本文整理汇总了Python中panda3d.core.Fog.setMode方法的典型用法代码示例。如果您正苦于以下问题:Python Fog.setMode方法的具体用法?Python Fog.setMode怎么用?Python Fog.setMode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类panda3d.core.Fog
的用法示例。
在下文中一共展示了Fog.setMode方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: gameLoop
# 需要导入模块: from panda3d.core import Fog [as 别名]
# 或者: from panda3d.core.Fog import setMode [as 别名]
def gameLoop(self, task):
#Compensate for inconsistent update intervals
dt = globalClock.getDt()
if self.GAME_MODE == MAIN_MENU:
if not self.mode_initialized:
self.buildMainMenu()
self.mode_initialized = True
if self.GAME_MODE == IN_GAME_MENU:
if not self.mode_initialized:
#Fog out background
inGameMenuFogColor = (50, 150, 50)
inGameMenuFog = Fog("inGameMenuFog")
inGameMenuFog.setMode(Fog.MExponential)
inGameMenuFog.setColor(*inGameMenuFogColor)
inGameMenuFog.setExpDensity(.01)
render.setFog(inGameMenuFog)
self.buildInGameMenu()
self.mode_initialized = True
if self.GAME_MODE == PLAY:
if not self.mode_initialized:
props = WindowProperties()
props.setCursorHidden(True)
base.win.requestProperties(props)
self.last_mouse_x = self.win.getPointer(0).getX()
self.last_mouse_y = self.win.getPointer(0).getY()
self.mode_initialized = True
if self.play_mode == TERRAIN:
self.maintainTurrets()
self.avatar.move(dt)
elif self.play_mode == SPACE:
self.asteroidManager.maintainAsteroidField(self.avatar.objectNP.getPos(),
self.avatar.speed, dt)
#Handle keyboard input
self.avatar.handleKeys(self.keys, self.play_mode)
########## Mouse-based viewpoint rotation ##########
mouse_pos = self.win.getPointer(0)
current_mouse_x = mouse_pos.getX()
current_mouse_y = mouse_pos.getY()
#Side to side
if self.play_mode == TERRAIN:
mouse_shift_x = current_mouse_x - self.last_mouse_x
self.last_mouse_x = current_mouse_x
if current_mouse_x < 5 or current_mouse_x >= (self.win_center_x * 1.5):
base.win.movePointer(0, self.win_center_x, current_mouse_y)
self.last_mouse_x = self.win_center_x
yaw_shift = -((mouse_shift_x) * Camera.ROT_RATE[0])
self.avatar.yawRot += yaw_shift
self.avatar.objectNP.setH(self.avatar.yawRot)
#Up and down
mouse_shift_y = current_mouse_y - self.last_mouse_y
self.last_mouse_y = current_mouse_y
if current_mouse_y < 5 or current_mouse_y >= (self.win_center_y * 1.5):
base.win.movePointer(0, current_mouse_x, self.win_center_y)
self.last_mouse_y = self.win_center_y
pitch_shift = -((mouse_shift_y) * Camera.ROT_RATE[1])
self.mainCamera.pitchRot += pitch_shift
#.........这里部分代码省略.........
示例2: gameLoop
# 需要导入模块: from panda3d.core import Fog [as 别名]
# 或者: from panda3d.core.Fog import setMode [as 别名]
def gameLoop(self, task):
#Compensate for inconsistent update intervals
dt = globalClock.getDt()
if self.GAME_MODE == MAIN_MENU:
if not self.mode_initialized:
self.buildMainMenu()
self.mode_initialized = True
if self.GAME_MODE == IN_GAME_MENU:
if not self.mode_initialized:
inGameMenuFogColor = (50, 150, 50)
inGameMenuFog = Fog("inGameMenuFog")
inGameMenuFog.setMode(Fog.MExponential)
inGameMenuFog.setColor(*inGameMenuFogColor)
inGameMenuFog.setExpDensity(.01)
render.setFog(inGameMenuFog)
self.buildInGameMenu()
self.mode_initialized = True
if self.GAME_MODE == NORMAL:
if not self.mode_initialized:
props = WindowProperties()
props.setCursorHidden(True)
base.win.requestProperties(props)
self.last_mouse_x = self.win.getPointer(0).getX()
self.last_mouse_y = self.win.getPointer(0).getY()
self.mode_initialized = True
#Handle keyboard input
self.avatar.handleKeys(self.keys)
self.avatar.move(dt)
#Mouse-based viewpoint rotation
mouse_pos = self.win.getPointer(0)
current_mouse_x = mouse_pos.getX()
current_mouse_y = mouse_pos.getY()
mouse_shift_x = current_mouse_x - self.last_mouse_x
mouse_shift_y = current_mouse_y - self.last_mouse_y
self.last_mouse_x = current_mouse_x
self.last_mouse_y = current_mouse_y
if current_mouse_x < 5 or current_mouse_x >= (self.win_center_x * 1.5):
base.win.movePointer(0, self.win_center_x, current_mouse_y)
self.last_mouse_x = self.win_center_x
if current_mouse_y < 5 or current_mouse_y >= (self.win_center_y * 1.5):
base.win.movePointer(0, current_mouse_x, self.win_center_y)
self.last_mouse_y = self.win_center_y
yaw_shift = -((mouse_shift_x) * Camera.ROT_RATE[0])
pitch_shift = -((mouse_shift_y) * Camera.ROT_RATE[1])
self.avatar.yawRot += yaw_shift
self.mainCamera.pitchRot += pitch_shift
if self.mainCamera.pitchRot > Camera.MAX_PITCH_ROT:
self.mainCamera.pitchRot = Camera.MAX_PITCH_ROT
elif self.mainCamera.pitchRot < Camera.MIN_PITCH_ROT:
self.mainCamera.pitchRot = Camera.MIN_PITCH_ROT
self.avatar.objectNP.setH(self.avatar.yawRot)
self.mainCamera.camObject.setH(self.avatar.yawRot)
self.mainCamera.camObject.setP(self.mainCamera.pitchRot)
if self.NAVIGATION_MODE == TERRAIN:
xy_plane_cam_dist = Camera.AVATAR_DIST
cam_z_adjust = Camera.ELEVATION
elif self.NAVIGATION_MODE == SPACE:
#.........这里部分代码省略.........