本文整理汇总了Python中mayavi.sources.array_source.ArraySource.vector_data方法的典型用法代码示例。如果您正苦于以下问题:Python ArraySource.vector_data方法的具体用法?Python ArraySource.vector_data怎么用?Python ArraySource.vector_data使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类mayavi.sources.array_source.ArraySource
的用法示例。
在下文中一共展示了ArraySource.vector_data方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: setUp
# 需要导入模块: from mayavi.sources.array_source import ArraySource [as 别名]
# 或者: from mayavi.sources.array_source.ArraySource import vector_data [as 别名]
def setUp(self):
"""Initial setting up of test fixture, automatically called by TestCase before any other test method is invoked"""
e = NullEngine()
# Uncomment to see visualization for debugging etc.
#e = Engine()
e.start()
s=e.new_scene()
self.e=e
self.s=s
############################################################
# Create a new scene and set up the visualization.
d = ArraySource()
sc, vec = self.make_data()
d.origin = (-5, -5, -5)
d.scalar_data = sc
d.vector_data = vec
e.add_source(d)
# Create an outline for the data.
o = Outline()
e.add_module(o)
# View the data.
st = Streamline()
e.add_module(st)
widget = st.seed.widget
widget.set(radius=1.0, center=(-4.0, -4.0, -4.0),
theta_resolution=4, phi_resolution=4)
st = Streamline(streamline_type='ribbon')
seed = st.seed
seed.widget = seed.widget_list[1]
e.add_module(st)
seed.widget.set(point1=(-5.0, -4.5, -4.0), point2=(-5.0, -4.5, 4.0))
st.ribbon_filter.width = 0.25
st = Streamline(streamline_type='tube')
seed = st.seed
seed.widget = seed.widget_list[2]
e.add_module(st)
seed.widget.set(center=(-5.0, 1.5, -2.5))
st.tube_filter.radius = 0.15
st = Streamline(streamline_type='tube')
seed = st.seed
seed.widget = seed.widget_list[3]
e.add_module(st)
seed.widget.position=(-5.0, 3.75, 3.75)
st.tube_filter.radius = 0.2
self.st = st
self.scene = e.current_scene
return
示例2: setUp
# 需要导入模块: from mayavi.sources.array_source import ArraySource [as 别名]
# 或者: from mayavi.sources.array_source.ArraySource import vector_data [as 别名]
def setUp(self):
"""Initial setting up of test fixture, automatically called by TestCase before any other test method is invoked"""
e = NullEngine()
# Uncomment to see visualization for debugging etc.
#e = Engine()
e.start()
s=e.new_scene()
self.e=e
self.s=s
############################################################
# Create a new scene and set up the visualization.
d = ArraySource()
sc, vec = self.make_data()
d.origin = (-5, -5, -5)
d.scalar_data = sc
d.vector_data = vec
e.add_source(d)
# Create an outline for the data.
o = Outline()
e.add_module(o)
# Glyphs for the scalars
g = Glyph()
e.add_module(g)
g.glyph.glyph_source.glyph_position = 'center'
g.glyph.glyph.vector_mode = 'use_normal'
g.glyph.glyph.scale_factor = 0.5
g.glyph.mask_points.on_ratio = 20
g.actor.property.line_width = 1.0
v = VectorCutPlane()
glyph = v.glyph
gs = glyph.glyph_source
gs.glyph_position = 'tail'
gs.glyph_source = gs.glyph_list[1]
e.add_module(v)
v.implicit_plane.set(normal=(0, 1, 0), origin=(0, 3, 0))
v = VectorCutPlane()
glyph = v.glyph
gs = glyph.glyph_source
gs.glyph_source = gs.glyph_list[2]
gs.glyph_position = 'head'
e.add_module(v)
v.implicit_plane.set(normal=(0, 1, 0), origin=(0, -2, 0))
self.g=g
self.v=v
self.scene = e.current_scene
return
示例3: do
# 需要导入模块: from mayavi.sources.array_source import ArraySource [as 别名]
# 或者: from mayavi.sources.array_source.ArraySource import vector_data [as 别名]
def do(self):
############################################################
# Imports.
script = self.script
from mayavi.sources.array_source import ArraySource
from mayavi.modules.outline import Outline
from mayavi.modules.streamline import Streamline
############################################################
# Create a new scene and set up the visualization.
s = self.new_scene()
d = ArraySource()
sc, vec = self.make_data()
d.origin = (-5, -5, -5)
d.scalar_data = sc
d.vector_data = vec
script.add_source(d)
# Create an outline for the data.
o = Outline()
script.add_module(o)
# View the data.
st = Streamline()
script.add_module(st)
widget = st.seed.widget
widget.set(radius=1.0, center=(-4.0, -4.0, -4.0),
theta_resolution=4, phi_resolution=4)
st = Streamline(streamline_type='ribbon')
seed = st.seed
seed.widget = seed.widget_list[1]
script.add_module(st)
seed.widget.set(point1=(-5.0, -4.5, -4.0), point2=(-5.0, -4.5, 4.0))
st.ribbon_filter.width = 0.25
st = Streamline(streamline_type='tube')
seed = st.seed
seed.widget = seed.widget_list[2]
script.add_module(st)
seed.widget.set(center=(-5.0, 1.5, -2.5))
st.tube_filter.radius = 0.15
st = Streamline(streamline_type='tube')
seed = st.seed
seed.widget = seed.widget_list[3]
script.add_module(st)
seed.widget.position=(-5.0, 3.75, 3.75)
st.tube_filter.radius = 0.2
# Set the scene to a suitable view.
s.scene.z_plus_view()
c = s.scene.camera
c.azimuth(-30)
c.elevation(30)
s.render()
# Update the streamlines.
mm = o.module_manager
for child in mm.children[1:]:
child.update_streamlines = True
# Now compare the image.
self.compare_image(s, 'images/test_streamline.png')
############################################################
# Test if the modules respond correctly when the components
# are changed.
tf = st.tube_filter
st.tube_filter = tf.__class__()
st.tube_filter = tf
st.ribbon_filter = st.ribbon_filter.__class__()
seed = st.seed
st.seed = seed.__class__()
st.seed = seed
st.actor = st.actor.__class__()
tracer = st.stream_tracer
st.stream_tracer = tracer.__class__()
st.stream_tracer = tracer
s.render()
# Now compare the image.
self.compare_image(s, 'images/test_streamline.png')
s.render()
############################################################
# Test if saving a visualization and restoring it works.
bg = s.scene.background
# Save visualization.
f = BytesIO()
f.name = abspath('test.mv2') # We simulate a file.
script.save_visualization(f)
f.seek(0) # So we can read this saved data.
# Remove existing scene.
engine = script.engine
engine.close_scene(s)
#.........这里部分代码省略.........
示例4: do
# 需要导入模块: from mayavi.sources.array_source import ArraySource [as 别名]
# 或者: from mayavi.sources.array_source.ArraySource import vector_data [as 别名]
def do(self):
############################################################
# Imports.
script = self.script
from mayavi.sources.array_source import ArraySource
from mayavi.modules.outline import Outline
from mayavi.modules.surface import Surface
from mayavi.modules.vectors import Vectors
############################################################
# Create a new scene and set up the visualization.
s = self.new_scene()
d = ArraySource()
self.check_input_validation(d)
sc, vec = self.make_2d_data()
d.origin = (-1, -1, 0)
d.scalar_data = sc
d.vector_data = vec
script.add_source(d)
# Create an outline for the data.
o = Outline()
script.add_module(o)
# View the data.
s = Surface()
script.add_module(s)
v = Vectors()
script.add_module(v)
# Add a 3D data source
d = ArraySource()
sc, vec = self.make_3d_data()
d.scalar_data = sc
d.vector_data = vec
script.add_source(d)
# Create an outline for the data.
o = Outline()
script.add_module(o)
# View a slice.
s = Surface()
script.add_module(s)
v = Vectors()
script.add_module(v)
# Set the scene to a suitable view.
s.scene.z_plus_view()
c = s.scene.camera
c.azimuth(-30)
c.elevation(30)
self.check()
############################################################
# Test if saving a visualization and restoring it works.
bg = s.scene.background
# Save visualization.
f = StringIO()
f.name = abspath('test.mv2') # We simulate a file.
script.save_visualization(f)
f.seek(0) # So we can read this saved data.
# Remove existing scene.
engine = script.engine
engine.close_scene(s)
# Load visualization
script.load_visualization(f)
s = engine.current_scene
# Set the scene to a suitable view.
s.scene.z_plus_view()
c = s.scene.camera
c.azimuth(-30)
c.elevation(30)
s.scene.background = bg
self.check()
############################################################
# Test if the MayaVi2 visualization can be deepcopied.
# Pop the source object.
sources = s.children
s.children = []
# Add it back to see if that works without error.
s.children.extend(sources)
s.scene.reset_zoom()
self.check()
# Now deepcopy the source and replace the existing one with
# the copy. This basically simulates cutting/copying the
# object from the UI via the right-click menu on the tree
# view, and pasting the copy back.
sources1 = copy.deepcopy(sources)
s.children[:] = sources
#.........这里部分代码省略.........
示例5: do
# 需要导入模块: from mayavi.sources.array_source import ArraySource [as 别名]
# 或者: from mayavi.sources.array_source.ArraySource import vector_data [as 别名]
def do(self):
############################################################
# Imports.
script = self.script
from mayavi.sources.array_source import ArraySource
from mayavi.modules.outline import Outline
from mayavi.modules.glyph import Glyph
from mayavi.modules.vector_cut_plane import VectorCutPlane
############################################################
# Create a new scene and set up the visualization.
s = self.new_scene()
d = ArraySource()
sc, vec = self.make_data()
d.origin = (-5, -5, -5)
d.scalar_data = sc
d.vector_data = vec
script.add_source(d)
# Create an outline for the data.
o = Outline()
script.add_module(o)
# Glyphs for the scalars
g = Glyph()
script.add_module(g)
g.glyph.glyph_source.glyph_position = 'center'
g.glyph.glyph.vector_mode = 'use_normal'
g.glyph.glyph.scale_factor = 0.5
g.actor.property.line_width = 1.0
v = VectorCutPlane()
glyph = v.glyph
gs = glyph.glyph_source
gs.glyph_position = 'tail'
gs.glyph_source = gs.glyph_list[1]
script.add_module(v)
v.implicit_plane.trait_set(normal=(0, 1, 0), origin=(0, 3, 0))
v = VectorCutPlane()
glyph = v.glyph
gs = glyph.glyph_source
gs.glyph_source = gs.glyph_list[2]
gs.glyph_position = 'head'
script.add_module(v)
v.implicit_plane.trait_set(normal=(0, 1, 0), origin=(0, -2, 0))
# Set the scene to a suitable view.
self.set_view(s)
self.check()
############################################################
# Test if the modules respond correctly when the components
# are changed.
g.actor = g.actor.__class__()
glyph = g.glyph
g.glyph = glyph.__class__()
g.glyph = glyph
glyph = v.glyph
v.glyph = glyph.__class__()
v.glyph = glyph
v.actor = v.actor.__class__()
v.cutter = v.cutter.__class__()
ip = v.implicit_plane
v.implicit_plane = ip.__class__()
v.implicit_plane = ip
s.render()
self.check()
############################################################
# Test if saving a visualization and restoring it works.
# Save visualization.
f = BytesIO()
f.name = abspath('test.mv2') # We simulate a file.
script.save_visualization(f)
f.seek(0) # So we can read this saved data.
# Remove existing scene.
engine = script.engine
engine.close_scene(s)
# Load visualization
script.load_visualization(f)
s = engine.current_scene
# Set the scene to a suitable view.
self.set_view(s)
self.check()
############################################################
# Test if the MayaVi2 visualization can be deepcopied.
# Pop the source object.
#.........这里部分代码省略.........