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Python cmds.popupMenu函数代码示例

本文整理汇总了Python中maya.cmds.popupMenu函数的典型用法代码示例。如果您正苦于以下问题:Python popupMenu函数的具体用法?Python popupMenu怎么用?Python popupMenu使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了popupMenu函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: aiSwatchDisplayNew

def aiSwatchDisplayNew(plugName) :
    nodeAndAttrs = plugName.split(".")
    node = nodeAndAttrs[0]
        
    cmds.formLayout('swatchDisplayForm')
    cmds.text('swatchLabel', label=aiSwatchLabel(node))
    cmds.swatchDisplayPort('swatchDisplay',
                           wh=(64, 64), rs=64)
    cmds.popupMenu('swatchPopup', button=3)
    cmds.menuItem( 'swatchSmall', label='Small' )
    cmds.menuItem( 'swatchMedium', label='Medium' )
    cmds.menuItem( 'swatchLarge', label='Large' )
    cmds.setParent(upLevel=True)
    gTextColumnWidthIndex = mel.eval("$tempVar=$gTextColumnWidthIndex;")
    cmds.formLayout('swatchDisplayForm',
                    edit=True,
                    af=[('swatchLabel',"top", 0),
                        ('swatchLabel', "bottom", 0),
                        ('swatchDisplay',"top", 0),
                        ('swatchDisplay', "bottom", 0),],
                    aof=[('swatchLabel', "right", -gTextColumnWidthIndex)],
                    an=[('swatchLabel', "left"),
                        ('swatchDisplay', "right")],
                    ac=[('swatchDisplay', "left", 5, 'swatchLabel')]
                    )

    aiSwatchDisplayReplace(plugName)
开发者ID:Quazo,项目名称:breakingpoint,代码行数:27,代码来源:aiSwatchDisplay.py

示例2: __enter__

    def __enter__(self):
        '''
        Initialize the UI
        '''
        if mc.window(self.name, exists=True):
            mc.deleteUI(self.name)

        mc.window(self.name, title='ml :: '+self.title, iconName=self.title, width=self.width, height=self.height, menuBar=self.menu)
        
        
        if self.menu:
            self.createMenu()
        
        self.form = mc.formLayout()
        self.column = mc.columnLayout(adj=True)

        
        mc.rowLayout( numberOfColumns=2, columnWidth2=(34, self.width-34), adjustableColumn=2, 
                    columnAlign2=('right','left'),
                    columnAttach=[(1, 'both', 0), (2, 'both', 8)] )

        #if we can find an icon, use that, otherwise do the text version
        if self.icon:
            mc.iconTextStaticLabel(style='iconOnly', image1=self.icon)
        else:
            mc.text(label=' _ _ |\n| | | |')
            
        if not self.menu:
            mc.popupMenu(button=1)
            mc.menuItem(label='Help', command=(_showHelpCommand(wikiURL+'#'+self.name)))
        
        mc.text(label=self.info)
        mc.setParent('..')
        mc.separator(height=8, style='single')
        return self
开发者ID:Bumpybox,项目名称:Tapp,代码行数:35,代码来源:ml_utilities.py

示例3: locatorParticlesUI

def locatorParticlesUI():
    """
    """
    # Define window
    locParticleUI = 'locatorParticleWindow'
    if cmds.window(locParticleUI, q=True, ex=True): cmds.deleteUI(locParticleUI)
    locParticleUI = cmds.window(locParticleUI, t='Generate Particles')

    # UI Layout
    cmds.columnLayout(adj=False, cal='left')
    partiTFG = cmds.textFieldGrp('locParticle_particleTFG', label='Particle', text='', cw=[(1, 100)])
    radiusFFG = cmds.floatSliderGrp('locParticle_radiusFSG', label='radius', f=True, min=0.1, max=10.0, fmn=0.01,
                                  fmx=100.0, pre=2, v=1.0, cw=[(1, 100)])
    rotateLocCBG = cmds.checkBoxGrp('locParticle_rotateCBG', label='Add rotatePP', ncb=1, v1=0, cw=[(1, 100)])
    scaleLocCBG = cmds.checkBoxGrp('locParticle_scaleCBG', label='Add scalePP', ncb=1, v1=0, cw=[(1, 100)])
    selfCollideCBG = cmds.checkBoxGrp('locParticle_selfCollideCBG', label='self collide', ncb=1, v1=0, cw=[(1, 100)])

    cmds.button(l='Create Particles', c='glTools.tools.generateParticles.locatorParticlesFromUI()')

    # Popup menu
    cmds.popupMenu(parent=partiTFG)
    for p in cmds.ls(type=['particle', 'nParticle']):
        cmds.menuItem(p, c='cmds.textFieldGrp("' + partiTFG + '",e=True,text="' + p + '")')

    # Show Window
    cmds.showWindow(locParticleUI)
开发者ID:bennymuller,项目名称:glTools,代码行数:26,代码来源:generateParticles.py

示例4: createLayout

 def createLayout(self):     
    
     mainLayout = cmds.rowLayout(numberOfColumns=6, parent=self.parentLayout)
     
     #manipulator orientation
     #cmds.iconTextButton("manipOrientButton", style='textOnly',  label='-', h=self.hb, annotation="Selected objects", command=updateManipOrient)  
     #launchManipOrient()
     
     self.autoSmartSnapKeys       = AutoSmartSnapKeys()
     self.selectionCounter        = SelectionCounter()
       
     #selection        
     cmds.iconTextButton("selectionCounterButton", style='textOnly', font="smallPlainLabelFont", label='0', h=self.hb, annotation="Selected objects")  
     cmds.popupMenu("selectionCounterButtonMenu", button=1, postMenuCommand=self.selectionCounter.populateMenu)      
     
     #animation crash recovery
     cmds.image("animationCrashRecoveryLed", w=14, h=14, annotation="Test")  
             
     #menu
     cmds.iconTextButton(style='iconOnly',   w=self.wb, h=self.hb, image= uiMod.getImagePath("aTools"), highlightImage= uiMod.getImagePath("aTools copy"), annotation="aTools Menu")
     self.popUpaToolsMenu()
      
     self.update = Update()
     self.update.about = self.about
     self.update.checkUpdates(self, mainLayout)
  
     # set default config and startup scripts
     self.setDefaultConfig() 
开发者ID:Italic-,项目名称:maya-prefs,代码行数:28,代码来源:generalToolsUI.py

示例5: __init__

	def __init__( self ):
		baseMelUI.BaseMelWindow.__init__( self )

		mel.zooVisManUtils()
		mel.zooVisInitialSetup()

		self.setSceneChangeCB( self.populate )
		self.UI_form = cmd.formLayout(docTag=0)
		self.UI_check_state = cmd.checkBox(v=self.state(), al="left", l="turn ON", cc=self.on_state_change)
		self.UI_button_marks = cmd.button(l="bookmarks")
		self.UI_tsl_sets = cmd.textScrollList(ams=1, dcc=self.on_collapse, nr=18, sc=self.on_select)

		self.POP_marks = cmd.popupMenu(p=self.UI_button_marks, b=1, aob=1, pmc=self.popup_marks)
		self.POP_marks_sh = cmd.popupMenu(p=self.UI_button_marks, sh=1, b=1, aob=1, pmc=self.popup_marks_add)
		self.POP_sets = cmd.popupMenu(p=self.UI_tsl_sets, b=3, pmc=self.popup_sets)

		self.reparentUI = None

		cmd.formLayout(self.UI_form, e=True,
				   af=((self.UI_check_state, "top", 3),
					 (self.UI_check_state, "left", 3),
					 (self.UI_button_marks, "top", 0),
					 (self.UI_button_marks, "right", 0),
					 (self.UI_tsl_sets, "left", 0),
					 (self.UI_tsl_sets, "bottom", 0)),
				   ac=((self.UI_button_marks, "left", 5, self.UI_check_state),
					 (self.UI_tsl_sets, "top", 0, self.UI_button_marks)),
				   ap=((self.UI_tsl_sets, "right", 0, 100)) )

		self.populate()
		self.show()
开发者ID:zethwillie,项目名称:zbw_python_tools,代码行数:31,代码来源:visManagerUI.py

示例6: addBaseBtn

    def addBaseBtn(s, joint, parent):

        def addNew():
            s.setAttr(joint, POSITION)
            s.setAttr(joint, ROTATION)
            s.setAttr(joint, SCALE)

        def addExisting():
            if position: s.setAttr(joint, POSITION, [position])
            if rotation: s.setAttr(joint, ROTATION, [rotation])
            if scale: s.setAttr(joint, SCALE, [scale])

        position = joint.get(POSITION, "")
        rotation = joint.get(ROTATION, "")
        scale = joint.get(SCALE, "")
        position = position if cmds.objExists(position) else None
        rotation = rotation if cmds.objExists(rotation) else None
        scale = scale if cmds.objExists(scale) else None

        btn = joint.btn["joint"] = cmds.button(
            h=30,
            bgc=COLOUR["blue"],
            l=shorten(joint.name),
            p=parent,
            c=Callback(addNew)
            )
        cmds.popupMenu(p=btn)
        if position or rotation or scale:
            cmds.menuItem(l="Use existing targets", c=Callback(addExisting))
        else:
            cmds.menuItem(l="Select a target to pick it", en=False)
开发者ID:internetimagery,项目名称:twinSkeleton,代码行数:31,代码来源:retarget.py

示例7: __init__

	def __init__(self):	
		"""
		Initializes the pop up menu class call
		"""
		self.optionVars = []
		IsClickedOptionVar = OptionVarFactory('cgmVar_IsClicked', 0)
		mmActionOptionVar = OptionVarFactory('cgmVar_mmAction',0)			
		
		panel = mc.getPanel(up = True)
		if panel:
			# Attempt at fixing a bug of some tools not working when the pop up parent isn't 'viewPanes'
			if 'MayaWindow' in mc.panel(panel,q = True,ctl = True):
				panel = 'viewPanes'
			
		sel = search.selectCheck()
		
		IsClickedOptionVar.set(0)
		mmActionOptionVar.set(0)
		
		if mc.popupMenu('cgmMM',ex = True):
			mc.deleteUI('cgmMM')
			
		if panel:
			if mc.control(panel, ex = True):
				try:
					mc.popupMenu('cgmMM', ctl = 0, alt = 0, sh = 0, mm = 1, b =1, aob = 1, p = panel,
						         pmc = lambda *a: self.createUI('cgmMM'))
				except:
					guiFactory.warning('Exception on set key marking menu')
					mel.eval('performSetKeyframeArgList 1 {"0", "animationList"};')		
开发者ID:GuidoPollini,项目名称:MuTools,代码行数:30,代码来源:cgmSetKey.py

示例8: __init__

 def __init__( self, parentUi, sels ):
     self.sels = sels
     self.mainCmd = allCtlsCmd.CTL()
     cmds.popupMenu( 'locusChrigPopup', e=1, deleteAllItems=1 )
     self.mirrorType = 'object'
     self.parentUi = parentUi
     self.radialPosList = [ "N", "NE", "E", "SE", "S", "SW", "W", "NW" ]
开发者ID:jonntd,项目名称:mayadev-1,代码行数:7,代码来源:allCtlsMenu.py

示例9: addMirrorMeshCmd

 def addMirrorMeshCmd(self, logicalIndex, *args ):
     
     items = cmds.textScrollList( globalInfo.meshInfoInst._selMeshList, q=1, ai=1 )
     
     if not items: return None
     
     nodeName = amCmd.getBlendAndFixedShapeNode( items[0] )
     targetName, driverInfo, returnIndex = amCmd.addMirrorTarget( items[0], logicalIndex )
     
     cmds.setParent( self._scrollLay )
     cmds.rowColumnLayout( nc=3, cw=[(1,25),(2,self._mainWidthList[0]-30),(3,self._mainWidthList[1]-30) ] )
     cmds.button( l="X", c= partial( self.removeBlendMeshInfoElement, nodeName, logicalIndex ) )
     meshNameField = cmds.textField( tx=targetName.replace( items[0]+'_', '' ), cc=partial( self.meshNameChangeCmd, nodeName, returnIndex ) )
     self._meshNameList.append( meshNameField )
     cmds.popupMenu( markingMenu = 1 )
     cmds.menuItem( l='Edit Anim Curve', rp='W', c=partial( self.editAnimCurveCmd, nodeName, returnIndex ) )
     cmds.menuItem( l='Edit Mesh',rp='N', c=partial( self.editAssigned, returnIndex) )
     cmds.menuItem( l='Add Mirror Mesh',rp='E', c=partial( self.addMirrorMeshCmd, returnIndex) )
     cmds.menuItem( l='Select Delta Points', rp='S', c=partial( self.selectDeltaPointsCmd, items[0], logicalIndex ) )
     widthList = uifnc.setWidthByPerList( [50,50], self._mainWidthList[1] )
     cmds.rowColumnLayout( nc=2, cw=[(1,widthList[0]),(2,widthList[1]-30)] )
     for element in driverInfo:
         engleName, value1, value2, value3= element
         cmds.text( l= engleName )
         cmds.floatFieldGrp( precision=2, nf=3, cw3=[50,50,50], v1=value1, v2=value2, v3=value3 )
     cmds.setParent( '..' )
开发者ID:jonntd,项目名称:mayadev-1,代码行数:26,代码来源:part3_editMesh.py

示例10: postMenuCommand

def postMenuCommand(*args):
    """
    This function is passed to, and executed by the menu created via makePopup()
    whenever the popupMenu is shown.  It's what you'd update to have custom menu
    items appear based on what's selected.
    """
    # Delete all the items from any pre-existing menus:
    if mc.popupMenu(POP_NAME, exists=True):
        mc.popupMenu(POP_NAME, edit=True, deleteAllItems=True)

    # Make our menu the current menu for any new children:
    mc.setParent(POP_NAME, menu=True)
    if mc.dagObjectHit():  # undocumented command!
        # If the user has Alt+RMB'd over a node, capture the return of the
        # function that overrides the dagMenuProc's popupMenu.  The return is
        # the full name of the node that has been Alt+RMB'd over... and use it as
        # the label for the menu.  Extract the leaf name from the full path:
        fullObjectName = eval('overrideDagMenuProc()')
        leafObjectName = fullObjectName.split("|")[-1]
        mc.menuItem(label=leafObjectName)

        # Here, any custom code can be authored that is based on the object name
        # For example, track if there are any highlighted components:
        componentPreSelect = mc.ls(preSelectHilite=True)

        if len(componentPreSelect):
            mc.menuItem(divider=True)
            mc.menuItem(label=componentPreSelect[0])
    else:
        # Otherwise, no thing Alt+RMB'd on:
        mc.menuItem(label="No object under cursor")
开发者ID:zethwillie,项目名称:zbw_python_tools,代码行数:31,代码来源:rightMenuOverride.py

示例11: create

 def create(self):
     
     if cmds.window( self.winName, ex=1 ):
         cmds.deleteUI( self.winName, wnd=1 )
     cmds.window( self.winName, title= self.title )
     
     cmds.columnLayout()
     columnWidth = self.width - 2
     firstWidth  = ( columnWidth -2 )* 0.23
     secondWidth = ( columnWidth -2 ) - firstWidth
     cmds.rowColumnLayout( nc=1, cw=[(1,columnWidth)] )
     cmds.text( l='', h=5 )
     fd_cutName = cmds.textFieldGrp( l='Cut Path : ', cw=[(1,firstWidth),(2,secondWidth)],
                                     cc=self.cmdChangeCutName )
     pu_cutName = cmds.popupMenu()
     cmds.text( l='', h=5 )
     cmds.separator()
     cmds.text( l='', h=5 )
     
     fd_sceneName = cmds.textFieldGrp( l='Scene Path : ', cw=[(1,firstWidth),(2,secondWidth)],
                                     cc=self.cmdChangeSceneName )
     pu_sceneName = cmds.popupMenu()
     
     cmds.window( self.winName, e=1,
                  w = self.width, h = self.height )
     cmds.showWindow( self.winName )
     
     self.fd_cutName = fd_cutName
     self.pu_cutName = pu_cutName
开发者ID:jonntd,项目名称:mayadev-1,代码行数:29,代码来源:view.py

示例12: modifySubdivisions

 def modifySubdivisions(*args):
     if cmds.objExists("CMForegroundPlane"):
         if cmds.window("SubdivisionsTextWindow", query = True, exists = True):
             cmds.deleteUI("SubdivisionsTextWindow")
         
         SubdivisionTextClass.UpdateSubSnap()
 
         if os.path.exists(SubdivisionTextClass.ImagePath):
             
             cmds.window( "SubdivisionsTextWindow", title = "Subdivisions Text" )
             cmds.formLayout("SubWriterLayout", numberOfDivisions=100, w = 740, h = 400)
             cmds.picture( "BasePicture", image = SubdivisionTextClass.ImagePath )
             
             cmds.editRenderLayerGlobals( currentRenderLayer = "Subdivision_0")
             SubdivisionTextClass.subColor = cmds.getAttr("CMForegroundPlane.imageName")[-5]
             cmds.editRenderLayerGlobals( currentRenderLayer = "defaultRenderLayer")
             
             
             cmds.window( "SubdivisionsTextWindow", edit = True, w = 740, h = 400)
             
             #Create popupMenu for images 
             cmds.popupMenu( "SubdivisionPopUp", parent = "BasePicture" )
             cmds.menuItem( label='TopLeft'    , p = "SubdivisionPopUp", c = functools.partial(SubdivisionTextClass.ChangePos,  "lt") )  
             cmds.menuItem( label='TopRight'   , p = "SubdivisionPopUp", c = functools.partial(SubdivisionTextClass.ChangePos,  "rt") ) 
             cmds.menuItem( label='BottomLeft' , p = "SubdivisionPopUp", c = functools.partial(SubdivisionTextClass.ChangePos,  "lb") ) 
             cmds.menuItem( label='BottomRight', p = "SubdivisionPopUp", c = functools.partial(SubdivisionTextClass.ChangePos,  "rb") )
             cmds.menuItem( label='ToggleColor', p = "SubdivisionPopUp", c = SubdivisionTextClass.toggleSubdivisionColour )
             cmds.showWindow("SubdivisionsTextWindow")
     else:
         cmds.confirmDialog(m = "The signature camera must be created before running this tool")
开发者ID:Kif11,项目名称:turbosquid_maya_publisher,代码行数:30,代码来源:SubdivisionTextFile.py

示例13: remapNamespaces

 def remapNamespaces(self, *args):
     winName = "remapNamespacesWindow"
     if cmds.window(winName, query=True, exists=True): cmds.deleteUI(winName)
     window = cmds.window( winName, title = "Remap Namespaces")
 
     cmds.columnLayout(adjustableColumn=True)
     cmds.rowColumnLayout( numberOfColumns=3)
     
     animData            = aToolsMod.loadInfoWithUser("copyPasteAnim", "animData")
     inputNameSpaces     = list(set(utilMod.getNameSpace(animData["objects"])[0]))
     outputNameSpaces    = utilMod.listAllNamespaces()
     
     for loopNameSpace in inputNameSpaces:  
         
         nameSpace = loopNameSpace[:-1]
         
         eval("cmds.text('input%s', align='right', w=150, h=26, label='%s:   ')"%(nameSpace, nameSpace))
         eval("cmds.textField('output%s', w=150, h=26, text='%s')"%(nameSpace, nameSpace))
         eval("cmds.button('output%s', w=26, h=26, label='...')"%(nameSpace))
         if outputNameSpaces:
             cmds.popupMenu(button=1)
             for loopOutput in outputNameSpaces:
                 cmds.menuItem       ("menu%s"%loopOutput, label=str(loopOutput), command=lambda x, loopOutput=loopOutput, nameSpace=nameSpace, *args: self.setOutputValue(loopOutput, nameSpace))    
     
     cmds.setParent( '..' )
     
     
     cmds.button(label="Paste Animation in Place",     command=lambda *args: self.remapAndPasteAnimation(animData, inputNameSpaces, pasteInPlace=True))
     cmds.button(label="Paste Original Animation",     command=lambda *args: self.remapAndPasteAnimation(animData, inputNameSpaces, pasteInPlace=False))
     
     cmds.showWindow( window )
开发者ID:Italic-,项目名称:maya-prefs,代码行数:31,代码来源:animationCopier.py

示例14: show

	def show( self ) :
		
		if mc.window( self.win , exists=True ) :
			mc.deleteUI( self.win )
		
		mc.window( self.win , t='pkControlMaker' , rtf=True )
		
		mc.columnLayout( '%sMainCL'%self.ui , adj=True )
		
		mc.button( '%sCurveBUT'%self.ui , l='plus' , w=50 , h=100 , c=partial( self.createCurve ) )
		
		mc.popupMenu()
		
		labels = ( 'plus' , 'crossArrow' , 'circle' , 'cube' ,
			'capsule' , 'stick' , 'doubleStick' , 'square' )
		
		for label in labels :
			mc.menuItem( l=label , c=partial( self.changeButLabel , label ) )
		
		nc = 6
		wid = 180
		cw = ( wid / nc )
		mc.rowLayout( numberOfColumns=nc , columnWidth6=(cw,cw,cw,cw,cw,cw) )
		mc.button( w=cw , l='N' , c=partial(self.assignColor,'none') )
		mc.button( w=cw , l='R' , bgc=[1,0,0] , c=partial(self.assignColor,'red') )
		mc.button( w=cw , l='G' , bgc=[0,1,0] , c=partial(self.assignColor,'green') )
		mc.button( w=cw , l='B' , bgc=[0,0,1] , c=partial(self.assignColor,'blue') )
		mc.button( w=cw , l='Y' , bgc=[1,1,0] , c=partial(self.assignColor,'yellow') )
		mc.button( w=cw , l='W' , bgc=[1,1,1] , c=partial(self.assignColor,'white') )
		
		mc.showWindow( self.win )
		mc.window( self.win , e=True , w=wid+8 )
		mc.window( self.win , e=True , h=150 )
开发者ID:myCodeTD,项目名称:pkmel,代码行数:33,代码来源:controlMaker.py

示例15: expose_component

    def expose_component(self,tabAnchor,rootData):
        attrib_link = rootData[0]
        ctrlHgt = 24
        nodeData = attrib_link.split('.') 
        typeChk = mc.attributeQuery(  nodeData[-1], node=nodeData[0], attributeType=True  )
        numericType = ['float','double','short','long','int','bool','enum','string']
        clm = mc.columnLayout( adjustableColumn=True, rs=5 ,p=tabAnchor, w=420 -30 )
        
        stringType = mc.getAttr(attrib_link,type=True)
        fildCaption = mc.textField(  tx=rootData[1],ed=False,w=410 -30 ,p=clm , font="boldLabelFont",bgc=[0.8,0.8,0.8])    
        mc.popupMenu( button=3 ,p=fildCaption)
        mc.menuItem(l='Open in connection Editor' )


        if stringType == 'string':  
            attrFld = mc.textField(  ed=True,w=410 -30 ,p=clm )              
            mc.connectControl( attrFld, attrib_link )

        else:
            if typeChk in numericType:
                mc.attrFieldSliderGrp( attribute=rootData[0],p=clm )
            else:        
                flw = mc.flowLayout( columnSpacing=4  , p=clm )
                fldLnk = mc.textField(  tx=rootData[0],ed=False ,w=385,h=ctrlHgt,p=flw)
                mc.button( label='<',p=flw)
开发者ID:cedricB,项目名称:circeCharacterWorksTools,代码行数:25,代码来源:manager.py


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