本文整理汇总了Python中otp.avatar.ShadowCaster.ShadowCaster类的典型用法代码示例。如果您正苦于以下问题:Python ShadowCaster类的具体用法?Python ShadowCaster怎么用?Python ShadowCaster使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了ShadowCaster类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
def __init__(self, other = None):
self.name = ''
try:
self.Avatar_initialized
return
except:
self.Avatar_initialized = 1
Actor.__init__(self, None, None, other, flattenable=0, setFinal=0)
ShadowCaster.__init__(self)
self.__font = OTPGlobals.getInterfaceFont()
self.__speechFont = OTPGlobals.getInterfaceFont()
self.soundChatBubble = None
self.avatarType = ''
self.nametagNodePath = None
self.__nameVisible = 1
self.nametag = NametagGroup()
self.nametag.setAvatar(self)
self.nametag.setFont(OTPGlobals.getInterfaceFont())
self.nametag.setSpeechFont(OTPGlobals.getInterfaceFont())
self.nametag2dContents = Nametag.CName | Nametag.CSpeech
self.nametag2dDist = Nametag.CName | Nametag.CSpeech
self.nametag2dNormalContents = Nametag.CName | Nametag.CSpeech
self.nametag3d = self.attachNewNode('nametag3d')
self.nametag3d.setTag('cam', 'nametag')
self.nametag3d.setLightOff()
if self.ManagesNametagAmbientLightChanged:
self.acceptNametagAmbientLightChange()
OTPRender.renderReflection(False, self.nametag3d, 'otp_avatar_nametag', None)
self.getGeomNode().showThrough(OTPRender.ShadowCameraBitmask)
self.nametag3d.hide(OTPRender.ShadowCameraBitmask)
self.collTube = None
self.battleTube = None
self.scale = 1.0
self.nametagScale = 1.0
self.height = 0.0
self.battleTubeHeight = 0.0
self.battleTubeRadius = 0.0
self.style = None
self.commonChatFlags = 0
self.understandable = 1
self.setPlayerType(NametagGroup.CCNormal)
self.ghostMode = 0
self.__chatParagraph = None
self.__chatMessage = None
self.__chatFlags = 0
self.__chatPageNumber = None
self.__chatAddressee = None
self.__chatDialogueList = []
self.__chatSet = 0
self.__chatLocal = 0
self.__currentDialogue = None
self.whitelistChatFlags = 0
self.wantAdminTag = True
return
示例2: delete
def delete(self):
try:
self.Avatar_deleted
except:
self.deleteNametag3d()
Actor.cleanup(self)
self.Avatar_deleted = 1
del self.__font
del self.style
del self.soundChatBubble
self.nametag.destroy()
del self.nametag
self.nametag3d.removeNode()
ShadowCaster.delete(self)
Actor.delete(self)
示例3: delete
def delete(self):
try:
self.Avatar_deleted
except:
self.deleteNametag3d()
Actor.cleanup(self)
if self.ManagesNametagAmbientLightChanged:
self.ignoreNametagAmbientLightChange()
self.Avatar_deleted = 1
del self.__font
del self.style
del self.soundChatBubble
del self.nametag
self.nametag3d.removeNode()
ShadowCaster.delete(self)
Actor.delete(self)
示例4: __init__
def __init__(self, name, geom = None):
an = ActorNode('flyingGagAN')
NodePath.__init__(self, an)
self.actorNode = an
self.gag = None
self.gagNode = None
ShadowCaster.__init__(self, False)
if geom:
self.gagNode = self.attachNewNode('PieNode')
self.gag = geom.copyTo(self.gagNode)
self.gag.setScale(3)
self.gagNode.setHpr(0, -45, 0)
self.gagNode.setPos(0, 0, 2)
self.initializeDropShadow()
self.setActiveShadow()
self.dropShadow.setPos(0, 0, 2)
self.dropShadow.setScale(3)
return
示例5: __init__
def __init__(self, other = None):
Actor.__init__(self, None, None, other, flattenable=0, setFinal=1)
ShadowCaster.__init__(self)
self.__font = OTPGlobals.getInterfaceFont()
self.name = ''
self.soundChatBubble = None
self.avatarType = ''
self.nametagNodePath = None
self.__nameVisible = 1
self.nametag = NametagGroup()
self.nametag.setAvatar(self)
self.nametag.setFont(OTPGlobals.getInterfaceFont())
self.nametag.setSpeechFont(OTPGlobals.getInterfaceFont())
self.nametag2dContents = Nametag.CName | Nametag.CSpeech
self.nametag2dDist = Nametag.CName | Nametag.CSpeech
self.nametag2dNormalContents = Nametag.CName | Nametag.CSpeech
self.nametag3d = self.attachNewNode('nametag3d')
self.nametag3d.setTag('cam', 'nametag')
self.nametag3d.setLightOff()
self.getGeomNode().showThrough(OTPRender.ShadowCameraBitmask)
self.nametag3d.hide(OTPRender.ShadowCameraBitmask)
self.collTube = None
self.scale = 1.0
self.height = 0.0
self.style = None
self.understandable = 1
self.setPlayerType(NametagGroup.CCNormal)
self.ghostMode = 0
self.__chatParagraph = None
self.__chatMessage = None
self.__chatFlags = 0
self.__chatPageNumber = None
self.__chatAddressee = None
self.__chatDialogueList = []
self.__chatSet = 0
self.__chatLocal = 0
self.__currentDialogue = None
self.wantAdminTag = True
示例6: delete
def delete(self):
ShadowCaster.delete(self)
NodePath.remove(self)
self.gag = None
return
示例7: __init__
def __init__(self, cr):
ShadowCaster.__init__(self)
DistributedSmoothNode.__init__(self, cr)
NodePath.__init__(self, 'Projectile')