本文整理汇总了Python中mcpi.minecraft.Minecraft.create方法的典型用法代码示例。如果您正苦于以下问题:Python Minecraft.create方法的具体用法?Python Minecraft.create怎么用?Python Minecraft.create使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类mcpi.minecraft.Minecraft
的用法示例。
在下文中一共展示了Minecraft.create方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: instruct
# 需要导入模块: from mcpi.minecraft import Minecraft [as 别名]
# 或者: from mcpi.minecraft.Minecraft import create [as 别名]
def instruct():
from mcpi.minecraft import Minecraft
mc = Minecraft.create()
import time
time.sleep(5)
mc.postToChat("Strike the green block to begin")
time.sleep(1)
mc.postToChat(" ")
time.sleep(1)
mc.postToChat("Find all the treasure as quickly as possible")
time.sleep(1)
mc.postToChat(" ")
time.sleep(1)
mc.postToChat("The strike the red block to stop the clock")
time.sleep(1)
mc.postToChat(" ")
time.sleep(1)
mc.postToChat("Treasure to find: " + str(len(treasure)))
mc.postToChat(" ")
mc.setBlock(-5, -10, 8, 35,5) # green start block
mc.setBlock(-5, -10, 12, 35,14) # red finish block
mc.setBlocks(-5, -10, 6, -5, -6, 6, 89)
mc.setBlocks(-5, -10, 14, -5, -6, 14, 89)
mc.setBlocks(-5, -6, 6, -5, -6, 14, 89)
示例2: blocky
# 需要导入模块: from mcpi.minecraft import Minecraft [as 别名]
# 或者: from mcpi.minecraft.Minecraft import create [as 别名]
def blocky():
from mcpi.minecraft import Minecraft
mc = Minecraft.create()
import time
mc.postToChat("Blocks to find: " + str(len(treasure)))
time.sleep(1)
mc.postToChat("Go!!!!!!")
while True:
blockHits = mc.events.pollBlockHits()
if blockHits:
for blockHit in blockHits:
x,y,z = blockHit.pos.x, blockHit.pos.y, blockHit.pos.z # x,y,z = right click hit
if [x,y,z] in treasure:
treasure.remove([x,y,z])
mc.setBlock(x, y, z, 0)
if len(treasure) > 0:
mc.postToChat("Blocks to find: " + str(len(treasure)))
else:
mc.postToChat("You have found all the treasure - find the exit")
示例3: instruct
# 需要导入模块: from mcpi.minecraft import Minecraft [as 别名]
# 或者: from mcpi.minecraft.Minecraft import create [as 别名]
def instruct(): ### next enter name and write time to txt file to keep hire score table
from mcpi.minecraft import Minecraft
mc = Minecraft.create()
import time
time.sleep(5)
mc.postToChat("Strike the green block to begin")
time.sleep(1)
mc.postToChat(" ")
time.sleep(1)
mc.postToChat("Find all the treasure as quickly as possible")
time.sleep(1)
mc.postToChat(" ")
time.sleep(1)
mc.postToChat("The strike the red block to stop the clock")
time.sleep(1)
mc.postToChat(" ")
time.sleep(1)
mc.postToChat("Treasure to find: " + str(len(treasure)))
mc.postToChat(" ")
mc.setBlock(-5, -10, 8, 35,5) # green start block
mc.setBlock(-5, -10, 12, 35,14) # red finish block
示例4:
# 需要导入模块: from mcpi.minecraft import Minecraft [as 别名]
# 或者: from mcpi.minecraft.Minecraft import create [as 别名]
from mcpi.minecraft import Minecraft
import time
import random
mc = Minecraft.create()
while True:
chat = ["Message 1", "Message 2", "Message 3"]
thing = random.randint (0,2)
mc.postToChat (chat[thing])
time.sleep(3)
示例5: __init__
# 需要导入模块: from mcpi.minecraft import Minecraft [as 别名]
# 或者: from mcpi.minecraft.Minecraft import create [as 别名]
def __init__(self, attribs):
self.server_address = attribs["server_address"]
self.server_port = attribs.get("server_port", 4711)
self.coords_x = attribs["coords_x"]
self.coords_y = attribs["coords_y"]
self.coords_z = attribs["coords_z"]
self.world_connection = Minecraft.create(self.server_address, self.server_port)
示例6: cube
# 需要导入模块: from mcpi.minecraft import Minecraft [as 别名]
# 或者: from mcpi.minecraft.Minecraft import create [as 别名]
def cube(size=5, typeId=1):
"_mcp: create a cube"
mc = Minecraft.create()
pos = mc.player.getTilePos()
s = int(size)
t = int(typeId)
mc.setBlocks(pos.x + 1, pos.y, pos.z,
pos.x + s, pos.y + s - 1, pos.z + s - 1, t)
示例7: __init__
# 需要导入模块: from mcpi.minecraft import Minecraft [as 别名]
# 或者: from mcpi.minecraft.Minecraft import create [as 别名]
def __init__(self): #??? Uses mc instance.
# create minecraft object
print ("\nFUNCTION: MinecraftGenerator __init__")
print ("Opening connection to Minecraft Pi")
try:
self.mc=Minecraft.create()
except:
#print("There was an error connecting to Minecraft.")
sys.exit("There was an error connecting to Minecraft.")
示例8: __init__
# 需要导入模块: from mcpi.minecraft import Minecraft [as 别名]
# 或者: from mcpi.minecraft.Minecraft import create [as 别名]
def __init__(self, pos, width, height, length):
self.mc = Minecraft.create()
self.pos = pos
self.width = width
self.height = height
self.length = length
self._draw()
示例9: flatten
# 需要导入模块: from mcpi.minecraft import Minecraft [as 别名]
# 或者: from mcpi.minecraft.Minecraft import create [as 别名]
def flatten(size=50):
"""_mcp: flatten world around me.
change one layer of blocks below me to sandstone,
clear everything above.
"""
mc = Minecraft.create()
pos = mc.player.getTilePos()
s = int(size)
mc.setBlocks(pos.x - s, pos.y - 1, pos.z - s,
pos.x + s, pos.y - 1, pos.z + s, 24)
mc.setBlocks(pos.x - s, pos.y, pos.z - s,
pos.x + s, pos.y + 64, pos.z + s, 0)
示例10: hunt
# 需要导入模块: from mcpi.minecraft import Minecraft [as 别名]
# 或者: from mcpi.minecraft.Minecraft import create [as 别名]
def hunt():
from mcpi.minecraft import Minecraft
mc = Minecraft.create()
import time
timer = 0
while True:
blockHits = mc.events.pollBlockHits()
if blockHits:
for blockHit in blockHits:
x,y,z = blockHit.pos.x, blockHit.pos.y, blockHit.pos.z # x,y,z = right click hit
if [x,y,z] == [-5, -10, 8] and mc.getBlock(-5, -10, 8) == 35: #check for green block strike
mc.setBlock(-5, -10, 8, 0) #red block still in place
mc.postToChat("Go!!!!!!")
mc.postToChat(" ")
if [x,y,z] == [-5, -10, 12] and mc.getBlock(-5, -10, 12) == 35 and mc.getBlock(-5, -10, 8) == 0 and len(treasure) == 0:
mc.setBlock(-5, -10, 12, 0)
mc.postToChat("Mission Complete!!!!") #if red block hit and green hit and no treasure left
mc.postToChat(" ")
mc.postToChat("Your score is " + str(5000 - timer))
break
if mc.getBlock(-5, -10, 8) == 0:
if [x,y,z] in treasure:
treasure.remove([x,y,z])
mc.setBlock(x, y, z, 0)
if len(treasure) > 0:
mc.postToChat("Blocks to find: " + str(len(treasure)))
elif len(treasure) == 0:
mc.postToChat("You have found all the treaure")
mc.postToChat(" ")
mc.postToChat("Head for the exit!!")
if mc.getBlock(-5, -10, 8) == 0 and mc.getBlock(-5, -10, 12) == 35:
timer +=1
time.sleep(0.05)
示例11: falling_block
# 需要导入模块: from mcpi.minecraft import Minecraft [as 别名]
# 或者: from mcpi.minecraft.Minecraft import create [as 别名]
def falling_block():
"""_mcp
A gold block is falling from the sky
"""
mc = Minecraft.create()
pos = mc.player.getTilePos()
y = pos.y + 40
for i in range(40):
time.sleep(0.5)
# if the block below is anything other than air
# stop falling
if mc.getBlock(pos.x, y-i-1, pos.z) != 0:
break
mc.setBlock(pos.x, y-i, pos.z, 0)
mc.setBlock(pos.x, y-i-1, pos.z, 41)
示例12: rainbow
# 需要导入模块: from mcpi.minecraft import Minecraft [as 别名]
# 或者: from mcpi.minecraft.Minecraft import create [as 别名]
def rainbow():
"""_mcp
create a rainbow.
The code is from:
http://dev.bukkit.org/bukkit-plugins/raspberryjuice/
"""
mc = Minecraft.create()
pos = mc.player.getTilePos()
colors = [14, 1, 4, 5, 3, 11, 10]
height = 60
mc.setBlocks(pos.x-64,0,0,pos.x+64,height + len(colors),0,0)
for x in range(0, 128):
for colourindex in range(0, len(colors)):
y = sin((x / 128.0) * pi) * height + colourindex
mc.setBlock(pos.x+x - 64, pos.y+y, pos.z,
35, colors[len(colors) - 1 - colourindex])
示例13: Image
# 需要导入模块: from mcpi.minecraft import Minecraft [as 别名]
# 或者: from mcpi.minecraft.Minecraft import create [as 别名]
def Image(ImageName,X0,Y0,Z0):
from PIL import Image
import math
mc = Minecraft.create()
white = [221,221,221,0]#rgb, id
orange = [219,125,62,1]#rgb, id
magneta = [179,80,188,2]#rgb, id
lightBlue = [107,138,201,3]#rgb, id
yellow = [177,166,39,4]#rgb, id
lime = [65,174,56,5]#rgb, id
pink = [208,132,153,6]#rgb, id
gray = [64,64,64,7]#rgb, id
lightGray = [154,161,161,8]#rgb, id
cyan = [46,110,137,9]#rgb, id
purple = [126,61,181,10]#rgb, id
blue = [46,56,141,11]#rgb, id
brown = [79,50,31,12]#rgb, id
green = [53,70,27,13]#rgb, id
red = [150,52,48,14]#rgb, id
black = [25,22,22,15]#rgb, id
colors = [white,orange,magneta,lightBlue,yellow,lime,pink,gray,lightGray,cyan,purple,blue,brown,green,red,black]
#enter your data here:
img = Image.open(ImageName)#image
#place
if img.width*img.height > 500*500:
mc.postToChat("the Image is too big!")
else:
data = img.load()
x = 0
while x < img.width:
y = 0
while y < img.height:
res = 255*3
pixel = data[x,y]
for color in colors:
r = pixel[0]-color[0]
g = pixel[1]-color[1]
b = pixel[2]-color[2]
if math.fabs(r)+math.fabs(g)+math.fabs(b) < res:
res = math.fabs(r)+math.fabs(g)+math.fabs(b)
block = 35,color[3]
mc.setBlock(X0+x,Y0,Z0+y,block)
y = y + 1
mc.postToChat(str(int(x / img.width * 100))+"%")
x = x + 1
mc.postToChat("done.")
示例14: banner
# 需要导入模块: from mcpi.minecraft import Minecraft [as 别名]
# 或者: from mcpi.minecraft.Minecraft import create [as 别名]
def banner(txt, size=24, type1=41, type2=0):
"""_mcp
Display a word banner made of blocks
must have word2banner.py and word2banner.ini in the
same directory.
see word2banner at github.com/wensheng/word2banner
"""
mc = Minecraft.create()
pos = mc.player.getTilePos()
import pplugins.word2banner
size = int(size)
type1 = int(type1)
type2 = int(type2)
w2b = pplugins.word2banner.word2banner(txt, 1, size)
y = pos.y + size
for r in w2b:
z = pos.z + 1
for c in r:
if c:
mc.setBlock(pos.x, y, z, type1)
else:
mc.setBlock(pos.x, y, z, type2)
z += 1
y -= 1
示例15: buttonyellowpressed
# 需要导入模块: from mcpi.minecraft import Minecraft [as 别名]
# 或者: from mcpi.minecraft.Minecraft import create [as 别名]
def buttonyellowpressed(channel, event):
mcy = Minecraft.create()
blockinyellowcol = mcy.getBlock(pos.x, pos.y, pos.z + 10)
if blockinyellowcol == block.WOOL.id:
mc.postToChat("You're doing great!")
mcy.setBlock(pos.x, pos.y, pos.z + 10,block.WOOL.id,0)