本文整理汇总了Python中otp.launcher.LauncherBase.LauncherBase.__init__方法的典型用法代码示例。如果您正苦于以下问题:Python LauncherBase.__init__方法的具体用法?Python LauncherBase.__init__怎么用?Python LauncherBase.__init__使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类otp.launcher.LauncherBase.LauncherBase
的用法示例。
在下文中一共展示了LauncherBase.__init__方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from otp.launcher.LauncherBase import LauncherBase [as 别名]
# 或者: from otp.launcher.LauncherBase.LauncherBase import __init__ [as 别名]
def __init__(self):
if sys.argv[2] == 'Phase2.py':
sys.argv = sys.argv[:1] + sys.argv[3:]
if len(sys.argv) == 5 or len(sys.argv) == 6:
self.gameServer = sys.argv[2]
self.accountServer = sys.argv[3]
self.testServerFlag = int(sys.argv[4])
else:
print 'Error: Launcher: incorrect number of parameters'
sys.exit()
self.toontownBlueKey = 'TOONTOWN_BLUE'
self.toontownPlayTokenKey = 'TOONTOWN_PLAYTOKEN'
self.launcherMessageKey = 'LAUNCHER_MESSAGE'
self.game1DoneKey = 'GAME1_DONE'
self.game2DoneKey = 'GAME2_DONE'
self.tutorialCompleteKey = 'TUTORIAL_DONE'
self.toontownRegistryKey = 'Software\\Disney\\Disney Online\\Toontown'
if self.testServerFlag:
self.toontownRegistryKey = '%s%s' % (self.toontownRegistryKey, 'Test')
self.toontownRegistryKey = '%s%s' % (self.toontownRegistryKey, self.getProductName())
LauncherBase.__init__(self)
self.webAcctParams = 'WEB_ACCT_PARAMS'
self.parseWebAcctParams()
self.mainLoop()
示例2: __init__
# 需要导入模块: from otp.launcher.LauncherBase import LauncherBase [as 别名]
# 或者: from otp.launcher.LauncherBase.LauncherBase import __init__ [as 别名]
def __init__(self):
print 'Running: PiratesQuickLauncher'
self.logPrefix = 'potcor-'
ltime = 1 and time.localtime()
logSuffix = '%02d%02d%02d_%02d%02d%02d' % (ltime[0] - 2000, ltime[1], ltime[2],
ltime[3], ltime[4], ltime[5])
if not os.path.exists('logs/'):
os.mkdir('logs/')
self.notify.info('Made new directory to save logs.')
logfile = os.path.join('logs', self.logPrefix + logSuffix + '.log')
log = open(logfile, 'a')
logOut = LogAndOutput(sys.stdout, log)
logErr = LogAndOutput(sys.stderr, log)
sys.stdout = logOut
sys.stderr = logErr
self.heavyDownloadServerList = []
self.heavyDownloadServer = None
self.launcherFileDbFilename = '%s?%s' % (self.getValue('GAME_PATCHER_FILE_OPTIONS', 'patcher.ver'), random.randint(1, 1000000000))
LauncherBase.__init__(self)
self.contentDir = '/'
self.serverDbFileHash = HashVal()
self.launcherFileDbHash = HashVal()
self.DECREASE_BANDWIDTH = 0
self.httpChannel.setDownloadThrottle(0)
self.showPhase = -1
self.maybeStartGame()
self.mainLoop()
示例3: __init__
# 需要导入模块: from otp.launcher.LauncherBase import LauncherBase [as 别名]
# 或者: from otp.launcher.LauncherBase.LauncherBase import __init__ [as 别名]
def __init__(self):
print 'Running: PiratesQuickLauncher'
self.heavyDownloadServerList = []
self.heavyDownloadServer = None
self.launcherFileDbFilename = '%s?%s' % (self.getValue('GAME_PATCHER_FILE_OPTIONS', 'patcher.ver'), random.randint(1, 1000000000))
LauncherBase.__init__(self)
self.contentDir = '/'
self.serverDbFileHash = HashVal()
self.launcherFileDbHash = HashVal()
self.DECREASE_BANDWIDTH = 0
self.httpChannel.setDownloadThrottle(0)
self.showPhase = -1
self.maybeStartGame()
self.mainLoop()
示例4: __init__
# 需要导入模块: from otp.launcher.LauncherBase import LauncherBase [as 别名]
# 或者: from otp.launcher.LauncherBase.LauncherBase import __init__ [as 别名]
def __init__(self):
print 'Running: ToontownQuickLauncher'
self.toontownBlueKey = 'TOONTOWN_BLUE'
self.launcherMessageKey = 'LAUNCHER_MESSAGE'
self.game1DoneKey = 'GAME1_DONE'
self.game2DoneKey = 'GAME2_DONE'
self.tutorialCompleteKey = 'TUTORIAL_DONE'
LauncherBase.__init__(self)
self.useTTSpecificLogin = config.GetBool('tt-specific-login', 0)
self.toontownPlayTokenKey = 'TTI_PLAYCOOKIE'
print 'useTTSpecificLogin=%s' % self.useTTSpecificLogin
self.contentDir = '/'
self.serverDbFileHash = HashVal()
self.launcherFileDbHash = HashVal()
self.DECREASE_BANDWIDTH = 0
self.httpChannel.setDownloadThrottle(0)
self.webAcctParams = 'WEB_ACCT_PARAMS'
self.parseWebAcctParams()
self.showPhase = -1
self.maybeStartGame()
self.mainLoop()