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Python GeomVertexWriter.addData1f方法代码示例

本文整理汇总了Python中panda3d.core.GeomVertexWriter.addData1f方法的典型用法代码示例。如果您正苦于以下问题:Python GeomVertexWriter.addData1f方法的具体用法?Python GeomVertexWriter.addData1f怎么用?Python GeomVertexWriter.addData1f使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在panda3d.core.GeomVertexWriter的用法示例。


在下文中一共展示了GeomVertexWriter.addData1f方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Mesh

# 需要导入模块: from panda3d.core import GeomVertexWriter [as 别名]
# 或者: from panda3d.core.GeomVertexWriter import addData1f [as 别名]
class Mesh():

    def __init__(self, name):
        self.name = name
        self.poly_groups = []
        
        # GeomVertexFormats
        #
        # GeomVertexFormat.getV3cpt2()  - vertex, color, uv
        # GeomVertexFormat.getV3t2()    - vertex, uv
        # GeomVertexFormat.getV3cp()    - vertex, color
        # GeomVertexFormat.getV3n3t2()  - vertex, normal, uv
        # GeomVertexFormat.getV3n3cpt2()- vertex, normal, rgba, uv
        
        # textured
        self.vdata = GeomVertexData(name, GeomVertexFormat.getV3n3cpt2(), Geom.UHStatic)
        
        # plain color filled polys
        # self.vdata = GeomVertexData(name, GeomVertexFormat.getV3cp(), Geom.UHStatic)
        
        self.vertex = GeomVertexWriter(self.vdata, 'vertex')
        self.vnormal = GeomVertexWriter(self.vdata, 'normal')
        self.color = GeomVertexWriter(self.vdata, 'color')
        self.texcoord = GeomVertexWriter(self.vdata, 'texcoord')
        
        self.root = NodePath(PandaNode(name+'_mesh'))
        
    # f is a 0x36 mesh fragment (see fragment.py for reference)
    def buildFromFragment(self, f, wld_container,debug=False):
        
        # write vertex coordinates
        for v in f.vertexList:
            self.vertex.addData3f(v[0], v[1], v[2])

        # write vertex colors
        for rgba in f.vertexColorsList:
            '''
            r = (rgba & 0xff000000) >> 24
            g = (rgba & 0x00ff0000) >> 16
            b = (rgba & 0x0000ff00) >> 8
            a = (rgba & 0x000000ff)
            if a != 0:
                print 'vertex color has alpha component, r:0x%x g:0x%x b:0x%x a:0x%x ' % (r, g, b, a)
            '''    
            self.color.addData1f(rgba)

        # write vertex normals
        for v in f.vertexNormalsList:
            self.vnormal.addData3f(v[0], v[1], v[2])
            
        # write texture uv
        for uv in f.uvList:
            self.texcoord.addData2f(uv[0], uv[1])
            
        # Build PolyGroups
        # each polyTexList is a tuple containing a polygon count and the texture index for those polys        
        # we create a PolyGroup for each of these
        # the PolyGroup creates all Polygons sharing a texture and adds them under a NodePath
        poly_idx = 0
        for pt in f.polyTexList:
            n_polys = pt[0]
            tex_idx = pt[1]

            if debug:
                print("  Bulding a poly group with tex_id " + str(tex_idx))
            pg = PolyGroup(self.vdata, tex_idx)
                        
            # pass fragment so that it can access the SPRITES
            if pg.build(wld_container, f, poly_idx, n_polys, tex_idx, debug) == 1:
                self.poly_groups.append(pg)
                pg.nodePath.reparentTo(self.root)
                
            poly_idx += n_polys            
        
        if poly_idx != f.polyCount or poly_idx != len(f.polyList):
            print 'ERROR: polycount mismatch'
开发者ID:aportner,项目名称:panda-zonewalk,代码行数:78,代码来源:mesh.py


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