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Python cmds.columnLayout函数代码示例

本文整理汇总了Python中maya.cmds.columnLayout函数的典型用法代码示例。如果您正苦于以下问题:Python columnLayout函数的具体用法?Python columnLayout怎么用?Python columnLayout使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了columnLayout函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: j_MirrorBlendShape

def j_MirrorBlendShape():
    '''
     UI
    '''
    global text1
    global text2 
    global text3
    j_MainWindow = ""
    if (mc.window(j_MainWindow, exists = 1 )):
        mc.deleteUI(j_MainWindow)
    j_MainWindow = mc.window(title = u"镜像表情", wh = (300,160))
    mc.columnLayout()
    mc.text(l = "")
    text1 = mc.textFieldButtonGrp( l = u"BaseObject:", buttonLabel = u"    < < < <    ", 
                          buttonCommand = 'xanthus.j_MirrorBlendShape.j_getObj(1)', cw3 = (90,120,100),h = 30)
    
    text2 = mc.textFieldButtonGrp(l = u"In-Between:", buttonLabel = u"    < < < <    ",
                          buttonCommand = "xanthus.j_MirrorBlendShape.j_getObj(2)", cw3 = (90,120,100),h = 30,enable = 0)
    
    text3 = mc.textFieldButtonGrp(l = u"BlendShape:", buttonLabel = u"    < < < <    ", 
                          buttonCommand = "xanthus.j_MirrorBlendShape.j_getObj(3)", cw3 = (90,120,100),h = 30)
    
    mc.text(l = "",h = 10)
    mc.setParent('..')
    mc.rowLayout(nc = 2 ,cw2= (150,150),ct2 = ("left","left") ,co2 = (8,0) )
    mc.button(l = u" 镜    像 ", w = 135, h= 30,c = "xanthus.j_MirrorBlendShape.j_MakeMirror()")
    mc.button(l = u" 重    置 ", w = 135, h= 30,c = "xanthus.j_MirrorBlendShape.j_Reset()")
    mc.setParent('..')
    mc.columnLayout
    mc.text(l = "                        [email protected] xanthus by Jiangjishi ", enable = 0)
    mc.showWindow(j_MainWindow)
开发者ID:auqeyjf,项目名称:pubTool,代码行数:31,代码来源:j_MirrorBlendShape.py

示例2: locatorParticlesUI

def locatorParticlesUI():
    """
    """
    # Define window
    locParticleUI = 'locatorParticleWindow'
    if cmds.window(locParticleUI, q=True, ex=True): cmds.deleteUI(locParticleUI)
    locParticleUI = cmds.window(locParticleUI, t='Generate Particles')

    # UI Layout
    cmds.columnLayout(adj=False, cal='left')
    partiTFG = cmds.textFieldGrp('locParticle_particleTFG', label='Particle', text='', cw=[(1, 100)])
    radiusFFG = cmds.floatSliderGrp('locParticle_radiusFSG', label='radius', f=True, min=0.1, max=10.0, fmn=0.01,
                                  fmx=100.0, pre=2, v=1.0, cw=[(1, 100)])
    rotateLocCBG = cmds.checkBoxGrp('locParticle_rotateCBG', label='Add rotatePP', ncb=1, v1=0, cw=[(1, 100)])
    scaleLocCBG = cmds.checkBoxGrp('locParticle_scaleCBG', label='Add scalePP', ncb=1, v1=0, cw=[(1, 100)])
    selfCollideCBG = cmds.checkBoxGrp('locParticle_selfCollideCBG', label='self collide', ncb=1, v1=0, cw=[(1, 100)])

    cmds.button(l='Create Particles', c='glTools.tools.generateParticles.locatorParticlesFromUI()')

    # Popup menu
    cmds.popupMenu(parent=partiTFG)
    for p in cmds.ls(type=['particle', 'nParticle']):
        cmds.menuItem(p, c='cmds.textFieldGrp("' + partiTFG + '",e=True,text="' + p + '")')

    # Show Window
    cmds.showWindow(locParticleUI)
开发者ID:bennymuller,项目名称:glTools,代码行数:26,代码来源:generateParticles.py

示例3: zbw_offsetAnim

def zbw_offsetAnim(*args):
    """creates offset from first obj sel to last based on the entered offset value"""
    def zbw_runOffsetAnim(*args):
        #get frame range!!!!!!
        #get selection, check that they are tranforms
        sel = cmds.ls(sl=True,type="transform")
        selSize = int(len(sel))
        #for each selection mult the index by the offset value
        for i in range(0,selSize):
            obj = sel[i]
            offsetRaw = cmds.intFieldGrp('zbw_offsetValue', q=True, v=True)
            offset = offsetRaw[0]
            multFactor = i * offset
            #shift the entire anim curve by the offset mult value
            cmds.keyframe(obj, edit=True,relative=True,timeChange=multFactor,time=(1,24))

    #create UI, get offset value, frame range or all anim
    if (cmds.window('zbw_offsetAnimUI', exists=True)):
        cmds.deleteUI('zbw_offsetAnimUI', window=True)
        cmds.windowPref('zbw_offsetAnimUI', remove=True)
    window=cmds.window('zbw_offsetAnimUI', widthHeight=(350,200), title='zbw_offsetAnim')
    cmds.columnLayout(cal='center')
    cmds.intFieldGrp('zbw_offsetValue', cal=(1,'left'), label='frequency(frames)', value1=5)
    #CREATE FRAME RANGE AREA (WHICH FRAMES ARE WE DOING?)
    #WHEN THAT HAPPENS, WHAT DO WE DO WITH THE FRAMES AFTER THAT? (PROBABLY NOTHING. . . LET USER WORRY ABOUT IT)
    #checkbox for random freq (to give a random amount to offset each object)
    #cmds.checkBoxGrp('zbw_animNoiseRandom', cal=(1,'left'), cw=(1, 175),label='random frequency on', value1=0, cc=zbw_animNoiseRandom)
    cmds.button('zbw_offsetAnimGo', label='offset!', width=75, command=zbw_runOffsetAnim)

    cmds.showWindow(window)
开发者ID:zethwillie,项目名称:zbw_python_tools,代码行数:30,代码来源:zbw_animTools.py

示例4: setAttributeVectorUI

def setAttributeVectorUI():
    global tfXIn, tfXOut, tfYIn, tfYOut, tfZIn, tfZOut, tslVectorList, tfXAdd, tfYAdd, tfZAdd, vectorUI
    vectorUI = 'vectorUI'
    closeUI(vectorUI)
    cmds.window(vectorUI, title = 'vectorUI')
    cmds.columnLayout(columnAttach = ['both', 5], rowSpacing = 5, columnWidth = 210)
    cmds.text('..: random range :..', backgroundColor = [0.15, 0.15, 0.0])
    cmds.gridLayout(numberOfColumns = 6, cellWidthHeight = (33, 20))
    tfXIn = cmds.textField(text = '0.0', backgroundColor = [0.15, 0.1, 0.0])
    tfXOut = cmds.textField(text = '1.0', backgroundColor = [0.15, 0.1, 0.0])
    tfYIn = cmds.textField(text = '0.0', backgroundColor = [0.0, 0.15, 0.1])
    tfYOut = cmds.textField(text = '1.0', backgroundColor = [0.0, 0.15, 0.1])
    tfZIn = cmds.textField(text = '0.0', backgroundColor = [0.0, 0.1, 0.15])
    tfZOut = cmds.textField(text = '1.0', backgroundColor = [0.0, 0.1, 0.15])
    cmds.setParent('..')
    cmds.button('ok', command = 'setAttributeVectorRandom()')
    cmds.separator(style = 'out')
    cmds.text('..: vector list :..', backgroundColor = [0.0, 0.15, 0.15])
    tslVectorList = cmds.textScrollList(allowMultiSelection = True)
    cmds.button('remove', command = 'removeScrollListVector()')
    cmds.gridLayout(numberOfColumns = 4, cellWidthHeight = (50, 20))
    tfXAdd = cmds.textField(text = '0.0', backgroundColor = [0.15, 0.1, 0.0])
    tfYAdd = cmds.textField(text = '0.0', backgroundColor = [0.0, 0.15, 0.1])
    tfZAdd = cmds.textField(text = '0.0', backgroundColor = [0.0, 0.1, 0.15])
    cmds.button('add..', command = 'addScrollListVector()')
    cmds.setParent('..')
    cmds.button('random', command = 'setAttributeListVectorRandom()')
    cmds.button('increment %', command = 'setAttributeListVectorInc()')
    cmds.setParent('..')
    cmds.showWindow()
开发者ID:diegoinacio,项目名称:coding,代码行数:30,代码来源:mayaAiAttribManager.py

示例5: doIt

 def doIt( self, arglist ):
  wnd = cmds.window( "kgmEngineWindow_" + str(time.time()), widthHeight = ( 200, 200 ) )
  #cmds.columnLayout( adjustableColumn = True )
  #cmds.button( label = 'Export Map',          command = kgmEngine.exportMap )
  #cmds.button( label = 'Export Mesh',         command = kgmEngine.exportMesh )
  #cmds.button( label = 'Export Skeleton',     command = kgmEngine.exportSkeleton )
  #cmds.button( label = 'Export Animation',    command = kgmEngine.exportAnimation )
  #cmds.button( label = 'Insert Node',         command = kgmEngine.insertNode )
  cmds.columnLayout()
  cmds.rowColumnLayout( numberOfColumns = 2 )
  cmds.checkBox( "Mesh", label="Mesh", value=False, onCommand=kgmEngine.enableMesh, offCommand=kgmEngine.enableMesh )
  cmds.checkBox( "Material", label="Material", value=False, onCommand=kgmEngine.enableMaterial, offCommand=kgmEngine.enableMaterial )
  cmds.checkBox( "Skeleton", label="Skeleton", value=False, onCommand=kgmEngine.enableSkeleton, offCommand=kgmEngine.enableSkeleton )
  cmds.checkBox( "Animation", label="Animation", value=False, onCommand=kgmEngine.enableAnimation, offCommand=kgmEngine.enableAnimation )
  
  cmds.columnLayout()
  cmds.rowColumnLayout( numberOfColumns = 2 )
  cmds.columnLayout( adjustableColumn=True )
  cmds.button( label = 'Export',         command = kgmEngine.export )
  cmds.button( label = 'Insert Node',    command = kgmEngine.insertNode )
  
  cmds.columnLayout()
  cmds.rowColumnLayout( numberOfColumns = 3 )
  cmds.columnLayout( adjustableColumn=True )
  cmds.radioCollection()
  cmds.radioButton( label='Bin', align='left', select=False )
  cmds.radioButton( label='Xml', align='left', select=True  )
  
  #cmds.radioButtonGrp( label='Format',   labelArray3=['Bin', 'Txt', 'Xml'], numberOfRadioButtons=3 )
  #cmds.radioButton( 'Format', label='Bin',   )
  cmds.showWindow( wnd )
开发者ID:nocs13,项目名称:kgmEngine,代码行数:31,代码来源:kgmExport.py

示例6: enterTimecodeUI

 def enterTimecodeUI(self, buttonlabel='set', buttonfunc=None):
     '''
     generic UI to enter timecode
     
     :param buttonlabel' = label to add to the button
     :param buttonfunc' = function to bind to the button on exit
     '''
     self.win='Timecode_UI'
     if cmds.window(self.win, exists=True):
         cmds.deleteUI(self.win, window=True)
     cmds.window(self.win, title=self.win)
     cmds.columnLayout(adjustableColumn=True)
     cmds.text(label='Timecode Reference')
     cmds.separator(h=10, style='in')
     cmds.rowColumnLayout(nc=8)
     cmds.text(label='  smpte :  ')
     cmds.textField('tchrs', tx='00', w=40, cc=lambda x:self.__uicb_checkfield('tchrs'))
     cmds.text(label=' : ')
     cmds.textField('tcmins', tx='00', w=40, cc=lambda x:self.__uicb_checkfield('tcmins'))
     cmds.text(label=' : ')
     cmds.textField('tcsecs', tx='00', w=40, cc=lambda x:self.__uicb_checkfield('tcsecs'))
     cmds.text(label=' : ')
     cmds.textField('tcfrms', tx='00', w=40, cc=lambda x:self.__uicb_checkfield('tcfrms'))
     cmds.setParent('..')
     cmds.button(label=buttonlabel, command=lambda x:self.__uicb_gatherTimecode(buttonfunc))
     cmds.showWindow(self.win)
开发者ID:xavMikeHoward,项目名称:Red9_StudioPack,代码行数:26,代码来源:Red9_Audio.py

示例7: addMultiAttr

def addMultiAttr():
    #Create a variable for the window name
    winName = 'blend'
    winTitle = 'rh_addMultiAttr'
    #Delete the window if it exists
    if cmds.window(winName, exists=True):
        cmds.deleteUI(winName, window=True)
    #Build the main window
    cmds.window(winName, title=winTitle, sizeable=True)
    cmds.textFieldButtonGrp('Obj',label='Object :', text='', ed = False,buttonLabel='Load Sel',bc = 'sel()')
    cmds.columnLayout(adjustableColumn=True)    
    cmds.textFieldGrp('Attr',l='Attribute:',text='')   

    cmds.columnLayout(adjustableColumn=True)  
    cmds.floatFieldGrp('minAttr', numberOfFields=1, label='Min Value', value1=0) 
       
    cmds.columnLayout(adjustableColumn=True) 
    cmds.floatFieldGrp('maxAttr', numberOfFields=1, label='Max Value', value1=0)
    
    cmds.columnLayout(adjustableColumn=True)        
    cmds.button(label='Contact', command='Connect()')
    cmds.columnLayout(adjustableColumn=True)
    #Show the window
    cmds.showWindow(winName)
    cmds.window(winName, edit=True, width=300, height=120)
开发者ID:RyugasakiHu,项目名称:Maya-tools,代码行数:25,代码来源:rh_addMultiAttr.py

示例8: _showUI

 def _showUI(self):
     if cmds.window(self.win, exists=True):
         cmds.deleteUI(self.win, window=True)
     cmds.window(self.win, title=self.win, widthHeight=(400, 220))
     cmds.columnLayout('uicl_audioMain',adjustableColumn=True)
     cmds.separator(h=15, style='none')
     cmds.text(l='Select Audio to Offset')
     cmds.separator(h=15, style='in')
     cmds.rowColumnLayout(numberOfColumns=3, columnWidth=[(1, 100), (2, 90), (3, 100)])
     cmds.button(label='<< Offset',
                 ann='Nudge selected Audio Backwards',
                 command=partial(self.offsetSelectedBy,'negative'))
     cmds.floatField('AudioOffsetBy', value=10)
     cmds.button(label='Offset >>',
                 ann='Nudge selected Audio Forwards',
                 command=partial(self.offsetSelectedBy,'positive'))
     cmds.setParent('..')
     cmds.separator(h=15, style='in')
     cmds.rowColumnLayout(numberOfColumns=2, columnWidth=[(1, 200), (2, 90)])
     cmds.button(label='Offset Range to Start at:',
                 ann='offset the selected range of audionodes such that they start at the given frame',
                 command=self.offsetSelectedTo)
     cmds.floatField('AudioOffsetToo', value=10)
     cmds.setParent('..')
     cmds.separator(h=15, style='in')
     cmds.button(label='Ripple selected',
                 ann="Ripple offset the selected audio nodes so they're timed one after another",
                 command=self.offsetRipple)
     cmds.separator(h=15, style='none')
     cmds.iconTextButton(style='iconOnly', bgc=(0.7, 0, 0), image1='Rocket9_buttonStrap2.bmp',
                          c=lambda *args: (r9Setup.red9ContactInfo()), h=22, w=200)
     cmds.showWindow(self.win)
     cmds.window(self.win, e=True, widthHeight=(290, 190))
开发者ID:hoorayfor3d,项目名称:Red9_StudioPack,代码行数:33,代码来源:Red9_Audio.py

示例9: AverageUI

    def AverageUI(self):
        import maya.cmds as cmds
	import maya.mel as mel
	import sys

        if cmds.window('AverageTool',exists=True):
            cmds.deleteUI('AverageTool')

        cmds.window('AverageTool') 
        grid=cmds.gridLayout( numberOfColumns=2, cellWidthHeight=(120, 150) )
        column=cmds.columnLayout()
        cmds.button('Creat',c='creat()',h=100)
        cmds.button('Key',c='key()',h=50)
        cmds.columnLayout(column,edit=1,columnAttach=('both',0),adj=1,co=('both',50),columnWidth=120)
        cmds.setParent(column)
        cmds.setParent( '..' )



        cmds.frameLayout( label='Average', borderStyle='in' )
        cmds.columnLayout()
        cmds.rowLayout( numberOfColumns=3, columnWidth3=(35, 30, 35), adjustableColumn=2, columnAlign=(1, 'right'), columnAttach=[(1, 'both', 0), (2, 'both', 0), (3, 'both', 0)] )
        cmds.intField('min',minValue=0,value=0)
        cmds.text('To')
        cmds.intField('max',minValue=0, value=0)
        cmds.setParent( '..' )
        cmds.setParent( '..' )

        cmds.frameLayout( label='Iterations', borderStyle='out' )
        cmds.intField('iterations',minValue=0,maxValue=10,value=0)


        cmds.frameLayout( label='Key', borderStyle='out' )
        cmds.button('Delect',c='Delect()')
        cmds.showWindow()
开发者ID:wangqinghuaTudou,项目名称:test,代码行数:35,代码来源:Average.py

示例10: ZvParentMaster

def ZvParentMaster(posX=56, posY=180, width=_defaultSize[0], height=_defaultSize[1]):
    '''Main UI.'''

    winName = 'ZvParentMasterWin'
    if cmds.window(winName, exists=True):
        cmds.deleteUI(winName, window=True)

    cmds.window(winName, title='ZV', tlb=True)
    cmds.columnLayout(adj=True, rs=0, bgc=(0.3, 0.3, 0.3))

    #### PULSANTI ####
    cmds.iconTextButton(style='iconOnly', h=34, bgc=(0.3, 0.3, 0.3), image=_pmpath + 'pm_attach.xpm', c='%s.attach()' % __name__, ann='Attach objects')
    cmds.popupMenu(mm=True)
    cmds.menuItem(l='Create parent groups - translation', c='%s.createParentGroups(True, False)' % __name__, rp='NE')
    cmds.menuItem(l='Create parent groups - available attrs', c='%s.createParentGroups()' % __name__, rp='E')
    cmds.menuItem(l='Create parent groups - rotation', c='%s.createParentGroups(False, True)' % __name__, rp='SE')
    cmds.iconTextButton(style='iconOnly', h=34, bgc=(0.3, 0.3, 0.3), image=_pmpath + 'pm_detach.xpm', c='%s.detach()' % __name__, ann='Detach objects')
    cmds.iconTextButton(style='iconOnly', h=34, bgc=(0.3, 0.3, 0.3), image=_pmpath + 'pm_destroy.xpm', c='%s.destroy()' % __name__, ann='Destroy constraints')
    cmds.iconTextButton(style='iconOnly', h=34, bgc=(0.3, 0.3, 0.3), image=_pmpath + 'pm_fixsnap.xpm', c='%s.fixSnap()' % __name__, ann='Fix snap')
    cmds.popupMenu(mm=True)
    cmds.menuItem(l='Fix snaps in the active range', c='%s.fixSnap(True)' % __name__, rp='E')
    cmds.iconTextButton(style='iconOnly', h=34, bgc=(0.3, 0.3, 0.3), image=_pmpath + 'pm_select.xpm', c='%s.selectConstraintNodes()' % __name__, ann='Select constraints and snap groups')
    cmds.iconTextButton(style='iconOnly', h=34, bgc=(0.3, 0.3, 0.3), image=_pmpath + 'pm_timeline.xpm', c='%s.timeline()' % __name__, ann='Constraint timeline')
    cmds.popupMenu(mm=True)
    cmds.menuItem(l='<- Prev', c='%s.navigate(-1)' % __name__, rp='W')
    cmds.menuItem(l='Next ->', c='%s.navigate(1)' % __name__, rp='E')
    cmds.setParent('..')

    cmds.showWindow(winName)
    cmds.window(winName, edit=True, widthHeight=(width, height), topLeftCorner=(posY, posX))

    sys.stdout.write('ZV Parent Master %s          http://www.paolodominici.com          [email protected]\n' % __version__)
开发者ID:jasperges,项目名称:ZvParentMaster,代码行数:32,代码来源:ZvParentMaster.py

示例11: displayUI

	def displayUI(self):
		
		windowName = 'LCMTUIWindow'
		if cmds.window(windowName, exists=True):
			cmds.deleteUI(windowName)
		window = cmds.window(windowName, menuBar = True,t="LCMT v3.1.1")
		fileMenu = cmds.menu( label='Manage Light Types')
		cmds.menuItem( label='Add More Light Types',command=lambda *args:self.addLightTypes()) 
		cmds.menuItem( label='See Current Light Types', command=lambda *args:self.displayLightTypes()) 
		cmds.menuItem( label='Reset Light Types to Default Values', command=lambda *args:self.resetLightTypesToDefault()) 
		
		cmds.paneLayout( configuration='vertical2' )
		lightStageColumn = cmds.columnLayout(adjustableColumn=True)
		cmds.text('Lights in the SCENE')
		lights = cmds.ls(dag =True,visible=True,lights=True, type='mentalrayIblShape')  
		lightList = cmds.iconTextScrollList(allowMultiSelection=True,  append=lights)
		cmds.rowLayout(numberOfColumns = 2)
		useGroupLights = cmds.checkBox( label='Group Lights', onCommand = lambda *args: self.updateScollList(True, lightList), offCommand = lambda *args: self.updateScollList(False, lightList))    
		cmds.checkBox( label='Save Images?', cc = lambda *args: self.toggleSaveImages())  
		cmds.setParent('..')
		cmds.iconTextScrollList(lightList,edit=True,selectCommand=lambda *args: cmds.select(self.getElementsFromLightScrollList(lightList,useGroupLights),vis=True))    
		cmds.button(label='Render Lights!', command = lambda *args: self.renderAllLights(self.getElementsFromLightScrollList(lightList,useGroupLights),cmds.checkBox(useGroupLights, query=True, value=True)))  
		cmds.setParent('..')
		renderLayersColumn = cmds.columnLayout(adjustableColumn=True)
		#new column    
		cmds.text('Geometry in the SCENE')
		geometry =  cmds.ls(geometry=True)
		#take out the ibl shapes from the geo selection
		geometry = list(set(geometry) - set(lights))   
		geoList = cmds.iconTextScrollList(allowMultiSelection=True, append=geometry,selectCommand=lambda *args: cmds.select(cmds.iconTextScrollList(geoList, query=True, si=True )) )
		cmds.text('Create Render Layers from selected geometry and lights')      
		cmds.button(label='Create Render Layers!', command = lambda *args: self.createLayersFromLights(cmds.iconTextScrollList(geoList, query=True, si=True ),self.getElementsFromLightScrollList(lightList,useGroupLights)))  
		cmds.setParent('..')
		cmds.showWindow()
开发者ID:nestorprado,项目名称:light-contribution-management-tool,代码行数:34,代码来源:lcmtv311_stable.py

示例12: writeObj

    def writeObj(self, file_name, progress = False, show_msg = True, scale = mcore.scene_scale()):
        all_parts = self.parts()
        part_num = len(all_parts)
        if progress:
            window = mc.window(t = 'Writing %s to obj' % self.set_name)
            mc.columnLayout()
            progressControl = mc.progressBar(maxValue = part_num, width = 300)
            mc.showWindow(window)

        f = open(file_name, 'w')
        vo = 1
        vto = 1
        vno = 1
        for i in range(len(all_parts)):
            part = all_parts[i]
            # part.toObjStream(f, group = part.name(reformat = True), v_offset = vo, vt_offset = vto, vn_offset = vno, show_msg = not progress)
            part.toObjStream(f, group = part.partName(), v_offset = vo, vt_offset = vto, vn_offset = vno, show_msg = not progress, scale = scale)
            vo += part.numPoints()
            vto += part.numUVs()
            vno += part.numNormals()
            if progress:
                mc.progressBar(progressControl, edit=True, step=1)

        f.close()
        if progress:
            mc.deleteUI(window)

        if show_msg:
            print "Write %s to obj done." % self.set_name
        return True
开发者ID:akoon,项目名称:OldPipeline,代码行数:30,代码来源:masset.py

示例13: __init__

    def __init__(self):
        if cmds.window('ms_info_window', query=True, exists=True):
            cmds.deleteUI('ms_info_window')

        window = cmds.window('ms_info_window', title='About Mayaseed', sizeable=False)

        cmds.columnLayout(rs=10, columnOffset=['both', 20], width=600)

        cmds.rowLayout(numberOfColumns=2)
        cmds.text('', width=30)
        cmds.image(image=os.path.join(ROOT_DIRECTORY, 'graphics', 'mayaseed.png'))
        cmds.setParent('..')

        cmds.text('Version ' + MAYASEED_VERSION)
        cmds.text('Mayaseed is a Maya plugin for exporting scenes to the appleseed renderer.')
        cmds.text('Written by Jonathan Topf.')

        cmds.rowLayout(numberOfColumns=4)
        cmds.button(label='Mayaseed website', command=('import webbrowser\nwebbrowser.open_new_tab("' + MAYASEED_URL + '")'))
        cmds.button(label='appleseed website', command=('import webbrowser\nwebbrowser.open_new_tab("' + APPLESEED_URL + '")'))
        cmds.text('', width=166)
        cmds.button(label='Close', command=('import maya.cmds as cmds\ncmds.deleteUI(\"' + window + '\", window=True)'), width=100)
        cmds.setParent('..')

        cmds.text('')

        cmds.setParent('..')

        cmds.showWindow(window)
开发者ID:hipopotamo-hipotalamo,项目名称:appleseed,代码行数:29,代码来源:ms_commands.py

示例14: show

	def show( self ) :
		
		oSrch = 'LFT'
		oRep = 'RGT'
		oMul = 0
		
		if mc.window( self.win , exists=True ) :
			oSrch = mc.textField( '%sSrchTF'%self.ui , q=True , tx=True )
			oRep = mc.textField( '%sRepTF'%self.ui , q=True , tx=True )
			oMul = mc.floatField( '%sMultFF'%self.ui , q=True , v=True )
			mc.deleteUI( self.win )
		
		mc.window( self.win , t='pkWeightPuller' , rtf=True )
		
		mc.columnLayout( '%sMainCL'%self.ui , adj=True )
		
		mc.text( l='Search for' , align='center' )
		mc.textField( '%sSrchTF'%self.ui , tx=oSrch )
		mc.text( l='Replace with' , align='center' )
		mc.textField( '%sRepTF'%self.ui , tx=oRep )
		mc.button( '%sSwapBUT'%self.ui , l='Swap' , c=partial( self.swap ) )
		mc.floatField( '%sMultFF'%self.ui , minValue=0 , maxValue=1 , v=oMul )
		mc.button( '%sBUT'%self.ui , l='Pull' , c=partial( self.pull ) )
		
		mc.showWindow( self.win )
		mc.window( self.win , e=True , w=180 )
		mc.window( self.win , e=True , h=180 )
开发者ID:myCodeTD,项目名称:pkmel,代码行数:27,代码来源:weightPuller.py

示例15: create_comment

 def create_comment(self, *args):
     cmds.window('comment_win')
     cmds.columnLayout()
     cmds.text(l='Enter in new comment')
     self.new_comment_field = cmds.scrollField()
     add = cmds.button(l='Add', c=self.add_comment)
     cmds.showWindow('comment_win')
开发者ID:creuter23,项目名称:fs-tech-artist,代码行数:7,代码来源:threeDF_rig_check_v011.py


注:本文中的maya.cmds.columnLayout函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。