        )
        return task.cont

    def task_read_polling(self, task):
        if self.reader.dataAvailable():
            logging.debug('data available from server')
            datagram = Datagram()
            if self.reader.getData(datagram):
                logging.debug('received data from server: %s', datagram)
                logging.debug('received data from server: %s', datagram.getMessage())
                # TODO: provide a way to supply a data callback
            self._data_last_received = 0
        else:
            # no data received
            logging.debug('no data')
            self._data_last_received += self.get_dt()

#.........这里部分代码省略.........
开发者ID:atatsu,项目名称:panda3d-fun,代码行数:103,代码来源:client.py

示例7: __init__

# 需要导入模块: from panda3d.core import QueuedConnectionReader [as 别名]
# 或者: from panda3d.core.QueuedConnectionReader import dataAvailable [as 别名]
class Server:

    def __init__(self):

        self.activeConnections = [] # lists all connections
        self.players = {} # keys are the players logins, values are the players datagram connections
        self.parties = {} # keys are the parties names, values are dicts representing parties data
        self.sessions = {} # keys are the datagram connections, values are dicts storing the characters of the player and its party
        self.playersinlobby = [] # lists players in the party screen
        self.charid = 0 # used for random team generation
        self.chars = [] # lists of dicts representing characters data

        self.cManager  = QueuedConnectionManager()
        self.cListener = QueuedConnectionListener(self.cManager, 0)
        self.cReader   = QueuedConnectionReader(self.cManager, 0)
        self.cReader.setTcpHeaderSize(4)
        self.send = Send(self.cManager)

        port = 3001
        if len(sys.argv) > 1:
            port = sys.argv[1]

        self.tcpSocket = self.cManager.openTCPServerRendezvous(port, 10)
        self.cListener.addConnection(self.tcpSocket)
        print("Server listening on port", port)

        taskMgr.add(self.tskListenerPolling, "Poll the connection listener", -39)
        taskMgr.add(self.tskReaderPolling, "Poll the connection reader", -40)

    def processData(self, datagram):
        iterator = PyDatagramIterator(datagram)
        source = datagram.getConnection()
        callback = iterator.getString()
        getattr(globals()[callback], 'execute')(self, iterator, source)

    def updateAllPartyLists(self):
        parties = deepcopy(self.parties)
        for party in list(parties.values()):
            del party['map']['tiles']

        for player in self.playersinlobby:
            self.send.UPDATE_PARTY_LIST(parties, player)

    def tskListenerPolling(self, taskdata):
        if self.cListener.newConnectionAvailable():

            rendezvous = PointerToConnection()
            netAddress = NetAddress()
            newConnection = PointerToConnection()
     
            if self.cListener.getNewConnection(rendezvous, netAddress, newConnection):
                newConnection = newConnection.p()
                self.activeConnections.append(newConnection)
                self.cReader.addConnection(newConnection)
                print('A new client is connected', newConnection)
        return Task.cont

    def tskReaderPolling(self, taskdata):
        if self.cReader.dataAvailable():
            datagram=NetDatagram()
            if self.cReader.getData(datagram):
                self.processData(datagram)
        return Task.cont
开发者ID:gaconkzk,项目名称:tethical,代码行数:65,代码来源:main.py

示例8: TCP

# 需要导入模块: from panda3d.core import QueuedConnectionReader [as 别名]
# 或者: from panda3d.core.QueuedConnectionReader import dataAvailable [as 别名]
class TCP():

    def __init__(self, _core):
        print ("TCP Protocol Startup...")
        self.core = _core
        self.config = self.core.server.config


    def start(self):
        self.setupTCP()
        self.startTCPTasks()


    def setupTCP(self):
        self.tcpManager = QueuedConnectionManager()
        self.tcpReader = QueuedConnectionReader(self.tcpManager, 0)
        self.tcpWriter = ConnectionWriter(self.tcpManager, 0)
        self.tcpListener = QueuedConnectionListener(self.tcpManager, 0)

        self.tcpSocket = self.tcpManager.openTCPServerRendezvous(self.config.TCPPORT, self.config.BACKLOG)
        self.tcpListener.addConnection(self.tcpSocket)
        print ("Started Server on: ", self.config.HOSTNAME, self.config.TCPPORT)


    def startTCPTasks(self):
        taskMgr.add(self.tcpListenerTask, "tcpListenerTask", 0)
        print ("TCP Listener Started")
        taskMgr.add(self.tcpReaderTask, "tcpReaderTask", -10)
        print ("TCP Reader Started")
        taskMgr.add(self.tcpDisconnectionHandler, "tcpDisconnectionHandler", 20)
        print ("TCP Disconnection Handler Started")

    # TCP Listener Task
    def tcpListenerTask(self, task):
        """
        Accept new incoming connection from clients, related to TCP
        """
        # Handle new connection
        if self.tcpListener.newConnectionAvailable():
            rendezvous = PointerToConnection()
            netAddress = NetAddress()
            newConnection = PointerToConnection()
            
            if self.tcpListener.getNewConnection(rendezvous, netAddress, newConnection):
                newConnection = newConnection.p()
                
                # Tell the reader about the new TCP connection
                self.tcpReader.addConnection(newConnection)

                # Handle the connection depending on persistent or not
                if self.core.server.isPersistent:
                    self.core.handleConnection(generateUUID(), newConnection, netAddress)
                else:
                    self.core.createPlayerObject(generateUUID(),newConnection, netAddress)
                    
                print ("Server: New Connection from -", str(netAddress.getIpString()))
            else:
                print ("Server: Connection Failed from -", str(netAddress.getIpString()))    
                    
            
        return Task.cont


    def tcpReaderTask(self, task):
        """
        Handle any data from clients by sending it to the Handlers.
        """
        while 1:
            (datagram, data, opcode) = self.tcpNonBlockingRead(self.tcpReader)
            if opcode is MSG_NONE:
                # Do nothing or use it as some 'keep_alive' thing.
                break
            else:
                # Handle it
                self.core.packetManager.handlePacket(opcode, data, datagram.getAddress())
                
        return Task.cont


    # TCP NonBlockingRead??
    def tcpNonBlockingRead(self, qcr):
        """
        Return a datagram collection and type if data is available on
        the queued connection udpReader
        """
        if self.tcpReader.dataAvailable():
            datagram = NetDatagram()
            if self.tcpReader.getData(datagram):
                data = DatagramIterator(datagram)
                opcode = data.getUint8()

            else:
                data = None
                opcode = MSG_NONE

        else:
            datagram = None
            data = None
            opcode = MSG_NONE

#.........这里部分代码省略.........
开发者ID:grimfang,项目名称:grim_net,代码行数:103,代码来源:TCP.py

示例9: MyApp

# 需要导入模块: from panda3d.core import QueuedConnectionReader [as 别名]
# 或者: from panda3d.core.QueuedConnectionReader import dataAvailable [as 别名]
class MyApp(ShowBase):
	def __init__(self):
		ShowBase.__init__(self)
		
		self.cManager = QueuedConnectionManager()
		self.cListener = QueuedConnectionListener(self.cManager, 0)
		self.cReader = QueuedConnectionReader(self.cManager, 0)
		self.cWriter = ConnectionWriter(self.cManager, 0)
		
		host = "localhost"
		port = 9252
		self.connection = self.cManager.openTCPClientConnection(host, port, 10000)
		
		self.received = 1
		
		if self.connection:
			self.cReader.addConnection(self.connection)                	
			taskMgr.add(self.updateRoutine, 'updateRoutine')
			taskMgr.add(self.message, 'message')
		
	def message(self, task):
		self.option = 0
		self.option = str(raw_input("1-Send integer\n2-Send string\n3-Send short\n4-Send float\n"))
		if self.option == "1":
			msg = int(100 * random.random()) - 50
			request = self.intRequest(msg)
			self.cWriter.send(request,self.connection)
			print "sent ", msg
			taskMgr.remove('message')
		elif self.option == "2":
			msg = ''.join(random.choice('abcdefghijklmnopqrstuvwxyz') for x in range(7))
			request = self.stringRequest(msg)
			self.cWriter.send(request,self.connection)
			print "sent ", msg
			taskMgr.remove('message')
		elif self.option == "3":
			msg = int(100 * random.random())
			request = self.shortRequest(msg)
			self.cWriter.send(request,self.connection)
			print "sent ", msg
			taskMgr.remove('message')
		elif self.option == "4":
			msg = 100 * random.random()
			request = self.floatRequest(msg)
			self.cWriter.send(request,self.connection)
			print "sent ", msg
			taskMgr.remove('message')
	
	def intRequest(self, msg):
		pkg = PyDatagram()
		pkg.addUint16(1)
		pkg.addInt32(msg)
		return pkg
	
	def stringRequest(self, msg):
		pkg = PyDatagram()
		pkg.addUint16(2)
		pkg.addString(msg)
		return pkg
	
	def shortRequest(self, msg):
		pkg = PyDatagram()
		pkg.addUint16(3)
		pkg.addUint16(msg)
		return pkg
	
	def floatRequest(self, msg):
		pkg = PyDatagram()
		pkg.addUint16(4)
		pkg.addFloat32(msg)
		return pkg
		
	def registerRequest(self, username, password):
		pkg = PyDatagram()
		pkg.addUint16(102)
		pkg.addString(username)
		pkg.addString(password)
		return pkg
		
	def check(self):
		while self.cReader.dataAvailable():
			print "data here"
			datagram = NetDatagram()
			# Retrieve the contents of the datagram.
			if self.cReader.getData(datagram):
				data = PyDatagramIterator(datagram)
				responseCode = data.getUint16()
				print responseCode
				if responseCode == 1:
					self.getInt(data)
				elif responseCode == 2:
					self.getString(data)
				elif responseCode == 3:
					self.getShort(data)
				elif responseCode == 4:
					self.getFloat(data)
				else:
					print "nothing found"
	
	def getInt(self, data):
#.........这里部分代码省略.........
开发者ID:jaimodha,项目名称:MMOG,代码行数:103,代码来源:TestingClient.py

示例10: OldNetworkSystem

# 需要导入模块: from panda3d.core import QueuedConnectionReader [as 别名]
# 或者: from panda3d.core.QueuedConnectionReader import dataAvailable [as 别名]
class OldNetworkSystem(sandbox.EntitySystem):
    def init(self, port=2000, server="127.0.0.1", serverPort=1999, backlog=1000, compress=False):
        self.packetCount = 0
        self.port = port
        self.serverPort = serverPort
        self.serverIP = server
        self.serverAddress = NetAddress()
        self.serverAddress.setHost(server, serverPort)
        self.cManager = QueuedConnectionManager()
        self.cReader = QueuedConnectionReader(self.cManager, 0)
        self.cWriter = ConnectionWriter(self.cManager, 0)

        self.udpSocket = self.cManager.openUDPConnection(self.port)
        self.cReader.addConnection(self.udpSocket)

    def begin(self):
        if self.cReader.dataAvailable():
            datagram = NetDatagram()  # catch the incoming data in this instance
            # Check the return value; if we were threaded, someone else could have
            # snagged this data before we did
            if self.cReader.getData(datagram):
                myIterator = PyDatagramIterator(datagram)
                msgID = myIterator.getUint8()

                #If not in our protocol range then we just reject
                if msgID < 0 or msgID > 200:
                    return

                #Order of these will need to be optimized later
                #We now pull out the rest of our headers
                remotePacketCount = myIterator.getUint8()
                ack = myIterator.getUint8()
                acks = myIterator.getUint16()
                hashID = myIterator.getUint16()
                sourceOfMessage = datagram.getConnection()

                if msgID == protocol.NEW_SHIP:
                    log.info("New ship")
                    playerPilotID = myIterator.getUint16()
                    shipID = myIterator.getUint16()
                    shipName = myIterator.getString()
                    health = myIterator.getUint8()
                    position = Point3(myIterator.getFloat32(), myIterator.getFloat32(), myIterator.getFloat32())
                    linearVelocity = Vec3(myIterator.getFloat32(), myIterator.getFloat32(), myIterator.getFloat32())
                    rotiation = VBase3(myIterator.getFloat32(), myIterator.getFloat32(), myIterator.getFloat32())
                    angularVelocity = Vec3(myIterator.getFloat32(), myIterator.getFloat32(), myIterator.getFloat32())
                    ship = sandbox.addEntity(shipID)
                    component = ships.PilotComponent()
                    component.accountEntityID = playerPilotID
                    ship.addComponent(component)
                    component = ships.BulletPhysicsComponent()
                    messenger.send("addSpaceShip", [component, shipName, position, linearVelocity])
                    ship.addComponent(component)
                    component = ships.ThrustComponent()
                    ship.addComponent(component)
                    component = ships.InfoComponent()
                    component.health = health
                    component.name = shipName
                    ship.addComponent(component)
                elif msgID == protocol.PLAYER_MOVED_SHIP:
                    log.debug("Player moved ship")
                    accountID = myIterator.getUint16()
                    shipID = myIterator.getUint16()
                    print sandbox.components[shipID]
                    universals.shipNode = sandbox.components[shipID][ships.BulletPhysicsComponent].nodePath
                elif msgID == protocol.LOGIN_ACCEPTED:
                    log.info("Login accepted")
                    entityID = myIterator.getUint8()
                    universals.day = myIterator.getFloat32()
                elif msgID == protocol.LOGIN_DENIED:
                    log.info("Login failed")

    def genBasicData(self, proto):
        myPyDatagram = PyDatagram()
        myPyDatagram.addUint8(proto)
        myPyDatagram.addUint8(self.packetCount)
        myPyDatagram.addUint8(0)
        myPyDatagram.addUint16(0)
        myPyDatagram.addUint16(0)
        self.packetCount += 1
        return myPyDatagram

    def sendLogin(self, username, hashpassword):
        datagram = self.genBasicData(protocol.LOGIN)
        datagram.addString(username)
        datagram.addString(hashpassword)
        universals.log.debug("sending login")
        self.sendData(datagram)

    def sendData(self, datagram):
        sent = self.cWriter.send(datagram, self.udpSocket, self.serverAddress)
        while not sent:
            print "resending"
            sent = self.cWriter.send(datagram, self.udpSocket, self.serverAddress)
开发者ID:croxis,项目名称:itf,代码行数:96,代码来源:client_net.py

示例11: SocketTCP

# 需要导入模块: from panda3d.core import QueuedConnectionReader [as 别名]
# 或者: from panda3d.core.QueuedConnectionReader import dataAvailable [as 别名]
class SocketTCP(ShowBase):

    def __init__(self, _parent=None):
        ShowBase.__init__(self, windowType = 'none')
        print ("TCP Protocol Startup...")
        #self.parent = _parent

        #self.config = self.parent.server.config
        # tmp config
        self.tcpport = 6000
        self.backlog = 10
        self.hostname = '127.0.0.1'

        self.sendPacketQueue = None


    def startAll(self):
        self.setupTCP()
        self.startTCPTasks()


    def setupTCP(self):
        self.tcpManager = QueuedConnectionManager()
        self.tcpReader = QueuedConnectionReader(self.tcpManager, 0)
        self.tcpWriter = ConnectionWriter(self.tcpManager, 0)
        self.tcpListener = QueuedConnectionListener(self.tcpManager, 0)

        self.tcpSocket = self.tcpManager.openTCPServerRendezvous(self.tcpport, self.backlog)
        self.tcpListener.addConnection(self.tcpSocket)
        print ("Started Server on: ", self.hostname, self.tcpport)


    def startTCPTasks(self):
        taskMgr.add(self.tcpListenerTask, "tcpListenerTask", 0)
        print ("TCP Listener Started")
        taskMgr.add(self.tcpReaderTask, "tcpReaderTask", -10)
        print ("TCP Reader Started")
        taskMgr.add(self.tcpDisconnectionHandler, "tcpDisconnectionHandler", 20)
        print ("TCP Disconnection Handler Started")
        taskMgr.add(self.tcpQueuedSendHandlerTask, "tcpQueuedSendhandlerTask", -11)
        print ("TCP Queued Send Handler Started")

    # TCP Listener Task
    def tcpListenerTask(self, task):
        """
        Accept new incoming connection from clients, related to TCP
        """
        # Handle new connection
        if self.tcpListener.newConnectionAvailable():
            rendezvous = PointerToConnection()
            netAddress = NetAddress()
            newConnection = PointerToConnection()
            
            if self.tcpListener.getNewConnection(rendezvous, netAddress, newConnection):
                newConnection = newConnection.p()
                
                # Tell the reader about the new TCP connection
                self.tcpReader.addConnection(newConnection)

                #self.core.createPlayerObject(generateUUID(),newConnection, netAddress)
                    
                print ("Server: " + str(generateUUID), str(netAddress.getIpString()))
            else:
                print ("Server: Connection Failed from -", str(netAddress.getIpString()))    
                    
            
        return Task.cont


    def tcpReaderTask(self, task):
        """
        Handle any data from clients by sending it to the Handlers.
        """
        while 1:
            (datagram, data, opcode) = self.tcpNonBlockingRead(self.tcpReader)
            if opcode is MSG_NONE:
                # Do nothing or use it as some 'keep_alive' thing.
                break
            else:
                # Handle it
                #self.core.packetManager.handlePacket(opcode, data, datagram.getAddress())
                print("Set Packet Handler to handle packets!")
                
        return Task.cont


    # TCP NonBlockingRead??
    def tcpNonBlockingRead(self, qcr):
        """
        Return a datagram collection and type if data is available on
        the queued connection udpReader
        """
        if self.tcpReader.dataAvailable():
            datagram = NetDatagram()
            if self.tcpReader.getData(datagram):
                data = DatagramIterator(datagram)
                opcode = data.getUint8()

            else:
                data = None
#.........这里部分代码省略.........
开发者ID:grimfang,项目名称:grim_net,代码行数:103,代码来源:TCP_Socket.py

示例12: MyApp

# 需要导入模块: from panda3d.core import QueuedConnectionReader [as 别名]
# 或者: from panda3d.core.QueuedConnectionReader import dataAvailable [as 别名]
class MyApp(ShowBase):
	uname = None
	def __init__(self):
		ShowBase.__init__(self)
		
		self.cManager = QueuedConnectionManager()
		self.cListener = QueuedConnectionListener(self.cManager, 0)
		self.cReader = QueuedConnectionReader(self.cManager, 0)
		self.cWriter = ConnectionWriter(self.cManager, 0)
               
		
		host = "localhost";
    	        port = 6002;
		self.connection = self.cManager.openTCPClientConnection(host, port, 10000)
		
		self.received = 1
		
		if self.connection:
                	self.cReader.addConnection(self.connection)                	
			#taskMgr.add(self.updateRoutine, 'updateRoutine')
                       
                        # LOGIN Request Starts        
                        self.uname = raw_input('Enter username :')
                        self.password= raw_input('Enter password :')
			MyApp.uname = self.uname
                        #taskMgr.add(self.communicate101,'Login')
			if(self.received):
				print "->Client request:"
			# Send a request to the server
		
			myPyDatagram101 = PyDatagram()
			prot = 101
			myPyDatagram101.addUint16(prot)
			myPyDatagram101.addString(self.uname)
			myPyDatagram101.addString(self.password)
			self.cWriter.send(myPyDatagram101,self.connection)	
			self.received = 0
                        taskMgr.add(self.receiveResponse101,'Login')
                       
        def sendRequest101(self):
		if(self.received):
			print "->Client request:"
			# Send a request to the server
		
		myPyDatagram101 = PyDatagram()
		prot = 101
		myPyDatagram101.addUint16(prot)
		myPyDatagram101.addString(self.uname)
		myPyDatagram101.addString(self.password)
		self.cWriter.send(myPyDatagram101,self.connection)	
		self.received = 0
        
	def receiveResponse101(self,task):
		
		while self.cReader.dataAvailable():
			datagram = NetDatagram()
			# Retrieve the contents of the datagram.
			if self.cReader.getData(datagram):
				self.myIterator = PyDatagramIterator(datagram)
                                print "<-Server response:"
				print self.myIterator.getUint16()
				self.msg = self.myIterator.getUint32()
				self.l = self.myIterator.getUint32()
                                if self.msg is not None:
				    if self.l is not 0:
					for x in range(0,self.l):
						print self.myIterator.getString()
						print self.myIterator.getUint32()
						print self.myIterator.getUint32()
							
				    print self.msg, " received"
                                    #raw_input("Press Enter to continue...")
				    
                                    self.received = 0
				    taskMgr.remove('Login')
				   
				    #1-Character creatopm
				    #taskMgr.add(self.sendRequest104, 'CharacterCreation')
				    
				    #2-heartbeat of playgame after login
				    MyApp.sendRequest113(self)
		return task.again               	
		   	            
                # LOGIN Request End        
                              
			      
		# CHARACTER CREATION Starts
	
        def sendRequest104(self,task):
		if(self.received):
			print "->Client request:"
			# Send a request to the server
		
		myPyDatagram = PyDatagram()
		prot = 104
		cname = raw_input('Character Name :')
		faction_id_104 = raw_input('press 0 for Red Or 1 for Blue ? :')
   		classType_104 = raw_input('press 0 for Axe Or 1 for Sword ? :')
		myPyDatagram.addUint16(prot)
		myPyDatagram.addString(cname)
#.........这里部分代码省略.........
开发者ID:jaimodha,项目名称:MMOG,代码行数:103,代码来源:Dummy+Inputs.py

示例13: OldNetworkSystem

# 需要导入模块: from panda3d.core import QueuedConnectionReader [as 别名]
# 或者: from panda3d.core.QueuedConnectionReader import dataAvailable [as 别名]
class OldNetworkSystem(sandbox.EntitySystem):
    def init(self, port=1999, backlog=1000, compress=False):
        log.debug("Initing Network System")
        self.accept("broadcastData", self.broadcastData)
        self.port = port
        self.backlog = backlog
        self.compress = compress

        self.cManager = QueuedConnectionManager()
        self.cReader = QueuedConnectionReader(self.cManager, 0)
        #self.cReader.setRawMode(True)
        self.cWriter = ConnectionWriter(self.cManager, 0)
        self.udpSocket = self.cManager.openUDPConnection(self.port)
        self.cReader.addConnection(self.udpSocket)

        self.activePlayers = []  # PlayerComponent
        self.activeConnections = {}  # {NetAddress : PlayerComponent}
        self.lastAck = {}  # {NetAddress: time}

        self.startPolling()
        self.accept("shipGenerated", self.shipGenerated)

    def startPolling(self):
        #taskMgr.add(self.tskReaderPolling, "serverListenTask", -40)
        taskMgr.doMethodLater(10, self.activeCheck, "activeCheck")

    #def tskReaderPolling(self, taskdata):
    def begin(self):
        if self.cReader.dataAvailable():
            datagram = NetDatagram()  # catch the incoming data in this instance
            # Check the return value; if we were threaded, someone else could have
            # snagged this data before we did
            if self.cReader.getData(datagram):
                myIterator = PyDatagramIterator(datagram)
                msgID = myIterator.getUint8()

                #If not in our protocol range then we just reject
                if msgID < 0 or msgID > 200:
                    return

                self.lastAck[datagram.getAddress()] = datetime.datetime.now()
                #TODO Switch to ip address and port

                #Order of these will need to be optimized later
                #We now pull out the rest of our headers
                remotePacketCount = myIterator.getUint8()
                ack = myIterator.getUint8()
                acks = myIterator.getUint16()
                hashID = myIterator.getUint16()

                if msgID == protocol.LOGIN:
                    username = myIterator.getString()
                    password = myIterator.getString()
                    if username not in accountEntities:
                        entity = sandbox.createEntity()
                        component = AccountComponent()
                        component.name = username
                        component.passwordHash = password
                        if not accountEntities:
                            component.owner = True
                        component.address = datagram.getAddress()
                        entity.addComponent(component)
                        accountEntities[username] = entity.id
                        log.info("New player " + username + " logged in.")
                        #
                        self.activePlayers.append(component)
                        self.activeConnections[component.address] = component
                        ackDatagram = protocol.loginAccepted(entity.id)
                        self.sendData(ackDatagram, datagram.getAddress())
                        #TODO: Send initial states?
                        messenger.send("newPlayerShip", [component, entity])
                    else:
                        component = sandbox.entities[accountEntities[username]].get_component(AccountComponent)
                        if component.passwordHash != password:
                            log.info("Player " + username + " has the wrong password.")
                        else:
                            component.connection = datagram.getConnection()
                            log.info("Player " + username + " logged in.")

    def activeCheck(self, task):
        """Checks for last ack from all known active conenctions."""
        for address, lastTime in self.lastAck.items():
            if (datetime.datetime.now() - lastTime).seconds > 30:
                component = self.activeConnections[address]
                #TODO: Disconnect
        return task.again

    def sendData(self, datagram, address):
        self.cWriter.send(datagram, self.udpSocket, address)

    def broadcastData(self, datagram):
        # Broadcast data out to all activeConnections
        #for accountID in accountEntities.items():
            #sandbox.entities[accountID].get_component()
        for addr in self.activeConnections.keys():
            self.sendData(datagram, addr)

    def processData(self, netDatagram):
        myIterator = PyDatagramIterator(netDatagram)
        return self.decode(myIterator.getString())
#.........这里部分代码省略.........
开发者ID:croxis,项目名称:itf,代码行数:103,代码来源:server_net.py

示例14: Connection

# 需要导入模块: from panda3d.core import QueuedConnectionReader [as 别名]
# 或者: from panda3d.core.QueuedConnectionReader import dataAvailable [as 别名]

#.........这里部分代码省略.........

    def registerRequest(self, username, password):
        pkg = PyDatagram()
        pkg.addUint16(103)
        pkg.addString(username)
        pkg.addString(password)
        return pkg

    def characterCreationRequest(self, username, classType):
        pkg = PyDatagram()
        pkg.addUint16(104)
        pkg.addString(username)
        pkg.addUint16(0)
        pkg.addUint16(classType)
        return pkg

    def chatRequest(self, message):
        pkg = PyDatagram()
        pkg.addUint16(105)
        pkg.addString(message)
        return pkg

    def moveRequest(self, x, y, z, h, isMoving):
        pkg = PyDatagram()
        pkg.addUint16(106)
        pkg.addFloat32(x)
        pkg.addFloat32(y)
        pkg.addFloat32(z)
        pkg.addFloat32(h)
        pkg.addUint16(isMoving)
        return pkg

    def check(self):
        while self.cReader.dataAvailable():
            print "data here"
            datagram = NetDatagram()
            # Retrieve the contents of the datagram.
            if self.cReader.getData(datagram):
                data = PyDatagramIterator(datagram)
                responseCode = data.getUint16()
                print responseCode
                if responseCode == 1:
                    self.getInt(data)
                elif responseCode == 2:
                    self.getString(data)
                elif responseCode == 3:
                    self.getShort(data)
                elif responseCode == 4:
                    self.getFloat(data)
                elif responseCode == 201:
                    self.getLogin(data)
                elif responseCode == 203:
                    self.getRegistion(data)
                elif responseCode == 204:
                    self.getCharacterCreation(data)
                elif responseCode == 205:
                    self.getChat(data)
                elif responseCode == 206:
                    self.getMove(data)
                else:
                    print "nothing found"

    def getInt(self, data):
        msg = data.getInt32()
        print "recieved ", msg
        taskMgr.add(self.message, "message")
开发者ID:genusgant,项目名称:CS594-GameDevelopment-HW2,代码行数:70,代码来源:connection.py

示例15: __init__

# 需要导入模块: from panda3d.core import QueuedConnectionReader [as 别名]
# 或者: from panda3d.core.QueuedConnectionReader import dataAvailable [as 别名]
class NetworkManager:
    def __init__(self):
        print "Network Manager Started"

    def connection_open(self):
        self.cManager = QueuedConnectionManager()
        self.cReader = QueuedConnectionReader(self.cManager, 0)
        self.cWriter = ConnectionWriter(self.cManager,0)

        self.activeConnections=[] # We'll want to keep track of these later

        self.cListener = QueuedConnectionListener(self.cManager, 0)
        port_address=9099 #No-other TCP/IP services are using this port
        backlog=1000 #If we ignore 1,000 connection attempts, something is wrong!
        self.tcpSocket = self.cManager.openTCPServerRendezvous(port_address,backlog)
        self.cListener.addConnection(self.tcpSocket)
        print "Network Connection Opened"
        taskMgr.add(self.tskListenerPolling,"Poll the connection listener",-39)
        taskMgr.add(self.tskReaderPolling,"Poll the connection reader",-40)

    def connection_close(self):
        for aClient in self.activeConnections:
            self.cReader.removeConnection(aClient)
        self.activeConnections=[]

         # close down our listener
        self.cManager.closeConnection(self.tcpSocket)
        print "Network Connection Closed"

    def tskListenerPolling(self, taskdata):
        if self.cListener.newConnectionAvailable():
            rendezvous = PointerToConnection()
            netAddress = NetAddress()
            newConnection = PointerToConnection()
            if self.cListener.getNewConnection(rendezvous,netAddress,newConnection):
                newConnection = newConnection.p()
                self.activeConnections.append(newConnection) # Remember connection
                self.cReader.addConnection(newConnection)     # Begin reading connection
        return Task.cont

    def tskReaderPolling(self, taskdata):
        if self.cReader.dataAvailable():
            datagram=NetDatagram()  # catch the incoming data in this instance
    # Check the return value; if we were threaded, someone else could have
    # snagged this data before we did
            if self.cReader.getData(datagram):
                if base.client == True:
                    self.client_processing(datagram)
                else:
                    self.server_processing(datagram)
        return Task.cont

    def server_messager(self,msg,args=[]):
        if msg == "map_set":
            order = PyDatagram()
            order.addUint16(MAP_SET)
            order.addInt32(args[0])
            self.send_package(order)
        elif msg == "client_update":
            order = PyDatagram()
            order.addUint16(CLIENT_INIT_UPDATE)
            order.addString(args[0])
            order.addString(args[1])
            order.addInt32(args[2])
            order.addInt32(args[3])
            self.send_package(order)
        elif msg == "chat_send":
            r = args[0][0]
            g = args[0][1]
            b = args[0][2]
            order = PyDatagram()
            order.addUint16(SERVER_CHAT)
            order.addInt32(r)
            order.addInt32(g)
            order.addInt32(b)
            order.addString(args[1])
            self.send_package(order)
            base.menu_manager.menus["mp-game"].chat_add((r,g,b,1),args[1])
        elif msg == "ready_button":
            order = PyDatagram()
            order.addUint16(SERVER_READY)
            order.addInt32(args[0])
            order.addInt32(args[1])
            self.send_package(order)
            base.menu_manager.menus["mp-game"].obj_list[args[0]]["indicatorValue"]=args[1]
            base.menu_manager.menus["mp-game"].start_game_check()
        elif msg == "server_loaded":
            order = PyDatagram()
            order.addUint16(SERVER_LOADED)
            self.send_package(order)
        elif msg == "all_loaded":
            order = PyDatagram()
            order.addUint16(ALL_LOADED)
            self.send_package(order)
        elif msg == "game_start":
            order = PyDatagram()
            order.addUint16(GAME_START)
            self.send_package(order)
        elif msg == "army_kill":
            order = PyDatagram()
#.........这里部分代码省略.........
开发者ID:HepcatNZ,项目名称:EmpiresOfSuburbia,代码行数:103,代码来源:TimNetwork.py


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