本文整理汇总了Python中nodeshot.core.nodes.models.Node.slug方法的典型用法代码示例。如果您正苦于以下问题:Python Node.slug方法的具体用法?Python Node.slug怎么用?Python Node.slug使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类nodeshot.core.nodes.models.Node
的用法示例。
在下文中一共展示了Node.slug方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: import_nodes
# 需要导入模块: from nodeshot.core.nodes.models import Node [as 别名]
# 或者: from nodeshot.core.nodes.models.Node import slug [as 别名]
def import_nodes(self):
""" import nodes into local DB """
self.message('saving nodes into local DB...')
saved_nodes = []
# loop over all old node and create new nodes
for old_node in self.old_nodes:
# if this old node is unconfirmed skip to next cycle
if old_node.status == 'u':
continue
try:
node = Node.objects.get(pk=old_node.id)
except Node.DoesNotExist:
node = Node(id=old_node.id)
node.data = {}
node.user_id = self.users_dict[old_node.email]['id']
node.name = old_node.name
node.slug = old_node.slug
node.geometry = Point(old_node.lng, old_node.lat)
node.elev = old_node.alt
node.description = old_node.description
node.notes = old_node.notes
node.added = old_node.added
node.updated = old_node.updated
node.data['imported'] = 'true'
intersecting_layers = node.intersecting_layers
# if more than one intersecting layer
if len(intersecting_layers) > 1:
# prompt user
answer = self.prompt_layer_selection(node, intersecting_layers)
if isinstance(answer, int):
node.layer_id = answer
elif answer == 'default' and self.default_layer is not False:
node.layer_id = self.default_layer
else:
self.message('Node %s discarded' % node.name)
continue
# if one intersecting layer select that
elif 2 > len(intersecting_layers) > 0:
node.layer = intersecting_layers[0]
# if no intersecting layers
else:
if self.default_layer is False:
# discard node if no default layer specified
self.message("""Node %s discarded because is not contained
in any specified layer and no default layer specified""" % node.name)
continue
else:
node.layer_id = self.default_layer
if old_node.postal_code:
# additional info
node.data['postal_code'] = old_node.postal_code
# is it a hotspot?
if old_node.status in ['h', 'ah']:
node.data['is_hotspot'] = 'true'
# determine status according to settings
if self.status_mapping:
node.status_id = self.get_status(old_node.status)
try:
node.full_clean()
node.save(auto_update=False)
saved_nodes.append(node)
self.verbose('Saved node %s in layer %s with status %s' % (node.name, node.layer, node.status.name))
except Exception:
tb = traceback.format_exc()
self.message('Could not save node %s, got exception:\n\n%s' % (node.name, tb))
self.message('saved %d nodes into local DB' % len(saved_nodes))
self.saved_nodes = saved_nodes
示例2: process_borders
# 需要导入模块: from nodeshot.core.nodes.models import Node [as 别名]
# 或者: from nodeshot.core.nodes.models.Node import slug [as 别名]
def process_borders(self,borders):
if not borders:
self.message = """
Borders data not processed.
"""
return False
# retrieve all items
items = borders
# init empty lists
added_nodes = []
changed_nodes = []
unmodified_nodes = []
# retrieve a list of local nodes in DB
local_nodes_slug = Node.objects.filter(layer=self.layer).values_list('slug', flat=True)
# init empty list of slug of external nodes that will be needed to perform delete operations
external_nodes_slug = []
deleted_nodes_count = 0
try:
self.status = Status.objects.get(slug=self.config.get('status', None))
except Status.DoesNotExist:
self.status = None
# loop over every parsed item
for item in items:
# retrieve info in auxiliary variables
# readability counts!
name = item['properties'].get('name', '')[0:70]
address = name
slug = slugify(name)
#print(slug)
number = 1
original_name = name
needed_different_name = False
while True:
# items might have the same name... so we add a number..
if slug in external_nodes_slug:
needed_different_name = True
number = number + 1
name = "%s - %d" % (original_name, number)
slug = slug = slugify(name)
else:
if needed_different_name:
self.verbose('needed a different name for %s, trying "%s"' % (original_name, name))
break
# geometry object
geometry = GEOSGeometry(json.dumps(item["geometry"]))
# default values
added = False
changed = False
try:
# edit existing node
node = Node.objects.get(slug=slug)
except Node.DoesNotExist:
# add a new node
node = Node()
node.layer = self.layer
node.status = self.status
node.data = {}
added = True
if node.name != name:
node.name = name
changed = True
if node.slug != slug:
node.slug = slug
changed = True
if added is True or node.geometry.equals(geometry) is False:
node.geometry = geometry
changed = True
if node.address != address:
node.address = address
changed = True
# perform save or update only if necessary
if added or changed:
try:
node.full_clean()
node.save()
except ValidationError as e:
# TODO: are we sure we want to interrupt the execution?
raise Exception("%s import errors: %s" % (name, e.messages))
if added:
added_nodes.append(node)
self.verbose('new node saved with name "%s"' % node.name)
elif changed:
changed_nodes.append(node)
self.verbose('node "%s" updated' % node.name)
else:
unmodified_nodes.append(node)
#.........这里部分代码省略.........
示例3: save
# 需要导入模块: from nodeshot.core.nodes.models import Node [as 别名]
# 或者: from nodeshot.core.nodes.models.Node import slug [as 别名]
def save(self):
""" synchronize DB """
# retrieve all items
items = self.parsed_data.getElementsByTagName('AccessPoint')
# init empty lists
added_nodes = []
changed_nodes = []
unmodified_nodes = []
# retrieve a list of local nodes in DB
local_nodes_slug = Node.objects.filter(layer=self.layer).values_list('slug', flat=True)
# init empty list of slug of external nodes that will be needed to perform delete operations
external_nodes_slug = []
deleted_nodes_count = 0
try:
self.status = Status.objects.get(slug=self.config.get('status', None))
except Status.DoesNotExist:
self.status = None
# loop over every parsed item
for item in items:
# retrieve info in auxiliary variables
# readability counts!
name = self.get_text(item, 'Denominazione')[0:70]
slug = slugify(name)
number = 1
original_name = name
needed_different_name = False
while True:
# items might have the same name... so we add a number..
if slug in external_nodes_slug:
needed_different_name = True
number = number + 1
name = "%s - %d" % (original_name, number)
slug = slug = slugify(name)
else:
if needed_different_name:
self.verbose('needed a different name for %s, trying "%s"' % (original_name, name))
break
lat = self.get_text(item, 'Latitudine')
lng = self.get_text(item, 'longitudine')
description = 'Indirizzo: %s, %s; Tipologia: %s' % (
self.get_text(item, 'Indirizzo'),
self.get_text(item, 'Comune'),
self.get_text(item, 'Tipologia')
)
address = '%s, %s' % (
self.get_text(item, 'Indirizzo'),
self.get_text(item, 'Comune')
)
# point object
point = Point(float(lng), float(lat))
# default values
added = False
changed = False
try:
# edit existing node
node = Node.objects.get(slug=slug)
except Node.DoesNotExist:
# add a new node
node = Node()
node.layer = self.layer
node.status = self.status
added = True
if node.name != name:
node.name = name
changed = True
if node.slug != slug:
node.slug = slug
changed = True
if added is True or node.geometry.equals(point) is False:
node.geometry = point
changed = True
if node.description != description:
node.description = description
changed = True
if node.address != address:
node.address = address # complete address
node.data = {
'address': self.get_text(item, 'Indirizzo'),
'city': self.get_text(item, 'Comune'),
'province': 'Roma',
'country': 'Italia'
}
changed = True
# perform save or update only if necessary
#.........这里部分代码省略.........