本文整理汇总了Python中org.rs2server.rs2.model.Animation类的典型用法代码示例。如果您正苦于以下问题:Python Animation类的具体用法?Python Animation怎么用?Python Animation使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Animation类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: clawsOfGuthix
def clawsOfGuthix(attacker, victim, spell, autocast, clientSpeed, magicCombatAction, gfxDelay, delay):
chargedbonus = 10 if attacker.getCombatState().isCharged() else 0
attacker.playAnimation(Animation.create(811))
magicCombatAction.hitEnemy(attacker, victim, spell, Graphic.create(77, 60, 100), PoisonType.NONE, False, 20 + chargedbonus, 3, 0)
attacker.getSkills().addExperience(Skills.MAGIC, 35)
attacker.getCombatState().setSpellDelay(6)
attacker.getCombatState().setAttackDelay(4)
示例2: teleBlock
def teleBlock(attacker, victim, spell, autocast, clientSpeed, magicCombatAction, gfxDelay, delay):
attacker.playAnimation(Animation.create(1819))
attacker.playProjectile(Projectile.create(attacker.getCentreLocation(), victim.getCentreLocation(), 344, 60, 50, clientSpeed, 40, 32, victim.getProjectileLockonIndex(), 15, 48))
magicCombatAction.hitEnemy(attacker, victim, spell, Graphic.create(345, gfxDelay, 0), PoisonType.NONE, False, 3, delay, 0)
attacker.getSkills().addExperience(Skills.MAGIC, Constants.EXP_MODIFIER * 80)
attacker.getCombatState().setSpellDelay(6)
attacker.getCombatState().setAttackDelay(4)
示例3: smokeBurst
def smokeBurst(attacker, victim, spell, autocast, clientSpeed, magicCombatAction, gfxDelay, delay):
attacker.playSound(Sound.create(179, 1, 20))
attacker.playAnimation(Animation.create(1979))
magicCombatAction.hitEnemy(attacker, victim, spell, Graphic.create(389, 80, 0), PoisonType.POISON, True, 17, 4, 0)
attacker.getSkills().addExperience(Skills.MAGIC, 35.5)
attacker.getCombatState().setSpellDelay(6)
attacker.getCombatState().setAttackDelay(4)
示例4: magicDart
def magicDart(attacker, victim, spell, autocast, clientSpeed, magicCombatAction, gfxDelay, delay):
attacker.playAnimation(Animation.create(1576))
attacker.playProjectile(Projectile.create(attacker.getCentreLocation(), victim.getCentreLocation(), 328, 60, 50, clientSpeed, 48, 32, victim.getProjectileLockonIndex(), 5, 48))
magicCombatAction.hitEnemy(attacker, victim, spell, Graphic.create(329, gfxDelay, 100), PoisonType.NONE, False, 10 + (attacker.getSkills().getLevelForExperience(Skills.MAGIC) / 10), delay, 0)
attacker.getSkills().addExperience(Skills.MAGIC, Constants.EXP_MODIFIER * 30)
attacker.getCombatState().setSpellDelay(6)
attacker.getCombatState().setAttackDelay(4)
示例5: smokeBarrage
def smokeBarrage(attacker, victim, spell, autocast, clientSpeed, magicCombatAction, gfxDelay, delay):
attacker.playSound(Sound.create(179, 1, 20))
attacker.playAnimation(Animation.create(1979))
magicCombatAction.hitEnemy(attacker, victim, spell, Graphic.create(390, 80, 100), PoisonType.SUPER_POISON, True, 27, 4, 0)
attacker.getSkills().addExperience(Skills.MAGIC, Constants.EXP_MODIFIER * 48)
attacker.getCombatState().setSpellDelay(6)
attacker.getCombatState().setAttackDelay(4)
示例6: spellbookSwap
def spellbookSwap(mob, spellBook):
mob.playAnimation(Animation.create(6299))
mob.playGraphics(Graphic.create(1062))
mob.getCombatState().setCanSpellbookSwap(False)
mob.getCombatState().setCanSpellbookSwap(200)
mob.getActionSender().sendSidebarInterface(105, MagicCombatAction.SpellBook.forId(spellBook).getInterfaceId())
mob.getCombatState().setSpellBook(spellBook)
示例7: flamesOfZamorak
def flamesOfZamorak(attacker, victim, spell, autocast, clientSpeed, magicCombatAction, gfxDelay, delay):
chargedbonus = 10 if attacker.getCombatState().isCharged() else 0
attacker.playAnimation(Animation.create(811))
magicCombatAction.hitEnemy(attacker, victim, spell, Graphic.create(78, 60, 0), PoisonType.NONE, False, 20 + chargedbonus, 3, 0)
attacker.getSkills().addExperience(Skills.MAGIC, Constants.EXP_MODIFIER * 35)
attacker.getCombatState().setSpellDelay(6)
attacker.getCombatState().setAttackDelay(4)
示例8: bloodBarrage
def bloodBarrage(attacker, victim, spell, autocast, clientSpeed, magicCombatAction, gfxDelay, delay):
attacker.playSound(Sound.create(107, 1, 20))
attacker.playAnimation(Animation.create(1979))
magicCombatAction.hitEnemy(attacker, victim, spell, Graphic.create(377, 80, 0), PoisonType.NONE, True, 29, 4, 0)
attacker.getSkills().addExperience(Skills.MAGIC, Constants.EXP_MODIFIER * 51)
attacker.getCombatState().setSpellDelay(6)
attacker.getCombatState().setAttackDelay(4)
示例9: shadowBarrage
def shadowBarrage(attacker, victim, spell, autocast, clientSpeed, magicCombatAction, gfxDelay, delay):
attacker.playSound(Sound.create(175, 1, 20))
attacker.playAnimation(Animation.create(1979))
magicCombatAction.hitEnemy(attacker, victim, spell, Graphic.create(383, 80, 0), PoisonType.NONE, True, 28, 4, 0)
attacker.getSkills().addExperience(Skills.MAGIC, 49)
attacker.getCombatState().setSpellDelay(6)
attacker.getCombatState().setAttackDelay(4)
示例10: bloodRush
def bloodRush(attacker, victim, spell, autocast, clientSpeed, magicCombatAction, gfxDelay, delay):
attacker.playSound(Sound.create(108, 1, 20))
attacker.playAnimation(Animation.create(1978))
magicCombatAction.hitEnemy(attacker, victim, spell, Graphic.create(373, 80, 0), PoisonType.NONE, False, 15, 4, 0)
attacker.getSkills().addExperience(Skills.MAGIC, 33)
attacker.getCombatState().setSpellDelay(6)
attacker.getCombatState().setAttackDelay(4)
示例11: iceRush
def iceRush(attacker, victim, spell, autocast, clientSpeed, magicCombatAction, gfxDelay, delay):
attacker.playSound(Sound.create(171, 1, 20))
attacker.playAnimation(Animation.create(1978))
attacker.playProjectile(Projectile.create(attacker.getCentreLocation(), victim.getCentreLocation(), 360, 70, 50, 80, 43, 0, victim.getProjectileLockonIndex(), 0, 48))
magicCombatAction.hitEnemy(attacker, victim, spell, Graphic.create(361, 80, 0), PoisonType.NONE, False, 17, 4, 8)
attacker.getSkills().addExperience(Skills.MAGIC, 34)
attacker.getCombatState().setSpellDelay(6)
attacker.getCombatState().setAttackDelay(4)
示例12: bloodBlitz
def bloodBlitz(attacker, victim, spell, autocast, clientSpeed, magicCombatAction, gfxDelay, delay):
attacker.playSound(Sound.create(108, 1, 20))
attacker.playAnimation(Animation.create(1978))
attacker.playProjectile(Projectile.create(attacker.getCentreLocation(), victim.getCentreLocation(), 374, 70, 50, 80, 48, 0, victim.getProjectileLockonIndex(), 0, 48))
magicCombatAction.hitEnemy(attacker, victim, spell, Graphic.create(375, 80, 0), PoisonType.NONE, False, 25, 4, 0)
attacker.getSkills().addExperience(Skills.MAGIC, Constants.EXP_MODIFIER * 45)
attacker.getCombatState().setSpellDelay(6)
attacker.getCombatState().setAttackDelay(4)
示例13: stun
def stun(attacker, victim, spell, autocast, clientSpeed, magicCombatAction, gfxDelay, delay):
attacker.playAnimation(Animation.create(729))
attacker.playGraphics(Graphic.create(173, 0, 100))
attacker.playProjectile(Projectile.create(attacker.getCentreLocation(), victim.getCentreLocation(), 174, 60, 50, clientSpeed, 43, 35, victim.getProjectileLockonIndex(), 15, 48))
magicCombatAction.hitEnemy(attacker, victim, spell, Graphic.create(175, gfxDelay, 100), PoisonType.NONE, False, 0, delay, 0)
attacker.getSkills().addExperience(Skills.MAGIC, Constants.EXP_MODIFIER * 90)
attacker.getCombatState().setSpellDelay(6)
attacker.getCombatState().setAttackDelay(4)
示例14: smokeRush
def smokeRush(attacker, victim, spell, autocast, clientSpeed, magicCombatAction, gfxDelay, delay):
attacker.playSound(Sound.create(176, 1, 20))
attacker.playAnimation(Animation.create(1978))
attacker.playProjectile(Projectile.create(attacker.getCentreLocation(), victim.getCentreLocation(), 384, 70, 50, 80, 48, 20, victim.getProjectileLockonIndex(), 15, 48))
magicCombatAction.hitEnemy(attacker, victim, spell, Graphic.create(385, 80, 100), PoisonType.POISON, False, 13, 4, 0)
attacker.getSkills().addExperience(Skills.MAGIC, 30)
attacker.getCombatState().setSpellDelay(6)
attacker.getCombatState().setAttackDelay(4)
示例15: vulnerability
def vulnerability(attacker, victim, spell, autocast, clientSpeed, magicCombatAction, gfxDelay, delay):
attacker.playAnimation(Animation.create(718))
attacker.playGraphics(Graphic.create(167, 0, 100))
attacker.playProjectile(Projectile.create(attacker.getCentreLocation(), victim.getCentreLocation(), 168, 60, 50, clientSpeed, 43, 35, victim.getProjectileLockonIndex(), 15, 48))
magicCombatAction.hitEnemy(attacker, victim, spell, Graphic.create(169, gfxDelay, 100), PoisonType.NONE, False, 0, delay, 0)
attacker.getSkills().addExperience(Skills.MAGIC, 76)
attacker.getCombatState().setSpellDelay(6)
attacker.getCombatState().setAttackDelay(4)