本文整理汇总了Python中morse.builder.creator.bpymorse.get_context_object函数的典型用法代码示例。如果您正苦于以下问题:Python get_context_object函数的具体用法?Python get_context_object怎么用?Python get_context_object使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了get_context_object函数的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
def __init__(self, name=None):
SensorCreator.__init__(self, name)
self.camera = Camera("CameraRobot")
self.camera.name = "CameraRobot"
self.append(self.camera)
self.properties(cam_width = 256, cam_height = 256, cam_focal = 35.0,
capturing = True, Vertical_Flip = True)
# set the frequency to 20 Hz
self.frequency(20)
# add toggle capture action (`Space` key)
bpymorse.add_sensor(type="KEYBOARD")
obj = bpymorse.get_context_object()
sensor = obj.game.sensors[-1]
sensor.key = 'SPACE'
bpymorse.add_controller(type='LOGIC_AND')
controller = obj.game.controllers[-1]
bpymorse.add_actuator(type='PROPERTY')
actuator = obj.game.actuators[-1]
actuator.mode = 'TOGGLE'
actuator.property = 'capturing'
controller.link(sensor = sensor, actuator = actuator)
# looking in +X
SensorCreator.rotate(self, x=math.pi/2, z=math.pi/2)
# append CameraMesh with its textures
self.append_meshes(['CameraMesh'], "camera")
self.rotate(z=math.pi)
示例2: __init__
def __init__(self, name=None, cclass="VideoCameraClass", \
cpath="morse/sensors/video_camera", bname = "video_camera"):
SensorCreator.__init__(self, name, cpath, cclass, bname)
camera = Camera("CameraRobot")
camera.name = "CameraRobot"
self.append(camera)
self.properties(cam_width = 256, cam_height = 256, cam_focal = 35.0, \
capturing = True, Vertical_Flip = True)
# set the frequency to 3 (20ips for ticrate = 60Hz)
self.frequency(3)
# add toggle capture action (`Space` key)
bpymorse.add_sensor(type="KEYBOARD")
obj = bpymorse.get_context_object()
sensor = obj.game.sensors[-1]
sensor.key = 'SPACE'
bpymorse.add_controller(type='LOGIC_AND')
controller = obj.game.controllers[-1]
bpymorse.add_actuator(type='PROPERTY')
actuator = obj.game.actuators[-1]
actuator.mode = 'TOGGLE'
actuator.property = 'capturing'
controller.link(sensor = sensor, actuator = actuator)
# looking in +x
self.rotate(x=math.pi/2, z=-math.pi/2)
# append CameraMesh with its textures
imported_objects = self.append_meshes(['CameraMesh'], "video_camera")
# TODO fix the CameraMesh location and rotation in video_camera.blend
camera_mesh = imported_objects[0]
camera_mesh.rotation_euler = (math.pi/2, -math.pi/2, 0)
camera_mesh.location = (0, 0, 0.015)
示例3: __init__
def __init__(self, name=None):
""" Sensor to detect objects colliding with the current object.
Doc: https://www.blender.org/manual/game_engine/logic/sensors/collision.html
"""
SensorCreator.__init__(self, name)
obj = bpymorse.get_context_object()
# Sensor, Collision Sensor, detects static and dynamic objects but
# not the other collision sensor objects.
obj.game.physics_type = 'SENSOR'
# Specify a collision bounds type other than the default
obj.game.use_collision_bounds = True
obj.scale = (0.02,0.02,0.02)
# replace Always sensor by Collision sensor
sensor = obj.game.sensors[-1]
sensor.type = 'COLLISION'
# need to get the new Collision Sensor object
sensor = obj.game.sensors[-1]
sensor.use_pulse_true_level = True # FIXME doesnt seems to have any effect
sensor.use_material = False # we want to filter by property, not by material
# Component mesh (eye sugar)
mesh = Cube("CollisionMesh")
mesh.color(.8, .2, .1)
self.append(mesh)