本文整理汇总了Python中matplotlib.patches.FancyBboxPatch.set_bounds方法的典型用法代码示例。如果您正苦于以下问题:Python FancyBboxPatch.set_bounds方法的具体用法?Python FancyBboxPatch.set_bounds怎么用?Python FancyBboxPatch.set_bounds使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类matplotlib.patches.FancyBboxPatch
的用法示例。
在下文中一共展示了FancyBboxPatch.set_bounds方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Legend
# 需要导入模块: from matplotlib.patches import FancyBboxPatch [as 别名]
# 或者: from matplotlib.patches.FancyBboxPatch import set_bounds [as 别名]
#.........这里部分代码省略.........
"Heper function to locate the legend using the location code"
if iterable(self._loc) and len(self._loc)==2:
# when loc is a tuple of axes(or figure) coordinates.
fx, fy = self._loc
bbox = self.get_bbox_to_anchor()
x, y = bbox.x0 + bbox.width * fx, bbox.y0 + bbox.height * fy
else:
bbox = Bbox.from_bounds(0, 0, width, height)
x, y = self._get_anchored_bbox(self._loc, bbox, self.get_bbox_to_anchor(), renderer)
return x+xdescent, y+ydescent
@allow_rasterization
def draw(self, renderer):
"Draw everything that belongs to the legend"
if not self.get_visible(): return
renderer.open_group('legend')
fontsize = renderer.points_to_pixels(self._fontsize)
# if mode == fill, set the width of the legend_box to the
# width of the paret (minus pads)
if self._mode in ["expand"]:
pad = 2*(self.borderaxespad+self.borderpad)*fontsize
self._legend_box.set_width(self.get_bbox_to_anchor().width-pad)
if self._drawFrame:
# update the location and size of the legend
bbox = self._legend_box.get_window_extent(renderer)
self.legendPatch.set_bounds(bbox.x0, bbox.y0,
bbox.width, bbox.height)
self.legendPatch.set_mutation_scale(fontsize)
if self.shadow:
shadow = Shadow(self.legendPatch, 2, -2)
shadow.draw(renderer)
self.legendPatch.draw(renderer)
self._legend_box.draw(renderer)
renderer.close_group('legend')
def _approx_text_height(self, renderer=None):
"""
Return the approximate height of the text. This is used to place
the legend handle.
"""
if renderer is None:
return self._fontsize
else:
return renderer.points_to_pixels(self._fontsize)
# _default_handler_map defines the default mapping between plot
# elements and the legend handlers.
_default_handler_map = {
StemContainer:legend_handler.HandlerStem(),
ErrorbarContainer:legend_handler.HandlerErrorbar(),
示例2: PaddedBox
# 需要导入模块: from matplotlib.patches import FancyBboxPatch [as 别名]
# 或者: from matplotlib.patches.FancyBboxPatch import set_bounds [as 别名]
class PaddedBox(OffsetBox):
def __init__(self, child, pad=None, draw_frame=False, patch_attrs=None):
"""
*pad* : boundary pad
.. note::
*pad* need to given in points and will be
scale with the renderer dpi, while *width* and *hight*
need to be in pixels.
"""
super(PaddedBox, self).__init__()
self.pad = pad
self._children = [child]
self.patch = FancyBboxPatch(
xy=(0.0, 0.0), width=1., height=1.,
facecolor='w', edgecolor='k',
mutation_scale=1, #self.prop.get_size_in_points(),
snap=True
)
self.patch.set_boxstyle("square",pad=0)
if patch_attrs is not None:
self.patch.update(patch_attrs)
self._drawFrame = draw_frame
def get_extent_offsets(self, renderer):
"""
update offset of childrens and return the extents of the box
"""
dpicor = renderer.points_to_pixels(1.)
pad = self.pad * dpicor
w, h, xd, yd = self._children[0].get_extent(renderer)
return w + 2*pad, h + 2*pad, \
xd+pad, yd+pad, \
[(0, 0)]
def draw(self, renderer):
"""
Update the location of children if necessary and draw them
to the given *renderer*.
"""
width, height, xdescent, ydescent, offsets = self.get_extent_offsets(renderer)
px, py = self.get_offset(width, height, xdescent, ydescent, renderer)
for c, (ox, oy) in zip(self.get_visible_children(), offsets):
c.set_offset((px+ox, py+oy))
self.draw_frame(renderer)
for c in self.get_visible_children():
c.draw(renderer)
#bbox_artist(self, renderer, fill=False, props=dict(pad=0.))
def update_frame(self, bbox, fontsize=None):
self.patch.set_bounds(bbox.x0, bbox.y0,
bbox.width, bbox.height)
if fontsize:
self.patch.set_mutation_scale(fontsize)
def draw_frame(self, renderer):
# update the location and size of the legend
bbox = self.get_window_extent(renderer)
self.update_frame(bbox)
if self._drawFrame:
self.patch.draw(renderer)
示例3: AnchoredOffsetbox
# 需要导入模块: from matplotlib.patches import FancyBboxPatch [as 别名]
# 或者: from matplotlib.patches.FancyBboxPatch import set_bounds [as 别名]
#.........这里部分代码省略.........
l = len(bbox)
except TypeError:
raise ValueError("Invalid argument for bbox : %s" % str(bbox))
if l == 2:
bbox = [bbox[0], bbox[1], 0, 0]
self._bbox_to_anchor = Bbox.from_bounds(*bbox)
self._bbox_to_anchor_transform = transform
def get_window_extent(self, renderer):
'''
get the bounding box in display space.
'''
self._update_offset_func(renderer)
w, h, xd, yd = self.get_extent(renderer)
ox, oy = self.get_offset(w, h, xd, yd, renderer)
return Bbox.from_bounds(ox-xd, oy-yd, w, h)
def _update_offset_func(self, renderer, fontsize=None):
"""
Update the offset func which depends on the dpi of the
renderer (because of the padding).
"""
if fontsize is None:
fontsize = renderer.points_to_pixels(self.prop.get_size_in_points())
def _offset(w, h, xd, yd, renderer, fontsize=fontsize, self=self):
bbox = Bbox.from_bounds(0, 0, w, h)
borderpad = self.borderpad*fontsize
bbox_to_anchor = self.get_bbox_to_anchor()
x0, y0 = self._get_anchored_bbox(self.loc,
bbox,
bbox_to_anchor,
borderpad)
return x0+xd, y0+yd
self.set_offset(_offset)
def update_frame(self, bbox, fontsize=None):
self.patch.set_bounds(bbox.x0, bbox.y0,
bbox.width, bbox.height)
if fontsize:
self.patch.set_mutation_scale(fontsize)
def draw(self, renderer):
"draw the artist"
if not self.get_visible(): return
fontsize = renderer.points_to_pixels(self.prop.get_size_in_points())
self._update_offset_func(renderer, fontsize)
if self._drawFrame:
# update the location and size of the legend
bbox = self.get_window_extent(renderer)
self.update_frame(bbox, fontsize)
self.patch.draw(renderer)
width, height, xdescent, ydescent = self.get_extent(renderer)
px, py = self.get_offset(width, height, xdescent, ydescent, renderer)
self.get_child().set_offset((px, py))
self.get_child().draw(renderer)
def _get_anchored_bbox(self, loc, bbox, parentbbox, borderpad):
"""
return the position of the bbox anchored at the parentbbox
with the loc code, with the borderpad.
"""
assert loc in range(1,11) # called only internally
BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = range(11)
anchor_coefs={UR:"NE",
UL:"NW",
LL:"SW",
LR:"SE",
R:"E",
CL:"W",
CR:"E",
LC:"S",
UC:"N",
C:"C"}
c = anchor_coefs[loc]
container = parentbbox.padded(-borderpad)
anchored_box = bbox.anchored(c, container=container)
return anchored_box.x0, anchored_box.y0
示例4: AnnotationBbox
# 需要导入模块: from matplotlib.patches import FancyBboxPatch [as 别名]
# 或者: from matplotlib.patches.FancyBboxPatch import set_bounds [as 别名]
#.........这里部分代码省略.........
return fontsize in points
"""
return self.prop.get_size_in_points()
def update_positions(self, renderer):
"Update the pixel positions of the annotated point and the text."
xy_pixel = self._get_position_xy(renderer)
self._update_position_xybox(renderer, xy_pixel)
mutation_scale = renderer.points_to_pixels(self.get_fontsize())
self.patch.set_mutation_scale(mutation_scale)
if self.arrow_patch:
self.arrow_patch.set_mutation_scale(mutation_scale)
def _update_position_xybox(self, renderer, xy_pixel):
"Update the pixel positions of the annotation text and the arrow patch."
x, y = self.xytext
if isinstance(self.textcoords, tuple):
xcoord, ycoord = self.textcoords
x1, y1 = self._get_xy(renderer, x, y, xcoord)
x2, y2 = self._get_xy(renderer, x, y, ycoord)
ox0, oy0 = x1, y2
else:
ox0, oy0 = self._get_xy(renderer, x, y, self.textcoords)
w, h, xd, yd = self.offsetbox.get_extent(renderer)
_fw, _fh = self._box_alignment
self.offsetbox.set_offset((ox0-_fw*w+xd, oy0-_fh*h+yd))
# update patch position
bbox = self.offsetbox.get_window_extent(renderer)
#self.offsetbox.set_offset((ox0-_fw*w, oy0-_fh*h))
self.patch.set_bounds(bbox.x0, bbox.y0,
bbox.width, bbox.height)
x, y = xy_pixel
ox1, oy1 = x, y
if self.arrowprops:
x0, y0 = x, y
d = self.arrowprops.copy()
# Use FancyArrowPatch if self.arrowprops has "arrowstyle" key.
# adjust the starting point of the arrow relative to
# the textbox.
# TODO : Rotation needs to be accounted.
relpos = self._arrow_relpos
ox0 = bbox.x0 + bbox.width * relpos[0]
oy0 = bbox.y0 + bbox.height * relpos[1]
# The arrow will be drawn from (ox0, oy0) to (ox1,
# oy1). It will be first clipped by patchA and patchB.
# Then it will be shrinked by shirnkA and shrinkB
# (in points). If patch A is not set, self.bbox_patch
# is used.
self.arrow_patch.set_positions((ox0, oy0), (ox1,oy1))
fs = self.prop.get_size_in_points()
mutation_scale = d.pop("mutation_scale", fs)
mutation_scale = renderer.points_to_pixels(mutation_scale)
self.arrow_patch.set_mutation_scale(mutation_scale)
patchA = d.pop("patchA", self.patch)
self.arrow_patch.set_patchA(patchA)
def draw(self, renderer):
"""
Draw the :class:`Annotation` object to the given *renderer*.
"""
if renderer is not None:
self._renderer = renderer
if not self.get_visible(): return
xy_pixel = self._get_position_xy(renderer)
if not self._check_xy(renderer, xy_pixel):
return
self.update_positions(renderer)
if self.arrow_patch is not None:
if self.arrow_patch.figure is None and self.figure is not None:
self.arrow_patch.figure = self.figure
self.arrow_patch.draw(renderer)
if self._drawFrame:
self.patch.draw(renderer)
self.offsetbox.draw(renderer)
示例5: Legend
# 需要导入模块: from matplotlib.patches import FancyBboxPatch [as 别名]
# 或者: from matplotlib.patches.FancyBboxPatch import set_bounds [as 别名]
#.........这里部分代码省略.........
if self._loc == 0: # "best".
x, y = self._find_best_position(width, height, renderer)
elif self._loc in Legend.codes.values(): # Fixed location.
bbox = Bbox.from_bounds(0, 0, width, height)
x, y = self._get_anchored_bbox(self._loc, bbox,
self.get_bbox_to_anchor(),
renderer)
else: # Axes or figure coordinates.
fx, fy = self._loc
bbox = self.get_bbox_to_anchor()
x, y = bbox.x0 + bbox.width * fx, bbox.y0 + bbox.height * fy
return x + xdescent, y + ydescent
@allow_rasterization
def draw(self, renderer):
"Draw everything that belongs to the legend"
if not self.get_visible():
return
renderer.open_group('legend')
fontsize = renderer.points_to_pixels(self._fontsize)
# if mode == fill, set the width of the legend_box to the
# width of the paret (minus pads)
if self._mode in ["expand"]:
pad = 2 * (self.borderaxespad + self.borderpad) * fontsize
self._legend_box.set_width(self.get_bbox_to_anchor().width - pad)
# update the location and size of the legend. This needs to
# be done in any case to clip the figure right.
bbox = self._legend_box.get_window_extent(renderer)
self.legendPatch.set_bounds(bbox.x0, bbox.y0,
bbox.width, bbox.height)
self.legendPatch.set_mutation_scale(fontsize)
if self._drawFrame:
if self.shadow:
shadow = Shadow(self.legendPatch, 2, -2)
shadow.draw(renderer)
self.legendPatch.draw(renderer)
self._legend_box.draw(renderer)
renderer.close_group('legend')
self.stale = False
def _approx_text_height(self, renderer=None):
"""
Return the approximate height of the text. This is used to place
the legend handle.
"""
if renderer is None:
return self._fontsize
else:
return renderer.points_to_pixels(self._fontsize)
# _default_handler_map defines the default mapping between plot
# elements and the legend handlers.
_default_handler_map = {
StemContainer: legend_handler.HandlerStem(),
ErrorbarContainer: legend_handler.HandlerErrorbar(),
Line2D: legend_handler.HandlerLine2D(),
示例6: Legend
# 需要导入模块: from matplotlib.patches import FancyBboxPatch [as 别名]
# 或者: from matplotlib.patches.FancyBboxPatch import set_bounds [as 别名]
#.........这里部分代码省略.........
def draw(self, renderer):
"Draw everything that belongs to the legend"
if not self.get_visible(): return
self._update_legend_box(renderer)
renderer.open_group('legend')
# find_offset function will be provided to _legend_box and
# _legend_box will draw itself at the location of the return
# value of the find_offset.
if self._loc == 0:
_findoffset = self._findoffset_best
else:
_findoffset = self._findoffset_loc
def findoffset(width, height, xdescent, ydescent):
return _findoffset(width, height, xdescent, ydescent, renderer)
self._legend_box.set_offset(findoffset)
fontsize = renderer.points_to_pixels(self.fontsize)
# if mode == fill, set the width of the legend_box to the
# width of the paret (minus pads)
if self._mode in ["expand"]:
pad = 2*(self.borderaxespad+self.borderpad)*fontsize
self._legend_box.set_width(self.parent.bbox.width-pad)
if self._drawFrame:
# update the location and size of the legend
bbox = self._legend_box.get_window_extent(renderer)
self.legendPatch.set_bounds(bbox.x0, bbox.y0,
bbox.width, bbox.height)
self.legendPatch.set_mutation_scale(fontsize)
if self.shadow:
shadow = Shadow(self.legendPatch, 2, -2)
shadow.draw(renderer)
self.legendPatch.draw(renderer)
self._legend_box.draw(renderer)
renderer.close_group('legend')
def _approx_text_height(self, renderer=None):
"""
Return the approximate height of the text. This is used to place
the legend handle.
"""
if renderer is None:
return self.fontsize
else:
return renderer.points_to_pixels(self.fontsize)
def _init_legend_box(self, handles, labels):
"""
Initiallize the legend_box. The legend_box is an instance of
the OffsetBox, which is packed with legend handles and
texts. Once packed, their location is calculated during the
drawing time.
示例7: Legend
# 需要导入模块: from matplotlib.patches import FancyBboxPatch [as 别名]
# 或者: from matplotlib.patches.FancyBboxPatch import set_bounds [as 别名]
#.........这里部分代码省略.........
if self._loc == 0: # "best".
x, y = self._find_best_position(width, height, renderer)
elif self._loc in Legend.codes.values(): # Fixed location.
bbox = Bbox.from_bounds(0, 0, width, height)
x, y = self._get_anchored_bbox(self._loc, bbox,
self.get_bbox_to_anchor(),
renderer)
else: # Axes or figure coordinates.
fx, fy = self._loc
bbox = self.get_bbox_to_anchor()
x, y = bbox.x0 + bbox.width * fx, bbox.y0 + bbox.height * fy
return x + xdescent, y + ydescent
@allow_rasterization
def draw(self, renderer):
"Draw everything that belongs to the legend."
if not self.get_visible():
return
renderer.open_group('legend')
fontsize = renderer.points_to_pixels(self._fontsize)
# if mode == fill, set the width of the legend_box to the
# width of the parent (minus pads)
if self._mode in ["expand"]:
pad = 2 * (self.borderaxespad + self.borderpad) * fontsize
self._legend_box.set_width(self.get_bbox_to_anchor().width - pad)
# update the location and size of the legend. This needs to
# be done in any case to clip the figure right.
bbox = self._legend_box.get_window_extent(renderer)
self.legendPatch.set_bounds(bbox.x0, bbox.y0,
bbox.width, bbox.height)
self.legendPatch.set_mutation_scale(fontsize)
if self._drawFrame:
if self.shadow:
shadow = Shadow(self.legendPatch, 2, -2)
shadow.draw(renderer)
self.legendPatch.draw(renderer)
self._legend_box.draw(renderer)
renderer.close_group('legend')
self.stale = False
def _approx_text_height(self, renderer=None):
"""
Return the approximate height of the text. This is used to place
the legend handle.
"""
if renderer is None:
return self._fontsize
else:
return renderer.points_to_pixels(self._fontsize)
# _default_handler_map defines the default mapping between plot
# elements and the legend handlers.
_default_handler_map = {
StemContainer: legend_handler.HandlerStem(),
ErrorbarContainer: legend_handler.HandlerErrorbar(),
Line2D: legend_handler.HandlerLine2D(),