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Python cmds.optionMenuGrp函数代码示例

本文整理汇总了Python中maya.cmds.optionMenuGrp函数的典型用法代码示例。如果您正苦于以下问题:Python optionMenuGrp函数的具体用法?Python optionMenuGrp怎么用?Python optionMenuGrp使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了optionMenuGrp函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: setTwinMatchAttrsFromUI

def setTwinMatchAttrsFromUI():
	'''
	UI method for Pose Match setup tools
	Setup pose twin attributes from UI
	'''
	# Get selection
	sel = mc.ls(sl=True,type=['transform','joint'])
	if not sel: return
	
	# Window
	win = 'matchRulesUI'
	if not mc.window(win,q=True,ex=True): raise UserInputError('Pose Match UI does not exist!!')
	
	# Pivot
	pivotObj = str(mc.textFieldButtonGrp('matchRulesPivotTFB',q=True,text=True))
	
	# Axis
	axis = str(mc.optionMenuGrp('matchRulesAxisOMG',q=True,v=True)).lower()
	
	# Mode
	mode = mc.optionMenuGrp('matchRulesModeOMG',q=True,sl=True) - 1
	
	# Search/Replace
	search = str(mc.textFieldGrp('matchRulesSearchTFG',q=True,text=True))
	replace = str(mc.textFieldGrp('matchRulesReplaceTFG',q=True,text=True))
	
	# Set match rules attributes
	glTools.common.match.Match().setTwinMatchAttrs(sel,pivotObj,axis,mode,search,replace)
开发者ID:RiggingDojoAdmin,项目名称:glTools,代码行数:28,代码来源:poseMatch.py

示例2: doOptions

def doOptions(input_referenceObject, input_rotateOrder, input_axis, input_referenceAxis, input_normalizeAxes):
	"""This is the function called when the apply or create button is clicked"""
	try:
		# validate selection
		utils.dg.validateSelection(type='transform', exact=1)
		
		# validate reference object
		referenceObject = cmds.textFieldGrp(input_referenceObject, q=True, tx=True)
		if len(referenceObject) > 0: utils.dg.verifyNode(referenceObject)
		
		# call the command
		if len(referenceObject) > 0:
			cmds.am_exposeTransform(
				ref=referenceObject, 
				ro=utils.kRotateOrderMapping[cmds.optionMenuGrp(input_rotateOrder, q=True, v=True)], 
				a=cmds.floatFieldGrp(input_axis, q=True, v=True), 
				ra=cmds.floatFieldGrp(input_referenceAxis, q=True, v=True), 
				na=cmds.checkBoxGrp(input_normalizeAxes, q=True, v1=True))
		else:
			cmds.am_exposeTransform(
				ro=utils.kRotateOrderMapping[cmds.optionMenuGrp(input_rotateOrder, q=True, v=True)], 
				a=cmds.floatFieldGrp(input_axis, q=True, v=True), 
				ra=cmds.floatFieldGrp(input_referenceAxis, q=True, v=True), 
				na=cmds.checkBoxGrp(input_normalizeAxes, q=True, v1=True))
	except: raise
开发者ID:0xb1dd1e,项目名称:PipelineConstructionSet,代码行数:25,代码来源:exposeTransform.py

示例3: gui

def gui() :
	import maya.cmds as m
	if m.window("peelMocap", ex=True) : m.deleteUI("peelMocap")
	win = m.window("peelMocap", width=400, height=400)
	form = m.formLayout()
	c1 = m.columnLayout()
	m.optionMenuGrp("peelMocapMarkerset", l="Markerset:")
	m.menuItem("motive")
	m.menuItem("mocapclub")
	m.textFieldButtonGrp("peelMocapMarkerPrefix", l="Marker Prefix:", bl="Verify", bc=gui_verify)
	m.textFieldGrp("peelMocapMarkerStatus", en=False, l="" )
	m.textScrollList("peelMocapTSL")
	m.button(l="Select Markers", c=gui_select)
	m.button(l="Draw Lines", c=gui_drawLines)
	m.button(l="Test Solver", c=gui_createSolverTest)
	m.button(l="Create Solver", c=gui_createSolver)

	m.setParent(form)
	c2 = m.columnLayout()
	m.optionMenuGrp("peelMocapBoneset", l="Boneset:")
	m.menuItem("fbx")
	m.textFieldButtonGrp("peelMocapBonePrefix", l="Bone Prefix:", bl="Verify", bc=gui_verifyBones)
	m.textFieldGrp("peelMocapBoneStatus", en=False, l="" )

	m.formLayout(form, e=True, attachForm=[ ( c1, "top", 1 ) , ( c1, "left",  1) , (c1, "bottom", 1),
						( c2, "top", 1 ) , ( c2, "right", 1) , (c2, "bottom", 1) ],
			attachControl= [ (c1, "right", 1, c2 ) ])

	m.showWindow(win)
开发者ID:mocap-ca,项目名称:cleanup,代码行数:29,代码来源:mocap.py

示例4: __init__

	def __init__(self) :

		#check to see if the window exists:
		if cmds.window("Box2DTool", exists = True):
			cmds.deleteUI("Box2DTool")

		#create the window:
		window = cmds.window("Box2DTool", title = 'Box2D Tool', sizeable = False)

		#create the main layout:
		cmds.columnLayout(columnWidth = 300, adjustableColumn = False, columnAttach = ('both', 10))

		#make dockable:
		allowedAreas = ['right', 'left']
		cmds.dockControl( 'Box2D Tool', area='left', content=window, allowedArea=allowedAreas )

		self.dim=cmds.floatFieldGrp('dim', numberOfFields=2, label='Dimension', extraLabel='pixel', value1=5, value2=1  )
		self.dim=cmds.floatFieldGrp('friction', numberOfFields=1, label='Friction',  value1=0.2 )
		self.dim=cmds.floatFieldGrp('restitution', numberOfFields=1, label='restitution',  value1=0.0 )
		self.dim=cmds.floatFieldGrp('density', numberOfFields=1, label='density',  value1=0.0 )
		cmds.separator()
		self.dim=cmds.floatFieldGrp('rotation', numberOfFields=1, label='rotation',  value1=0.0 )
		cmds.separator()
		cmds.optionMenuGrp( "bodyType",l='Body Type' )
		cmds.menuItem(label='b2_staticBody');
		cmds.menuItem(label='b2_kinematicBody');
		cmds.menuItem(label='b2_dynamicBody');


		cmds.button(label = "PlaceBlock", w = 100, h = 25, c = self.placeBlock)
		cmds.separator()
		cmds.button( label='Export', command=self.export )
开发者ID:NCCA,项目名称:Box2DExport,代码行数:32,代码来源:Box2DTool.py

示例5: pupMaya2mental

def pupMaya2mental(mentalVersion):
        destPath = os.getenv('DEST_PATH_WIN')
        rootPath, shadersPath = {	
                3.8:('c:/Program Files/Autodesk/mrstand3.8.1-adsk2011/bin', destPath + '/mental3.8.1'),
                3.11:('c:/Program Files/Autodesk/mrstand3.11.1-adsk2014/bin', destPath + '/mental3.11.1')
                }[mentalVersion]

        os.putenv('RAY_COMMAND', '"' + rootPath + '/ray.exe"')

        os.putenv('MR_VERSION', str( mentalVersion ) )

        miModulesPaths, binModulesPaths = modulesPath.getMiBinString()
        #os.putenv('MI_RAY_INCPATH', shadersPath + '/mi;' +  miModulesPaths)
        #os.putenv('MI_LIBRARY_PATH', shadersPath + '/bin;' +  binModulesPaths)
        #os.putenv('MI_ROOT', rootPath)
        mel.eval('pup_maya_2_mental(3);')

        mc.checkBoxGrp('pup_m2mrOverrideEnv', e=True, v1=1)
        mc.textFieldGrp('pup_m2mrMiRoot', e=True, tx= rootPath )
        mc.textFieldGrp('pup_m2mrMiInclude', e=True, tx= shadersPath + '/mi;' +  miModulesPaths )
        mc.textFieldGrp('pup_m2mrMiLib', e=True, tx= shadersPath + '/bin;' +  binModulesPaths )
        mc.textFieldGrp('pup_m2mrMiDir', e=True, tx= "C:/Temp/" )
        mc.optionMenuGrp('pup_m2mrVerboseM', e=True, sl=5)
        #mc.textFieldGrp('pup_m2mrCommandLine', e=True, tx= '-finalgather_passes 0 -memory 1000000' )
        mc.textFieldGrp('pup_m2mrCommandLine', e=True, tx= '-memory 1000000' )
        mc.checkBoxGrp('pup_m2mrUniqueMI', e=True, v1=1)
        mc.optionMenuGrp('pup_m2mrPriority', e=True, sl=3)
开发者ID:zclongpop123,项目名称:sag_utils,代码行数:27,代码来源:pupMaya2mental.py

示例6: setOptionMenuList

def setOptionMenuList(OMG,itemList,add=False):
	'''
	Set the list of items for the specified optionMenuGrp control
	@param OMG: OptionMenuGrp to set the item list for
	@type OMG: str
	@param itemList: List of items to add to optionMenuGrp
	@type itemList: list
	@param add: Add to existing menu items
	@type add: bool
	'''
	# Check optionMenuGrp
	if not mc.optionMenuGrp(OMG,q=True,ex=True):
		raise UIError('OptionMenu "'+OMG+'" does not exist!')
	
	# Get existing items
	exItemList = mc.optionMenuGrp(OMG,q=True,ill=True)
	
	# Add items
	for item in itemList:
		mc.setParent(OMG)
		mc.menuItem(l=item)
	
	# Remove previous items
	if exItemList:
		for item in exItemList:
			mc.deleteUI(item)
开发者ID:auqeyjf,项目名称:glTools,代码行数:26,代码来源:utils.py

示例7: attachToMeshFromUI

def attachToMeshFromUI(close=False):
	'''
	Execute attachToMesh() from UI
	'''
	# Window
	window = 'attachToMeshUI'
	if not mc.window(window,q=True,ex=1): raise UIError('SnapToSurface UI does not exist!!')
	# Get UI data
	mesh = mc.textFieldGrp('attachToMeshTFB',q=True,text=True)
	# Check surface
	if not glTools.utils.mesh.isMesh(mesh):
		raise Exception('Object "'+surface+'" is not a valid nurbs surface!!')
	# Transform
	obj = mc.textFieldGrp('attachToMeshTransformTFB',q=True,text=True)
	# Prefix
	pre = mc.textFieldGrp('attachToMeshPrefixTFG',q=True,text=True)
	# Orient
	orient = mc.checkBoxGrp('attachToMeshOrientCBG',q=True,v1=True)
	# Orient Options
	normAx = str.lower(str(mc.optionMenuGrp('attachToMeshNormOMG',q=True,v=True)))
	tanAx = str.lower(str(mc.optionMenuGrp('attachToMeshTanOMG',q=True,v=True)))
	
	# Execute command
	glTools.utils.attach.attachToMesh(mesh=mesh,transform=obj,useClosestPoint=True,orient=orient,normAxis=normAx,tangentAxis=tanAx,prefix=pre)
	
	# Cleanup
	if close: mc.deleteUI(window)
开发者ID:auqeyjf,项目名称:glTools,代码行数:27,代码来源:mesh.py

示例8: stretchyIkSplineFromUI

def stretchyIkSplineFromUI(close=False):
	'''
	'''
	# Window
	window = 'stretchyIkSplineUI'
	if not mc.window(window,q=True,ex=1): raise UIError('StretchyIkSpline UI does not exist!!')
	
	# Get UI data
	ik = mc.textFieldButtonGrp('stretchyIkSplineTFB',q=True,text=True)
	pre = mc.textFieldGrp('stretchyIkSplinePrefixTFG',q=True,text=True)
	scaleAxis = str.lower(str(mc.optionMenuGrp('stretchyIkSplineAxisOMG',q=True,v=True)))
	scaleAttr = mc.textFieldButtonGrp('stretchyIkSplineScaleAttrTFB',q=True,text=True)
	blendCtrl = mc.textFieldButtonGrp('stretchyIkSplineBlendCtrlTFB',q=True,text=True)
	blendAttr = mc.textFieldGrp('stretchyIkSplineBlendAttrTFG',q=True,text=True)
	method = mc.optionMenuGrp('stretchyIkSplineMethodOMG',q=True,sl=True)-1
	minPercent = mc.floatSliderGrp('stretchyIkSplineMinPFSG',q=True,v=True)
	maxPercent = mc.floatSliderGrp('stretchyIkSplineMaxPFSG',q=True,v=True)
	
	# Execute command
	if method: # Parametric
		glTools.builder.stretchyIkSpline_parametric.StretchyIkSpline_parametric().build(ikHandle=ik,scaleAttr=scaleAttr,blendControl=blendCtrl,blendAttr=blendAttr,scaleAxis=scaleAxis,minPercent=minPercent,maxPercent=maxPercent,prefix=pre)
	else: # Arc Length
		glTools.builder.stretchyIkSpline_arcLength.StretchyIkSpline_arcLength().build(ikHandle=ik,scaleAttr=scaleAttr,blendControl=blendCtrl,blendAttr=blendAttr,scaleAxis=scaleAxis,prefix=pre)
	
	# Cleanup
	if close: mc.deleteUI(window)
开发者ID:RiggingDojoAdmin,项目名称:glTools,代码行数:26,代码来源:ik.py

示例9: snapToSurfaceFromUI

def snapToSurfaceFromUI(close=False):
	'''
	Execute snapToSurface() from UI
	'''
	# Window
	window = 'snapToSurfaceUI'
	if not mc.window(window,q=True,ex=1): raise UIError('SnapToSurface UI does not exist!!')
	# Get UI data
	surface = mc.textFieldGrp('snapToSurfaceTFB',q=True,text=True)
	# Check surface
	if not glTools.utils.surface.isSurface(surface):
		raise UserInputError('Object "'+surface+'" is not a valid nurbs surface!!')
	# Orient
	orient = mc.checkBoxGrp('snapToSurfaceOrientCBG',q=True,v1=True)
	# Orient Options
	tanU = str.lower(str(mc.optionMenuGrp('snapToSurfaceUAxisOMG',q=True,v=True)))
	tanV = str.lower(str(mc.optionMenuGrp('snapToSurfaceVAxisOMG',q=True,v=True)))
	align = str.lower(str(mc.optionMenuGrp('snapToSurfaceAlignToOMG',q=True,v=True)))
	
	# Get User Selection
	sel = mc.ls(sl=True,fl=True)
	
	# Execute Command
	glTools.utils.surface.snapPtsToSurface(surface,sel)
	# Orient
	if orient:
		for obj in sel:
			try:
				glTools.utils.surface.orientToSurface(surface=surface,obj=obj,useClosestPoint=True,tangentUAxis=tanU,tangentVAxis=tanV,alignTo=align)
			except:
				print('Object "'+obj+'" is not a valid transform!! Unable to orient!')
	
	# Cleanup
	if close: mc.deleteUI(window)
开发者ID:RiggingDojoAdmin,项目名称:glTools,代码行数:34,代码来源:surface.py

示例10: createCNCWindow

def createCNCWindow(preFileDir): 
    """该函数实现创建布料窗体的创建

    Description:
        无
        
    Arguments:
        presetName:某个正确的布料预设路径

    Returns:
        无
    """
    createNClothWin = cmds.window(title = "Create NCloth", iconName = "CN", widthHeight = (420, 80))
    cNFormLayout = cmds.formLayout()
    nucleusButton  = mel.eval('nucleusSolverButton("")')
    cmds.optionMenuGrp(nucleusButton, edit = True, cw = [1,50])
    cButtonRowLayout = cmds.rowLayout(numberOfColumns = 2, columnAttach = [(1, "right", 0),(2, "right", 0)], columnWidth=[(1, 280), (2, 80)])
    createNButton = cmds.button(label = "Create", width = 75, command = (lambda x:createNClothP(preFileDir, createNClothWin)))
    closeNButton = cmds.button(label = "Close", width = 75, command = ('cmds.deleteUI(\"' + createNClothWin + '\", window=True)'))
    cmds.setParent("..")
    cmds.formLayout(cNFormLayout, edit=True, 
                    attachForm=[(nucleusButton, "top", 12), (nucleusButton, "left", 8), (nucleusButton, "right", 8),
                                (cButtonRowLayout, "bottom", 12),(cButtonRowLayout, "left", 24), (cButtonRowLayout, "right", 24)], 
                    attachControl=[(cButtonRowLayout, "top", 12, nucleusButton)])
    cmds.setParent("..")
    cmds.showWindow(createNClothWin)
开发者ID:chloechan,项目名称:clothAndHair,代码行数:26,代码来源:clothAndHairMag.py

示例11: cmdCreateRivet

 def cmdCreateRivet(self, *args ):
     
     meshName = cmds.textFieldGrp( self.tf_meshName, q=1, tx=1 )
     centerIndicesStr = cmds.textFieldGrp( self.tf_centerIndices, q=1, tx=1 )
     aimIndicesStr = cmds.textFieldGrp( self.tf_aimIndices, q=1, tx=1 )
     upIndicesStr = cmds.textFieldGrp( self.tf_upIndices, q=1, tx=1 )
     aimPivIndicesStr = cmds.textFieldGrp( self.tf_aimPivIndices, q=1, tx=1 )
     upPivIndicesStr = cmds.textFieldGrp( self.tf_upPivIndices, q=1, tx=1 )
     
     centerIndices = []
     aimPivIndices = []
     aimIndices    = []
     upPivIndices  = []
     upIndices     = []
     
     for indexStr in centerIndicesStr.split( ',' ):
         centerIndices.append( int( indexStr ) )
     for indexStr in aimIndicesStr.split( ',' ):
         aimIndices.append( int( indexStr ) )
     for indexStr in upIndicesStr.split( ',' ):
         upIndices.append( int( indexStr ) )
     
     if aimPivIndicesStr:
         for indexStr in aimPivIndicesStr.split( ',' ):
             aimPivIndices.append( int( indexStr ) )
     if upPivIndicesStr:
         for indexStr in upPivIndicesStr.split( ',' ):
             upPivIndices.append( int( indexStr ) )
     
     aimIndex = cmds.optionMenuGrp( self.op_aimAxis, q=1, select=1 )-1
     upIndex  = cmds.optionMenuGrp( self.op_upAxis,  q=1, select=1 )-1
     
     print aimIndex, upIndex
     
     cmdModel.createRivet( meshName, centerIndices, aimPivIndices, aimIndices, upPivIndices, upIndices, aimIndex, upIndex )
开发者ID:jonntd,项目名称:mayadev-1,代码行数:35,代码来源:view.py

示例12: makeDropDown

def makeDropDown( scrollListName ):
    """Creates file type selector"""
    cmds.optionMenuGrp(scrollListName+'TypeSelect', label='File Type  ' )#, changeCommand= lambda *args:changeFileType(), bgc=[1.0,1.0,0.0]
    cmds.menuItem(label='FBX')
    cmds.menuItem(label='OBJexport')
    cmds.menuItem(label='mayaAscii')
    cmds.menuItem(label='mayaBinary')
开发者ID:RawMeat3000,项目名称:MkTools,代码行数:7,代码来源:exporter_7.py

示例13: cmdCreate

    def cmdCreate(self, *args ):

        newSystemType    = cmds.rowColumnLayout( self.columnNewSystem, q=1, vis=1 )
        assignSystemType = cmds.rowColumnLayout( self.columnAssignSystem, q=1, vis=1 )
        newCurve         = cmds.checkBox( self.check, q=1, v=1 )

        sels = self.popupCurves.getFieldTexts()

        if newSystemType:
            ctlName = self.popupController.getFieldText()
            addName = cmds.textFieldGrp( self.addName, q=1, tx=1 )
            if not newCurve:
                hairSystem = sgRigCurve.makeDynamicCurveKeepSrc( sels, addName )
            else:
                hairSystem = sgRigCurve.makeDynamicCurve( sels, addName )
            sgRigAttribute.connectHairAttribute( ctlName, hairSystem )
        elif assignSystemType:
            addName = cmds.textFieldGrp( self.addName, q=1, tx=1 )
            menuItems = cmds.optionMenuGrp( self.option, q=1, itemListLong=1 )
            selectIndex = cmds.optionMenuGrp( self.option, q=1, sl=1 )-1
            menuItemLabel = cmds.menuItem( menuItems[selectIndex], q=1, label=1 )
            if not newCurve:
                hairSystem = sgRigCurve.makeDynamicCurveKeepSrc( sels, addName )
            else:
                hairSystem = sgRigCurve.makeDynamicCurve( sels, addName )
开发者ID:jonntd,项目名称:mayadev-1,代码行数:25,代码来源:sgUIMakeCurveDynamic.py

示例14: attachToSurfaceFromUI

def attachToSurfaceFromUI(close=True):
    """
    Execute attachToSurface() from UI
    @param close:
    """
    # Window
    window = 'attachToSurfaceUI'
    if not cmds.window(window, q=True, ex=1): raise UIError('AttachToSurface UI does not exist!!')
    # Get UI data
    surf = cmds.textFieldGrp('attachToSurfaceTFB', q=True, text=True)
    # Check surface
    if not glTools.utils.surface.isSurface(surf):
        raise UserInputError('Object "' + surf + '" is not a valid nurbs surface!!')
    trans = cmds.textFieldGrp('attachToSurfaceTransformTFB', q=True, text=True)
    pre = cmds.textFieldGrp('attachToSurfacePrefixTFG', q=True, text=True)
    uParam = cmds.floatFieldGrp('attachToSurfaceParamTFB', q=True, v1=True)
    vParam = cmds.floatFieldGrp('attachToSurfaceParamTFB', q=True, v2=True)
    closePnt = cmds.checkBoxGrp('attachToSurfaceClosePntCBG', q=True, v1=True)
    uAttr = cmds.textFieldGrp('attachToSurfaceUAttrTFG', q=True, text=True)
    vAttr = cmds.textFieldGrp('attachToSurfaceVAttrTFG', q=True, text=True)
    # Orient
    orient = cmds.checkBoxGrp('attachToSurfaceOrientCBG', q=True, v1=True)
    # Orient Options
    tanU = str.lower(str(cmds.optionMenuGrp('attachToSurfaceUAxisOMG', q=True, v=True)))
    tanV = str.lower(str(cmds.optionMenuGrp('attachToSurfaceVAxisOMG', q=True, v=True)))
    align = str.lower(str(cmds.optionMenuGrp('attachToSurfaceAlignToOMG', q=True, v=True)))

    # Execute command
    result = glTools.utils.attach.attachToSurface(surface=surf, transform=trans, uValue=uParam, vValue=vParam,
                                                  useClosestPoint=closePnt, orient=orient, uAxis=tanU, vAxis=tanV,
                                                  uAttr=uAttr, vAttr=vAttr, alignTo=align, prefix=pre)

    # Cleanup
    if close: cmds.deleteUI(window)
开发者ID:bennymuller,项目名称:glTools,代码行数:34,代码来源:surface.py

示例15: stretchyIkLimbUI

def stretchyIkLimbUI():
	'''
	UI for stretchyIkLimb()
	'''
	# Window
	window = 'stretchyIkLimbUI'
	if mc.window(window,q=True,ex=1): mc.deleteUI(window)
	window = mc.window(window,t='Stretchy IK Limb')
	# Layout
	FL = mc.formLayout()
	# UI Elements
	#---
	# IK Handle
	handleTFB = mc.textFieldButtonGrp('stretchyIkLimbTFB',label='IK Handle',text='',buttonLabel='Load Selected')
	# Prefix
	prefixTFG = mc.textFieldGrp('stretchyIkLimbPrefixTFG',label='Prefix', text='')
	# Control
	controlTFB = mc.textFieldButtonGrp('stretchyIkLimbControlTFB',label='Control Object',text='',buttonLabel='Load Selected')
	# Scale Axis
	axisList = ['X','Y','Z']
	scaleAxisOMG = mc.optionMenuGrp('stretchyIkLimbAxisOMG',label='Joint Scale Axis')
	for axis in axisList: mc.menuItem(label=axis)
	mc.optionMenuGrp(scaleAxisOMG,e=True,sl=1)
	# Scale Attr
	scaleAttrTFB = mc.textFieldButtonGrp('stretchyIkLimbScaleAttrTFB',label='Scale Attribute',text='',buttonLabel='Load Selected')
	
	# Separator
	SEP = mc.separator(height=10,style='single')
	
	# Buttons
	createB = mc.button('stretchyIkLimbCreateB',l='Create',c='glTools.ui.ik.stretchyIkLimbFromUI(False)')
	cancelB = mc.button('stretchyIkLimbCancelB',l='Cancel',c='mc.deleteUI("'+window+'")')
	
	# UI callback commands
	mc.textFieldButtonGrp(handleTFB,e=True,bc='glTools.ui.utils.loadTypeSel("'+handleTFB+'","'+prefixTFG+'",selType="ikHandle")')
	mc.textFieldButtonGrp(controlTFB,e=True,bc='glTools.ui.utils.loadObjectSel("'+controlTFB+'")')
	mc.textFieldButtonGrp(scaleAttrTFB,e=True,bc='glTools.ui.utils.loadChannelBoxSel("'+scaleAttrTFB+'")')
	
	# Form Layout - MAIN
	mc.formLayout(FL,e=True,af=[(handleTFB,'top',5),(handleTFB,'left',5),(handleTFB,'right',5)])
	mc.formLayout(FL,e=True,ac=[(prefixTFG,'top',5,handleTFB)])
	mc.formLayout(FL,e=True,af=[(prefixTFG,'left',5),(prefixTFG,'right',5)])
	mc.formLayout(FL,e=True,ac=[(controlTFB,'top',5,prefixTFG)])
	mc.formLayout(FL,e=True,af=[(controlTFB,'left',5),(controlTFB,'right',5)])
	mc.formLayout(FL,e=True,ac=[(scaleAxisOMG,'top',5,controlTFB)])
	mc.formLayout(FL,e=True,af=[(scaleAxisOMG,'left',5),(scaleAxisOMG,'right',5)])
	mc.formLayout(FL,e=True,ac=[(scaleAttrTFB,'top',5,scaleAxisOMG)])
	mc.formLayout(FL,e=True,af=[(scaleAttrTFB,'left',5),(scaleAttrTFB,'right',5)])
	mc.formLayout(FL,e=True,ac=[(SEP,'top',5,scaleAttrTFB)])
	mc.formLayout(FL,e=True,af=[(SEP,'left',5),(SEP,'right',5)])
	mc.formLayout(FL,e=True,ac=[(createB,'top',5,SEP)])
	mc.formLayout(FL,e=True,af=[(createB,'left',5),(createB,'bottom',5)])
	mc.formLayout(FL,e=True,ap=[(createB,'right',5,50)])
	mc.formLayout(FL,e=True,ac=[(cancelB,'top',5,SEP)])
	mc.formLayout(FL,e=True,af=[(cancelB,'right',5),(cancelB,'bottom',5)])
	mc.formLayout(FL,e=True,ap=[(cancelB,'left',5,50)])
	
	# Show Window
	mc.showWindow(window)
开发者ID:RiggingDojoAdmin,项目名称:glTools,代码行数:59,代码来源:ik.py


注:本文中的maya.cmds.optionMenuGrp函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。