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Python marionette.Actions类代码示例

本文整理汇总了Python中marionette.marionette.Actions的典型用法代码示例。如果您正苦于以下问题:Python Actions类的具体用法?Python Actions怎么用?Python Actions使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Actions类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: long_press

 def long_press(self, key, timeout=2000):
     if len(key) == 1:
         self._switch_to_keyboard()
         key_obj = self.marionette.find_element(*self._key_locator(key))
         action = Actions(self.marionette)
         action.press(key_obj).wait(timeout / 1000).release().perform()
         self.marionette.switch_to_frame()
开发者ID:pcheng13,项目名称:gaia-ui-tests,代码行数:7,代码来源:app.py

示例2: send

    def send(self, string):
        self._switch_to_keyboard()
        for val in string:
            if ord(val) > 127:
                # this would get the right key to long press and switch to the right keyboard
                middle_key_val = self._find_key_for_longpress(val.encode('UTF-8'))
                self._switch_to_correct_layout(middle_key_val)

                # find the key to long press and press it to get the extended characters list
                middle_key = self.marionette.find_element(*self._key_locator(middle_key_val))
                action = Actions(self.marionette)
                action.press(middle_key).wait(2).perform()

                # find the targeted extended key to send
                target_key = self.marionette.find_element(*self._key_locator(val))
                action.move(target_key).release().perform()
            else:
                # after switching to correct keyboard, tap/click if the key is there
                self._switch_to_correct_layout(val)
                if self.is_element_present(*self._key_locator(val)):
                    self._tap(val)
                else:
                    assert False, 'Key %s not found on the keyboard' % val

            # after tap/click space key, it might get screwed up due to timing issue. adding 0.8sec for it.
            if ord(val) == int(self._space_key):
                time.sleep(0.8)
        self.marionette.switch_to_frame()
开发者ID:pcheng13,项目名称:gaia-ui-tests,代码行数:28,代码来源:app.py

示例3: send

    def send(self, string):
        self.switch_to_keyboard()
        for val in string:
            if ord(val) > 127:
                # this would get the right key to long press and switch to the right keyboard
                middle_key_val = self._find_key_for_longpress(val.encode('UTF-8'))
                self._switch_to_correct_layout(middle_key_val)

                # find the key to long press and press it to get the extended characters list
                middle_key = self.marionette.find_element(*self._key_locator(middle_key_val))
                action = Actions(self.marionette)
                action.press(middle_key).wait(1).perform()

                # find the targeted extended key to send
                self.wait_for_element_displayed(*self._key_locator(val))
                target_key = self.marionette.find_element(*self._key_locator(val))
                action.move(target_key).release().perform()
            else:
                # after switching to correct keyboard, tap/click if the key is there
                self._switch_to_correct_layout(val)
                self._tap(val)

                # when we tap on '@' the layout switches to the default keyboard - Bug 996332
                if val == '@':
                    self.wait_for_condition(lambda m: self._layout_page == 0)

        self.apps.switch_to_displayed_app()
开发者ID:4gh,项目名称:gaia,代码行数:27,代码来源:app.py

示例4: _flick_to_image

 def _flick_to_image(self, direction):
     image = self.marionette.find_element(*self._current_image_locator)
     action = Actions(self.marionette)
     x_start = (image.size["width"] / 100) * (direction == "next" and 90 or 10)
     x_end = (image.size["width"] / 100) * (direction == "next" and 10 or 90)
     y_start = image.size["height"] / 4
     y_end = image.size["height"] / 4
     action.flick(image, x_start, y_start, x_end, y_end, 200).perform()
     Wait(self.marionette).until(lambda m: abs(image.location["x"]) >= image.size["width"])
开发者ID:,项目名称:,代码行数:9,代码来源:

示例5: switch_keyboard_language

    def switch_keyboard_language(self, lang_code):
        keyboard_language_locator = (By.CSS_SELECTOR, ".keyboard-row button[data-keyboard='%s']" % lang_code)

        self.switch_to_keyboard()
        language_key = self.marionette.find_element(*self._language_key_locator)
        action = Actions(self.marionette)
        action.press(language_key).wait(1).perform()
        target_kb_layout = self.marionette.find_element(*keyboard_language_locator)
        action.move(target_kb_layout).release().perform()
        self.marionette.switch_to_frame()
开发者ID:EdgarChen,项目名称:gaia-ui-tests,代码行数:10,代码来源:app.py

示例6: move_slider

 def move_slider(self, slider, dir_x):
     scale = self.marionette.find_element(*slider)
     finger = Actions(self.marionette)
     finger.press(scale)
     finger.move_by_offset(dir_x, 0)
     finger.release()
     finger.perform()
     time.sleep(2)
开发者ID:,项目名称:,代码行数:8,代码来源:

示例7: switch_keyboard_language

    def switch_keyboard_language(self, lang_code):
        # TODO At the moment this doesn't work because the UI has changed
        # An attempted repair ran into https://bugzilla.mozilla.org/show_bug.cgi?id=779284 (Modal dialog)

        keyboard_language_locator = (By.CSS_SELECTOR, ".keyboard-row button[data-keyboard='%s']" % lang_code)

        self.switch_to_keyboard()
        language_key = self.marionette.find_element(*self._language_key_locator)
        action = Actions(self.marionette)
        action.press(language_key).wait(1).perform()
        target_kb_layout = self.marionette.find_element(*keyboard_language_locator)
        action.move(target_kb_layout).release().perform()
        self.apps.switch_to_displayed_app()
开发者ID:MedMack,项目名称:gaia,代码行数:13,代码来源:app.py

示例8: _flick_menu_down

    def _flick_menu_down(self, locator):
        current_element = self.marionette.find_element(*self._current_element(*locator))
        next_element = self.marionette.find_element(*self._next_element(*locator))

        # TODO: update this with more accurate Actions
        action = Actions(self.marionette)
        action.press(current_element)
        action.move(next_element)
        action.release()
        action.perform()
开发者ID:pcheng13,项目名称:gaia-ui-tests,代码行数:10,代码来源:alarm.py

示例9: _flick_menu_up

    def _flick_menu_up(self, locator):
        self.wait_for_element_displayed(*self._current_element(*locator))
        current_element = self.marionette.find_element(*self._current_element(*locator))
        next_element = self.marionette.find_element(*self._next_element(*locator))

        #TODO: update this with more accurate Actions
        action = Actions(self.marionette)
        action.press(next_element)
        action.move(current_element)
        action.release()
        action.perform()
开发者ID:Bharatpattani,项目名称:gaia,代码行数:11,代码来源:alarm.py

示例10: _flick_to_month

    def _flick_to_month(self, direction):
        """Flick current monthly calendar to next or previous month.

        @param direction: flick to next month if direction='next', else flick to previous month
        """
        action = Actions(self.marionette)

        current_monthly_calendar = self.marionette.find_element(*self._current_monthly_calendar_locator)
        flick_origin_x = current_monthly_calendar.size['width'] // 2
        flick_origin_y = current_monthly_calendar.size['height'] // 2
        flick_destination_x = 0 if direction == 'next' else 2 * flick_origin_x

        action.flick(current_monthly_calendar, flick_origin_x, flick_origin_y,
                     flick_destination_x, flick_origin_y)
        action.perform()
开发者ID:Sob40,项目名称:gaia,代码行数:15,代码来源:app.py

示例11: _flick_to_image

    def _flick_to_image(self, direction):
        action = Actions(self.marionette)

        current_image = self.marionette.find_element(*self._current_image_locator)
        current_image_move_x = current_image.size["width"] / 2
        current_image_mid_x = current_image.size["width"] / 2
        current_image_mid_y = current_image.size["height"] / 2

        if direction == "next":
            action.flick(
                current_image,
                current_image_mid_x,
                current_image_mid_y,
                current_image_mid_x - current_image_move_x,
                current_image_mid_y,
            )
        else:
            action.flick(
                current_image,
                current_image_mid_x,
                current_image_mid_y,
                current_image_mid_x + current_image_move_x,
                current_image_mid_y,
            )

        action.perform()
        self.wait_for_element_displayed(*self._current_image_locator)
开发者ID:jingmeizhang,项目名称:gaia,代码行数:27,代码来源:fullscreen_image.py

示例12: _flick_to_month

    def _flick_to_month(self, direction):
        """Flick current monthly calendar to next or previous month.

        @param direction: flick to next month if direction='next', else flick to previous month
        """
        action = Actions(self.marionette)

        month = self.marionette.find_element(
            *self._current_monthly_calendar_locator)
        month_year = self.current_month_year

        x_start = (month.size['width'] / 100) * (direction == 'next' and 90 or 10)
        x_end = (month.size['width'] / 100) * (direction == 'next' and 10 or 90)
        y_start = month.size['height'] / 4
        y_end = month.size['height'] / 4

        action.flick(month, x_start, y_start, x_end, y_end, 200).perform()

        Wait(self.marionette).until(lambda m: self.current_month_year != month_year)
开发者ID:6a68,项目名称:gaia,代码行数:19,代码来源:app.py

示例13: send

    def send(self, string):
        self.switch_to_keyboard()
        for val in string:
            if ord(val) > 127:
                # this would get the right key to long press and switch to the right keyboard
                middle_key_val = self._find_key_for_longpress(val.encode('UTF-8'))
                self._switch_to_correct_layout(middle_key_val)

                # find the key to long press and press it to get the extended characters list
                middle_key = self.marionette.find_element(*self._key_locator(middle_key_val))
                action = Actions(self.marionette)
                action.press(middle_key).wait(1).perform()

                # find the targeted extended key to send
                target_key = self.marionette.find_element(*self._key_locator(val))
                action.move(target_key).release().perform()
            else:
                # after switching to correct keyboard, tap/click if the key is there
                self._switch_to_correct_layout(val)
                self._tap(val)

        self.marionette.switch_to_frame()
开发者ID:EdgarChen,项目名称:gaia-ui-tests,代码行数:22,代码来源:app.py

示例14: choose_extended_character

    def choose_extended_character(self, long_press_key, selection, movement=True):
        self.switch_to_keyboard()
        action = Actions(self.marionette)

        # after switching to correct keyboard, set long press if the key is there
        self._switch_to_correct_layout(long_press_key)
        self.wait_for_element_displayed(*self._key_locator(long_press_key))
        key = self.marionette.find_element(*self._key_locator(long_press_key))
        action.press(key).wait(1).perform()

        # find the extended key and perform the action chain
        extend_keys = self.marionette.find_elements(*self._highlight_key_locator)
        if movement is True:
            action.move(extend_keys[selection - 1]).perform()
        action.release().perform()

        self.apps.switch_to_displayed_app()
开发者ID:MedMack,项目名称:gaia,代码行数:17,代码来源:app.py

示例15: test_three_fingers

 def test_three_fingers(self):
   testAction = self.marionette.absolute_url("testAction.html")
   self.marionette.navigate(testAction)
   start_one = self.marionette.find_element("id", "button1")
   start_two = self.marionette.find_element("id", "button2")
   element1 = self.marionette.find_element("id", "button3")
   element2 = self.marionette.find_element("id", "button4")
   multi_action = MultiActions(self.marionette)
   action1 = Actions(self.marionette)
   action2 = Actions(self.marionette)
   action3 = Actions(self.marionette)
   action1.press(start_one).move_by_offset(0,300).release()
   action2.press(element1).wait().wait(5).release()
   action3.press(element2).wait().wait().release()
   multi_action.add(action1).add(action2).add(action3).perform()
   expected = "button1-touchstart"
   self.wait_for_condition(lambda m: m.execute_script("return document.getElementById('button1').innerHTML;") == expected)
   self.assertEqual("button2-touchmove-touchend", self.marionette.execute_script("return document.getElementById('button2').innerHTML;"))
   button3_text = self.marionette.execute_script("return document.getElementById('button3').innerHTML;")
   button4_text = self.marionette.execute_script("return document.getElementById('button4').innerHTML;")
   self.assertTrue("button3-touchstart-touchend" in button3_text)
   self.assertTrue("button4-touchstart-touchend" in button4_text)
   self.assertTrue(int(button3_text.rsplit("-")[-1]) >= 5000)
   self.assertTrue(int(button4_text.rsplit("-")[-1]) >= 5000)
开发者ID:AtulKumar2,项目名称:gecko-dev,代码行数:24,代码来源:test_multi_finger.py


注:本文中的marionette.marionette.Actions类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。