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Python Preprocessor.context['DEBUG']方法代码示例

本文整理汇总了Python中mozbuild.preprocessor.Preprocessor.context['DEBUG']方法的典型用法代码示例。如果您正苦于以下问题:Python Preprocessor.context['DEBUG']方法的具体用法?Python Preprocessor.context['DEBUG']怎么用?Python Preprocessor.context['DEBUG']使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在mozbuild.preprocessor.Preprocessor的用法示例。


在下文中一共展示了Preprocessor.context['DEBUG']方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: generate_symbols_file

# 需要导入模块: from mozbuild.preprocessor import Preprocessor [as 别名]
# 或者: from mozbuild.preprocessor.Preprocessor import context['DEBUG'] [as 别名]
def generate_symbols_file(output, *args):
    ''' '''
    parser = argparse.ArgumentParser()
    parser.add_argument('input')
    parser.add_argument('-D', action=DefinesAction)
    parser.add_argument('-U', action='append', default=[])
    args = parser.parse_args(args)
    input = os.path.abspath(args.input)

    pp = Preprocessor()
    pp.context.update(buildconfig.defines)
    if args.D:
        pp.context.update(args.D)
    for undefine in args.U:
        if undefine in pp.context:
            del pp.context[undefine]
    # Hack until MOZ_DEBUG_FLAGS are simply part of buildconfig.defines
    if buildconfig.substs['MOZ_DEBUG']:
        pp.context['DEBUG'] = '1'
    # Ensure @[email protected] works as expected (see the Windows section further below)
    if buildconfig.substs['OS_TARGET'] == 'WINNT':
        pp.context['DATA'] = 'DATA'
    else:
        pp.context['DATA'] = ''
    pp.out = StringIO()
    pp.do_filter('substitution')
    pp.do_include(input)

    symbols = [s.strip() for s in pp.out.getvalue().splitlines() if s.strip()]

    if buildconfig.substs['OS_TARGET'] == 'WINNT':
        # A def file is generated for MSVC link.exe that looks like the
        # following:
        # LIBRARY library.dll
        # EXPORTS
        #   symbol1
        #   symbol2
        #   ...
        #
        # link.exe however requires special markers for data symbols, so in
        # that case the symbols look like:
        #   data_symbol1 DATA
        #   data_symbol2 DATA
        #   ...
        #
        # In the input file, this is just annotated with the following syntax:
        #   data_symbol1 @[email protected]
        #   data_symbol2 @[email protected]
        #   ...
        # The DATA variable is "simply" expanded by the preprocessor, to
        # nothing on non-Windows, such that we only get the symbol name on
        # those platforms, and to DATA on Windows, so that the "DATA" part
        # is, in fact, part of the symbol name as far as the symbols variable
        # is concerned.
        libname, ext = os.path.splitext(os.path.basename(output.name))
        assert ext == '.def'
        output.write('LIBRARY %s\nEXPORTS\n  %s\n'
                     % (libname, '\n  '.join(symbols)))
    elif buildconfig.substs['GCC_USE_GNU_LD']:
        # A linker version script is generated for GNU LD that looks like the
        # following:
        # {
        # global:
        #   symbol1;
        #   symbol2;
        #   ...
        # local:
        #   *;
        # };
        output.write('{\nglobal:\n  %s;\nlocal:\n  *;\n};'
                     % ';\n  '.join(symbols))
    elif buildconfig.substs['OS_TARGET'] == 'Darwin':
        # A list of symbols is generated for Apple ld that simply lists all
        # symbols, with an underscore prefix.
        output.write(''.join('_%s\n' % s for s in symbols))

    return set(pp.includes)
开发者ID:MekliCZ,项目名称:positron,代码行数:79,代码来源:generate_symbols_file.py


注:本文中的mozbuild.preprocessor.Preprocessor.context['DEBUG']方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。