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Python GeomVertexFormat.getV3c4方法代码示例

本文整理汇总了Python中panda3d.core.GeomVertexFormat.getV3c4方法的典型用法代码示例。如果您正苦于以下问题:Python GeomVertexFormat.getV3c4方法的具体用法?Python GeomVertexFormat.getV3c4怎么用?Python GeomVertexFormat.getV3c4使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在panda3d.core.GeomVertexFormat的用法示例。


在下文中一共展示了GeomVertexFormat.getV3c4方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: _makeGeom

# 需要导入模块: from panda3d.core import GeomVertexFormat [as 别名]
# 或者: from panda3d.core.GeomVertexFormat import getV3c4 [as 别名]
def _makeGeom(array,ctup,i,pipe, geomType=GeomPoints): #XXX testing multiple Geom version ... for perf seems like it will be super slow
    #SUUUPER slow TONS of draw calls
    #wwwayyy better to make a bunch of geoms ahead of time...
    """ multiprocessing capable geometery maker """
    fmt = GeomVertexFormat.getV3c4()

    cloudNode = GeomNode('bin %s selectable'%(i))
    for point in array:
        vertexData = GeomVertexData('poitn', fmt, Geom.UHStatic)
        GeomVertexWriter(vertexData, 'vertex').addData3f(*point)
        GeomVertexWriter(vertexData, 'color').addData4f(*ctup)
        #verts.addData3f(*point)
        #color.addData4f(*ctup)

        points = geomType(Geom.UHStatic)
        points.addVertex(0)
        points.closePrimitive()

        cloudGeom = Geom(vertexData)
        cloudGeom.addPrimitive(points)
        cloudNode.addGeom(cloudGeom) #TODO figure out if it is faster to add and subtract Geoms from geom nodes...
    #output[i] = cloudNode
    #print('ping',{i:cloudNode})
    #pipe.send((i,))
    #out = q.get()
    #print('pong',out)
    #q.put(out)
    if pipe == None:
        return (cloudNode)
    pipe.send(cloudNode.encodeToBamStream()) #FIXME make this return a pointer NOPE
开发者ID:tgbugs,项目名称:desc,代码行数:32,代码来源:test_objects.py

示例2: __build_Star_Sphere

# 需要导入模块: from panda3d.core import GeomVertexFormat [as 别名]
# 或者: from panda3d.core.GeomVertexFormat import getV3c4 [as 别名]
    def __build_Star_Sphere(self, bg_stars):
        from panda3d.core import GeomVertexWriter, GeomVertexFormat, GeomVertexData
        from panda3d.core import Geom, GeomNode, GeomPoints, AmbientLight
        self.star_sphere_np.removeNode()
        
        # Fill GeomVertexData.
        vformat = GeomVertexFormat.getV3c4()
        vdata = GeomVertexData("Data", vformat, Geom.UHStatic) 
        vertices = GeomVertexWriter(vdata, "vertex")
        colours = GeomVertexWriter(vdata, "color")
        for coords in bg_stars:
            x, y, z = coords
            vertices.addData3f(x, y, z)
            colours.addData4f(1, 1, 1, 1)
            
        # Render bg stars.
        bg_stars = GeomPoints(Geom.UHStatic)
        bg_stars.addNextVertices(_env.STAR_COUNT)
        bg_stars_geom = Geom(vdata)
        bg_stars_geom.addPrimitive(bg_stars)
        star_sphere = GeomNode("star_sphere")
        star_sphere.addGeom(bg_stars_geom)
        star_sphere_np = NodePath(star_sphere)

        star_sphere_np.reparentTo(self.NP)
        return star_sphere_np
开发者ID:svfgit,项目名称:solex,代码行数:28,代码来源:environments.py

示例3: makeSimpleGeom

# 需要导入模块: from panda3d.core import GeomVertexFormat [as 别名]
# 或者: from panda3d.core.GeomVertexFormat import getV3c4 [as 别名]
def makeSimpleGeom(array, ctup, geomType = GeomPoints, fix = False):
    fmt = GeomVertexFormat.getV3c4()

    vertexData = GeomVertexData('points', fmt, Geom.UHDynamic) #FIXME use the index for these too? with setPythonTag, will have to 'reserve' some
    cloudGeom = Geom(vertexData)
    cloudNode = GeomNode('just some points')

    verts = GeomVertexWriter(vertexData, 'vertex')
    color = GeomVertexWriter(vertexData, 'color')

    if fix:
        if len(ctup) == len(array):
            for point,c in zip(array, ctup):
                verts.addData3f(*point)
                color.addData4f(*c)
        else:
            for point in array:
                verts.addData3f(*point)
                color.addData4f(*ctup)
    else:
        for point in array:
            verts.addData3f(*point)
            color.addData4f(*ctup)

    points = geomType(Geom.UHDynamic)
    points.addConsecutiveVertices(0,len(array))
    points.closePrimitive()

    cloudGeom.addPrimitive(points)
    cloudNode.addGeom(cloudGeom) #TODO figure out if it is faster to add and subtract Geoms from geom nodes...

    if fix:
        return cloudNode.__reduce__()
    else:
        return cloudNode  # decoding fails becuase ForkingPickler is called for reasons beyond comprehension
开发者ID:tgbugs,项目名称:desc,代码行数:37,代码来源:test_objects.py

示例4: makePoints

# 需要导入模块: from panda3d.core import GeomVertexFormat [as 别名]
# 或者: from panda3d.core.GeomVertexFormat import getV3c4 [as 别名]
def makePoints(n=1000):
    """ make a cloud of points that are a single node VS branching and making subnodes to control display """

    #points = np.random.uniform(-10,10,(n,4))
    points = np.random.randn(n,3)
    colors = np.random.rand(n,4)

    fmt = GeomVertexFormat.getV3c4() #3 component vertex, w/ 4 comp color
    vertexData = GeomVertexData('points', fmt, Geom.UHStatic)

    verts = GeomVertexWriter(vertexData, 'vertex')
    color = GeomVertexWriter(vertexData, 'color')

    for point,clr4 in zip(points,colors):
    #for point in points:
        verts.addData3f(*point)
        #color.addData4f(*point)
        color.addData4f(*clr4)
        #color.addData4f(.1,.1,.1,1)

    #pointCloud = GeomLinestrips(Geom.UHStatic) #this is fucking cool!
    pointCloud = GeomTristrips(Geom.UHStatic) #this is fucking cool!
    #pointCloud = GeomPoints(Geom.UHStatic)
    #pointCloud.addVerticies(*range(n))
    pointCloud.addConsecutiveVertices(0,n) #warning may error since n-1?
    pointCloud.closePrimitive()

    cloud = Geom(vertexData)
    cloud.addPrimitive(pointCloud)
    return cloud
开发者ID:tgbugs,项目名称:desc,代码行数:32,代码来源:points.py

示例5: newVertexData

# 需要导入模块: from panda3d.core import GeomVertexFormat [as 别名]
# 或者: from panda3d.core.GeomVertexFormat import getV3c4 [as 别名]
 def newVertexData(self):
     fmt = GeomVertexFormat.getV3c4()
     #         fmt = GeomVertexFormat.getV3n3c4()
     self.vertexData = GeomVertexData("path", fmt, Geom.UHStatic)
     self.vertexWriter = GeomVertexWriter(self.vertexData, "vertex")
     #         self.normalWriter = GeomVertexWriter(self.vertexData, 'normal')
     self.colorWriter = GeomVertexWriter(self.vertexData, "color")
开发者ID:eswartz,项目名称:panda3d-stuff,代码行数:9,代码来源:draw_path_tris.py

示例6: makeSimpleGeomBuffer

# 需要导入模块: from panda3d.core import GeomVertexFormat [as 别名]
# 或者: from panda3d.core.GeomVertexFormat import getV3c4 [as 别名]
def makeSimpleGeomBuffer(array, color, geomType=GeomPoints):
    """ massively faster than the nonbuffer version """

    full = [tuple(d) for d in np.hstack((array,color))]

    fmt = GeomVertexFormat.getV3c4()

    vertexData = GeomVertexData('points', fmt, Geom.UHDynamic) #FIXME use the index for these too? with setPythonTag, will have to 'reserve' some
    cloudGeom = Geom(vertexData)
    cloudNode = GeomNode('just some points')

    vertexData.setNumRows(len(array))
    mem_array = vertexData.modifyArray(0)
    view = memoryview(mem_array)
    arr = np.asarray(view)
    arr[:] = full

    points = geomType(Geom.UHDynamic)
    points.addConsecutiveVertices(0,len(array))
    points.closePrimitive()

    cloudGeom.addPrimitive(points)
    cloudNode.addGeom(cloudGeom)

    return cloudNode
开发者ID:tgbugs,项目名称:desc,代码行数:27,代码来源:test_objects.py

示例7: makeSelectRect

# 需要导入模块: from panda3d.core import GeomVertexFormat [as 别名]
# 或者: from panda3d.core.GeomVertexFormat import getV3c4 [as 别名]
def makeSelectRect():
    ctup = (1,1,1,1)
    fmt = GeomVertexFormat.getV3c4()
    vertexData = GeomVertexData('points', fmt, Geom.UHDynamic)

    points = ( #makes nice for Tristrips
        (0,0,0),
        (0,0,1),
        (1,0,0),
        (1,0,1),
    )

    verts = GeomVertexWriter(vertexData, 'vertex')
    color = GeomVertexWriter(vertexData, 'color')

    for point in points:
        verts.addData3f(*point)
        color.addData4f(*ctup)

    boxLines = GeomLinestrips(Geom.UHDynamic)
    boxLines.addVertices(0,1,3,2)
    boxLines.addVertex(0)
    boxLines.closePrimitive()

    boxTris = GeomTristrips(Geom.UHDynamic)
    boxTris.addConsecutiveVertices(0,3)
    boxTris.closePrimitive()

    box = Geom(vertexData)
    box.addPrimitive(boxLines)
    #box.addPrimitive(boxTris)

    return box
开发者ID:tgbugs,项目名称:desc,代码行数:35,代码来源:selection.py

示例8: makeAxis

# 需要导入模块: from panda3d.core import GeomVertexFormat [as 别名]
# 或者: from panda3d.core.GeomVertexFormat import getV3c4 [as 别名]
def makeAxis(): #FIXME make this scale based on zoom???
    """
    x y z
    r g b
    """
    colors = (
        (1,0,0,1),
        (0,1,0,1),
        (0,0,1,1),

        (1,0,0,1),
        (0,1,0,1),
        (0,0,1,1),
    )
    points = (
        (0,0,0),
        (0,0,0),
        (0,0,0),
        (1,0,0),
        (0,1,0),
        (0,0,1),
    )

    fmt = GeomVertexFormat.getV3c4() #3 component vertex, w/ 4 comp color
    #fmt = GeomVertexFormat.getV3() #3 component vertex, w/ 4 comp color
    vertexData = GeomVertexData('points', fmt, Geom.UHStatic)

    verts = GeomVertexWriter(vertexData, 'vertex')
    color = GeomVertexWriter(vertexData, 'color')


    for p,c in zip(points,colors):
        verts.addData3f(*p)
        color.addData4f(*c)

    axisX = GeomLinestrips(Geom.UHStatic)
    axisX.addVertices(0,3)
    axisX.closePrimitive()

    axisY = GeomLinestrips(Geom.UHStatic)
    axisY.addVertices(1,4)
    axisY.closePrimitive()

    axisZ = GeomLinestrips(Geom.UHStatic)
    axisZ.addVertices(2,5)
    axisZ.closePrimitive()

    axis = Geom(vertexData)
    axis.addPrimitive(axisX)
    axis.addPrimitive(axisY)
    axis.addPrimitive(axisZ)
    return axis
开发者ID:tgbugs,项目名称:desc,代码行数:54,代码来源:ui.py

示例9: makePoint

# 需要导入模块: from panda3d.core import GeomVertexFormat [as 别名]
# 或者: from panda3d.core.GeomVertexFormat import getV3c4 [as 别名]
def makePoint(point=(0,0,0)):
    clr4 = [1,1,1,1]
    fmt = GeomVertexFormat.getV3c4() #3 component vertex, w/ 4 comp color
    vertexData = GeomVertexData('points', fmt, Geom.UHStatic)
    verts = GeomVertexWriter(vertexData, 'vertex')
    verts.addData3f(*point)
    color = GeomVertexWriter(vertexData, 'color')
    color.addData4f(*clr4)
    pointCloud = GeomPoints(Geom.UHStatic)
    pointCloud.addVertex(0)
    pointCloud.closePrimitive()
    cloud = Geom(vertexData)
    cloud.addPrimitive(pointCloud)
    cloudNode = GeomNode('point')
    cloudNode.addGeom(cloud)
    return cloudNode
开发者ID:tgbugs,项目名称:desc,代码行数:18,代码来源:selection.py

示例10: makeCameraTarget

# 需要导入模块: from panda3d.core import GeomVertexFormat [as 别名]
# 或者: from panda3d.core.GeomVertexFormat import getV3c4 [as 别名]
def makeCameraTarget():
    colors = (
        (0,0,1,1),
        (1,0,0,1),
        (0,1,0,1),
        (0,0,1,1),
        (1,0,0,1),
        (0,1,0,1),
    )
    points = (
        (0,0,1),
        (-1,0,0),
        (0,-1,0),
        (0,0,-1),
        (1,0,0),
        (0,1,0),
        (0,0,1),
    )

    fmt = GeomVertexFormat.getV3c4() #3 component vertex, w/ 4 comp color
    #fmt = GeomVertexFormat.getV3() #3 component vertex, w/ 4 comp color
    vertexData = GeomVertexData('points', fmt, Geom.UHStatic)

    verts = GeomVertexWriter(vertexData, 'vertex')
    color = GeomVertexWriter(vertexData, 'color')

    for p,c in zip(points,colors):
        verts.addData3f(*p)
        color.addData4f(*c)

    targetTris = GeomTristrips(Geom.UHStatic)
    targetTris.addConsecutiveVertices(0,6)
    targetTris.addVertex(0)
    targetTris.addVertex(1)
    targetTris.addVertex(3)
    targetTris.addVertex(5)
    targetTris.addVertex(2)
    targetTris.addVertex(4)
    targetTris.addVertex(0)
    targetTris.closePrimitive()

    target = Geom(vertexData)
    target.addPrimitive(targetTris)
    return target
开发者ID:tgbugs,项目名称:desc,代码行数:46,代码来源:ui.py

示例11: makeGeom

# 需要导入模块: from panda3d.core import GeomVertexFormat [as 别名]
# 或者: from panda3d.core.GeomVertexFormat import getV3c4 [as 别名]
def makeGeom(index_counter, array,ctup,i,pipe, geomType=GeomPoints):
    """ multiprocessing capable geometery maker """
    #man = indexMan(('127.0.0.1',5000), authkey='none')
    #man.connect()
    #index = man.index()
    index = {}

    fmt = GeomVertexFormat.getV3c4()

    vertexData = GeomVertexData('points', fmt, Geom.UHDynamic) #FIXME use the index for these too? with setPythonTag, will have to 'reserve' some
    #vertexData.setPythonTag('uid',index.reserve()) #maybe we don't need this? the geom should have it all?
    cloudGeom = Geom(vertexData)
    #cloudGeom.setPythonTag('uid',index.reserve())
    cloudNode = GeomNode('bin %s selectable'%(i))
    uid = next(index_counter)
    index[uid] = None
    cloudNode.setPythonTag('uid',uid) #FIXME we return cloudnode elsewhere... maybe on the other end we can set the uid in the index properly?

    points = array

    verts = GeomVertexWriter(vertexData, 'vertex')
    color = GeomVertexWriter(vertexData, 'color')

    for point in points:
        index[next(index_counter)]=[point,cloudNode.getPythonTag('uid'),None] #FIXME we're gonna need a decode on the other end?
        verts.addData3f(*point)
        color.addData4f(*ctup)

    points = geomType(Geom.UHDynamic)
    points.addConsecutiveVertices(0,len(array))
    points.closePrimitive()

    cloudGeom.addPrimitive(points)
    cloudNode.addGeom(cloudGeom) #TODO figure out if it is faster to add and subtract Geoms from geom nodes...
    #output[i] = cloudNode
    #print('ping',{i:cloudNode})
    #pipe.send((i,))
    #out = q.get()
    #print('pong',out)
    #q.put(out)
    if pipe == None:
        return cloudNode, index
    pipe.send(cloudNode.encodeToBamStream()) #FIXME make this return a pointer NOPE
    pipe.send(index) #FIXME make this return a pointer NOPE
开发者ID:tgbugs,项目名称:desc,代码行数:46,代码来源:test_objects.py

示例12: make_cube

# 需要导入模块: from panda3d.core import GeomVertexFormat [as 别名]
# 或者: from panda3d.core.GeomVertexFormat import getV3c4 [as 别名]
def make_cube(x, y, z):  # FIXME make prism
    """ make x, y, z sized cube (ints pls) """
    colors = [[1,1,1,0] for i in range(8)]
    #colors[0] = np.array((1,1,1,1))
    #colors[1] = np.array((1,0,0,0))
    #colors[2] = np.array((0,1,0,0))
    #colors[5] = np.array((0,0,1,0))
    points = (
        (0,0,0),
        (0,0,z),
        (0,y,0),
        (0,y,z),
        (x,0,0),
        (x,0,z),
        (x,y,0),
        (x,y,z),
    )
    order = [0, 5, 1, 7, 3, 2, 1, 0, 5, 4, 7, 6, 2, 4, 0]  # perfect for clockwise
    #order = [2, 6, 3, 7, 5, 6, 4, 2, 0, 3, 1, 4, 0, 4]
    #order.reverse()
    #order = [4, 3, 7, 8, 5, 3, 1, 4, 2, 7, 6, 5, 2, 1]


    fmt = GeomVertexFormat.getV3c4()
    vertexData = GeomVertexData('points', fmt, Geom.UHStatic)
    verts = GeomVertexWriter(vertexData, 'vertex')
    color = GeomVertexWriter(vertexData, 'color')

    for p,c in zip(points,colors):
        verts.addData3f(*p)
        color.addData4f(*c)

    targetTris = GeomTristrips(Geom.UHStatic)
    targetTris.addConsecutiveVertices(0,8)
    for i in order:
        targetTris.addVertex(i)#-1)
    targetTris.closePrimitive()

    target = Geom(vertexData)
    target.addPrimitive(targetTris)
    return target
开发者ID:tgbugs,项目名称:desc,代码行数:43,代码来源:shaders.py

示例13: __init__

# 需要导入模块: from panda3d.core import GeomVertexFormat [as 别名]
# 或者: from panda3d.core.GeomVertexFormat import getV3c4 [as 别名]
 def __init__(self, mp):
     vdata = GeomVertexData("name_me", GeomVertexFormat.getV3c4(), Geom.UHStatic)
     vertex = GeomVertexWriter(vdata, "vertex")
     color = GeomVertexWriter(vdata, "color")
     primitive = GeomTristrips(Geom.UHStatic)
     film_size = base.cam.node().getLens().getFilmSize()
     x = film_size.getX() / 2.0
     z = x * 256.0 / 240.0
     vertex.addData3f(x, 90, z)
     vertex.addData3f(-x, 90, z)
     vertex.addData3f(x, 90, -z)
     vertex.addData3f(-x, 90, -z)
     color.addData4f(VBase4(*mp["backgroundcolor1"]))
     color.addData4f(VBase4(*mp["backgroundcolor1"]))
     color.addData4f(VBase4(*mp["backgroundcolor2"]))
     color.addData4f(VBase4(*mp["backgroundcolor2"]))
     primitive.addNextVertices(4)
     primitive.closePrimitive()
     geom = Geom(vdata)
     geom.addPrimitive(primitive)
     self.node = GeomNode("sky")
     self.node.addGeom(geom)
     base.camera.attachNewNode(self.node)
开发者ID:GitNitneroc,项目名称:tethical,代码行数:25,代码来源:Sky.py

示例14: makeGrid

# 需要导入模块: from panda3d.core import GeomVertexFormat [as 别名]
# 或者: from panda3d.core.GeomVertexFormat import getV3c4 [as 别名]
def makeGrid(rng = 1000, spacing = 10): #FIXME make this scale based on zoom???
    ctup = (.3,.3,.3,1)
    xs = range(-rng,rng+1,spacing)
    ys = xs

    fmt = GeomVertexFormat.getV3c4() #3 component vertex, w/ 4 comp color
    #fmt = GeomVertexFormat.getV3() #3 component vertex, w/ 4 comp color
    vertexData = GeomVertexData('points', fmt, Geom.UHStatic)

    verts = GeomVertexWriter(vertexData, 'vertex')
    color = GeomVertexWriter(vertexData, 'color')


    for i,d in enumerate(xs):
        switch1 = (-1) ** i * rng
        switch2 = (-1) ** i * -rng
        #print(d,switch1,0)
        verts.addData3f(d, switch1, 0)
        verts.addData3f(d, switch2, 0)
        color.addData4f(*ctup)
        color.addData4f(*ctup)

    for i,d in enumerate(ys):
        switch1 = (-1) ** i * rng
        switch2 = (-1) ** i * -rng
        verts.addData3f(switch1, d, 0)
        verts.addData3f(switch2, d, 0)
        color.addData4f(*ctup)
        color.addData4f(*ctup)

    gridLines = GeomLinestrips(Geom.UHStatic)
    gridLines.addConsecutiveVertices(0, vertexData.getNumRows())
    gridLines.closePrimitive()

    grid = Geom(vertexData)
    grid.addPrimitive(gridLines)
    return grid
开发者ID:tgbugs,项目名称:desc,代码行数:39,代码来源:ui.py

示例15: renderCharts

# 需要导入模块: from panda3d.core import GeomVertexFormat [as 别名]
# 或者: from panda3d.core.GeomVertexFormat import getV3c4 [as 别名]
def renderCharts(facegraph, verts, vert_indices, lineset=None):
    
    from meshtool.filters.panda_filters.pandacore import getVertexData, attachLights, ensureCameraAt
    from meshtool.filters.panda_filters.pandacontrols import KeyboardMovement, MouseDrag, MouseScaleZoom, ButtonUtils
    from panda3d.core import GeomTriangles, Geom, GeomNode, GeomVertexFormat, GeomVertexData, GeomVertexWriter, LineSegs
    from direct.showbase.ShowBase import ShowBase
       
    vformat = GeomVertexFormat.getV3c4()
    vdata=GeomVertexData('tris', vformat, Geom.UHDynamic)

    vertex=GeomVertexWriter(vdata, 'vertex')
    color=GeomVertexWriter(vdata, 'color')
    
    colors = gen_color3(len(facegraph))
    numtris = 0
    for chart, data in facegraph.nodes_iter(data=True):
        curcolor = next(colors)
        for tri in data['tris']:
            triv = verts[vert_indices[tri]]
            vertex.addData3f(triv[0][0], triv[0][1], triv[0][2])
            vertex.addData3f(triv[1][0], triv[1][1], triv[1][2])
            vertex.addData3f(triv[2][0], triv[2][1], triv[2][2])
            color.addData4f(curcolor[0],curcolor[1], curcolor[2], 1)
            color.addData4f(curcolor[0],curcolor[1], curcolor[2], 1)
            color.addData4f(curcolor[0],curcolor[1], curcolor[2], 1)
            numtris += 1

    tris=GeomTriangles(Geom.UHDynamic)
    tris.addConsecutiveVertices(0, 3*numtris)
    tris.closePrimitive()
        
    linenodes = []
    if lineset:
        for lines in lineset:
            ls = LineSegs()
            ls.setThickness(4)
            curcolor = next(colors)
            ls.setColor(curcolor[0]/256.0, curcolor[1]/256.0, curcolor[2]/256.0, 1)
    
            tuples = False
            for blah in lines:
                if isinstance(blah, tuple):
                    tuples = True
                break
            if tuples:
                for i, j in lines:
                    frompt = verts[i]
                    topt = verts[j]
                    ls.moveTo(frompt[0], frompt[1], frompt[2])
                    ls.drawTo(topt[0], topt[1], topt[2])
            else:
                for i in range(len(lines)-1):
                    frompt = verts[lines[i]]
                    topt = verts[lines[i+1]]
                    ls.moveTo(frompt[0], frompt[1], frompt[2])
                    ls.drawTo(topt[0], topt[1], topt[2])
            
            linenodes.append(ls.create())
        

    pgeom = Geom(vdata)
    pgeom.addPrimitive(tris)

    node = GeomNode("primitive")
    node.addGeom(pgeom)

    p3dApp = ShowBase()
    #attachLights(render)
    geomPath = render.attachNewNode(node)

    for linenode in linenodes:
        geomPath.attachNewNode(linenode)
    
    #geomPath.setRenderModeWireframe()
    
    ensureCameraAt(geomPath, base.cam)
    
    boundingSphere = geomPath.getBounds()
    base.cam.setPos(boundingSphere.getCenter() + boundingSphere.getRadius())

    base.cam.lookAt(boundingSphere.getCenter())
    
    KeyboardMovement()
    ButtonUtils(geomPath)
    MouseDrag(geomPath)
    MouseScaleZoom(geomPath)
    #render.setShaderAuto()
    p3dApp.run()
开发者ID:Maxwolf,项目名称:Multimap.MeshTool,代码行数:90,代码来源:render_utils.py


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