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Python util.exhaust函数代码示例

本文整理汇总了Python中mceditlib.util.exhaust函数的典型用法代码示例。如果您正苦于以下问题:Python exhaust函数的具体用法?Python exhaust怎么用?Python exhaust使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了exhaust函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: timeFillCeiling

def timeFillCeiling():
    temp = bench_temp_level("AnvilWorld")
    editor = temp
    dim = editor.getDimension()
    bounds = dim.bounds
    x, y, z = bounds.center
    y = 254
    x -= size//2
    z -= size//2
    bounds = BoundingBox((x, y, z), (size, 1, size))
    exhaust(dim.fillBlocksIter(bounds, editor.blocktypes["planks"]))
开发者ID:KevinKelley,项目名称:mcedit2,代码行数:11,代码来源:time_fill_ceiling.py

示例2: updateSelection

    def updateSelection(self):
        if self.dimension is None or self.selection is None:
            return

        selection = self.selection
        self.renderSelection = selection & NonAirMaskSelection(self.dimension, selection)
        self.groupNode.clear()
        self._loader = None
        if selection.chunkCount < 16:
            exhaust(self.loadSections())

            self.loadTimer.setInterval(333)
开发者ID:hgroene,项目名称:mcedit2,代码行数:12,代码来源:selection.py

示例3: exportSchematic

 def exportSchematic(self, selection):
     """
     :type selection: mceditlib.box.BoundingBox
     :return:
     :rtype: WorldEditor
     """
     return exhaust(self.exportSchematicIter(selection))
开发者ID:pamunoz,项目名称:mcedit2,代码行数:7,代码来源:worldeditor.py

示例4: displaySchematic

    def displaySchematic(self, schematic, offset):
        if schematic is not None:
            dim = schematic.getDimension()

            if self.worldScene:
                self.sceneHolderNode.removeChild(self.worldScene)
                self.loader.timer.stop()
                self.loader = None

            atlas = self.editorSession.textureAtlas
            self.worldScene = WorldScene(dim, atlas)
            self.sceneHolderNode.translateOffset = offset
            self.sceneHolderNode.addChild(self.worldScene)

            self.loader = WorldLoader(self.worldScene)
            if dim.chunkCount() <= self.instantDisplayChunks:
                exhaust(self.loader.work())
            else:
                self.loader.timer.start()
        else:
            self.clearSchematic()
开发者ID:hgroene,项目名称:mcedit2,代码行数:21,代码来源:generate.py

示例5: copyBlocks

 def copyBlocks(
     self,
     sourceLevel,
     sourceSelection,
     destinationPoint,
     blocksToCopy=None,
     entities=True,
     create=False,
     biomes=False,
     updateLights=False,
 ):
     return exhaust(
         self.copyBlocksIter(
             sourceLevel, sourceSelection, destinationPoint, blocksToCopy, entities, create, biomes, updateLights
         )
     )
开发者ID:Xelloss-HC,项目名称:mcedit2,代码行数:16,代码来源:worldeditor.py

示例6: extractSchematicFrom

def extractSchematicFrom(sourceDim, box, *a, **kw):
    """
    Extract a schematic from the given dimension within the given selection box. The
    minimum corner of the given box becomes the schematic's (0,0,0) coordinate.

    Parameters
    ----------
    sourceDim : WorldEditorDimension
    box : SelectionBox
    a :
    kw :

    Returns
    -------
    WorldEditor

    """
    return exhaust(extractSchematicFromIter(sourceDim, box, *a, **kw))
开发者ID:KevinKelley,项目名称:mcedit2,代码行数:18,代码来源:export.py

示例7: perform

 def perform(self):
     if len(self.points) > 10:
         showProgress("Performing brush...", self._perform(), cancel=True)
     else:
         exhaust(self._perform())
开发者ID:nkjcqvcpi,项目名称:mcedit2,代码行数:5,代码来源:__init__.py

示例8: extractSchematicFrom

def extractSchematicFrom(sourceDim, box, *a, **kw):
    return exhaust(extractSchematicFromIter(sourceDim, box, *a, **kw))
开发者ID:nkjcqvcpi,项目名称:mcedit2,代码行数:2,代码来源:export.py

示例9: saveChanges

 def saveChanges(self):
     exhaust(self.saveChangesIter())
开发者ID:pamunoz,项目名称:mcedit2,代码行数:2,代码来源:worldeditor.py

示例10: commitUndo

 def commitUndo(self, revisionInfo=None):
     exhaust(self.commitUndoIter(revisionInfo))
开发者ID:pamunoz,项目名称:mcedit2,代码行数:2,代码来源:worldeditor.py

示例11: generateChunksInLevel

 def generateChunksInLevel(self, level, chunks):
     return exhaust(self.generateChunksInLevelIter(level, chunks))
开发者ID:kissthink,项目名称:mcedit2,代码行数:2,代码来源:minecraft_server.py

示例12: createLevel

 def createLevel(self, level, box, simulate=False, **kw):
     return exhaust(self.createLevelIter(level, box, simulate, **kw))
开发者ID:kissthink,项目名称:mcedit2,代码行数:2,代码来源:minecraft_server.py

示例13: generateAtPosition

 def generateAtPosition(self, tempWorld, tempDir, cx, cz):
     return exhaust(self.generateAtPositionIter(tempWorld, tempDir, cx, cz))
开发者ID:kissthink,项目名称:mcedit2,代码行数:2,代码来源:minecraft_server.py

示例14: loadImmediateChunks

    def loadImmediateChunks(self):
        if self.selection.chunkCount < 16:
            exhaust(self.loadSections())

            self.loadTimer.setInterval(333)
开发者ID:nkjcqvcpi,项目名称:mcedit2,代码行数:5,代码来源:selection.py

示例15: testCopyRelight

def testCopyRelight(pc_world, schematic_world):
    destDim = pc_world.getDimension()
    exhaust(destDim.copyBlocksIter(schematic_world.getDimension(), BoundingBox((0, 0, 0), (32, 64, 32,)),
            destDim.bounds.origin))
    pc_world.saveChanges()
开发者ID:nkjcqvcpi,项目名称:mcedit2,代码行数:5,代码来源:anvil_test.py


注:本文中的mceditlib.util.exhaust函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。