本文整理汇总了Python中models.Corporation.Corporation类的典型用法代码示例。如果您正苦于以下问题:Python Corporation类的具体用法?Python Corporation怎么用?Python Corporation使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Corporation类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: create_box
def create_box(self):
''' Create a box object '''
try:
game_level = self.get_argument('game_level', '')
corp_uuid = self.get_argument('corporation_uuid', '')
if Box.by_name(self.get_argument('name', '')) is not None:
raise ValidationError("Box name already exists")
elif Corporation.by_uuid(corp_uuid) is None:
raise ValidationError("Corporation does not exist")
elif GameLevel.by_number(game_level) is None:
raise ValidationError("Game level does not exist")
else:
corp = Corporation.by_uuid(corp_uuid)
level = GameLevel.by_number(game_level)
box = Box(corporation_id=corp.id, game_level_id=level.id)
box.name = self.get_argument('name', '')
box.description = self.get_argument('description', '')
box.autoformat = self.get_argument('autoformat', '') == 'true'
box.difficulty = self.get_argument('difficulty', '')
self.dbsession.add(box)
self.dbsession.commit()
if hasattr(self.request, 'files') and 'avatar' in self.request.files:
box.avatar = self.request.files['avatar'][0]['body']
self.dbsession.commit()
self.redirect('/admin/view/game_objects')
except ValidationError as error:
self.render('admin/create/box.html', errors=[str(error), ])
示例2: export_game_objects
def export_game_objects(self, root):
'''
Exports the game objects to an XML doc.
For the record, I hate XML with a passion.
'''
levels_elem = ET.SubElement(root, "gamelevels")
levels_elem.set("count", str(GameLevel.count()))
for level in GameLevel.all()[1:]:
level.to_xml(levels_elem)
corps_elem = ET.SubElement(root, "corporations")
corps_elem.set("count", str(Corporation.count()))
for corp in Corporation.all():
corp.to_xml(corps_elem)
示例3: create_corporation
def create_corporation(self):
''' Add a new corporation to the database '''
try:
corp_name = self.get_argument('corporation_name', '')
if Corporation.by_name(corp_name) is not None:
raise ValueError("Corporation name already exists")
else:
corporation = Corporation()
corporation.name = corp_name
self.dbsession.add(corporation)
self.dbsession.commit()
self.redirect('/admin/view/game_objects')
except ValueError as error:
self.render("admin/create/corporation.html", errors=["%s" % error])
示例4: to_dict
def to_dict(self):
''' Returns editable data as a dictionary '''
corp = Corporation.by_id(self.corporation_id)
game_level = GameLevel.by_id(self.game_level_id)
return {
'name': self.name,
'uuid': self.uuid,
'corporation': corp.uuid,
'description': self._description,
'difficulty': self.difficulty,
'game_level': game_level.uuid,
}
示例5: del_corp
def del_corp(self):
''' Delete a corporation '''
corp = Corporation.by_uuid(self.get_argument('uuid', ''))
if corp is not None:
logging.info("Delete corporation: %s" % corp.name)
self.dbsession.delete(corp)
self.dbsession.commit()
self.redirect('/admin/view/game_objects')
else:
self.render('admin/view/game_objects.html',
errors=["Corporation does not exist in database."]
)
示例6: _make_box
def _make_box(self, level_number):
''' Creates a box in the database '''
corp = Corporation.by_uuid(self.get_argument('corporation_uuid'))
level = GameLevel.by_number(level_number)
box = Box(corporation_id=corp.id, game_level_id=level.id)
box.name = self.get_argument('name', '')
box.description = self.get_argument('description', '')
box.autoformat = self.get_argument('autoformat', '') == 'true'
box.difficulty = self.get_argument('difficulty', '')
self.dbsession.add(box)
self.dbsession.commit()
if 'avatar' in self.request.files:
box.avatar = self.request.files['avatar'][0]['body']
return box
示例7: has_box_materials
def has_box_materials(box):
if not options.use_box_materials_dir:
return False
d=options.game_materials_dir
path = os.path.join(d, box.name)
if os.path.isdir(path):
return box.name
else:
corp = Corporation.by_id(box.corporation_id)
path = os.path.join(d, corp.name, box.name)
if os.path.isdir(path):
return os.path.join(corp.name, box.name)
return False
示例8: edit_boxes
def edit_boxes(self):
'''
Edit existing boxes in the database, and log the changes
'''
try:
box = Box.by_uuid(self.get_argument('uuid', ''))
if box is None:
raise ValidationError("Box does not exist")
# Name
name = self.get_argument('name', '')
if name != box.name:
if Box.by_name(name) is None:
logging.info("Updated box name %s -> %s" % (
box.name, name,
))
box.name = name
else:
raise ValidationError("Box name already exists")
# Corporation
corp = Corporation.by_uuid(self.get_argument('corporation_uuid'))
if corp is not None and corp.id != box.corporation_id:
logging.info("Updated %s's corporation %s -> %s" % (
box.name, box.corporation_id, corp.id,
))
box.corporation_id = corp.id
elif corp is None:
raise ValidationError("Corporation does not exist")
# Description
description = self.get_argument('description', '')
if description != box._description:
logging.info("Updated %s's description %s -> %s" % (
box.name, box.description, description,
))
box.description = description
# Difficulty
difficulty = self.get_argument('difficulty', '')
if difficulty != box.difficulty:
logging.info("Updated %s's difficulty %s -> %s" % (
box.name, box.difficulty, difficulty,
))
box.difficulty = difficulty
# Avatar
if 'avatar' in self.request.files:
box.avatar = self.request.files['avatar'][0]['body']
self.dbsession.add(box)
self.dbsession.commit()
self.redirect("/admin/view/game_objects")
except ValidationError as error:
self.render("admin/view/game_objects.html", errors=[str(error), ])
示例9: create_box
def create_box(self):
''' Create a box object '''
try:
game_level = self.get_argument('game_level', '')
corp_uuid = self.get_argument('corporation_uuid', '')
if Box.by_name(self.get_argument('name', '')) is not None:
raise ValidationError("Box name already exists")
elif Corporation.by_uuid(corp_uuid) is None:
raise ValidationError("Corporation does not exist")
elif GameLevel.by_number(game_level) is None:
raise ValidationError("Game level does not exist")
else:
corp = Corporation.by_uuid(corp_uuid)
level = GameLevel.by_number(game_level)
box = Box(corporation_id=corp.id, game_level_id=level.id)
box.name = self.get_argument('name', '')
box.description = self.get_argument('description', '')
box.flag_submission_type = FlagsSubmissionType[self.get_argument('flag_submission_type','')]
box.difficulty = self.get_argument('difficulty', '')
box.operating_system = self.get_argument('operating_system', '?')
cat = Category.by_uuid(self.get_argument('category_uuid', ''))
if cat is not None:
box.category_id = cat.id
else:
box.category_id = None
# Avatar
avatar_select = self.get_argument('box_avatar_select', '')
if avatar_select and len(avatar_select) > 0:
box._avatar = avatar_select
elif hasattr(self.request, 'files') and 'avatar' in self.request.files:
box.avatar = self.request.files['avatar'][0]['body']
self.dbsession.add(box)
self.dbsession.commit()
self.redirect("/admin/view/game_objects#%s" % box.uuid)
except ValidationError as error:
self.render('admin/create/box.html', errors=[str(error), ])
示例10: edit_corporations
def edit_corporations(self):
''' Updates corporation object in the database '''
try:
corp = Corporation.by_uuid(self.get_argument('uuid', ''))
if corp is None:
raise ValidationError("Corporation does not exist")
name = self.get_argument('name', '')
if name != corp.name:
logging.info("Updated corporation name %s -> %s" % (
corp.name, name
))
corp.name = name
self.dbsession.add(corp)
self.dbsession.commit()
self.redirect('/admin/view/game_objects')
except ValidationError as error:
self.render("admin/view/game_objects.html", errors=[str(error), ])
示例11: create_box
def create_box(self):
''' Create a box object '''
try:
lvl = self.get_argument('game_level', '')
game_level = abs(int(lvl)) if lvl.isdigit() else 0
corp_uuid = self.get_argument('corporation_uuid', '')
if Box.by_name(self.get_argument('name', '')) is not None:
self.render("admin/create/box.html",
errors=["Box name already exists"]
)
elif Corporation.by_uuid(corp_uuid) is None:
self.render("admin/create/box.html", errors=["Corporation does not exist"])
elif GameLevel.by_number(game_level) is None:
self.render("admin/create/box.html", errors=["Game level does not exist"])
else:
box = self._make_box(game_level)
self.dbsession.commit()
self.redirect('/admin/view/game_objects')
except ValueError as error:
self.render('admin/create/box.html', errors=["%s" % error])
示例12: to_dict
def to_dict(self):
''' Returns editable data as a dictionary '''
corp = Corporation.by_id(self.corporation_id)
game_level = GameLevel.by_id(self.game_level_id)
cat = Category.by_id(self.category_id)
if cat:
category = cat.uuid
else:
category = ""
return {
'name': self.name,
'uuid': self.uuid,
'corporation': corp.uuid,
'category': category,
'operating_system': self.operating_system,
'description': self._description,
'difficulty': self.difficulty,
'game_level': game_level.uuid,
'flag_submission_type': self.flag_submission_type,
'flaglist': self.flaglist(self.id)
}
示例13: create_corp
def create_corp():
corp = Corporation()
corp.name = "TestCorp"
dbsession.add(corp)
dbsession.commit()
return corp
示例14: corporation
def corporation(self):
return Corporation.by_id(self.corporation_id)
示例15: edit_boxes
def edit_boxes(self):
'''
Edit existing boxes in the database, and log the changes
'''
try:
box = Box.by_uuid(self.get_argument('uuid', ''))
if box is None:
raise ValidationError("Box does not exist")
# Name
name = self.get_argument('name', '')
if name != box.name:
if Box.by_name(name) is None:
logging.info("Updated box name %s -> %s" % (
box.name, name,
))
box.name = name
else:
raise ValidationError("Box name already exists")
# Corporation
corp = Corporation.by_uuid(self.get_argument('corporation_uuid'))
if corp is not None and corp.id != box.corporation_id:
logging.info("Updated %s's corporation %s -> %s" % (
box.name, box.corporation_id, corp.id,
))
box.corporation_id = corp.id
elif corp is None:
raise ValidationError("Corporation does not exist")
# Category
cat = Category.by_uuid(self.get_argument('category_uuid'))
if cat is not None and cat.id != box.category_id:
logging.info("Updated %s's category %s -> %s" % (
box.name, box.category_id, cat.id,
))
box.category_id = cat.id
elif cat is None and cat != box.category_id:
logging.info("Updated %s's category %s -> None" % (
box.name, box.category_id,
))
box.category_id = None
# System Type
ostype = self.get_argument('operating_system')
if ostype is not None and ostype != box.operating_system:
logging.info("Updated %s's system type %s -> %s" % (
box.name, box.operating_system, ostype,
))
box.operating_system = ostype
# Description
description = self.get_argument('description', '')
if description != box._description:
logging.info("Updated %s's description %s -> %s" % (
box.name, box.description, description,
))
box.description = description
# Difficulty
difficulty = self.get_argument('difficulty', '')
if difficulty != box.difficulty:
logging.info("Updated %s's difficulty %s -> %s" % (
box.name, box.difficulty, difficulty,
))
box.difficulty = difficulty
# Flag submission type
flag_submission_type = self.get_argument('flag_submission_type', '')
if flag_submission_type is not None and flag_submission_type != box.flag_submission_type:
logging.info("Updated %s's flag submission type %s -> %s" % (
box.name, box.flag_submission_type, flag_submission_type
))
box.flag_submission_type = flag_submission_type
# Avatar
avatar_select = self.get_argument('box_avatar_select', '')
if avatar_select and len(avatar_select) > 0:
box._avatar = avatar_select
elif 'avatar' in self.request.files:
box.avatar = self.request.files['avatar'][0]['body']
self.dbsession.add(box)
self.dbsession.commit()
self.redirect("/admin/view/game_objects#%s" % box.uuid)
except ValidationError as error:
self.render("admin/view/game_objects.html", errors=[str(error), ])