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Python CancellableThreadPoolExecutor.get_next_future方法代码示例

本文整理汇总了Python中odemis.model.CancellableThreadPoolExecutor.get_next_future方法的典型用法代码示例。如果您正苦于以下问题:Python CancellableThreadPoolExecutor.get_next_future方法的具体用法?Python CancellableThreadPoolExecutor.get_next_future怎么用?Python CancellableThreadPoolExecutor.get_next_future使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在odemis.model.CancellableThreadPoolExecutor的用法示例。


在下文中一共展示了CancellableThreadPoolExecutor.get_next_future方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: AntiBacklashActuator

# 需要导入模块: from odemis.model import CancellableThreadPoolExecutor [as 别名]
# 或者: from odemis.model.CancellableThreadPoolExecutor import get_next_future [as 别名]

#.........这里部分代码省略.........
                sub_shift[a] = v
            else:
                # optimisation: if move goes in the same direction as backlash
                # correction, then no need to do the correction
                # TODO: only do this if backlash correction has already been applied once?
                if v * self._backlash[a] >= 0:
                    sub_shift[a] = v
                else:
                    with self._shifted_lock:
                        if self._shifted[a]:
                            sub_shift[a] = v
                        else:
                            sub_shift[a] = v - self._backlash[a]
                            self._shifted[a] = True

        # Do the backlash + move
        axes = set(shift.keys())
        if not any(self._shifted):
            # a tiny bit faster as we don't sleep
            self._child.moveRelSync(sub_shift)
        else:
            # some antibacklash move needed afterwards => update might be worthy
            f = self._child.moveRel(sub_shift)
            done = False
            while not done:
                try:
                    f.result(timeout=0.01)
                except futures.TimeoutError:
                    pass  # Keep waiting for end of move
                else:
                    done = True

                # Check if there is already a new move to do
                nf = self._executor.get_next_future(future)
                if nf is not None and axes <= nf._update_axes:
                    logging.debug("Ending move control early as next move is an update containing %s", axes)
                    return

        # backlash move
        self._antiBacklashMove(shift.keys())

    def _doMoveAbs(self, future, pos):
        sub_pos = {}
        for a, v in pos.items():
            if a not in self._backlash:
                sub_pos[a] = v
            else:
                shift = v - self.position.value[a]
                with self._shifted_lock:
                    if shift * self._backlash[a] >= 0:
                        sub_pos[a] = v
                        self._shifted[a] = False
                    else:
                        sub_pos[a] = v - self._backlash[a]
                        self._shifted[a] = True

        # Do the backlash + move
        axes = set(pos.keys())
        if not any(self._shifted):
            # a tiny bit faster as we don't sleep
            self._child.moveAbsSync(sub_pos)
        else:  # some antibacklash move needed afterwards => update might be worthy
            f = self._child.moveAbs(sub_pos)
            done = False
            while not done:
                try:
开发者ID:pieleric,项目名称:odemis-old,代码行数:70,代码来源:actuator.py


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