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Python cmds.promptDialog函数代码示例

本文整理汇总了Python中maya.cmds.promptDialog函数的典型用法代码示例。如果您正苦于以下问题:Python promptDialog函数的具体用法?Python promptDialog怎么用?Python promptDialog使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了promptDialog函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: newModule

def newModule():
	# MODULE NAME
	result = mc.promptDialog(
	                title='New Module Name',
	                message='Enter Name:',
	                button=['OK', 'Cancel'],
	                defaultButton='OK',
	                cancelButton='Cancel',
	                dismissString='Cancel')
	
	if result == 'OK':
	        name = mc.promptDialog(query=True, text=True)
	else: return
	        
	filename = mc.fileDialog2(fileMode=1, caption="Select module File")[0]	        	
	
	modGrp = mc.group(em = 1, n = name)
	mc.parent(modGrp, 'modules') 
	
	mc.setAttr((addString('Name',modGrp)), name, type = "string")
	mc.setAttr((addString('Module_Path',modGrp)), filename, type = "string")	
	# GET THE SCRIPT OF THE MODULE
	print getModuleScript(name)
				
	launch()
开发者ID:bepsy3d,项目名称:frankenstein,代码行数:25,代码来源:frank.py

示例2: performTranferV1

 def performTranferV1(self):
     getMesh=cmds.ls(sl=1)
     if len(getMesh)<2:
         print "select a skinned mesh group and an unskinned target mesh group"
         return
     else:
         pass
     getMeshController=getMesh[0]
     getMeshTarget=getMesh[1]
     getChildrenController=cmds.listRelatives(getMeshController, c=1, typ="transform")
     if getChildrenController==None:
         getChildrenController=([getMeshController])
     getChildrenTarget=cmds.listRelatives(getMeshTarget, c=1, typ="transform")
     if getChildrenTarget==None:
         getChildrenTarget=([getMeshTarget])
     result = cmds.promptDialog( 
                 title='find XML', 
                 message="Enter path", 
                 text="C:\Users\\"+str(getFolderName)+"\Documents\maya\projects\default\scenes\\", 
                 button=['Continue','Cancel'],
                 defaultButton='Continue', 
                 cancelButton='Cancel', 
                 dismissString='Cancel' )
     if result == 'Continue':
         skinPath=cmds.promptDialog(q=1)
         if skinPath:
             pass
         else:
             print "nothing collected"
     self.callJointsWin(getChildrenController, getChildrenTarget, skinPath)
开发者ID:edeglau,项目名称:storage,代码行数:30,代码来源:skinTransfer.py

示例3: make_geo_layer

def make_geo_layer(geos):
    if not geos:
        return False
    print('// make_geo_layer(geos)->')
    print(geos)
    geos = mklist(geos)
    # query user for input
    answer = mc.promptDialog(title='Sharc Question',
                             message='Enter name for new geomtry matte render layer.',
                             text='NameMe_Matte')
    print('// make_geo_layer:answer='+answer)
    if answer == 'dismiss':
        return False
    else:
        mc.promptDialog(q=1)
    # create a render layer to store our work in
    print('// make_geo_layer:geos->')
    print(geos)
    rl = createRenderLayer(geos,name=answer,nr=1,mc=1)
    print('// made render layer ='+rl+'\n')
    # make a SG, material, name it, color it
    sg = sets(renderable=1,noSurfaceShader=1,empty=1,name='geo_shader_SG')
    mat = shadingNode('surfaceShader',asShader=1)
    mat.outColor >> sg.surfaceShader
    mat = rename(mat,'geo_shader')
    mat.setAttr('outColorR',1)
    mat.setAttr('outColorG',1)
    mat.setAttr('outColorB',1)
    # assign new shader to the geos
    for geo in geos:
        sets(sg,forceElement=geo)
        arnold_disable_all_aovs(rl)
    return True
开发者ID:pinkwerks,项目名称:Maya-Scripts,代码行数:33,代码来源:makeBuffers.py

示例4: renameSelection

def renameSelection():
	"""rename all the selected objects going 1 by 1"""
	sel = mn.ls( sl = True )
	for s in sel:
		s() #select
		mc.refresh()
		result = mc.promptDialog(
				title         = 'Rename Object ' + s.name,
				message       = 'Enter Name:',
				button        = ['OK', 'Cancel','Stop'],
				defaultButton = 'OK',
				tx            = s.name,
				cancelButton  = 'Cancel',
				dismissString = 'Cancel')
		if result == 'OK':
			text = mc.promptDialog(query=True, text=True)
			if '#' in text:
				similars = mn.ls( text.replace( '#', '*' ) )
				if not similars:
					similars = []
				s.name = text.replace( '#', str( len( similars ) ) )
			else:
				s.name = text
		if result == 'Stop':
			return
开发者ID:skarone,项目名称:PipeL,代码行数:25,代码来源:renamer.py

示例5: infoButton

def infoButton(*args):
	cmds.promptDialog(
		title='Info',
		message='Info',
		button=['OK'],
		defaultButton='OK',
		dismissString='OK')
开发者ID:ahamburger,项目名称:bedazzler,代码行数:7,代码来源:gui.py

示例6: Renameanim

def Renameanim(posefile,*args):
    filename = os.path.basename(posefile).split('.')[0]
    dirname  = os.path.dirname(posefile)
    seltab   = mc.shelfTabLayout('Animation',q=1,st=1)
    AnimRename = mc.promptDialog(
                    title='AnimRename',
                    message='AnimRename:',
                    text = filename,
                    button=['OK', 'Cancel'],
                    defaultButton='OK',
                    cancelButton='Cancel',
                    dismissString='Cancel') 
    if AnimRename=='OK':   
        newanimname = mc.promptDialog (query=True, text=True)         
        renamanim= dirname+'/'+ newanimname+'.anim'       
        renamimag= dirname+'/'+ newanimname+'.bmp'
        animimg  = posefile.replace('.anim','.bmp')
        print animimg
        mc.sysFile(posefile,rename= renamanim)
        mc.sysFile(animimg,rename= renamimag)
        Refresh_UI(savepathini)
        print'Anim name changed succesfully'
    else:
        return
    mc.shelfTabLayout('Animation',e=1,st=seltab)    
开发者ID:sid2364,项目名称:Maya_Python,代码行数:25,代码来源:SR_AnimPoseLib.py

示例7: checkin

def checkin():
        print 'checkin'
        saveFile() # save the file before doing anything
        print 'save'
        filePath = cmds.file(q=True, sceneName=True)
        print 'filePath: '+filePath
        toCheckin = os.path.join(amu.getUserCheckoutDir(), os.path.basename(os.path.dirname(filePath)))
        print 'toCheckin: '+toCheckin
        if amu.canCheckin(toCheckin):

                comment = 'Comment'
                commentPrompt = cmds.promptDialog(
                                    title='Comment',
                                    message='What changes did you make?',
                                    button=['OK','Cancel'],
                                    defaultButton='OK',
                                    dismissString='Cancel',
                                    sf = True)
                if commentPrompt == 'OK':
                    comment = cmds.promptDialog(query=True, text=True);
                else:
                    return
                amu.setComment(toCheckin, comment)
                dest = amu.getCheckinDest(toCheckin)

                saveFile()
                cmds.file(force=True, new=True) #open new file
                dest = amu.checkin(toCheckin) #checkin
        else:
                showFailDialog()
开发者ID:byu-animation,项目名称:relic-tools,代码行数:30,代码来源:maya_checkin.py

示例8: defaultButtonPush09

def defaultButtonPush09(*args):
	Maximum = cmds.promptDialog(
					title = "Maximum shots of Episode",
					message = "(Total shot of Episode) Insert_number:",
					button = ["OK", "Cancel"],
					defaultButton = "OK",
					cancelButton = "Cancel",
					dismissString = "Cancel")
	if Maximum == "OK":
		text001 = cmds.promptDialog(query = True, text = True)
		Num = 0
	EPI = cmds.promptDialog(
					title = "Episode",
					message = "ep + insert number:",
					button = ["OK", "Cancel"],
					defaultButton = "OK",
					cancelButton = "Cancel",
					dismissString = "Cancel")
	if EPI == "OK":
		Episode = cmds.promptDialog(query = True, text = True)

		for x in range(1, int(text001)+1):
			Num = Num+1
			AnimCachePath = "I:/bubblebathbay/episodes/%s/%s_sh%.3d/FX/publish/fx/" %(Episode,Episode,int(Num))
			if os.path.exists(AnimCachePath):
				if len(os.listdir(AnimCachePath)) != 0:
					VersionFolder = [i for i in os.listdir(AnimCachePath) if i.startswith("v") and not i.endswith("-copy")]
					LatestVersion = reduce(lambda a,b: a if int(a.strip("v")) > int(b.strip("v")) else b ,VersionFolder)
					if len(os.listdir(AnimCachePath+LatestVersion))== 0:
						print(Episode+"sh%.3d" %int(Num))
				else:
					print(Episode+"sh%.3d Empty or not Required" %int(Num))
			else:
				print(Episode+"sh%.3d Empty or not Required" %int(Num))
开发者ID:ChengJiunHao,项目名称:BBB_stuff,代码行数:34,代码来源:BBB_FX.py

示例9: selectByAttr

def selectByAttr(attr=''):
	'''
	Select nodes with the specified attribute
	@param attr: Attribute to use a for the selection filter
	@type attr: str
	'''
	# Check Attribute
	if not attr:
	
		result = mc.promptDialog(	title='Select By Attribute',
									message='Attribute:',
									button=['Select','Cancel'],
									defaultButton='Select',
									cancelButton='Cancel',
									dismissString='Cancel'	)
		
		if result == 'Select':
			attr = mc.promptDialog(q=True,text=True)	
		
		# Check Attribute
		if not attr: return
	
	# Select By Attribute
	sel = mc.ls('*.'+attr,o=True)
	
	# Return Result
	return sel
开发者ID:auqeyjf,项目名称:glTools,代码行数:27,代码来源:selection.py

示例10: StripAndPublishComponent

def StripAndPublishComponent(component):
    """Prior to publishing a guide component, save a temp version and strip it of locked nodes."""
    
    if not cmds.objExists('rig_%s_guide' % component):
        rigUtils.log('Object not found: rig_%s_guide' % component, 'e')
        return

    prompt = cmds.promptDialog(m='Enter comment', b=['OK', 'Cancel'], cb='Cancel', db='OK', t='Enter Comment')
    if prompt == 'Cancel': return
    comment = cmds.promptDialog(q=True, tx=True)

    tmp = tempfile.mkstemp('.ma')[1]
    rigUtils.log('Saving temp file for %s: %s' % (component, tmp))
    cmds.file(rn=tmp)
    cmds.file(s=True, f=True, typ='mayaAscii')

    rigUtils.log('Removing lockNode commands from temp file: %s' % tmp)

    tmp2    = tempfile.mkstemp('.ma')[1]
    fin     = open(tmp, 'r')
    fout    = open(tmp2, 'w')

    # remove lockNode commands from ma file
    for line in fin.readlines():
        if 'lockNode' in line: continue
        fout.write(line)

    fin.close()
    fout.close()

    publishComponentGuide(component, tmp2, comment)
开发者ID:timm-gitHub,项目名称:fbRepo,代码行数:31,代码来源:bodyPublish.py

示例11: saveInPreWindow

def saveInPreWindow(nClothShapeName,charNameTarget):
    """创建预设保存窗口,输入预设名,保存预设

    Description:
        在预设保存窗口拿到用户输入的预设名,若预设名符合要求则保存预设

    Arguments:
        nClothShapeName:布料节点名称
        charNameTarget:目标角色名

    Returns:
        无
    """
    result = cmds.promptDialog(title = "Save Preset", message = "Char Preset Name:", button = ["Save", "Cancel"],
                                defaultButton = "Save", cancelButton = "Cancel", dismissString = "Cancel")  #拿到用户所选择的按钮
    if result == "Save":
        presetName = cmds.promptDialog(query=True, text=True)
        #
        #对输入的预设名进行检查:
        #        1、检查该预设名是否合理(只能是英文字母,不能含有下划线等符号);
        #        2、检查预设名是否已经存在(maya自带该检查功能)
        #
        p = re.compile("^[A-Za-z]+$")  #正则表达式,匹配所有英文字母
        if not p.match(presetName):
            cmds.confirmDialog(title = "Warning", message = "Please Input Letters(a-z A-Z) Only!", button = "OK", defaultButton = "OK")
            saveInPreWindow(nClothShapeName,charNameTarget)  #递归调用,重新创建预设保存窗体
        else:
            cPresetName = presetName + "_" + charNameTarget
            savePresetP(nClothShapeName, cPresetName)
            return cPresetName    
开发者ID:chloechan,项目名称:clothAndHair,代码行数:30,代码来源:clothAndHairMag.py

示例12: setCutGeometry

def setCutGeometry(proxyList, cutGeo=[]):
    """
    Set the cut geometry for the specified proxy bounds objects
    @param proxyList: List of proxy objects to set cut geometry for.
    @type proxyList: list
    @param cutGeo: The cut geometry list to set for the specified proxy bounds objects. If empty, string dialog is provided.
    @type cutGeo: list
    """
    # Check Proxy List
    if not proxyList: return
    for proxy in proxyList:
        if not isProxyBound(proxy):
            raise Exception('Invalid proxy object "' + proxy + '"!')
        if not cmds.objExists(proxy + '.cutGeometry'):
            print('Adding "cutGeometry" attribute to proxy bounds object "' + proxy + '"')
            cutGeoAttr([proxy])

    # Check Cut Geometry List
    if not cutGeo:
        result = cmds.promptDialog(title='Set Cut Geometry',
                                 message='Cut Geometry:',
                                 button=['Set', 'Cancel'],
                                 defaultButton='Set',
                                 cancelButton='Cancel',
                                 dismissString='Cancel')

        if result == 'Set':
            cutGeo = cmds.promptDialog(q=True, text=True)
        if not cutGeo:
            print('No valid cut geometry list provided!')

    # Set Cut Geometry List
    for proxy in proxyList:
        cmds.setAttr(proxy + '.cutGeometry', str(cutGeo), type='string')
开发者ID:bennymuller,项目名称:glTools,代码行数:34,代码来源:proxyMesh.py

示例13: remapGeometry

def remapGeometry():
	'''
	'''
	# Check Window
	win = 'skinClusterDataUI'
	if not mc.window(win,q=True,ex=True): return
	
	# Check SkinClusterData
	skinData = glTools.gl_global.glSkinClusterData
	if not skinData: return
	
	# Get User Selections
	geo = ''
	sel = mc.ls(sl=1,dag=True)
	if not sel:
		result = mc.promptDialog(title='Remap Geometry',message='Enter Name:',button=['Remap', 'Cancel'],defaultButton='Remap',cancelButton='Cancel',dismissString='Cancel')
		if result == 'Remap':
			geo = mc.promptDialog(q=True,text=True)
		else:
			print('User cancelled!')
			return
	else:
		geo = sel[0]
	
	# Remap Geometry
	skinData.remapGeometry(geometry=geo)
	
	# Refresh UI
	reloadUI()
	
	# Return Result
	return geo
开发者ID:auqeyjf,项目名称:glTools,代码行数:32,代码来源:skinClusterData.py

示例14: setRootScale

 def setRootScale(self) :
 
     ''' Menu callback '''
     
     for rn in m.ls(type = 'peelSolveOptions') :
         for skelRoot in m.getAttr("peelSolveOptions.rootNodes") :
             if not m.objExists ( skelRoot ) :
                 m.warning("Could not find: " + str( skelRoot ))
                 continue
               
         attr = skelRoot + ".mocapScale"
         val = m.getAttr(attr) if m.objExists( attr ) else 1.0 
         ret = m.promptDialog(m="Scale for: " + str(skelRoot), text=str(val))
         if ret != 'Confirm' :
             print ret
             continue
          
         text = m.promptDialog(q=True, text=True)
         try :
             fval = float(text)
         except ValueError :
             m.warning("Invalid Value: " + str( text) )
             continue
             
            
         print "Setting scale attribute on: ", attr, "to", str(fval)
         if not m.objExists( attr ) :
             m.addAttr( skelRoot, sn='ms', ln='mocapScale', at='float')
             m.setAttr( attr, keyable=True)
         m.setAttr( attr, fval)
开发者ID:mocap-ca,项目名称:cleanup,代码行数:30,代码来源:loader.py

示例15: setAddGeometry

def setAddGeometry(proxyList,addGeo=[]):
	'''
	Set the add geometry for the specified proxy bounds objects
	@param proxyList: List of proxy objects to set add geometry for.
	@type proxyList: list
	@param addGeo: The add geometry list to set for the specified proxy bounds objects. If empty, string dialog is provided.
	@type addGeo: list
	'''
	# Check Proxy List
	if not proxyList: return
	for proxy in proxyList:
		if not isProxyBound(proxy):
			raise Exception('Invalid proxy object "'+proxy+'"!')
		if not mc.objExists(proxy+'.addGeometry'):
			print('Adding "addGeometry" attribute to proxy bounds object "'+proxy+'"')
			addGeoAttr([proxy])
	
	# Check Add Geometry List
	if not addGeo:
		result = mc.promptDialog(	title='Set Add Geometry',
									message='Add Geometry:',
									button=['Set', 'Cancel'],
									defaultButton='Set',
									cancelButton='Cancel',
									dismissString='Cancel'	)
		
		if result == 'Set':
			addGeo = mc.promptDialog(q=True,text=True)
		if not addGeo:
			print('No valid add geometry list provided!')
	
	# Set Add Geometry List
	for proxy in proxyList:
		mc.setAttr(proxy+'.addGeometry',str(addGeo),type='string')
开发者ID:auqeyjf,项目名称:glTools,代码行数:34,代码来源:proxyMesh.py


注:本文中的maya.cmds.promptDialog函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。