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Python numbers.clip函数代码示例

本文整理汇总了Python中numbers.clip函数的典型用法代码示例。如果您正苦于以下问题:Python clip函数的具体用法?Python clip怎么用?Python clip使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了clip函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: is_confident

def is_confident(life):
	_friendly_confidence = 0
	_threat_confidence = 0
	
	for target_id in judgement.get_trusted(life, visible=False):
		_knows = brain.knows_alife_by_id(life, target_id)
		
		if _knows['dead'] or _knows['asleep']:
			continue
		
		_recent_mod = numbers.clip(_knows['last_seen_time'], 0, 300)/300.0
		
		if _knows['last_seen_time']:
			_friendly_confidence += _recent_mod
		else:
			_friendly_confidence += judgement.get_ranged_combat_rating_of_target(life, target_id)*_recent_mod
	
	for target_id in judgement.get_threats(life, ignore_escaped=True):
		_knows = brain.knows_alife_by_id(life, target_id)
		
		if _knows['dead'] or _knows['asleep']:
			continue
		
		_recent_mod = numbers.clip(_knows['last_seen_time'], 0, 300)/300.0
		
		if _knows['last_seen_time']:
			_threat_confidence += 2*_recent_mod
		else:
			_threat_confidence += judgement.get_ranged_combat_rating_of_target(life, target_id)*_recent_mod
	
	return _friendly_confidence > _threat_confidence
开发者ID:hovatterz,项目名称:Reactor-3,代码行数:31,代码来源:stats.py

示例2: update_targets_around_noise

def update_targets_around_noise(life, noise):
	_most_likely_target = {'target': None, 'last_seen_time': 0}
	
	if 'target' in noise and not life['id'] == noise['target']:
		_visiblity = numbers.clip(sight.get_stealth_coverage(LIFE[noise['target']]), 0.0, 1.0)
		_visiblity = numbers.clip(_visiblity+(numbers.distance(life['pos'], LIFE[noise['target']]['pos']))/(sight.get_vision(life)/2), 0, 1.0)
		
		if _visiblity >= sight.get_visiblity_of_position(life, LIFE[noise['target']]['pos']):
			brain.meet_alife(life, LIFE[noise['target']])
			
			life['know'][noise['target']]['escaped'] = 1
			life['know'][noise['target']]['last_seen_at'] = noise['pos'][:]
			life['know'][noise['target']]['last_seen_time'] = 0
	
	for target in life['know'].values():
		if not target['escaped'] or not target['last_seen_at'] or target['dead']:
			continue
		
		if numbers.distance(target['last_seen_at'], noise['pos']) > noise['volume']:
			continue
		
		if judgement.is_target_threat(life, target['life']['id']):
			if not _most_likely_target['target'] or target['last_seen_time'] < _most_likely_target['last_seen_time']:
				_most_likely_target['last_seen_time'] = target['last_seen_time']
				_most_likely_target['target'] = target
	
	if _most_likely_target['target']:
		_most_likely_target['target']['escaped'] = 1
		_most_likely_target['target']['last_seen_at'] = noise['pos'][:]
		_most_likely_target['target']['last_seen_time'] = 1
		
		logging.debug('%s heard a noise, attributing it to %s.' % (' '.join(life['name']), ' '.join(_most_likely_target['target']['life']['name'])))
开发者ID:athros,项目名称:Reactor-3,代码行数:32,代码来源:noise.py

示例3: get_overwatch_hardship

def get_overwatch_hardship(no_mod=True):
	_stats = WORLD_INFO['overwatch']
	_situation = get_player_situation()
	
	if not _situation:
		return 0
	
	if no_mod:
		_mod = 1
	else:
		if len(_situation['online_alife']) == len(_situation['trusted_online_alife']):
			_mod = _stats['last_updated']/float(WORLD_INFO['ticks'])
		else:
			_mod = numbers.clip((_stats['last_updated']*1.5)/float(WORLD_INFO['ticks']), 0, 1.0)
			
			#TODO: Decay
			#_stats['loss_experienced'] *= _dec
			#_stats['danger_experienced'] *= _dec
			#_stats['injury'] *= _dec
			#_stats['human_encounters'] *= _dec
	
	_hardship = _stats['loss_experienced']
	_hardship += _stats['danger_experienced']
	_hardship += _stats['injury']
	_hardship += _stats['human_encounters']*4
	_hardship *= _mod
	
	return numbers.clip(float(_hardship), 0.0, 10.0)
开发者ID:athros,项目名称:Reactor-3,代码行数:28,代码来源:core.py

示例4: check_chunks

    def check_chunks(self, force=False):
        if not force and WORLD_INFO["ticks"] - self.last_checked < self.check_every:
            return False

        self.last_checked = WORLD_INFO["ticks"]

        for life in [l for l in LIFE.values() if l["online"]]:
            _x_min = numbers.clip(life["pos"][0] - MAP_WINDOW_SIZE[0], 0, MAP_SIZE[0] - 1 - MAP_WINDOW_SIZE[0])
            _y_min = numbers.clip(life["pos"][1] - MAP_WINDOW_SIZE[1], 0, MAP_SIZE[1] - 1 - MAP_WINDOW_SIZE[1])
            _x_max = numbers.clip(life["pos"][0] + MAP_WINDOW_SIZE[0], 0, MAP_SIZE[0] - 1)
            _y_max = numbers.clip(life["pos"][1] + MAP_WINDOW_SIZE[1], 0, MAP_SIZE[1] - 1)
            _refresh = False

            for y in range(_y_min, _y_max, WORLD_INFO["chunk_size"]):
                for x in range(_x_min, _x_max, WORLD_INFO["chunk_size"]):
                    maps.load_cluster_at_position_if_needed((x, y))

                    SETTINGS["loading"] = True

                    if "player" in life:
                        _refresh = True

            if _refresh:
                gfx.refresh_view("map")

        SETTINGS["loading"] = False
开发者ID:athros,项目名称:Reactor-3,代码行数:26,代码来源:threads.py

示例5: draw_chunk_map

def draw_chunk_map(life=None, show_faction_ownership=False):
	_x_min = numbers.clip(CAMERA_POS[0]/WORLD_INFO['chunk_size'], 0, MAP_SIZE[0]/WORLD_INFO['chunk_size'])
	_y_min = numbers.clip(CAMERA_POS[1]/WORLD_INFO['chunk_size'], 0, MAP_SIZE[1]/WORLD_INFO['chunk_size'])
	_x_max = numbers.clip(_x_min+WINDOW_SIZE[0], 0, MAP_SIZE[0]/WORLD_INFO['chunk_size'])
	_y_max = numbers.clip(_y_min+WINDOW_SIZE[1], 0, MAP_SIZE[1]/WORLD_INFO['chunk_size'])
	
	_life_chunk_key = None
	
	if life:
		_life_chunk_key = lfe.get_current_chunk_id(life)
	
	for x in range(_x_min, _x_max):
		_d_x = x-(CAMERA_POS[0]/WORLD_INFO['chunk_size'])
		
		if 0>_d_x >= WINDOW_SIZE[0]:
			continue
		
		for y in range(_y_min, _y_max):
			_d_y = y-(CAMERA_POS[1]/WORLD_INFO['chunk_size'])
			_draw = True
			_fore_color = tcod.darker_gray
			_back_color = tcod.darkest_gray
			
			if 0>_d_y >= WINDOW_SIZE[1]:
				continue
			
			_chunk_key = '%s,%s' % (x*WORLD_INFO['chunk_size'], y*WORLD_INFO['chunk_size'])
			
			if life:
				if not _chunk_key in life['known_chunks']:
					_draw = False
			
			if _draw:
				_type = WORLD_INFO['chunk_map'][_chunk_key]['type']
				_char = 'x'
				
				if _type in ['building', 'town']:
					_fore_color = tcod.light_gray
					_char = 'B'
				elif _type in ['outpost', 'factory']:
					_fore_color = tcod.desaturated_green
					_back_color = tcod.desaturated_han
					_char = 'M'
				elif _type == 'field':
					_fore_color = tcod.yellow
				elif _type == 'forest':
					_fore_color = tcod.dark_green
				elif _type in ['road', 'driveway']:
					_fore_color = tcod.white
					_back_color = tcod.black
					_char = '.'
				
				if _chunk_key == _life_chunk_key and time.time()%1>=.5:
					_fore_color = tcod.white
					_char = 'X'
				
				gfx.blit_char_to_view(_d_x, _d_y, _char, (_fore_color, _back_color), 'chunk_map')
			else:
				gfx.blit_char_to_view(_d_x, _d_y, 'x', (tcod.darker_gray, tcod.darkest_gray), 'chunk_map')
开发者ID:athros,项目名称:Reactor-3,代码行数:59,代码来源:maps.py

示例6: death

def death():
    FADE_TO_WHITE[0] += 0.5

    _time_since_death = FADE_TO_WHITE[0]
    _time_alive = numbers.clip(
        (LIFE[SETTINGS["controlling"]]["time_of_death"] - LIFE[SETTINGS["controlling"]]["created"])
        / float(WORLD_INFO["length_of_day"]),
        0.1,
        9999,
    )
    _string = "You die."
    _sub_string = LIFE[SETTINGS["controlling"]]["cause_of_death"]
    _col = int(round(255 * numbers.clip((_time_since_death / 100.0) - random.uniform(0, 0.15), 0, 1)))

    if _time_alive == 1:
        _sub_sub_string = "Lived 1 day"
    else:
        _sub_sub_string = "Lived %s days" % (_time_alive)

    gfx.fade_to_black(1)

    gfx.blit_string(
        (MAP_WINDOW_SIZE[0] / 2) - len(_string) / 2,
        MAP_WINDOW_SIZE[1] / 2,
        _string,
        "map",
        fore_color=tcod.Color(_col, 0, 0),
        back_color=tcod.Color(0, 0, 0),
    )

    gfx.blit_string(
        (MAP_WINDOW_SIZE[0] / 2) - len(_sub_string) / 2,
        (MAP_WINDOW_SIZE[1] / 2) + 2,
        _sub_string,
        "map",
        fore_color=tcod.Color(int(round(_col * 0.75)), int(round(_col * 0.75)), int(round(_col * 0.75))),
        back_color=tcod.Color(0, 0, 0),
    )

    gfx.blit_string(
        (MAP_WINDOW_SIZE[0] / 2) - len(_sub_sub_string) / 2,
        (MAP_WINDOW_SIZE[1] / 2) + 4,
        _sub_sub_string,
        "map",
        fore_color=tcod.Color(int(round(_col * 0.75)), int(round(_col * 0.75)), int(round(_col * 0.75))),
        back_color=tcod.Color(0, 0, 0),
    )

    if _time_since_death >= 350:
        worldgen.save_world()
        worldgen.reset_world()

        gfx.clear_scene()

        SETTINGS["running"] = 1
        return False

    return True
开发者ID:hovatterz,项目名称:Reactor-3,代码行数:58,代码来源:reactor-3.py

示例7: draw_message_box

def draw_message_box():
	_view = get_view_by_name('message_box')
	
	if not _is_view_dirty(_view):
		return False
	
	_set_view_clean(_view)
	
	#blit_string(1, 0, 'Messages', 'message_box', fore_color=tcod.white)
	
	_y_mod = 1
	_lower = numbers.clip(0,len(MESSAGE_LOG)-MESSAGE_LOG_MAX_LINES,100000)
	_i = -1
	for msg in MESSAGE_LOG[_lower:len(MESSAGE_LOG)]:
		if msg['count']:
			_text = '%s (x%s)' % (msg['msg'], msg['count']+1)
		else:		
			_text = msg['msg']
		
		if msg['style'] == 'damage':
			_fore_color = tcod.red
		elif msg['style'] == 'speech':
			_fore_color = tcod.gray
		elif msg['style'] == 'action':
			_fore_color = tcod.lighter_crimson
		elif msg['style'] == 'important':
			_fore_color = tcod.Color(150,150,255)
		elif msg['style'] == 'radio':
			_fore_color = tcod.Color(225,245,169)
		elif msg['style'] == 'good':
			_fore_color = tcod.light_green
		elif msg['style'] == 'player_combat_good':
			_fore_color = tcod.green
		elif msg['style'] == 'player_combat_bad':
			_fore_color = tcod.crimson
		else:
			_fore_color = tcod.white
		
		_c = 9*((_i>0)+1)
		_back_color = tcod.Color(_c, _c, _c)
		
		_i = -_i
		
		while _text:
			_print_text = _text[:_view['draw_size'][0]-2]
			_padding = ' '*numbers.clip(_view['draw_size'][0], 0, _view['draw_size'][0]-len(_print_text)-2)
			blit_string(1, _y_mod, _print_text+_padding, 'message_box', fore_color=_fore_color, back_color=_back_color)
			_y_mod += 1
			_text = _text[_view['draw_size'][0]-2:]
			
			if _y_mod > MESSAGE_LOG_MAX_LINES:
				break
			
			if not _text.startswith(' ') and _text:
				_text = ' '+_text
		
		if _y_mod > MESSAGE_LOG_MAX_LINES:
			break
开发者ID:hovatterz,项目名称:Reactor-3,代码行数:58,代码来源:graphics.py

示例8: draw_intro

def draw_intro():
	_stime = time.time()
	_title_time = time.time()
	_warning_time = None
	_warning_message = VERSION
	_sub_mod = 0
	_sub_time = 0
	_shadow = 50
	_burn = 8.0
	_char_alpha = {c: random.uniform(.15, .7) for c in SUB_LINE}
	
	#Why did I base this on time.time()?
	while time.time()-_stime<=5:
		_text = INTRO
		
		if time.time()-_stime<=1:
			_text = list(_text)
			random.shuffle(_text)
			_text = ''.join(_text)
		else:
			if not _sub_time:
				_sub_time = time.time()
			
			if 4.0>time.time()-_stime:
				_burn *= 1.005
			elif time.time()-_stime>=4.0 and _burn>255:
				_burn = 255
			
			_text = INTRO
		
		_mod = int(round(255*numbers.clip(time.time()-_title_time, 0, 1)))
		
		console_set_default_foreground(0, Color(_mod, _mod, _mod))
		console_print(0, (WINDOW_SIZE[0]/2)-len(_text)/2, (WINDOW_SIZE[1]/2)-2, _text)
		
		if time.time()-_stime>=1:
			if not _warning_time:
				_warning_time = time.time()
			
			_mod = int(round(255*numbers.clip(time.time()-_warning_time, 0, 1)))
		
			console_set_default_foreground(0, Color(_mod/2, _mod/2, _mod/2))
			console_print(0, 0, WINDOW_SIZE[1]-1, _warning_message)
		
		if time.time()-_stime>=1.2:
			_i = 0
			for c in SUB_LINE:
				_c_mod = _char_alpha[c]
				_mod = numbers.clip(time.time()-_warning_time, 0, 1)
				console_set_default_foreground(0, Color(int(round((200*_mod)*_c_mod)), 0, 0))
				console_print(0, _i+(WINDOW_SIZE[0]/2)-len(SUB_LINE)/2, (WINDOW_SIZE[1]/2), c)
				_char_alpha[c] = numbers.clip(_char_alpha[c]*1.015, 0, 1)
				_i += 1
		
		console_flush()
	
	SETTINGS['running'] = 1
开发者ID:athros,项目名称:Reactor-3,代码行数:57,代码来源:mainmenu.py

示例9: calculate_fire

def calculate_fire(fire):
	_neighbor_intensity = 0
	_neighbor_lit = False
	
	for x in range(-1, 2):
		_x = fire['pos'][0]+x
		
		if _x<0 or _x>=MAP_SIZE[0]:
			continue
		
		for y in range(-1, 2):
			if not x and not y:
				continue
			
			_y = fire['pos'][1]+y
			
			if _y<0 or _y>=MAP_SIZE[1]:
				continue
			
			_effects = [EFFECTS[eid] for eid in EFFECT_MAP[_x][_y] if EFFECTS[eid]['type'] == 'fire']
			for effect in _effects:
				_neighbor_intensity += effect['intensity']
				
				if 'light' in effect:
					_neighbor_lit = True
			
			if not _effects:
				_tile = WORLD_INFO['map'][_x][_y][fire['pos'][2]]
				_raw_tile = tiles.get_raw_tile(_tile)
				
				_heat = tiles.get_flag(WORLD_INFO['map'][_x][_y][fire['pos'][2]], 'heat')
				_current_burn = int(round(fire['intensity']))
				_max_burn = int(round(_current_burn*.23))
				
				if tiles.flag(_tile, 'heat', numbers.clip(_heat+(fire['intensity']*.01), 0, 8))>=_raw_tile['burnable']:
					if _raw_tile['burnable'] and _max_burn:
						create_fire((_x, _y, fire['pos'][2]), intensity=random.randint(1, numbers.clip(1+_max_burn, 2, 8)))
	
	_intensity = ((64-_neighbor_intensity)/64.0)*random.uniform(0, SETTINGS['fire burn rate'])
	fire['intensity'] -= _intensity
	
	for life in [LIFE[life_id] for life_id in LIFE_MAP[fire['pos'][0]][fire['pos'][1]]]:
		lfe.burn(life, fire['intensity'])
	
	for item in items.get_items_at(fire['pos']):
		items.burn(item, fire['intensity'])
	
	update_effect(fire)
	
	if fire['intensity'] <= 0.25:
		unregister_effect(fire)
	
	if 'light' in fire:
		fire['light']['brightness'] -= numbers.clip(_intensity*.015, 0, 5)
	elif not _neighbor_lit:
		fire['light'] = create_light(fire['pos'], (255, 69, 0), 17*(fire['intensity']/8.0), 0.25)
开发者ID:hovatterz,项目名称:Reactor-3,代码行数:56,代码来源:effects.py

示例10: move_camera

def move_camera(pos, scroll=False):
	_orig_pos = CAMERA_POS[:]
	CAMERA_POS[0] = numbers.clip(pos[0]-(WINDOW_SIZE[0]/2),0,MAP_SIZE[0]-WINDOW_SIZE[0])
	CAMERA_POS[1] = numbers.clip(pos[1]-(WINDOW_SIZE[1]/2),0,MAP_SIZE[1]-WINDOW_SIZE[1])
	CAMERA_POS[2] = pos[2]
	
	if not _orig_pos == CAMERA_POS:
		gfx.refresh_view('map')
	elif SETTINGS['controlling'] and not alife.brain.get_flag(LIFE[SETTINGS['controlling']], 'redraw') == pos:
		gfx.refresh_view('map')
开发者ID:athros,项目名称:Reactor-3,代码行数:10,代码来源:terraform.py

示例11: position_is_in_frame

def position_is_in_frame(pos):
	_view = get_active_view()
	
	if not _view:
		return False
	
	if pos[0] >= CAMERA_POS[0] and pos[0] < numbers.clip(CAMERA_POS[0]+_view['view_size'][0]-1, 0, MAP_SIZE[0]) and \
	   pos[1] >= CAMERA_POS[1] and pos[1] < numbers.clip(CAMERA_POS[1]+_view['view_size'][1]-1, 0, MAP_SIZE[1]):
		return True
	
	return False
开发者ID:athros,项目名称:Reactor-3,代码行数:11,代码来源:graphics.py

示例12: death

def death():
	_player = LIFE[SETTINGS['controlling']]
	
	maps.reset_lights()
	FADE_TO_WHITE[0] += .5
	
	_time_since_death = FADE_TO_WHITE[0]
	_time_alive = round(numbers.clip((_player['time_of_death']-_player['created'])/float(WORLD_INFO['length_of_day']), 0.1, 9999), 2)
	_string = 'You die.'
	_sub_string = _player['cause_of_death']
	_col = int(round(255*numbers.clip((_time_since_death/100.0)-random.uniform(0, 0.15), 0, 1)))
	
	
	if _time_alive == 1:
		_sub_sub_string = 'Lived 1 day'
	else:
		if _time_alive < 1:
			_sub_sub_string = 'Lived less than a day'
		else:
			_sub_sub_string = 'Lived %0.1f days' % (_time_alive)
	
	gfx.fade_to_black(1)	
	
	gfx.blit_string((MAP_WINDOW_SIZE[0]/2)-len(_string)/2,
	                MAP_WINDOW_SIZE[1]/2,
	                _string,
	                'map',
	                fore_color=tcod.Color(_col, 0, 0),
	                back_color=tcod.Color(0, 0, 0))
	
	gfx.blit_string((MAP_WINDOW_SIZE[0]/2)-len(_sub_string)/2,
	                (MAP_WINDOW_SIZE[1]/2)+2,
	                _sub_string,
	                'map',
	                fore_color=tcod.Color(int(round(_col*.75)), int(round(_col*.75)), int(round(_col*.75))),
	                back_color=tcod.Color(0, 0, 0))
	
	gfx.blit_string((MAP_WINDOW_SIZE[0]/2)-len(_sub_sub_string)/2,
	                (MAP_WINDOW_SIZE[1]/2)+4,
	                _sub_sub_string,
	                'map',
	                fore_color=tcod.Color(int(round(_col*.75)), int(round(_col*.75)), int(round(_col*.75))),
	                back_color=tcod.Color(0, 0, 0))
	
	if _time_since_death>=350:
		worldgen.save_world()
		worldgen.reset_world()

		gfx.clear_scene()
		
		SETTINGS['running'] = 1
		return False
	
	return True
开发者ID:athros,项目名称:Reactor-3,代码行数:54,代码来源:reactor-3.py

示例13: is_confident

def is_confident(life):
	if 'player' in life:
		return False
	
	_friendly_confidence = judgement.get_ranged_combat_rating_of_target(life, life['id'])
	_threat_confidence = 0
	
	for target_id in judgement.get_trusted(life, visible=False):
		_knows = brain.knows_alife_by_id(life, target_id)
		
		if _knows['dead'] or _knows['asleep']:
			continue
		
		if _knows['last_seen_time']>30:
			if brain.get_alife_flag(life, target_id, 'threat_score'):
				_recent_mod = 1-(numbers.clip(_knows['last_seen_time'], 0, 300)/300.0)
				_score = brain.get_alife_flag(life, target_id, 'threat_score')
				_friendly_confidence += _score*_recent_mod
			else:
				_friendly_confidence += 1
		else:
			_score = judgement.get_ranged_combat_rating_of_target(life, target_id)
			
			brain.flag_alife(life, target_id, 'threat_score', value=_score)
			
			_friendly_confidence += _score
	
	for target_id in judgement.get_threats(life, ignore_escaped=False):
		_knows = brain.knows_alife_by_id(life, target_id)
		
		if _knows['dead'] or _knows['asleep']:
			continue
		
		if _knows['last_seen_time']:
			if brain.get_alife_flag(life, target_id, 'threat_score'):
				if _knows['last_seen_time']>50:
					_recent_mod = 1-(numbers.clip(_knows['last_seen_time'], 0, 600)/600.0)
				else:
					_recent_mod = 1
				
				_score = brain.get_alife_flag(life, target_id, 'threat_score')
				_threat_confidence += _score*_recent_mod
			else:
				_threat_confidence += 1
		else:
			_score = judgement.get_ranged_combat_rating_of_target(life, target_id, inventory_check=False)
			
			brain.flag_alife(life, target_id, 'threat_score', value=_score)
			
			_threat_confidence += _score
	
	return _friendly_confidence-_threat_confidence>=-2
开发者ID:athros,项目名称:Reactor-3,代码行数:52,代码来源:stats.py

示例14: get_vision

def get_vision(life):
	if not 'CAN_SEE' in life['life_flags']:
		return 0
	
	if 'player' in life:
		_fov_mod = 1
	else:
		_fov_mod = numbers.clip(1-(life['think_rate']/float(life['think_rate_max'])), 0.5, 1)
	
	_world_light = tcod.white-weather.get_lighting()
	_light_percentage = numbers.clip(((_world_light.r+_world_light.g+_world_light.b)*.30)/200.0, 0, 1)
	
	return int(round((life['vision_max']*_light_percentage)*_fov_mod))
开发者ID:hovatterz,项目名称:Reactor-3,代码行数:13,代码来源:sight.py

示例15: move_camera

def move_camera(pos, scroll=False):
    _orig_pos = CAMERA_POS[:]
    CAMERA_POS[0] = numbers.clip(pos[0] - (MAP_WINDOW_SIZE[0] / 2), 0, MAP_SIZE[0] - MAP_WINDOW_SIZE[0])
    CAMERA_POS[1] = numbers.clip(pos[1] - (MAP_WINDOW_SIZE[1] / 2), 0, MAP_SIZE[1] - MAP_WINDOW_SIZE[1])
    CAMERA_POS[2] = pos[2]

    if not _orig_pos == CAMERA_POS:
        gfx.refresh_view("map")
    elif SETTINGS["controlling"] and not alife.brain.get_flag(LIFE[SETTINGS["controlling"]], "redraw") == pos:
        gfx.refresh_view("map")

    if SETTINGS["controlling"]:
        alife.brain.flag(LIFE[SETTINGS["controlling"]], "redraw", value=pos[:])
开发者ID:hovatterz,项目名称:Reactor-3,代码行数:13,代码来源:reactor-3.py


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