本文整理汇总了Python中panda3d.core.PTAInt.empty_array方法的典型用法代码示例。如果您正苦于以下问题:Python PTAInt.empty_array方法的具体用法?Python PTAInt.empty_array怎么用?Python PTAInt.empty_array使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类panda3d.core.PTAInt
的用法示例。
在下文中一共展示了PTAInt.empty_array方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: init_internal_manager
# 需要导入模块: from panda3d.core import PTAInt [as 别名]
# 或者: from panda3d.core.PTAInt import empty_array [as 别名]
def init_internal_manager(self):
""" Creates the light storage manager and the buffer to store the light data """
self.internal_mgr = InternalLightManager()
self.internal_mgr.set_shadow_update_distance(
self.pipeline.settings["shadows.max_update_distance"])
# Storage for the Lights
per_light_vec4s = 4
self.img_light_data = Image.create_buffer(
"LightData", self.MAX_LIGHTS * per_light_vec4s, "RGBA16")
self.img_light_data.set_clear_color(0)
self.img_light_data.clear_image()
self.pta_max_light_index = PTAInt.empty_array(1)
self.pta_max_light_index[0] = 0
# Storage for the shadow sources
per_source_vec4s = 5
self.img_source_data = Image.create_buffer(
"ShadowSourceData", self.MAX_SOURCES * per_source_vec4s, "RGBA16")
self.img_light_data.set_clear_color(0)
self.img_light_data.clear_image()
# Register the buffer
inputs = self.pipeline.stage_mgr.inputs
inputs["AllLightsData"] = self.img_light_data
inputs["ShadowSourceData"] = self.img_source_data
inputs["maxLightIndex"] = self.pta_max_light_index
示例2: _init_internal_mgr
# 需要导入模块: from panda3d.core import PTAInt [as 别名]
# 或者: from panda3d.core.PTAInt import empty_array [as 别名]
def _init_internal_mgr(self):
""" Creates the light storage manager and the buffer to store the light data """
self._internal_mgr = InternalLightManager()
# Storage for the Lights
per_light_vec4s = 4
self._img_light_data = Image.create_buffer(
"LightData", self._MAX_LIGHTS * per_light_vec4s, Texture.T_float,
Texture.F_rgba16)
self._img_light_data.set_clear_color(0)
self._img_light_data.clear_image()
self._pta_max_light_index = PTAInt.empty_array(1)
self._pta_max_light_index[0] = 0
# Storage for the shadow sources
per_source_vec4s = 5
self._img_source_data = Image.create_buffer(
"ShadowSourceData", self._MAX_SOURCES * per_source_vec4s, Texture.T_float,
Texture.F_rgba16)
self._img_light_data.set_clear_color(0)
self._img_light_data.clear_image()
# Register the buffer
add_input = self._pipeline.stage_mgr.add_input
add_input("AllLightsData", self._img_light_data.get_texture())
add_input("ShadowSourceData", self._img_source_data.get_texture())
add_input("maxLightIndex", self._pta_max_light_index)
示例3: _create_components
# 需要导入模块: from panda3d.core import PTAInt [as 别名]
# 或者: from panda3d.core.PTAInt import empty_array [as 别名]
def _create_components(self):
""" Internal method to init the widgets components """
# Create the buffer which stores the last FPS values
self._storage_buffer = Image.create_buffer("FPSValues", 250, "R16")
self._storage_buffer.set_clear_color(Vec4(0))
self._storage_buffer.clear_image()
self._store_index = PTAInt.empty_array(1)
self._store_index[0] = 0
self._current_ftime = PTAFloat.empty_array(1)
self._current_ftime[0] = 16.0
self._chart_ms_max = PTAFloat.empty_array(1)
self._chart_ms_max[0] = 40
# Create the texture where the gui component is rendered inside
self._display_tex = Image.create_2d("FPSChartRender", 250, 120, "RGBA8")
self._display_tex.set_clear_color(Vec4(0))
self._display_tex.clear_image()
self._display_img = Sprite(
image=self._display_tex, parent=self._node, w=250, h=120, x=10, y=10)
# Defer the further loading
Globals.base.taskMgr.doMethodLater(0.3, self._late_init, "FPSChartInit")
示例4: init_internal_manager
# 需要导入模块: from panda3d.core import PTAInt [as 别名]
# 或者: from panda3d.core.PTAInt import empty_array [as 别名]
def init_internal_manager(self):
""" Creates the light storage manager and the buffer to store the light data """
self.internal_mgr = InternalLightManager()
self.internal_mgr.set_shadow_update_distance(
self.pipeline.settings["shadows.max_update_distance"])
# Storage for the Lights
per_light_vec4s = 4
self.img_light_data = Image.create_buffer(
"LightData", self.MAX_LIGHTS * per_light_vec4s, "RGBA16")
self.img_light_data.clear_image()
self.pta_max_light_index = PTAInt.empty_array(1)
self.pta_max_light_index[0] = 0
# Storage for the shadow sources
per_source_vec4s = 5
# IMPORTANT: RGBA32 is really required here. Otherwise artifacts and bad
# shadow filtering occur due to precision issues
self.img_source_data = Image.create_buffer(
"ShadowSourceData", self.MAX_SOURCES * per_source_vec4s, "RGBA32")
self.img_light_data.clear_image()
# Register the buffer
inputs = self.pipeline.stage_mgr.inputs
inputs["AllLightsData"] = self.img_light_data
inputs["ShadowSourceData"] = self.img_source_data
inputs["maxLightIndex"] = self.pta_max_light_index
示例5: __init__
# 需要导入模块: from panda3d.core import PTAInt [as 别名]
# 或者: from panda3d.core.PTAInt import empty_array [as 别名]
def __init__(self, pipeline):
DebugObject.__init__(self, "GPUCommandQueue")
self._pipeline = pipeline
self._commands_per_frame = 512
self._command_list = GPUCommandList()
self._pta_num_commands = PTAInt.empty_array(1)
self._create_data_storage()
self._create_command_target()
self._commands = []
self._register_defines()
示例6: __init__
# 需要导入模块: from panda3d.core import PTAInt [as 别名]
# 或者: from panda3d.core.PTAInt import empty_array [as 别名]
def __init__(self, pipeline):
RenderStage.__init__(self, pipeline)
self.resolution = 128
self.diffuse_resolution = 4
self.regions = []
self.cameras = []
self.rig_node = Globals.render.attach_new_node("EnvmapCamRig")
self.pta_index = PTAInt.empty_array(1)
self.storage_tex = None
self.storage_tex_diffuse = None
示例7: _setup_inputs
# 需要导入模块: from panda3d.core import PTAInt [as 别名]
# 或者: from panda3d.core.PTAInt import empty_array [as 别名]
def _setup_inputs(self):
""" Sets all required inputs """
self.pta_probes = PTAInt.empty_array(1)
# Construct the UBO which stores all environment probe data
self.data_ubo = SimpleInputBlock("EnvProbes")
self.data_ubo.add_input("num_probes", self.pta_probes)
self.data_ubo.add_input("cubemaps", self.probe_mgr.cubemap_storage)
self.data_ubo.add_input("diffuse_cubemaps", self.probe_mgr.diffuse_storage)
self.data_ubo.add_input("dataset", self.probe_mgr.dataset_storage)
self._pipeline.stage_mgr.input_blocks.append(self.data_ubo)
# Use the UBO in light culling
CullLightsStage.required_inputs.append("EnvProbes")
示例8: __init__
# 需要导入模块: from panda3d.core import PTAInt [as 别名]
# 或者: from panda3d.core.PTAInt import empty_array [as 别名]
def __init__(self, pipeline):
RenderStage.__init__(self, pipeline)
self.area_tex = None
self.search_tex = None
self.use_reprojection = True
self._jitter_index = PTAInt.empty_array(1)
示例9: _create_ptas
# 需要导入模块: from panda3d.core import PTAInt [as 别名]
# 或者: from panda3d.core.PTAInt import empty_array [as 别名]
def _create_ptas(self):
self._pta_grid_pos = PTALVecBase3.empty_array(1)
self._pta_grid_size = PTAFloat.empty_array(1)
self._pta_grid_res = PTAInt.empty_array(1)
self._pta_grid_size[0] = self._voxel_ws
self._pta_grid_res[0] = self._voxel_res