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Python User.query方法代码示例

本文整理汇总了Python中model.User.query方法的典型用法代码示例。如果您正苦于以下问题:Python User.query方法的具体用法?Python User.query怎么用?Python User.query使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在model.User的用法示例。


在下文中一共展示了User.query方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: get

# 需要导入模块: from model import User [as 别名]
# 或者: from model.User import query [as 别名]
    def get(self):
        parser = reqparse.RequestParser()
        parser.add_argument("cursor", type=ArgumentValidator.create("cursor"))
        args = parser.parse_args()

        users_future = User.query().order(-User.created).fetch_page_async(10, start_cursor=args.cursor)

        total_count_future = User.query().count_async(keys_only=True)
        users, next_cursor, more = users_future.get_result()
        users = [u.to_dict(include=User.get_public_properties()) for u in users]
        return make_list_response(users, next_cursor, more, total_count_future.get_result())
开发者ID:jacraven,项目名称:lsiapp,代码行数:13,代码来源:user_api.py

示例2: new_game

# 需要导入模块: from model import User [as 别名]
# 或者: from model.User import query [as 别名]
 def new_game(self, request):
     """Start a new five card poker game"""
     player_one = User.query(User.name == request.player_one).get()
     player_two = User.query(User.name == request.player_two).get()
     err_msg = '{0} does not exist!'
     if not player_one:
         raise endpoints.NotFoundException(
             err_msg.format(request.player_one)
         )
     if not player_two:
         raise endpoints.NotFoundException(
             err_msg.format(request.player_two)
         )
     game_id = Game.allocate_ids(size=1)[0]
     game = Poker.new_game(player_one.key, player_two.key, game_id)
     return game.to_form()
开发者ID:brianquach,项目名称:udacity-nano-fullstack-game,代码行数:18,代码来源:api.py

示例3: get

# 需要导入模块: from model import User [as 别名]
# 或者: from model.User import query [as 别名]
    def get(self):

        apt_name = self.request.get(IDENTIFIER_APT_NAME)
        user_email = self.request.get(IDENTIFIER_USER_EMAIL)
        apt_lst = Apartment.query(Apartment.apt_name == apt_name).fetch()

        # print "called: " + user_email + ", " + apt_name
        cur_apt = None
        for apt in apt_lst:
            if user_email in apt.user_email_lst:
                cur_apt = apt

        user_info_lst = []
        for user_email in apt.user_email_lst:
            users = User.query(User.user_email == user_email).fetch()
            user = users[0]
            user_info = {}
            user_info['email:'] = user_email
            user_info['nick_name'] = user.nick_name
            user_info['owe'] = user.cost
            user_info['owed'] = user.borrow
            user_info['balance'] = user.owe
            user_info_lst.append(user_info)

        self.respond(user_info_lst = user_info_lst, total_cost = apt.total_cost, status="Success")
开发者ID:Yanhan0507,项目名称:APT-FINAL,代码行数:27,代码来源:spliter_services.py

示例4: get_game_history

# 需要导入模块: from model import User [as 别名]
# 或者: from model.User import query [as 别名]
    def get_game_history(self, request):
        """Get player game history."""
        player = User.query(User.name == request.player).get()
        if not player:
            raise endpoints.NotFoundException(
                '{0} does not exist!'.format(request.player)
            )

        games = Game.query(
            ndb.AND(
                Game.game_over == True,  # noqa
                ndb.OR(
                    Game.player_one == player.key,
                    Game.player_two == player.key
                )
            )
        )

        game_histories = []
        for game in games:
            player_one = game.player_one.get()
            player_two = game.player_two.get()

            if game.is_forfeit:
                game_histories.append(
                    GameHistoryForm(
                        game_urlsafe_key=game.key.urlsafe(),
                        player_one=player_one.name,
                        player_two=player_two.name,
                        is_forfeit=game.is_forfeit,
                        winner=game.winner.get().name
                    )
                )
            else:
                p1_hands = Hand.query(
                    Hand.game == game.key,
                    Hand.player == player_one.key
                )
                p1_hands = Poker.get_player_start_end_hands(p1_hands)
                p2_hands = Hand.query(
                    Hand.game == game.key,
                    Hand.player == player_two.key
                )
                p2_hands = Poker.get_player_start_end_hands(p2_hands)
                game_histories.append(
                    GameHistoryForm(
                        game_urlsafe_key=game.key.urlsafe(),
                        player_one=player_one.name,
                        player_one_start_hand=repr(p1_hands[0]),
                        player_one_end_hand=repr(p1_hands[1]),
                        player_two=player_two.name,
                        player_two_start_hand=repr(p2_hands[0]),
                        player_two_end_hand=repr(p2_hands[1]),
                        is_forfeit=game.is_forfeit,
                        winner=game.winner.get().name
                    )
                )
        return GameHistoryForms(
            games=game_histories
        )
开发者ID:brianquach,项目名称:udacity-nano-fullstack-game,代码行数:62,代码来源:api.py

示例5: cancel_game

# 需要导入模块: from model import User [as 别名]
# 或者: from model.User import query [as 别名]
    def cancel_game(self, request):
        """Player forfeits game."""
        game = get_by_urlsafe(request.game_urlsafe_key, Game)
        player = User.query(User.name == request.player).get()
        if not player:
            raise endpoints.NotFoundException(
                '{0} does not exist!'.format(request.player)
            )
        if game.player_one != player.key and game.player_two != player.key:
            raise endpoints.ForbiddenException(
                '{0} is not part of this game!'.format(request.player)
            )

        if game.player_one == player.key:
            game.winner = game.player_two
        else:
            game.winner = game.player_one
        game.game_over = True
        game.is_forfeit = True
        game.active_player = None
        game.put()
        Poker.update_player_stats(game)

        # Notify the opponent that they have won

        taskqueue.add(
            url='/tasks/send_player_forfeit_email',
            params={
                'game_key': game.key.urlsafe(),
                'winner_key': game.winner.urlsafe(),
                'loser_name': player.name
            }
        )

        return StringMessage(message='You have forfeited the game!')
开发者ID:brianquach,项目名称:udacity-nano-fullstack-game,代码行数:37,代码来源:api.py

示例6: get

# 需要导入模块: from model import User [as 别名]
# 或者: from model.User import query [as 别名]
    def get(self):
        """Send a reminder email to users with a game in progress."""
        players = User.query(User.email != None)  # noqa
        for player in players:
            games = Game.query(
                ndb.AND(
                    Game.game_over == False,  # noqa
                    Game.active_player == player.key
                )
            )
            game_keys = ', '.join(game.key.urlsafe() for game in games)
            number_of_games = games.count()
            if number_of_games > 0:
                subject = 'This is a reminder!'
                body = '''Hey {0}, you have {1} games in progress. It is your
 turn to make a move in these games! Their url safe keys are: {2}'''.format(
                    player.name,
                    number_of_games,
                    game_keys
                )

                print body
                mail.send_mail(
                    '[email protected]{}.appspotmail.com'.format(
                        app_identity.get_application_id()
                    ),
                    player.email,
                    subject,
                    body
                )
开发者ID:brianquach,项目名称:udacity-nano-fullstack-game,代码行数:32,代码来源:main.py

示例7: initialize

# 需要导入模块: from model import User [as 别名]
# 或者: from model.User import query [as 别名]
    def initialize(self, request, response):
        self.current='home'

        webapp2.RequestHandler.initialize(self, request, response)
        if  hasattr(self,'setup'):
            self.setup()

        from model import User,Blog
        self.blog = Blog.getBlog()
        self.login_user = users.get_current_user()
        self.is_login = (self.login_user != None)
        self.loginurl=users.create_login_url(self.request.uri)
        self.logouturl=users.create_logout_url(self.request.uri)
        self.is_admin = users.is_current_user_admin()

        if self.is_admin:
            self.auth = 'admin'
            self.author=User.query().filter(User.email ==self.login_user.email()).get()
            if not self.author:
                self.author=User(dispname=self.login_user.nickname(),email=self.login_user.email())
                self.author.level=3
                self.author.user=self.login_user
                self.author.put()
        elif self.is_login:
            self.author=User.query().filter(User.email ==self.login_user.email()).get()
            if self.author:
                self.auth='author'
            else:
                self.auth = 'login'
        else:
            self.auth = 'guest'

        try:
            self.referer = self.request.headers['referer']
        except:
            self.referer = None

        self.template_vals = {'self':self,'blog':self.blog,'current':self.current}
开发者ID:gkso,项目名称:micolog,代码行数:40,代码来源:base.py

示例8: index

# 需要导入模块: from model import User [as 别名]
# 或者: from model.User import query [as 别名]
def index():
    user_dbs, more_cursor = util.retrieve_dbs(
        User,
        User.query(),
        limit=util.param('limit', int),
        cursor=util.param('cursor'),
        order=util.param('order'),
        name=util.param('name'),
      )

    if request.path.startswith('/_json/'):
        return util.jsonify_model_dbs(user_dbs, more_cursor)
    return render_template(
        'admin/user/index.html',
        title=u'Пользователи',
        user_dbs=user_dbs,
        more_url=util.generate_more_url(more_cursor)
    )
开发者ID:gmist,项目名称:3dhero.ru,代码行数:20,代码来源:views.py

示例9: get

# 需要导入模块: from model import User [as 别名]
# 或者: from model.User import query [as 别名]
  def get(self):
    #Set up our twitter auth object
    config = self.app.config['twitter']
    auth = OAuthHandler(config['consumer_key'], config['consumer_secret'], self.request.host_url + '/auth')

    #Check the session state. If it contains a twitter token, 
    #The user has already gone through the authorization step
    tkn = self.session.get('twitter')
    if tkn:
      #If we are on the second phase already
      auth.set_request_token(tkn[0], tkn[1])
      del self.session['twitter']

      verifier = self.request.get('oauth_verifier')
      if verifier:
        #Get the verification code from the URL
        auth.get_access_token(verifier)
        me = API(auth).me()

        #See if we already have a user that has this id.
        results = User.query().filter(User.twitter_id == me.id).fetch()
        if results:
          user = results[0]

          #Make sure all the properties are up-to-date
          user.name = me.name
          user.location = me.location
          user.put()
        else:
          user = User(twitter_id=me.id, name=me.name, location=me.location)
          user.put()
        
        #The user_id should be part of the session
        self.session['user'] = user.key.id()

      self.redirect('/')
    else:
      #Grabs request_tokens and creates a URL for a redirect
      redirect_url = auth.get_authorization_url(signin_with_twitter=True)
      
      #Store the request_token information for the next step
      self.session['twitter'] = (auth.request_token.key, auth.request_token.secret)
      self.redirect(redirect_url)
开发者ID:stephenvisser,项目名称:twitter-auth,代码行数:45,代码来源:handlers.py

示例10: create_user

# 需要导入模块: from model import User [as 别名]
# 或者: from model.User import query [as 别名]
    def create_user(self, request):
        """Create a player. Username must be unique."""

        # Code Citation:
        #   https://github.com/udacity/FSND-P4-Design-A-Game/blob/master/Skeleton%20Project%20Guess-a-Number/api.py  # noqa

        if not request.name:
            raise endpoints.BadRequestException('A name is required.')
        if not request.email:
            raise endpoints.BadRequestException('An email is required.')
        if User.query(User.name == request.name).get():
            raise endpoints.ConflictException(
                'A User with that name already exists!'
            )
        user = User(name=request.name, email=request.email)
        user.put()
        return StringMessage(
            message='User {0} created!'.format(request.name)
        )
开发者ID:brianquach,项目名称:udacity-nano-fullstack-game,代码行数:21,代码来源:api.py

示例11: get_user_games

# 需要导入模块: from model import User [as 别名]
# 或者: from model.User import query [as 别名]
    def get_user_games(self, request):
        """Get all active user games."""
        player = User.query(User.name == request.player).get()
        if not player:
            raise endpoints.NotFoundException(
                '{0} does not exist!'.format(request.player)
            )

        games = Game.query(
            ndb.AND(
                Game.game_over == False,  # noqa
                ndb.OR(
                    Game.player_one == player.key,
                    Game.player_two == player.key
                )
            )
        )
        return GameForms(
            games=[game.to_form() for game in games]
        )
开发者ID:brianquach,项目名称:udacity-nano-fullstack-game,代码行数:22,代码来源:api.py

示例12: get_user_hand

# 需要导入模块: from model import User [as 别名]
# 或者: from model.User import query [as 别名]
    def get_user_hand(self, request):
        """Get player's most recent hand state for a given game."""
        game = get_by_urlsafe(request.game_urlsafe_key, Game)
        player = User.query(User.name == request.player).get()
        if not player:
            raise endpoints.NotFoundException(
                '{0} does not exist!'.format(request.player)
            )
        if game.player_one != player.key and game.player_two != player.key:
            raise endpoints.ForbiddenException(
                '{0} is not part of this game!'.format(request.player)
            )

        def get_card_form(hand):
            card_forms = []
            hand = Poker.load_player_hand(hand.hand)
            for card in hand:
                card_forms.append(
                    CardForm(name=card.name, suit=card.suit, card_id=card.id)
                )
            return card_forms

        cards = []
        state = 'STARTING'
        hands = Hand.query(
            Hand.game == game.key, Hand.player == player.key
        ).fetch()

        if len(hands) == 1:
            cards = get_card_form(hands[0])
        else:
            state = 'ENDING'
            for hand in hands:
                if hand.state == HandState.ENDING.name:
                    cards = get_card_form(hand)

        return PlayerHandForm(
            name=player.name,
            cards=cards,
            state=state
        )
开发者ID:brianquach,项目名称:udacity-nano-fullstack-game,代码行数:43,代码来源:api.py

示例13: make_move

# 需要导入模块: from model import User [as 别名]
# 或者: from model.User import query [as 别名]
    def make_move(self, request):
        """Make a move."""
        game = get_by_urlsafe(request.game_urlsafe_key, Game)
        player = User.query(User.name == request.player).get()
        if not player:
            raise endpoints.NotFoundException(
                '{0} does not exist!'.format(request.player)
            )
        if game.player_one != player.key and game.player_two != player.key:
            raise endpoints.ForbiddenException(
                '{0} is not part of this game!'.format(request.player)
            )
        if game.active_player != player.key:
            raise endpoints.ForbiddenException(
                'It is not your turn {0}'.format(request.player)
            )

        hand = Poker.make_move(game, player, request.card_ids_to_exchange)
        return StringMessage(
            message='Your move has been made here is your final hand: {0}. '
                    'Good luck!'.format(str(hand))
        )
开发者ID:brianquach,项目名称:udacity-nano-fullstack-game,代码行数:24,代码来源:api.py

示例14: get_user_rankings

# 需要导入模块: from model import User [as 别名]
# 或者: from model.User import query [as 别名]
    def get_user_rankings(self, request):
        """Get player stats and ranking based on total points earned."""
        player_rankings = User.query().order(-User.points)

        player_rank = 1
        player_rank_forms = []
        for player in player_rankings:
            player_stats = '{0}-{1}-{2} (Wins-Ties-Losses)'.format(
                player.wins, player.ties, player.losses
            )
            player_rank_forms.append(
                PlayerRankForm(
                    name=player.name,
                    stats=player_stats,
                    points=player.points,
                    rank=player_rank
                )
            )
            player_rank += 1

        return PlayerRankForms(
            player_ranks=player_rank_forms
        )
开发者ID:brianquach,项目名称:udacity-nano-fullstack-game,代码行数:25,代码来源:api.py

示例15: get

# 需要导入模块: from model import User [as 别名]
# 或者: from model.User import query [as 别名]
 def get(self):
     users = User.query().fetch()
     users = [p.to_dct() for p in users]
     self.response.write(json.dumps(users))
开发者ID:DesenvolvedoresGoogle,项目名称:TaskKilla,代码行数:6,代码来源:user_handles.py


注:本文中的model.User.query方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。