本文整理汇总了Python中nodebox.graphics.Path.asGeometry方法的典型用法代码示例。如果您正苦于以下问题:Python Path.asGeometry方法的具体用法?Python Path.asGeometry怎么用?Python Path.asGeometry使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类nodebox.graphics.Path
的用法示例。
在下文中一共展示了Path.asGeometry方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: l_system
# 需要导入模块: from nodebox.graphics import Path [as 别名]
# 或者: from nodebox.graphics.Path import asGeometry [as 别名]
def l_system(shape, position, generations, length, length_scale, angle, angle_scale, thickness_scale, premise, *rules):
if shape is None:
p = Path()
p.rect(0, -length/2, 2, length)
shape = p.asGeometry()
# Parse all rules
rule_map = {}
for rule_index, full_rule in enumerate(rules):
if len(full_rule) > 0:
if len(full_rule) < 3 or full_rule[1] != '=':
raise ValueError("Rule %s should be in the format A=FFF" % (rule_index + 1))
rule_key = full_rule[0]
rule_value = full_rule[2:]
rule_map[rule_key] = rule_value
# Expand the rules up to the number of generations
full_rule = premise
for gen in xrange(int(round(generations))):
tmp_rule = ""
for letter in full_rule:
if letter in rule_map:
tmp_rule += rule_map[letter]
else:
tmp_rule += letter
full_rule = tmp_rule
# Now run the simulation
g = Geometry()
stack = []
angleStack = []
t = Transform()
t.translate(position.x, position.y)
angle = angle
for letter in full_rule:
if letter == 'F': # Move forward and draw
transformed_shape = t.map(shape)
if isinstance(transformed_shape, Geometry):
g.extend(transformed_shape)
elif isinstance(transformed_shape, Path):
g.add(transformed_shape)
t.translate(0, -length)
elif letter == '+': # Rotate right
t.rotate(angle)
elif letter == '-': # Rotate left
t.rotate(-angle)
elif letter == '[': # Push state (start branch)
stack.append(Transform(t))
angleStack.append(angle)
elif letter == ']': # Pop state (end branch)
t = stack.pop()
angle = angleStack.pop()
elif letter == '"': # Multiply length
t.scale(1.0, length_scale / 100.0)
elif letter == '!': # Multiply thickness
t.scale(thickness_scale / 100.0, 1.0)
elif letter == ';': # Multiply angle
angle *= angle_scale / 100.0
elif letter == '_': # Divide length
t.scale(1.0, 1.0/(length_scale / 100.0))
elif letter == '?': # Divide thickness
t.scale(1.0/(thickness_scale / 100.0), 1.0)
elif letter == '@': # Divide angle
angle /= angle_scale / 100.0
return g