本文整理汇总了Python中morse.builder.creator.SensorCreator类的典型用法代码示例。如果您正苦于以下问题:Python SensorCreator类的具体用法?Python SensorCreator怎么用?Python SensorCreator使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了SensorCreator类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
def __init__(self, name=None):
SensorCreator.__init__(self, name)
self.camera = Camera("CameraRobot")
self.camera.name = "CameraRobot"
self.append(self.camera)
self.properties(cam_width = 256, cam_height = 256, cam_focal = 35.0,
capturing = True, Vertical_Flip = True)
# set the frequency to 20 Hz
self.frequency(20)
# add toggle capture action (`Space` key)
bpymorse.add_sensor(type="KEYBOARD")
obj = bpymorse.get_context_object()
sensor = obj.game.sensors[-1]
sensor.key = 'SPACE'
bpymorse.add_controller(type='LOGIC_AND')
controller = obj.game.controllers[-1]
bpymorse.add_actuator(type='PROPERTY')
actuator = obj.game.actuators[-1]
actuator.mode = 'TOGGLE'
actuator.property = 'capturing'
controller.link(sensor = sensor, actuator = actuator)
# looking in +X
SensorCreator.rotate(self, x=math.pi/2, z=math.pi/2)
# append CameraMesh with its textures
self.append_meshes(['CameraMesh'], "camera")
self.rotate(z=math.pi)
示例2: __init__
def __init__(self, name=None):
SensorCreator.__init__(self, name, "morse/sensors/odometry", \
"OdometryClass", "odometry")
mesh = Cylinder("OdometryCylinder")
mesh.scale = (.02, .02, .02)
mesh.color(.5, .5, .5)
self.append(mesh)
示例3: __init__
def __init__(self, name=None):
SensorCreator.__init__(self, name, "morse.sensors.battery_state.BatteryStateSensor", "battery")
mesh = Cylinder("BatteryCylinder")
mesh.scale = (.01, .01, .04)
mesh.color(.2, .2, .2)
self.append(mesh)
self.properties(DischargingRate = 0.05)
示例4: properties
def properties(self, **kwargs):
SensorCreator.properties(self, **kwargs)
if 'collision_property' in kwargs:
try:
sensor = self._bpy_object.game.sensors[-1]
sensor.property = kwargs['collision_property']
except KeyError:
pass
示例5: __init__
def __init__(self, name=None):
SensorCreator.__init__(self, name,
"nuclear_radiation_sensor.sensors.nuclear_radiation.NuclearRadiation")
mesh = Cube("SensorCube")
mesh.scale = (0.016, .028, .01)
mesh.color(0.8, 0.0, 0.0)
self.append(mesh)
示例6: __init__
def __init__(self, name="Kinect"):
SensorCreator.__init__(self, name, "morse.sensors.kinect.Kinect", "kinect")
mesh = Cube("KinectMesh")
mesh.scale = (.02, .1, .02)
mesh.color(.8, .8, .8)
self.append(mesh)
self.video_camera = VideoCamera('rgb')
self.video_camera.properties(cam_width = 128, cam_height=128)
self.depth_camera = DepthCamera('depth')
#self.depth_camera.properties(Class='DepthVideoCamera')
self.depth_camera.properties(cam_width = 128, cam_height=128)
self.append(self.video_camera)
self.append(self.depth_camera)
# TODO find Kinect spec for cameras positions
self.video_camera.location = (.06, +.08, .04)
self.depth_camera.location = (.06, -.08, .04)
示例7: __init__
def __init__(self, name="Kinect"):
# meta sensor composed of 2 cameras (rgb and depth)
SensorCreator.__init__(self, name, "morse.core.sensor.Sensor", "kinect")
mesh = Cube("KinectMesh")
mesh.scale = (.02, .1, .02)
mesh.color(.8, .8, .8)
self.append(mesh)
self.video_camera = VideoCamera('rgb')
self.video_camera.properties(cam_width = 128, cam_height=128)
self.depth_camera = DepthCamera('depth')
self.depth_camera.properties(classpath='morse.sensors.depth_camera.DepthVideoCamera')
self.depth_camera.properties(cam_width = 128, cam_height=128, Vertical_Flip=True)
self.append(self.video_camera)
self.append(self.depth_camera)
# TODO find Kinect spec for cameras positions
self.video_camera.location = (.06, +.08, .04)
self.depth_camera.location = (.06, -.08, .04)
示例8: __init__
def __init__(self, name=None):
""" Sensor to detect objects colliding with the current object.
Doc: https://www.blender.org/manual/game_engine/logic/sensors/collision.html
"""
SensorCreator.__init__(self, name)
obj = bpymorse.get_context_object()
# Sensor, Collision Sensor, detects static and dynamic objects but
# not the other collision sensor objects.
obj.game.physics_type = 'SENSOR'
# Specify a collision bounds type other than the default
obj.game.use_collision_bounds = True
obj.scale = (0.02,0.02,0.02)
# replace Always sensor by Collision sensor
sensor = obj.game.sensors[-1]
sensor.type = 'COLLISION'
# need to get the new Collision Sensor object
sensor = obj.game.sensors[-1]
sensor.use_pulse_true_level = True # FIXME doesnt seems to have any effect
sensor.use_material = False # we want to filter by property, not by material
# Component mesh (eye sugar)
mesh = Cube("CollisionMesh")
mesh.color(.8, .2, .1)
self.append(mesh)
示例9: rotate
def rotate(self, x=0, y=0, z=0):
SensorCreator.rotate(self, x=y, y=z, z=x)