本文整理汇总了Python中ownComponents.ownButton.OwnButton类的典型用法代码示例。如果您正苦于以下问题:Python OwnButton类的具体用法?Python OwnButton怎么用?Python OwnButton使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了OwnButton类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: create_input_area
def create_input_area(self):
inputArea = GridLayout(cols=6, row_force_default=True,
row_default_height=Design.btnHeight, size_hint_y=None,
height=2.1 * Design.btnHeight)
# create and bind btns
self.lowerStrainBtn = OwnButton(text=self.defaultMaxStrain)
self.lowerStrainBtn.bind(on_press=self.show_popup)
self.upperStrainBtn = OwnButton(text=self.defaultMinStrain)
self.upperStrainBtn.bind(on_press=self.show_popup)
self.integrationNumberBtn = OwnButton(text=self.defaultNumber)
self.integrationNumberBtn.bind(on_press=self.show_popup)
self.normalForceLbl = OwnLabel()
self.momentLbl = OwnLabel()
# fill the inputArea
inputArea.add_widget(OwnLabel(text=self.lowerStrainStr))
inputArea.add_widget(self.lowerStrainBtn)
inputArea.add_widget(OwnLabel(text=self.upperStrainStr))
inputArea.add_widget(self.upperStrainBtn)
inputArea.add_widget(OwnLabel(text=self.numberStr))
inputArea.add_widget(self.integrationNumberBtn)
inputArea.add_widget(OwnLabel(text=self.nfStr))
inputArea.add_widget(self.normalForceLbl)
inputArea.add_widget(OwnLabel(text=self.momStr))
inputArea.add_widget(self.momentLbl)
self.add_widget(inputArea)
示例2: update
def update(self):
self.materialLayout.remove_widget(self.btnMaterialEditor)
btn_material_A = OwnButton(text=self.allMaterials.allMaterials[-1].name)
btn_material_A.height = self.h
btn_material_A.bind(on_press=self.show_material_information)
self.materialLayout.add_widget(btn_material_A)
self.materialLayout.add_widget(self.btnMaterialEditor)
示例3: create_btns
def create_btns(self):
self.aBtn = OwnButton(text=str(self.editor.a))
self.aBtn.bind(on_press=self.show_popup)
self.bBtn = OwnButton(text=str(self.editor.b))
self.bBtn.bind(on_press=self.show_popup)
self.btnQuadratic = OwnButton(text=self.quadraticStr)
self.btnQuadratic.bind(on_press=self.show_type_selection)
self.create_base_btns()
示例4: create_btns
def create_btns(self):
self.aBtn = OwnButton(text=str(self.editor.a))
self.aBtn.bind(on_press=self.show_popup)
self.bBtn = OwnButton(text=str(self.editor.b))
self.bBtn.bind(on_press=self.show_popup)
self.btnExponential = OwnButton(text=self.exponentialStr)
self.btnExponential.bind(on_press=self.show_type_selection)
self.create_base_btns()
示例5: create_base_btns
def create_base_btns(self):
self.btnStrainUL = OwnButton(text=str(self.editor.maxStrain))
self.btnStrainLL = OwnButton(text=str(self.editor.minStrain))
self.btnConfirm = OwnButton(text=self.okStr)
self.btnCancel = OwnButton(text=self.cancelStr)
self.btnConfirm.bind(on_press=self.editor.confirm)
self.btnStrainUL.bind(on_press=self.show_popup)
self.btnStrainLL.bind(on_press=self.show_popup)
self.btnCancel.bind(on_press=self.editor.cancel)
示例6: create_all_btns
def create_all_btns(self):
self.topWidth = OwnButton(text=str(self.csShape.tw))
self.bottomWidth = OwnButton(text=str(self.csShape.bw))
self.topHeight = OwnButton(text=str(self.csShape.th))
self.bottomHeight = OwnButton(text=str(self.csShape.bh))
self.topWidth.bind(on_press=self.show_numpad)
self.topHeight.bind(on_press=self.show_numpad)
self.bottomWidth.bind(on_press=self.show_numpad)
self.bottomHeight.bind(on_press=self.show_numpad)
示例7: create_material_information
def create_material_information(self):
# create the btns to edit the values or the name
self.btnName, self.btnPrice = OwnButton(), OwnButton()
self.btnDensity, self.btnStiffness = OwnButton(), OwnButton()
self.btnStrenght = OwnButton()
# bind the values to the methods show_numpad and show_keyboard
self.btnName.bind(on_press=self.show_keyboard)
self.btnPrice.bind(on_press=self.show_numpad)
self.btnDensity.bind(on_press=self.show_numpad)
self.btnStiffness.bind(on_press=self.show_numpad)
self.btnStrenght.bind(on_press=self.show_numpad)
# fill the contentLayout with the components
self.contentLayout = GridLayout(cols=2, row_force_default=True,
row_default_height=Design.btnHeight,
height=Design.btnHeight,
spacing=Design.spacing)
self.contentLayout.add_widget(OwnLabel(text=self.nameStr))
self.contentLayout.add_widget(self.btnName)
self.contentLayout.add_widget(OwnLabel(text=self.priceStr))
self.contentLayout.add_widget(self.btnPrice)
self.contentLayout.add_widget(OwnLabel(text=self.densityStr))
self.contentLayout.add_widget(self.btnDensity)
self.contentLayout.add_widget(OwnLabel(text=self.stiffnessStr))
self.contentLayout.add_widget(self.btnStiffness)
self.contentLayout.add_widget(OwnLabel(text=self.strengthStr))
self.contentLayout.add_widget(self.btnStrenght)
# btn_back=go back to the materials-view
btn_back = OwnButton(text=self.backStr)
btn_back.bind(on_press=self.cancel_show)
# edit the new values
btn_confirm = OwnButton(text=self.confirmStr)
btn_confirm.bind(on_press=self.edit_material)
self.contentLayout.add_widget(btn_confirm)
self.contentLayout.add_widget(btn_back)
self.create_popups()
示例8: create_btns
def create_btns(self):
self.btnOK = OwnButton(text=self.okStr)
self.btnOK.bind(on_press=self.finished)
self.btnCancel = OwnButton(text=self.cancelStr)
self.btnCancel.bind(on_press=self.cancel)
# default-shape=rectangle
self.focusShape = OwnButton(text=self.rectStr)
self.focusShape.bind(on_press=self.show_shapes_btn)
# btns
self.plot = OwnButton(text=self.rectStr)
self.plot.bind(on_press=self.show_rectangle)
示例9: CircleInformation
class CircleInformation(GridLayout):
'''
create the component, where you can change the diameter
of the cross-section-circle
'''
# circle-shape
csShape = ObjectProperty()
diameter = StringProperty('diameter [m]')
'''
constructor
'''
def __init__(self, **kwargs):
super(CircleInformation, self).__init__(**kwargs)
self.cols, self.spacing = 2, Design.spacing
self.height, self.size_hint_y = Design.btnHeight, None
'''
create the gui of the circle-information
'''
def create_gui(self):
# create the popup where you can set the diamter
self.numpad = Numpad(p=self)
self.popup = OwnPopup(title=self.diameter, content=self.numpad)
# create the information
self.add_widget(OwnLabel(text=self.diameter))
self.btnDiameter = OwnButton(text=str(self.csShape.d))
self.btnDiameter.bind(on_press=self.popup.open)
self.add_widget(self.btnDiameter)
'''
close the numpad. this method will be call by the numpad-component
'''
def close_numpad(self):
self.popup.dismiss()
'''
set the text of the button
'''
def finished_numpad(self):
d = float(self.numpad.lblTextinput.text)
self.btnDiameter.text = str(d)
self.csShape.d = d
self.csShape.view.update_circle(d)
self.popup.dismiss()
示例10: create_base_btns
def create_base_btns(self):
# materialname
self.nameBtn = OwnButton(text=self.nameStr)
self.nameBtn.bind(on_press=self.show_keyboard)
# materialprice
self.priceBtn = OwnButton(text=self.defaultValueStr)
self.priceBtn.bind(on_press=self.show_numpad)
# materialdensity
self.densityBtn = OwnButton(text=self.defaultValueStr)
self.densityBtn.bind(on_press=self.show_numpad)
# material law
self.materialLaw = OwnButton(text=self.defaultFStr)
self.materialLaw.bind(on_press=self.show_material_law_editor)
示例11: create_btns
def create_btns(self):
# create the btns
self.materialBtn = OwnButton(text=self.steelStr)
self.yCoordinateBtn = OwnButton(text=self.defaultValueStr)
self.csAreaBtn = OwnButton(text=self.defaultValueStr)
self.confirmBtn = OwnButton(text=self.confirmStr)
self.cancelBtn = OwnButton(text=self.cancelStr)
# bind the btns
self.materialBtn.bind(on_press=self.show_material_selection)
self.confirmBtn.bind(on_press=self.confirm_input)
self.cancelBtn.bind(on_press=self.cancel_input)
self.yCoordinateBtn.bind(on_press=self.show_numpad)
self.csAreaBtn.bind(on_press=self.show_numpad)
示例12: create_limit_area
def create_limit_area(self):
self.limitArea = GridLayout(cols=2, spacing=Design.spacing)
self.limitArea.add_widget(OwnLabel(text=self.stressULStr))
self.limitArea.add_widget(self.btnStressUL)
self.limitArea.add_widget(OwnLabel(text=self.stressLLStr))
self.limitArea.add_widget(self.btnStressLL)
self.limitArea.add_widget(OwnLabel(text=self.strainULStr))
self.limitArea.add_widget(self.btnStrainUL)
self.limitArea.add_widget(OwnLabel(text=self.strainLLStr))
self.limitArea.add_widget(self.btnStrainLL)
btnConfirm = OwnButton(text='ok')
btnConfirm.bind(on_press=self.hide_limit_area)
self.limitArea.add_widget(btnConfirm)
示例13: create_gui
def create_gui(self):
# self.create_material_information()
self.materialLayout = GridLayout(cols=1, spacing=2, size_hint_y=None)
# Make sure the height is such that there is something to scroll.
self.materialLayout.bind(minimum_height=self.materialLayout.setter('height'))
for i in self.allMaterials.allMaterials:
btn = OwnButton(text=i.name)
btn.bind(on_press=self.show_material_information)
self.materialLayout.add_widget(btn)
self.btnMaterialEditor = OwnButton(text=self.createStr)
self.btnMaterialEditor.bind(on_press=self.show_creater)
self.materialLayout.add_widget(self.btnMaterialEditor)
self.add_widget(self.materialLayout)
示例14: create_gui
def create_gui(self):
# create the area where you can scale the height
# and the width of the cross section
self.btnheight = OwnButton(text=str(self.cs.h))
self.btnwidth = OwnButton(text=str(self.cs.w))
self.add_widget(OwnLabel(text=self.heightStr))
self.add_widget(self.btnheight)
self.add_widget(OwnLabel(text=self.widthStr))
self.add_widget(self.btnwidth)
self.btnheight.bind(on_press=self.show_numpad)
self.btnwidth.bind(on_press=self.show_numpad)
# create the numpad, where you can input values
self.numpad = Numpad(p=self)
self.popupNumpad = OwnPopup(content=self.numpad)
示例15: create_gui
def create_gui(self):
# create Numpad
self.numpad = Numpad(p=self)
self.popUp = OwnPopup(content=self.numpad)
self.heightValue = OwnLabel(text=self.heightStr)
self.btnHeight = OwnButton(text=str(self.csShape.ch))
self.btnHeight.bind(on_press=self.show_numpad)
self.add_widget(self.heightValue)
self.add_widget(self.btnHeight)
self.widthValue = OwnLabel(text=self.widthStr)
self.btnWidth = OwnButton(text=str(self.csShape.cw))
self.btnWidth.bind(on_press=self.show_numpad)
self.add_widget(self.widthValue)
self.add_widget(self.btnWidth)