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Python GeomNode.setGeomState方法代码示例

本文整理汇总了Python中panda3d.core.GeomNode.setGeomState方法的典型用法代码示例。如果您正苦于以下问题:Python GeomNode.setGeomState方法的具体用法?Python GeomNode.setGeomState怎么用?Python GeomNode.setGeomState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在panda3d.core.GeomNode的用法示例。


在下文中一共展示了GeomNode.setGeomState方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from panda3d.core import GeomNode [as 别名]
# 或者: from panda3d.core.GeomNode import setGeomState [as 别名]
    def __init__(self, mesh, pm_filebuf):

        scene_members = getSceneMembers(mesh)
        
        base = ShowBase()
        
        if len(scene_members) > 1:
            print('There is more than one geometry in the scene, so I think this is not a progressive base mesh.')
            sys.exit(1)
        
        rotateNode = GeomNode("rotater")
        rotatePath = render.attachNewNode(rotateNode)
        matrix = numpy.identity(4)
        if mesh.assetInfo.upaxis == collada.asset.UP_AXIS.X_UP:
            r = collada.scene.RotateTransform(0,1,0,90)
            matrix = r.matrix
        elif mesh.assetInfo.upaxis == collada.asset.UP_AXIS.Y_UP:
            r = collada.scene.RotateTransform(1,0,0,90)
            matrix = r.matrix
        rotatePath.setMat(Mat4(*matrix.T.flatten().tolist()))
        
        geom, renderstate, mat4 = scene_members[0]
        node = GeomNode("primitive")
        node.addGeom(geom)
        if renderstate is not None:
            node.setGeomState(0, renderstate)
        self.geomPath = rotatePath.attachNewNode(node)
        self.geomPath.setMat(mat4)
            
        wrappedNode = ensureCameraAt(self.geomPath, base.camera)
        base.disableMouse()
        attachLights(render)
        render.setShaderAuto()
        render.setTransparency(TransparencyAttrib.MDual, 1)
    
        base.render.analyze()
        KeyboardMovement()
        MouseDrag(wrappedNode)
        MouseScaleZoom(wrappedNode)
        ButtonUtils(wrappedNode)
        MouseCamera()
        
        print('Loading pm into memory... ', end=' ')
        sys.stdout.flush()
        self.pm_refinements = readPDAE(pm_filebuf)
        self.pm_index = 0
        print('Done')

        self.slider = DirectSlider(range=(0,len(self.pm_refinements)),
                                   value=0, pageSize=len(self.pm_refinements)/20,
                                   command=self.sliderMoved, pos=(0, 0, -.9), scale=1)
        for key, val in uiArgs.items():
            self.slider.thumb[key] = val
        
        self.triText = OnscreenText(text="", pos=(-1,0.85), scale = 0.15,
                                    fg=(1, 0.5, 0.5, 1), align=TextNode.ALeft, mayChange=1)
        
        base.run()
开发者ID:QuelleVille,项目名称:-deprecated-meshtool,代码行数:60,代码来源:pm_viewer.py

示例2: getBam

# 需要导入模块: from panda3d.core import GeomNode [as 别名]
# 或者: from panda3d.core.GeomNode import setGeomState [as 别名]
def getBam(mesh, filename):
    scene_members = pandacore.getSceneMembers(mesh)
    
    rotateNode = GeomNode("rotater")
    rotatePath = NodePath(rotateNode)
    matrix = numpy.identity(4)
    if mesh.assetInfo.upaxis == collada.asset.UP_AXIS.X_UP:
        r = collada.scene.RotateTransform(0,1,0,90)
        matrix = r.matrix
    elif mesh.assetInfo.upaxis == collada.asset.UP_AXIS.Y_UP:
        r = collada.scene.RotateTransform(1,0,0,90)
        matrix = r.matrix
    rotatePath.setMat(Mat4(*matrix.T.flatten().tolist()))
    
    for geom, renderstate, mat4 in scene_members:
        node = GeomNode("primitive")
        node.addGeom(geom)
        if renderstate is not None:
            node.setGeomState(0, renderstate)
        geomPath = rotatePath.attachNewNode(node)
        geomPath.setMat(mat4)

    rotatePath.flattenStrong()
    wrappedNode = pandacore.centerAndScale(rotatePath)
    
    model_name = filename.replace('/', '_')
    wrappedNode.setName(model_name)
    
    bam_temp = tempfile.mktemp(suffix = model_name + '.bam')
    wrappedNode.writeBamFile(bam_temp)
    
    bam_f = open(bam_temp, 'rb')
    bam_data = bam_f.read()
    bam_f.close()
    
    os.remove(bam_temp)
    
    return bam_data
开发者ID:hnkien,项目名称:sirikata-cdn,代码行数:40,代码来源:generate_panda3d.py

示例3: setupPandaApp

# 需要导入模块: from panda3d.core import GeomNode [as 别名]
# 或者: from panda3d.core.GeomNode import setGeomState [as 别名]
def setupPandaApp(mesh):
    scene_members = getSceneMembers(mesh)
    
    p3dApp = ShowBase()
    nodePath = getBaseNodePath(render)
    
    rotateNode = GeomNode("rotater")
    rotatePath = nodePath.attachNewNode(rotateNode)
    matrix = numpy.identity(4)
    if mesh.assetInfo.upaxis == collada.asset.UP_AXIS.X_UP:
        r = collada.scene.RotateTransform(0,1,0,90)
        matrix = r.matrix
    elif mesh.assetInfo.upaxis == collada.asset.UP_AXIS.Y_UP:
        r = collada.scene.RotateTransform(1,0,0,90)
        matrix = r.matrix
    rotatePath.setMat(Mat4(*matrix.T.flatten().tolist()))
    
    rbc = RigidBodyCombiner('combiner')
    rbcPath = rotatePath.attachNewNode(rbc)
    
    for geom, renderstate, mat4 in scene_members:
        node = GeomNode("primitive")
        node.addGeom(geom)
        if renderstate is not None:
            node.setGeomState(0, renderstate)
        geomPath = rbcPath.attachNewNode(node)
        geomPath.setMat(mat4)
        
    rbc.collect()
    
    ensureCameraAt(nodePath, base.camera)
    base.disableMouse()
    attachLights(render)
    render.setShaderAuto()
    render.setTransparency(TransparencyAttrib.MDual, 1)

    return p3dApp
开发者ID:Maxwolf,项目名称:Multimap.MeshTool,代码行数:39,代码来源:pandacore.py

示例4: runViewer

# 需要导入模块: from panda3d.core import GeomNode [as 别名]
# 或者: from panda3d.core.GeomNode import setGeomState [as 别名]
def runViewer(mesh):
    scene_members = getSceneMembers(mesh)
    
    loadPrcFileData('', 'win-size 300 300')
    base = ShowBase()
    globNode = GeomNode("collada")
    nodePath = base.render.attachNewNode(globNode)
    
    rotateNode = GeomNode("rotater")
    rotatePath = nodePath.attachNewNode(rotateNode)
    matrix = numpy.identity(4)
    if mesh.assetInfo.upaxis == collada.asset.UP_AXIS.X_UP:
        r = collada.scene.RotateTransform(0,1,0,90)
        matrix = r.matrix
    elif mesh.assetInfo.upaxis == collada.asset.UP_AXIS.Y_UP:
        r = collada.scene.RotateTransform(1,0,0,90)
        matrix = r.matrix
    rotatePath.setMat(Mat4(*matrix.T.flatten().tolist()))
    
    basecollada = GeomNode("basecollada")
    basecolladaNP = rotatePath.attachNewNode(basecollada)
    for geom, renderstate, mat4 in scene_members:
        node = GeomNode("primitive")
        node.addGeom(geom)
        if renderstate is not None:
            node.setGeomState(0, renderstate)
        geomPath = basecolladaNP.attachNewNode(node)
        geomPath.setMat(mat4)

    for boundlight in mesh.scene.objects('light'):
        
        if len(boundlight.color) == 3:
            color = (boundlight.color[0], boundlight.color[1], boundlight.color[2], 1)
        else:
            color = boundlight.color
        
        if isinstance(boundlight, collada.light.BoundDirectionalLight):
            dl = DirectionalLight('dirLight')
            dl.setColor(Vec4(color[0], color[1], color[2], color[3]))
            lightNP = rotatePath.attachNewNode(dl)
            lightNP.lookAt(Point3(boundlight.direction[0],boundlight.direction[1],boundlight.direction[2]))
        elif isinstance(boundlight, collada.light.BoundAmbientLight):
            ambientLight = AmbientLight('ambientLight')
            ambientLight.setColor(Vec4(color[0], color[1], color[2], color[3]))
            lightNP = rotatePath.attachNewNode(ambientLight)
        elif isinstance(boundlight, collada.light.BoundPointLight):
            pointLight = PointLight('pointLight')
            pointLight.setColor(Vec4(color[0], color[1], color[2], color[3]))
            pointLight.setAttenuation(Vec3(boundlight.constant_att, boundlight.linear_att, boundlight.quad_att))
            lightNP = rotatePath.attachNewNode(pointLight)
            lightNP.setPos(Vec3(boundlight.position[0], boundlight.position[1], boundlight.position[2]))
        elif isinstance(boundlight, collada.light.BoundSpotLight):
            spotLight = Spotlight('spotLight')
            spotLight.setColor(Vec4(color[0], color[1], color[2], color[3]))
            spotLight.setAttenuation(Vec3(boundlight.constant_att, boundlight.linear_att, boundlight.quad_att))
            spotLight.setExponent(boundlight.falloff_exp)
            lightNP = rotatePath.attachNewNode(spotLight)
            lightNP.setPos(Vec3(boundlight.position[0], boundlight.position[1], boundlight.position[2]))
            lightNP.lookAt(Point3(boundlight.direction[0], boundlight.direction[1], boundlight.direction[2]),
                               Vec3(boundlight.up[0], boundlight.up[1], boundlight.up[2]))
        else:
            print('Unknown light type', boundlight)
            continue
            
        base.render.setLight(lightNP)

    for boundcam in mesh.scene.objects('camera'):
        if isinstance(boundcam, collada.camera.BoundPerspectiveCamera):
            base.camera.reparentTo(rotatePath)
            base.camLens.setNear(boundcam.znear)
            base.camLens.setFar(boundcam.zfar)
            
            if boundcam.xfov is not None and boundcam.yfov is not None:
                #xfov + yfov
                base.camLens.setFov(boundcam.xfov, boundcam.yfov)
            elif boundcam.xfov is not None and boundcam.aspect_ratio is not None:
                #xfov + aspect_ratio
                base.camLens.setFov(boundcam.xfov)
                base.camLens.setAspectRatio(boundcam.aspect_ratio)
            elif boundcam.yfov is not None and boundcam.aspect_ratio is not None:
                #yfov + aspect_ratio
                #aspect_ratio = tan(0.5*xfov) / tan(0.5*yfov)
                xfov = math.degrees(2.0 * math.atan(boundcam.aspect_ratio * math.tan(math.radians(0.5 * boundcam.yfov))))
                base.camLens.setFov(xfov, boundcam.yfov)
            elif boundcam.yfov is not None:
                #yfov only
                #aspect_ratio = tan(0.5*xfov) / tan(0.5*yfov)
                xfov = math.degrees(2.0 * math.atan(base.camLens.getAspectRatio() * math.tan(math.radians(0.5 * boundcam.yfov))))
                base.camLens.setFov(xfov, boundcam.yfov)
            elif boundcam.xfov is not None:
                base.camLens.setFov(boundcam.xfov)
            
            base.camera.setPos(Vec3(boundcam.position[0], boundcam.position[1], boundcam.position[2]))
            base.camera.lookAt(Point3(boundcam.direction[0], boundcam.direction[1], boundcam.direction[2]),
                               Vec3(boundcam.up[0], boundcam.up[1], boundcam.up[2]))
        elif isinstance(boundcam, collada.camera.BoundOrthographicCamera):
            
            lens = OrthographicLens()
            base.cam.node().setLens(lens)
            base.camLens = lens
#.........这里部分代码省略.........
开发者ID:QuelleVille,项目名称:-deprecated-meshtool,代码行数:103,代码来源:collada_viewer.py

示例5: load_into_bamfile

# 需要导入模块: from panda3d.core import GeomNode [as 别名]
# 或者: from panda3d.core.GeomNode import setGeomState [as 别名]
def load_into_bamfile(meshdata, subfiles, model):
    """Uses pycollada and panda3d to load meshdata and subfiles and
    write out to a bam file on disk"""

    if os.path.isfile(model.bam_file):
        print 'returning cached bam file'
        return model.bam_file

    mesh = load_mesh(meshdata, subfiles)
    model_name = model.model_json['full_path'].replace('/', '_')
    
    if model.model_type == 'progressive' and model.model_subtype == 'full':
        progressive_stream = model.model_json['metadata']['types']['progressive'].get('progressive_stream')
        if progressive_stream is not None:
            print 'LOADING PROGRESSIVE STREAM'
            data = model.prog_data
            try:
                mesh = add_back_pm.add_back_pm(mesh, StringIO(data), 100)
                print '-----'
                print 'SUCCESSFULLY ADDED BACK PM'
                print '-----'
            except:
                f = open(model.bam_file, 'w')
                f.close()
                raise

    print 'loading into bamfile', model_name, mesh
    scene_members = pandacore.getSceneMembers(mesh)
    print 'got scene members', model_name, mesh
    
    rotateNode = GeomNode("rotater")
    rotatePath = NodePath(rotateNode)
    matrix = numpy.identity(4)
    if mesh.assetInfo.upaxis == collada.asset.UP_AXIS.X_UP:
        r = collada.scene.RotateTransform(0,1,0,90)
        matrix = r.matrix
    elif mesh.assetInfo.upaxis == collada.asset.UP_AXIS.Y_UP:
        r = collada.scene.RotateTransform(1,0,0,90)
        matrix = r.matrix
    rotatePath.setMat(Mat4(*matrix.T.flatten().tolist()))

    for geom, renderstate, mat4 in scene_members:
        node = GeomNode("primitive")
        node.addGeom(geom)
        if renderstate is not None:
            node.setGeomState(0, renderstate)
        geomPath = rotatePath.attachNewNode(node)
        geomPath.setMat(mat4)
        
    print 'created np', model_name, mesh

    if model.model_type != 'optimized_unflattened' and model.model_type != 'progressive':
        print 'ABOUT TO FLATTEN'
        rotatePath.flattenStrong()
        print 'DONE FLATTENING'
        
    print 'flattened', model_name, mesh
    
    wrappedNode = pandacore.centerAndScale(rotatePath)
    wrappedNode.setName(model_name)

    wrappedNode.writeBamFile(model.bam_file)
    print 'saved', model_name, mesh
    wrappedNode = None
    
    return model.bam_file
开发者ID:jterrace,项目名称:open3dhub-panda3d-tests,代码行数:68,代码来源:open3dhub.py

示例6: __init__

# 需要导入模块: from panda3d.core import GeomNode [as 别名]
# 或者: from panda3d.core.GeomNode import setGeomState [as 别名]
    def __init__(self, mesh_path, progressive_texture_path):

        resolutions = []
        f = tarfile.open(progressive_texture_path)
        for resolution_name in f.getnames():
            toset = {'size': resolution_name[:-4],
                     'contents': f.extractfile(resolution_name).read()}
            texpnm = PNMImage()
            texpnm.read(StringStream(toset['contents']), 'something.jpg')
            newtex = Texture()
            newtex.load(texpnm)
            toset['texture'] = newtex
            resolutions.append(toset)
        
        self.resolutions = resolutions
        def aux_loader(fname):
            return resolutions[0]['contents']
        mesh = collada.Collada(mesh_path, aux_file_loader=aux_loader)
        
        scene_members = getSceneMembers(mesh)
        
        base = ShowBase()
        
        rotateNode = GeomNode("rotater")
        rotatePath = render.attachNewNode(rotateNode)
        matrix = numpy.identity(4)
        if mesh.assetInfo.upaxis == collada.asset.UP_AXIS.X_UP:
            r = collada.scene.RotateTransform(0,1,0,90)
            matrix = r.matrix
        elif mesh.assetInfo.upaxis == collada.asset.UP_AXIS.Y_UP:
            r = collada.scene.RotateTransform(1,0,0,90)
            matrix = r.matrix
        rotatePath.setMat(Mat4(*matrix.T.flatten().tolist()))
        
        geom, renderstate, mat4 = scene_members[0]
        node = GeomNode("primitive")
        node.addGeom(geom)
        if renderstate is not None:
            node.setGeomState(0, renderstate)
        self.geomPath = rotatePath.attachNewNode(node)
        self.geomPath.setMat(mat4)
            
        wrappedNode = ensureCameraAt(self.geomPath, base.camera)
        base.disableMouse()
        attachLights(render)
        render.setShaderAuto()
        render.setTransparency(TransparencyAttrib.MDual, 1)
    
        base.render.analyze()
        KeyboardMovement()
        MouseDrag(wrappedNode)
        MouseScaleZoom(wrappedNode)
        MouseCamera()
        
        num_resolutions = len(resolutions) - 1
        self.slider = DirectSlider(range=(0, num_resolutions),
                                   value=0, pageSize=1,
                                   command=self.sliderMoved, pos=(0, 0, -.9), scale=1)
        for key, val in uiArgs.iteritems():
            self.slider.thumb[key] = val
        
        self.triText = OnscreenText(text="", pos=(-1,0.85), scale = 0.15,
                                    fg=(1, 0.5, 0.5, 1), align=TextNode.ALeft, mayChange=1)
        
        base.run()
开发者ID:jterrace,项目名称:open3dhub-panda3d-tests,代码行数:67,代码来源:display_texture_resolutions.py

示例7: getPmPerceptualError

# 需要导入模块: from panda3d.core import GeomNode [as 别名]
# 或者: from panda3d.core.GeomNode import setGeomState [as 别名]
def getPmPerceptualError(mesh, pm_filebuf, mipmap_tarfilebuf):
    perceptualdiff = which('perceptualdiff')
    if perceptualdiff is None:
        raise Exception("perceptualdiff exectuable not found on path")
    
    pm_chunks = []
    
    if pm_filebuf is not None:
        data = pm_filebuf.read(PM_CHUNK_SIZE)
        refinements_read = 0
        num_refinements = None
        while len(data) > 0:
            (refinements_read, num_refinements, pm_refinements, data_left) = pdae_utils.readPDAEPartial(data, refinements_read, num_refinements)
            pm_chunks.append(pm_refinements)
            data = data_left + pm_filebuf.read(PM_CHUNK_SIZE)
    
    tar = tarfile.TarFile(fileobj=mipmap_tarfilebuf)
    texsizes = []
    largest_tarinfo = (0, None)
    for tarinfo in tar:
        tarinfo.xsize = int(tarinfo.name.split('x')[0])
        if tarinfo.xsize > largest_tarinfo[0]:
            largest_tarinfo = (tarinfo.xsize, tarinfo)
        if tarinfo.xsize >= 128:
            texsizes.append(tarinfo)
    if len(texsizes) == 0:
        texsizes.append(largest_tarinfo[1])
    
    texsizes = sorted(texsizes, key=lambda t: t.xsize)
    texims = []
    first_image_data = None
    for tarinfo in texsizes:
        f = tar.extractfile(tarinfo)
        texdata = f.read()
        if first_image_data is None:
            first_image_data = texdata
        
        texpnm = PNMImage()
        texpnm.read(StringStream(texdata), 'something.jpg')
        newtex = Texture()
        newtex.load(texpnm)
        texims.append(newtex)
    
    mesh.images[0].setData(first_image_data)
    
    scene_members = getSceneMembers(mesh)
    
    # turn off panda3d printing to stdout
    nout = MultiplexStream()
    Notify.ptr().setOstreamPtr(nout, 0)
    nout.addFile(Filename(os.devnull))
    
    base = ShowBase()
    
    rotateNode = GeomNode("rotater")
    rotatePath = base.render.attachNewNode(rotateNode)
    matrix = numpy.identity(4)
    if mesh.assetInfo.upaxis == collada.asset.UP_AXIS.X_UP:
        r = collada.scene.RotateTransform(0,1,0,90)
        matrix = r.matrix
    elif mesh.assetInfo.upaxis == collada.asset.UP_AXIS.Y_UP:
        r = collada.scene.RotateTransform(1,0,0,90)
        matrix = r.matrix
    rotatePath.setMat(Mat4(*matrix.T.flatten().tolist()))
    geom, renderstate, mat4 = scene_members[0]
    node = GeomNode("primitive")
    node.addGeom(geom)
    if renderstate is not None:
        node.setGeomState(0, renderstate)
    geomPath = rotatePath.attachNewNode(node)
    geomPath.setMat(mat4)
        
    wrappedNode = ensureCameraAt(geomPath, base.camera)
    base.disableMouse()
    attachLights(base.render)
    base.render.setShaderAuto()
    base.render.setTransparency(TransparencyAttrib.MNone)
    base.render.setColorScaleOff(9999)
    
    controls.KeyboardMovement()
    controls.MouseDrag(wrappedNode)
    controls.MouseScaleZoom(wrappedNode)
    controls.ButtonUtils(wrappedNode)
    controls.MouseCamera()
    
    error_data = []
    
    try:
        tempdir = tempfile.mkdtemp(prefix='meshtool-print-pm-perceptual-error')
        
        triangleCounts = []
        
        hprs = [(0, 0, 0),
                (0, 90, 0),
                (0, 180, 0),
                (0, 270, 0),
                (90, 0, 0),
                (-90, 0, 0)]
        
        for texim in texims:
#.........这里部分代码省略.........
开发者ID:QuelleVille,项目名称:-deprecated-meshtool,代码行数:103,代码来源:print_pm_perceptual_error.py


注:本文中的panda3d.core.GeomNode.setGeomState方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。